double Perlin2D::getPerlin(int x, int y){ double somme = 0; double p = 1; int f = 1; int i; for(i = 0 ; i < m_nbOctave ; ++i) { somme += p * fonction_bruit2D(x * f, y * f); p *= m_persistance; f *= 2; } return somme * (1 - m_persistance) / (1 - p); }
double bruit_coherent2D(double x, double y, t_n2D *N2D) { double somme; double p; int f; int i; somme = 0; p = 1; f = 1; i = 0; while (i < OCTAVES) { somme += p * fonction_bruit2D(x * f, y * f, N2D); p *= PERSISTANCE; f *= 2; i++; } return (somme * (1 - PERSISTANCE) / (1 - p)); }