Esempio n. 1
0
//we always start with these 3 lights on because those are the skillshots
void combo_reset (void) {
	flag_on (FLAG_IS_COMBO_SIDERAMP_ACTIVATED);
	flag_on (FLAG_IS_COMBO_LEFTRAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_RIGHTRAMP_ACTIVATED);
	flag_on (FLAG_IS_COMBO_UNDER_ACTIVATED);
	flag_off (FLAG_IS_COMBO_CENTERRAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_LEFTORB_ACTIVATED);
	flag_off (FLAG_IS_COMBO_RIGHTORB_ACTIVATED);
	flag_on (FLAG_IS_COMBOS_RESTARTABLE);
	if (flag_test (FLAG_IS_COMPUTER_ACTIVATED) ) computer_light_on();
	all_arrow_update(); // at arrow_handler.c
}//end of function
Esempio n. 2
0
void huxley_mode_init (void) {
	ball_search_monitor_stop ();
	task_kill_gid(GID_HUXLEY_REMINDER);
	flag_on (FLAG_IS_HUXLEY_RUNNING);
	huxley_mode_shots_made = 0;
	++huxley_modes_achieved;

	score_zero(huxley_mode_score);
	score_zero(huxley_mode_last_score);
	score_zero(huxley_mode_next_score);

	score(HUXLEY_START_SCORE);
	score_add(huxley_mode_score, score_table[HUXLEY_START_SCORE]);
	score_add(huxley_mode_next_score, score_table[HUXLEY_MODE_HIT_SCORE]);

	huxley_goal += (HUXLEY_EASY_GOAL * 2);
	flag_off(FLAG_IS_HUXLEY_ENABLED);

	deff_start_sync (DEFF_HUXLEY_START_EFFECT);//under /kernel/deff.c
	ballsave_add_time (5);


	leff_start(LEFF_HUXLEY);

	sol_request_async (SOL_EJECT); //request to fire the eject sol
	task_sleep (TIME_300MS);
	flag_off(FLAG_KILL_NORMAL_EJECT);
	ball_search_monitor_start ();
}//end of function
Esempio n. 3
0
static void shot_slot_door (void)
{
	flag_off (FLAG_SLOT_DOOR_LIT);
	flag_on (FLAG_PIANO_DOOR_LIT);
	callset_invoke (select_mode);
	callset_invoke (award_door_panel);
}
CALLSET_ENTRY (lock_freeze_mbstart, start_ball) {
	multiball_light_off();//goto orbits.c to turn off light and flag
	if (NumBallsFrozen > (NumMBsDone % 4) ) {
		multiball_light_on();//goto orbits.c
		flag_on(FLAG_IS_MULTIBALL_ENABLED);
	}


	lamp_tristate_off (LM_FREEZE_1);
	lamp_tristate_off (LM_FREEZE_2);
	lamp_tristate_off (LM_FREEZE_3);
	lamp_tristate_off (LM_FREEZE_4);

	switch (NumBallsFrozen) {
		case 1:	lamp_tristate_on (LM_FREEZE_1);	break;
		case 2:
				lamp_tristate_on (LM_FREEZE_1);
				lamp_tristate_on (LM_FREEZE_2);
				break;
		case 3:
				lamp_tristate_on (LM_FREEZE_1);
				lamp_tristate_on (LM_FREEZE_2);
				lamp_tristate_on (LM_FREEZE_3);
				break;
		case 4:
				lamp_tristate_on (LM_FREEZE_1);
				lamp_tristate_on (LM_FREEZE_2);
				lamp_tristate_on (LM_FREEZE_3);
				lamp_tristate_on (LM_FREEZE_4);
		break;
	}//end of switch
}
Esempio n. 5
0
/**
 * Computes the intersection of a bitfield and multiple bitflags.
 *
 * The flags not specified in `...` are cleared in `flags`. The bitfeild size
 * is supplied in `size`. TRUE is returned when changes were made, FALSE
 * otherwise.
 *
 * WARNING: FLAG_END must be the final argument in the `...` list.
 */
bool flags_mask(bitflag *flags, const size_t size, ...)
{
	int f;
	va_list args;
	bool delta = FALSE;

	bitflag *mask;

