Esempio n. 1
0
void prison_break_mode_init (void) {
	prison_break_suspend = FALSE;
			//the claw mode can expire on its own and since it is a lower priority it will not display
			//callset_invoke (end_claw_mode); // this seemed to cause occasional crashes
			clawmagnet_off ();
			global_flag_off(GLOBAL_FLAG_IS_BALL_ON_CLAW);
			flipper_enable ();
			ballsave_add_time (system_config.mode_ballsave);

	//reset counter if first time run, otherwise do not - player may restart prison_break while currently running
	if (! get_dm_mode(BREAKOUT_COMPLETED) ) {
		prison_break_mode_shots_made = 0;
		score_zero(prison_break_mode_score);
		score_zero(prison_break_mode_last_score);
	}

	sound_start (ST_SPEECH, SPCH_CRYO_PRISON_BREAKOUT, SL_4S, PRI_GAME_QUICK3);
	//flash lamp for a time
	lamp_tristate_flash(LM_CLAW_PRISON_BREAK);
	task_sleep(TIME_500MS);
	lamp_tristate_on(LM_CLAW_PRISON_BREAK);
	score_add(prison_break_mode_last_score, score_table[PRIS_BREAK_HIT_SCORE]);

	score_zero(prison_break_mode_next_score);
	if (get_dm_mode(BREAKOUT_COMPLETED)) 	{
		score(PRIS_BREAK_START_SCORE2);
		score_add(prison_break_mode_score, score_table[PRIS_BREAK_START_SCORE2]);
	}
	else {
		score(PRIS_BREAK_START_SCORE1);
		score_add(prison_break_mode_score, score_table[PRIS_BREAK_START_SCORE1]);
	}
	set_dm_mode(BREAKOUT_COMPLETED); //for next time
}//end of function
Esempio n. 2
0
void superjets_mode_init (void) {
		//the claw mode can expire on its own and since it is a lower priority it will not display
		//	callset_invoke (end_claw_mode); // this seemed to cause occasional crashes
			clawmagnet_off ();
			global_flag_off(GLOBAL_FLAG_IS_BALL_ON_CLAW);
			flipper_enable ();
			//reset counter if first time run, otherwise do not - player may restart acmag while currently running
	sound_start (ST_SPEECH, SPCH_SUPERJETS_ACTIVATED, SL_4S, PRI_GAME_QUICK3);
	ballsave_add_time (system_config.mode_ballsave);
	//flash lamp for a time
	lamp_tristate_flash(LM_CLAW_SUPER_JETS);
	task_sleep(TIME_500MS);
	lamp_tristate_on(LM_CLAW_SUPER_JETS);
	if (get_dm_mode(SJETS_COMPLETED)) 	{
		score_add(superjets_mode_next_score, score_table[SUPERJETS_HIT_SCORE2]);
		score_add(superjets_mode_score, score_table[SUPERJETS_START_SCORE2]);
		score(SUPERJETS_START_SCORE2);
	}
	else {
		superjets_mode_shots_made = 0;
		score_zero(superjets_mode_score);
		score_zero(superjets_mode_next_score);
		score_add(superjets_mode_next_score, score_table[SUPERJETS_HIT_SCORE1]);
		score_add(superjets_mode_score, score_table[SUPERJETS_START_SCORE1]);
		score(SUPERJETS_START_SCORE1);
	}
}//end of function
Esempio n. 3
0
void dragrace_stop( void ) {
	flipper_enable();
	ball_search_monitor_start();
	racetrack_car_return();
	global_flag_off(GLOBAL_FLAG_DRAGRACE_IN_PROGRESS);
	task_kill_gid(GID_DRAGRACE_TASK);
}
Esempio n. 4
0
CALLSET_ENTRY (tnf, tnf_end)
{
	music_enable ();
	deff_start_sync (DEFF_TNF_EXIT);
	score_add (current_score, tnf_score);
	if (tnf_buttons_pressed >= tnf_target)
		tnf_increase_level ();

	flipper_enable ();
	music_refresh ();
	magnet_enable_catch_and_throw (MAG_LEFT);
}
Esempio n. 5
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void burnin_init (void)
{
	time_audit_clear (&burnin_duration);
	task_create_gid (GID_WINDOW_THREAD, burnin_thread);
	flipper_enable ();
}
Esempio n. 6
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static void flipper_enable_task (void)
{
	task_sleep (TIME_200MS);
	flipper_enable ();
	task_exit ();
}