/** * Close all opened windows and terminate main GLUT thread */ void clear_GL_context(){ FNAME(); if(!initialized) return; DBG("lock"); pthread_mutex_lock(&winini_mutex); initialized = 0; DBG("locked"); // kill main GLUT thread // pthread_cancel(GLUTthread); pthread_mutex_unlock(&winini_mutex); forEachWindow(killwindow_v); DBG("join"); pthread_join(GLUTthread, NULL); // wait while main thread exits // pthread_mutex_unlock(&winini_mutex); DBG("main GL thread cancelled"); }
/** * main freeGLUT loop * waits for global signals to create windows & make other actions */ void *Redraw(_U_ void *arg){ // pthread_cond_t fakeCond = PTHREAD_COND_INITIALIZER; // struct timeval tv; // struct timespec timeToWait; // struct timeval now; while(1){ pthread_mutex_lock(&winini_mutex); if(!initialized){ DBG("!initialized"); pthread_mutex_unlock(&winini_mutex); pthread_exit(NULL); } if(wannacreate){ // someone asks to create window DBG("call for window creating, id: %d", wininiptr->ID); createWindow(wininiptr); DBG("done!"); wininiptr = NULL; wannacreate = 0; } if(wannakill_GL_ID){ usleep(10000); // wait a little to be sure that caller is closed killwindow(wannakill_GL_ID); wannakill_GL_ID = 0; } forEachWindow(redisplay); /* gettimeofday(&now,NULL); timeToWait.tv_sec = now.tv_sec; timeToWait.tv_nsec = now.tv_usec * 1000UL + 10000000UL; pthread_cond_timedwait(&fakeCond, &winini_mutex, &timeToWait);*/ pthread_mutex_unlock(&winini_mutex); //pthread_testcancel(); if(totWindows) glutMainLoopEvent(); // process actions if there are windows /* gettimeofday(&now,NULL); timeToWait.tv_sec = now.tv_sec; timeToWait.tv_nsec = now.tv_usec * 1000UL + 10000000UL; pthread_mutex_lock(&fakeMutex); pthread_cond_timedwait(&fakeCond, &fakeMutex, &timeToWait); pthread_mutex_unlock(&fakeMutex);*/ /* tv.tv_sec = 0; tv.tv_usec = 10000; select(0, NULL, NULL, NULL, &tv);*/ usleep(10000); } return NULL; }
void NonCompositedOutlineVisual::hide() { forEachWindow(&Xcb::Window::unmap); }
void NonCompositedOutlineVisual::show() { if (!m_initialized) { const QRect geo(0, 0, 1, 1); const uint32_t values[] = {true}; // TODO: use template variant m_leftOutline.create(geo, XCB_CW_OVERRIDE_REDIRECT, values); m_rightOutline.create(geo, XCB_CW_OVERRIDE_REDIRECT, values); m_topOutline.create(geo, XCB_CW_OVERRIDE_REDIRECT, values); m_bottomOutline.create(geo, XCB_CW_OVERRIDE_REDIRECT, values); m_initialized = true; } const int defaultDepth = Xcb::defaultDepth(); const QRect &outlineGeometry = outline()->geometry(); // left/right parts are between top/bottom, they don't reach as far as the corners const uint16_t verticalWidth = 5; const uint16_t verticalHeight = outlineGeometry.height() - 10; const uint16_t horizontalWidth = outlineGeometry.width(); const uint horizontalHeight = 5; m_leftOutline.setGeometry(outlineGeometry.x(), outlineGeometry.y() + 5, verticalWidth, verticalHeight); m_rightOutline.setGeometry(outlineGeometry.x() + outlineGeometry.width() - 5, outlineGeometry.y() + 5, verticalWidth, verticalHeight); m_topOutline.setGeometry(outlineGeometry.x(), outlineGeometry.y(), horizontalWidth, horizontalHeight); m_bottomOutline.setGeometry(outlineGeometry.x(), outlineGeometry.y() + outlineGeometry.height() - 5, horizontalWidth, horizontalHeight); const xcb_render_color_t white = {0xffff, 0xffff, 0xffff, 0xffff}; QColor qGray(Qt::gray); const xcb_render_color_t gray = { uint16_t(0xffff * qGray.redF()), uint16_t(0xffff * qGray.greenF()), uint16_t(0xffff * qGray.blueF()), 0xffff }; const xcb_render_color_t black = {0, 0, 0, 0xffff}; { xcb_pixmap_t xpix = xcb_generate_id(connection()); xcb_create_pixmap(connection(), defaultDepth, xpix, rootWindow(), verticalWidth, verticalHeight); XRenderPicture pic(xpix, defaultDepth); xcb_rectangle_t rect = {0, 0, 5, verticalHeight}; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, pic, white, 1, &rect); rect.x = 1; rect.width = 3; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, pic, gray, 1, &rect); rect.x = 2; rect.width = 1; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, pic, black, 1, &rect); m_leftOutline.setBackgroundPixmap(xpix); m_rightOutline.setBackgroundPixmap(xpix); // According to the XSetWindowBackgroundPixmap documentation the pixmap can be freed. xcb_free_pixmap(connection(), xpix); } { xcb_pixmap_t xpix = xcb_generate_id(connection()); xcb_create_pixmap(connection(), defaultDepth, xpix, rootWindow(), horizontalWidth, horizontalHeight); XRenderPicture pic(xpix, defaultDepth); xcb_rectangle_t rect = {0, 0, horizontalWidth, horizontalHeight}; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, pic, white, 1, &rect); xcb_rectangle_t grayRects[] = { {1, 1, uint16_t(horizontalWidth -2), 3}, {1, 4, 3, 1}, {int16_t(horizontalWidth - 4), 4, 3, 1} }; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, pic, gray, 3, grayRects); xcb_rectangle_t blackRects[] = { {2, 2, uint16_t(horizontalWidth -4), 1}, {2, 3, 1, 2}, {int16_t(horizontalWidth - 3), 3, 1, 2} }; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, pic, black, 3, blackRects); m_topOutline.setBackgroundPixmap(xpix); // According to the XSetWindowBackgroundPixmap documentation the pixmap can be freed. xcb_free_pixmap(connection(), xpix); } { xcb_pixmap_t xpix = xcb_generate_id(connection()); xcb_create_pixmap(connection(), defaultDepth, xpix, rootWindow(), outlineGeometry.width(), 5); XRenderPicture pic(xpix, defaultDepth); xcb_rectangle_t rect = {0, 0, horizontalWidth, horizontalHeight}; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, pic, white, 1, &rect); xcb_rectangle_t grayRects[] = { {1, 1, uint16_t(horizontalWidth -2), 3}, {1, 0, 3, 1}, {int16_t(horizontalWidth - 4), 0, 3, 1} }; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, pic, gray, 3, grayRects); xcb_rectangle_t blackRects[] = { {2, 2, uint16_t(horizontalWidth -4), 1}, {2, 0, 1, 2}, {int16_t(horizontalWidth - 3), 0, 1, 2} }; xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, pic, black, 3, blackRects); m_bottomOutline.setBackgroundPixmap(xpix); // According to the XSetWindowBackgroundPixmap documentation the pixmap can be freed. xcb_free_pixmap(connection(), xpix); } forEachWindow(&Xcb::Window::clear); forEachWindow(&Xcb::Window::map); }