	/* Build the mask */
	mask = C_ZNEW(size, bitflag);

	va_start(args, size);

	/* Process each flag in the va-args */
	for (f = va_arg(args, int); f != FLAG_END; f = va_arg(args, int))
		flag_on(mask, size, f);

	va_end(args);

	delta = flag_inter(flags, mask, size);

	/* Free the mask */

	FREE(mask);

	return delta;
}
Esempio n. 6
0
void start_extraball(void) {
	if (in_game) { //do this since this can be called from computer award test in test menu
		flag_on(FLAG_IS_EXTRABALL_LIT);
		extraball_light_on ();
		task_create_gid1 (GID_EXTRA_BALL_REMINDER, extraball_reminder_task);
	}//end of if
}//end of function
Esempio n. 7
0
/****************************************************************************
 *
 * body
 *
 ****************************************************************************/
void combo_init(void) {
	flag_off (FLAG_IS_COMBOS_KILLED);
	flag_on (FLAG_IS_COMBOS_RESTARTABLE);
	choose_random_flag_set();
	all_arrow_update(); // at arrow_handler.c
	task_create_gid1 (GID_COMBO, combo_task);
}//end of function
Esempio n. 8
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CALLSET_ENTRY (deadend, sw_dead_end)
{
//	device_switch_can_follow (dead_end, slot, TIME_2S + TIME_500MS);
//	event_can_follow (dead_end, camera, TIME_2S);
	timer_restart_free (GID_DEADEND_TO_SLOT, TIME_4S);
	//event_can_follow (camera_or_piano, slot_prox, TIME_5S);

	if (lamp_test (LM_DEAD_END))
	{
		leff_start (LEFF_RIGHT_LOOP);
		dead_end_count++;
		deff_start_sync (DEFF_DEAD_END);
		if (!flag_test (FLAG_SNAKE_READY) && single_ball_play ())
		{
			flag_on (FLAG_SNAKE_READY);
			deff_start_sync (DEFF_SNAKE_READY);
		}
		switch (dead_end_count)
		{
			case 1:
				score (SC_250K);
				timed_game_extend (15);
				break;
			case 2:
				score (SC_500K);
				timed_game_extend (20);
				break;
			case 3:
				timed_game_extend (30);
				if (extra_ball_lit_from_deadend == FALSE 
					&& can_award_extra_ball ())
				{
					score (SC_1M);
					light_easy_extra_ball ();
					extra_ball_lit_from_deadend = TRUE;
				}
				else
				{
					score (SC_10M);
				}
				dead_end_count = 0;
				break;
			default:
				score (SC_2M);
				timed_game_extend (30);
				break;
		}
		lamp_off (LM_DEAD_END);
	}
	else
	{
		deff_start (DEFF_INLANE_LIGHTS_DEAD_END);
		award_unlit_shot (SW_DEAD_END);
		score (SC_100K);
		sound_send (SND_TOWN_SQUARE_AWARD);
		timed_game_pause (TIME_3S);
	}
}
Esempio n. 9
0
errr grab_flag(bitflag *flags, const size_t size, const char **flag_table, const char *flag_name) {
	int flag = lookup_flag(flag_table, flag_name);

	if (flag == FLAG_END) return PARSE_ERROR_INVALID_FLAG;

	flag_on(flags, size, flag);

	return 0;
}
Esempio n. 10
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void combo_task (void) {
	task_sleep_sec(COMBO_WAIT_TIME);
	//no combo made yet so flash active lamps
	flash_combos();
	task_sleep_sec(COMBO_HURRY_TIME);
	//still no hits so turn off flags and lamps until something is hit
	flag_off (FLAG_IS_COMBO_SIDERAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_LEFTRAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_RIGHTRAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_UNDER_ACTIVATED);
	flag_off (FLAG_IS_COMBO_CENTERRAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_LEFTORB_ACTIVATED);
	flag_off (FLAG_IS_COMBO_RIGHTORB_ACTIVATED);
	flag_on (FLAG_IS_COMBOS_KILLED);
	flag_on (FLAG_IS_COMBOS_RESTARTABLE);
	all_arrow_update();
	task_exit();
}//end of function
Esempio n. 11
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CALLSET_ENTRY (hocus_pocus, sw_left_bank)
{
	if (hocus_pocus_can_be_started ())
		return;
	if (++hocus_pocus_count == hocus_pocus_goal)
	{
		flag_on (FLAG_HOCUS_POCUS_LIT);
		bounded_increment (hocus_pocus_goal, 5);
	}
}
Esempio n. 12
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static void shot_slot_oddchange (void)
{
	score (SC_5130);
	if (check_relight_slot_or_piano ())
	{
		flag_on (FLAG_SLOT_DOOR_LIT);
		sound_send (SND_FEEL_LUCKY);
	}
	award_unlit_shot (SW_SLOT);
	callset_invoke (oddchange_collected);
}
Esempio n. 13
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//this is for stacking
void combo_rehit_check(void ) {
	//video mode
	if (combo_counter >= combo_vm_goal  && !flag_test (FLAG_VIDEO_MODE_ENABLED) ) {
		combo_vm_goal += COMBO_EASY_GOAL_STEP;
		flag_on (FLAG_VIDEO_MODE_ENABLED);
	}
	//computer award
	else if (combo_counter >= combo_goal  && !flag_test (FLAG_IS_COMPUTER_ACTIVATED) ) {
		combo_goal += COMBO_EASY_GOAL_STEP;
		computer_light_on(); 	//at underground.c
	}
}//end of function
Esempio n. 14
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//this is a hard kill that prevents combos from restarting
//we only use this during certain modes
void kill_combos(void) {
	flag_off (FLAG_IS_COMBO_SIDERAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_LEFTRAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_RIGHTRAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_UNDER_ACTIVATED);
	flag_off (FLAG_IS_COMBO_CENTERRAMP_ACTIVATED);
	flag_off (FLAG_IS_COMBO_LEFTORB_ACTIVATED);
	flag_off (FLAG_IS_COMBO_RIGHTORB_ACTIVATED);

	flag_on (FLAG_IS_COMBOS_KILLED);
	flag_off (FLAG_IS_COMBOS_RESTARTABLE);
	all_arrow_update();
}//end of function
Esempio n. 15
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//called from computer award in underground.c
void comp_award_light_arrows(void) {
	flag_off (FLAG_IS_COMBOS_KILLED);
	flag_on 	(FLAG_IS_COMBO_SIDERAMP_ACTIVATED);
	flag_on 	(FLAG_IS_COMBO_LEFTRAMP_ACTIVATED);
	flag_on 	(FLAG_IS_COMBO_RIGHTRAMP_ACTIVATED);
	flag_on 	(FLAG_IS_COMBO_UNDER_ACTIVATED);
	flag_on 	(FLAG_IS_COMBO_CENTERRAMP_ACTIVATED);
	flag_on 	(FLAG_IS_COMBO_LEFTORB_ACTIVATED);
	flag_on 	(FLAG_IS_COMBO_RIGHTORB_ACTIVATED);
	all_arrow_update();
	task_recreate_gid (GID_COMBO, combo_task);
}//end of function
Esempio n. 16
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void skillshot_rollover_disable( void ) {
	if (!global_flag_test (GLOBAL_FLAG_SKILLSHOT_ROLLOVER_ENABLED)) {
		return;
	}

	global_flag_off ( GLOBAL_FLAG_SKILLSHOT_ROLLOVER_ENABLED );

	lamp_tristate_off (LM_LEFT_ROLLOVER);
	lamp_tristate_off (LM_MIDDLE_ROLLOVER);
	lamp_tristate_off (LM_RIGHT_ROLLOVER);

	flag_on (FLAG_LOOP_GATE_OPENED);

	task_kill_gid (GID_SKILLSHOT_ROLLOVER_TIMER);
}
Esempio n. 17
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/**
 * Wipes a bitfield, and then sets multiple bitflags.
 *
 * The flags specified in `...` are set in `flags`, while all other flags are
 * cleared. The bitfield size is supplied in `size`.
 *
 * WARNING: FLAG_END must be the final argument in the `...` list.
 */
void flags_init(bitflag *flags, const size_t size, ...)
{
	int f;
	va_list args;

	flag_wipe(flags, size);

	va_start(args, size);

	/* Process each flag in the va-args */
	for (f = va_arg(args, int); f != FLAG_END; f = va_arg(args, int))
		flag_on(flags, size, f);

	va_end(args);
}
Esempio n. 18
0
void cryoprison_start(U8 num) {
	kill_combos();
//	cryoprison_start_music = TRUE; //for to play the helicopter instead of the music
	task_create_gid1 (GID_CRYOPRISON_START_NOISE, cryoprison_start_sounds);
	flag_on(FLAG_IS_CRYOPRISON_MB_RUNNING);
	cryoprison_display_counter = 0;
	CRYO_TOGGLE = 0;
	snake_pos = 0;
	cryoprison_ballsave = TRUE;
	mb_mode_start(&cryoprison_mode);
	multiball_started();//reset all MB start criteria for next time

	score_add (cryoprison_score, score_table[CRYOPRISON_MB_SCORE]);
	score (CRYOPRISON_MB_SCORE);

	deff_start (DEFF_CRYOPRISON_START_EFFECT);
	diverter_stop();//defined in divhold2.ct
	task_kill_gid (GID_CR_LIGHTS);

	//LIGHTS
			lamp_tristate_flash(LM_CRYOPRISON_MULTIBALL);
			task_sleep (TIME_2S);
			lamp_tristate_on (LM_CRYOPRISON_MULTIBALL);
			lamp_tristate_off (LM_FREEZE_1);
			lamp_tristate_off (LM_FREEZE_2);
			lamp_tristate_off (LM_FREEZE_3);
			lamp_tristate_off (LM_FREEZE_4);

	//SOUNDS
			U8 	cryoprison_SoundCounter;
			cryoprison_SoundCounter = random_scaled(2);//from kernal/random.c - pick number from 0 to 2
			if (cryoprison_SoundCounter == 0)
				sound_start (ST_SPEECH, SPCH_SIMON_SAYS_SLY, SL_4S, PRI_GAME_QUICK5);
			else
				sound_start (ST_SPEECH, SPCH_PHOENIX_SHORT, SL_4S, PRI_GAME_QUICK5);
	task_sleep (TIME_3S);
	sound_start (ST_SPEECH, SPCH_SIMON_SAYS, SL_4S, PRI_GAME_QUICK5);
	cryoprison_start_music = FALSE; //for to kill the music

	//serve balls
	set_ball_count (5);
	task_create_gid1 (GID_CRYOPRISON_BALL_SAVE, cryoprison_ballsave_task);

	task_sleep (TIME_3S);
	set_all_jackpots(); //all 6 lit
}//end of function
Esempio n. 19
0
void car_chase_mode_init (void) {
	car_chase_mode_shots_made = 0;
	flag_on (FLAG_IS_CARCHASE_MODE_RUNNING);
	ballsave_add_time (10);
	++car_chase_modes_achieved;
	diverter_stop();//defined in divhold2.ct
	task_kill_gid (GID_CR_LIGHTS);
	carchase_mode_on(); //at ramps.c
	serve_ball_auto(); //add one ball to the playfield - NOT a multiball since doesn't change global ball count
	sound_start (ST_SPEECH, SPCH_WUSS_SPARTAN, SL_4S, PRI_GAME_QUICK5);
	task_sleep_sec (2);
	sound_start (ST_SPEECH, SPCH_EXCUSE_ME, SL_4S, PRI_GAME_QUICK5);
	task_sleep_sec (1);
	sound_start (ST_SPEECH, SPCH_BETWEEN_YOU_N_ME, SL_4S, PRI_GAME_QUICK5);
	//flash lamp for a time
	score_zero(car_chase_mode_score);

	lamp_tristate_off (LM_CLAW_READY);
}//end of function
Esempio n. 20
0
/****************************************************************************
 * initialize  and exit
 ***************************************************************************/
CALLSET_ENTRY (huxley, start_player) 	{
	if (DM_IN_CAB_TEST) huxley_goal = 1;
	else		 huxley_goal = HUXLEY_EASY_GOAL;

	huxley_counter = 0;
	huxley_mode_shots_made = 0;
	score_zero(huxley_mode_score_total_score);
	task_kill_gid(GID_HUXLEY_REMINDER);

#ifdef CONFIG_DIFFICULTY_LEVEL
	huxley_goal = system_config.num2huxley;
#endif

	if (huxley_goal == 0) flag_on(FLAG_IS_HUXLEY_ENABLED);
	else flag_off(FLAG_IS_HUXLEY_ENABLED);

	//for testing
//	huxley_increment();
	huxley_suspend = FALSE;
}//end of function
Esempio n. 21
0
void combo_hit(void ) {
	//video mode
	if (++combo_counter >= combo_vm_goal  && !flag_test (FLAG_VIDEO_MODE_ENABLED) ) {
		if (IN_TEST) 	combo_vm_goal += 2;
		else {
			#ifdef CONFIG_DIFFICULTY_LEVEL
			if (system_config.difficulty == EASY) 	combo_vm_goal += COMBO_EASY_GOAL_STEP;
			else									combo_vm_goal += COMBO_HARD_GOAL_STEP;
			#elif
													combo_vm_goal += COMBO_EASY_GOAL_STEP;
			#endif
		}//end of else

		flag_on (FLAG_VIDEO_MODE_ENABLED);
		deff_start (DEFF_VM_EFFECT);
	}
	//computer award
	else if (combo_counter >= combo_goal  && !flag_test (FLAG_IS_COMPUTER_ACTIVATED) ) {
		if (IN_TEST) 	combo_goal += 2;
		else {
			#ifdef CONFIG_DIFFICULTY_LEVEL
			if (system_config.difficulty == EASY) 	combo_goal += COMBO_EASY_GOAL_STEP;
			else									combo_goal += COMBO_HARD_GOAL_STEP;
			#elif
													combo_goal += COMBO_EASY_GOAL_STEP;
			#endif
		}//end of else

		computer_light_on(); 	//at underground.c
		deff_start (DEFF_COMBO_EFFECT);
	}
	//not at a goal yet
	else deff_start (DEFF_COMBO_EFFECT);
	// reset the task timer
	choose_random_flag_set();
	all_arrow_update();
	task_recreate_gid (GID_COMBO, combo_task);
}//end of function
void check_multiball_requirements(void) {
	//if requirements met for next mb - light left loop shot to start mb
	//Fortress Multiball 	= 1 ball min needs to be frozen
	//Museum Multiball	 	= 2 ball min needs to be frozen
	//Cryoprison Multiball	= 3 ball min needs to be frozen
	//Wasteland Multiball 	= 4 ball min needs to be frozen
	if (NumBallsFrozen > (NumMBsDone % 4) ) { // % is modulus
				multiball_light_on();//goto orbits.c
				flag_on(FLAG_IS_MULTIBALL_ENABLED);
				if ( (lock_SoundCounter++ % 2) == 0 )//check if even
					sound_start (ST_SPEECH, SPCH_MULTIBALL_ACTIVATED, SL_4S, PRI_GAME_QUICK5);
				else
				sound_start (ST_SPEECH, SPCH_SHOOT_LEFT_LOOP, SL_4S, PRI_GAME_QUICK5);
	}  //end of if (NumBallsFrozen > (NumMBsDone % 4) )

	if (system_config.disable_shaker == NO) {
		if (system_config.extra_shaker == YES) 	shaker_start (SHAKER_HALF_ON, 2);
		else									shaker_start (SHAKER_ONE_QUARTER_ON, 2);
	}//end of shaker call

	leff_start(LEFF_FREEZE);
	deff_start (DEFF_FREEZE_EFFECT);
}//end of function
Esempio n. 23
0
void spirit_ring_light (void)
{
	flag_on (FLAG_SPIRIT_RING_LIT);
	deff_start (DEFF_SPIRIT_RING_LIT);
}
Esempio n. 24
0
void rnd_eb_award (void)
{
	flag_on (FLAG_RANDOM_EB_GIVEN);
	light_easy_extra_ball ();
}
Esempio n. 25
0
/****************************************************************************
 *
 * randomize flag chosen
 *
 * we are using a very stupid and in-elegant
 * way of randomness - basically, we have a number
 * of predefined sets of flags and we randomly
 * pick one of those sets
 ****************************************************************************/
void choose_random_flag_set(void) {
	U8 random_chooser;
	random_chooser = random_scaled(5);
	switch (random_chooser) {
	case 0:
		flag_on 	(FLAG_IS_COMBO_SIDERAMP_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_LEFTRAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_RIGHTRAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_UNDER_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_CENTERRAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_LEFTORB_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_RIGHTORB_ACTIVATED);
		break;
	case 1:
		flag_on 	(FLAG_IS_COMBO_SIDERAMP_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_LEFTRAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_RIGHTRAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_UNDER_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_CENTERRAMP_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_LEFTORB_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_RIGHTORB_ACTIVATED);
		break;
	case 2:
		flag_off 	(FLAG_IS_COMBO_SIDERAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_LEFTRAMP_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_RIGHTRAMP_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_UNDER_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_CENTERRAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_LEFTORB_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_RIGHTORB_ACTIVATED);
		break;
	case 3:
		flag_off 	(FLAG_IS_COMBO_SIDERAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_LEFTRAMP_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_RIGHTRAMP_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_UNDER_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_CENTERRAMP_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_LEFTORB_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_RIGHTORB_ACTIVATED);
		break;
	case 4:
		flag_on 	(FLAG_IS_COMBO_SIDERAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_LEFTRAMP_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_RIGHTRAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_UNDER_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_CENTERRAMP_ACTIVATED);
		flag_off 	(FLAG_IS_COMBO_LEFTORB_ACTIVATED);
		flag_on 	(FLAG_IS_COMBO_RIGHTORB_ACTIVATED);
		break;
	}//end of switch
	//if 1 or less shot away from computer award then do not light underground shot
	if (	flag_test(FLAG_IS_COMBO_UNDER_ACTIVATED)
		&&	(flag_test(FLAG_IS_COMPUTER_ACTIVATED)
		||	combo_goal == combo_counter + 1) )			flag_off 	(FLAG_IS_COMBO_UNDER_ACTIVATED);
}//end of function
Esempio n. 26
0
void rnd_light_hocus (void)
{
	flag_on (FLAG_HOCUS_POCUS_LIT);
}
Esempio n. 27
0
void magna_goalie_light (void)
{
	flag_on (FLAG_MAGNA_GOALIE_LIT);
}
Esempio n. 28
0
/****************************************************************************
 *
 * body
 *
 ***************************************************************************/
void huxley_increment (void) {
	if (++huxley_counter >= huxley_goal) {
		flag_on(FLAG_IS_HUXLEY_ENABLED);
		task_create_gid1 (GID_HUXLEY_REMINDER, huxley_reminder_task);
	}
}//end of function
Esempio n. 29
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void huxley_increment (void) {
	if (++huxley_counter >= huxley_goal) {
		flag_on(FLAG_IS_HUXLEY_ENABLED);
	}
}//end of function
Esempio n. 30
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void huxley_increment_all (void) {
		flag_on(FLAG_IS_HUXLEY_ENABLED);
}//end of function