Esempio n. 1
0
void ContextPrivate::doFrameStart( qint64 pTimeStamp )
{
	mUpdatedNodeMutex.lock();

	mUpdatedNodeList << mFutureNodeList;

	mFutureNodeList.clear();

	mUpdatedNodeMutex.unlock();

	//-------------------------------------------------------------------------

	emit frameStart();
	emit frameStart( pTimeStamp );

	if( !mInitDeferNodeList.isEmpty() )
	{
		if( mNodeDeferProcess )
		{
			mNodeDeferProcess = false;

			processDeferredNodes();
		}

		if( mInitDeferNodeList.isEmpty() )
		{
			emit contextStart();
		}
	}

	mFutureSync.waitForFinished();
}
Esempio n. 2
0
bool TCPReceiveRawNode::initialise()
{
	if( !NodeControlBase::initialise() )
	{
		return( false );
	}

	connect( mNode->context()->qobject(), SIGNAL(frameStart(qint64)), this, SLOT(frameStart(qint64)) );

	connect( &mServer, SIGNAL(newConnection()), this, SLOT(serverNewConnection()) );

	return( true );
}
Esempio n. 3
0
bool BeatTapNode::initialise( void )
{
	if( !fugio::NodeControlBase::initialise() )
	{
		return( false );
	}

	mValBPM->setVariant( 60000.0 / mBeatDuration );

	mNode->context()->pinUpdated( mPinBPM );

	connect( mNode->context()->qobject(), SIGNAL(frameStart(qint64)), this, SLOT(frameStart(qint64)) );

	return( true );
}
Esempio n. 4
0
bool Window::_cmdFrameStart( co::ICommand& cmd )
{
    co::ObjectICommand command( cmd );

    LB_TS_THREAD( _pipeThread );

    const uint128_t& version = command.read< uint128_t >();
    const uint128_t& frameID = command.read< uint128_t >();
    const uint32_t frameNumber = command.read< uint32_t >();

    LBLOG( LOG_TASKS ) << "TASK frame start " << getName()
                       << " " << command << " frame " << frameNumber
                       << " id " << frameID << std::endl;

    //_grabFrame( frameNumber ); single-threaded
    sync( version );

    const DrawableConfig& drawableConfig = getDrawableConfig();
    if( drawableConfig.doublebuffered )
        _renderContexts[FRONT].swap( _renderContexts[BACK] );
    _renderContexts[BACK].clear();

    makeCurrent();
    frameStart( frameID, frameNumber );
    return true;
}
Esempio n. 5
0
bool Node::_cmdFrameStart( co::Command& command )
{
    LB_TS_THREAD( _nodeThread );
    const NodeFrameStartPacket* packet = 
        command.get<NodeFrameStartPacket>();
    LBVERB << "handle node frame start " << packet << std::endl;

    const uint32_t frameNumber = packet->frameNumber;
    LBASSERT( _currentFrame == frameNumber-1 );

    LBLOG( LOG_TASKS ) << "----- Begin Frame ----- " << frameNumber
                       << std::endl;

    Config* config = getConfig();
    
    if( packet->configVersion != co::VERSION_INVALID )
        config->sync( packet->configVersion );
    sync( packet->version );

    config->_frameStart();
    frameStart( packet->frameID, frameNumber );

    LBASSERTINFO( _currentFrame >= frameNumber, 
                  "Node::frameStart() did not start frame " << frameNumber );
    return true;
}
Esempio n. 6
0
bool Node::_cmdFrameStart( co::ICommand& cmd )
{
    LB_TS_THREAD( _nodeThread );

    co::ObjectICommand command( cmd );
    const uint128_t& version = command.read< uint128_t >();
    const uint128_t& configVersion = command.read< uint128_t >();
    const uint128_t& frameID = command.read< uint128_t >();
    const uint32_t frameNumber = command.read< uint32_t >();

    LBVERB << "handle node frame start " << command << " frame " << frameNumber
           << " id " << frameID << std::endl;

    LBASSERT( _impl->currentFrame == frameNumber-1 );

    LBLOG( LOG_TASKS ) << "----- Begin Frame ----- " << frameNumber
                       << std::endl;

    Config* config = getConfig();

    if( configVersion != co::VERSION_INVALID )
        config->sync( configVersion );
    sync( version );

    config->_frameStart();
    frameStart( frameID, frameNumber );

    LBASSERTINFO( _impl->currentFrame >= frameNumber,
                  "Node::frameStart() did not start frame " << frameNumber );
    return true;
}
Esempio n. 7
0
bool OculusRiftNode::initialise()
{
	if( !NodeControlBase::initialise() )
	{
		return( false );
	}

	if( !OculusRiftPlugin::instance()->hasOpenGLContext() )
	{
		return( false );
	}

#if defined( OCULUS_PLUGIN_SUPPORTED )
	if( !mOculusRift && ( mOculusRift = DeviceOculusRift::newDevice() ) == Q_NULLPTR )
	{
		return( false );
	}

	connect( mNode->context()->qobject(), SIGNAL(frameStart()), this, SLOT(onContextFrame()) );
#endif

	mNode->context()->nodeInitialised();

	return( true );
}
Esempio n. 8
0
bool ImagePreviewNode::initialise( void )
{
	if( !fugio::NodeControlBase::initialise() )
	{
		return( false );
	}

	QMainWindow		*MainWindow = mNode->context()->global()->mainWindow();

	if( MainWindow != 0 )
	{
		if( ( mDockWidget = new QDockWidget( QString( "Image Preview: %1" ).arg( mNode->name() ), MainWindow ) ) == 0 )
		{
			return( false );
		}

		mDockWidget->setObjectName( mNode->name() );

		if( ( mGUI = new ImagePreview( mDockWidget ) ) == 0 )
		{
			return( false );
		}

		mDockWidget->setWidget( mGUI );

		MainWindow->addDockWidget( mDockArea, mDockWidget );

		connect( mNode->context()->qobject(), SIGNAL(frameStart()), this, SLOT(onContextFrame()) );
	}

	return( true );
}
Esempio n. 9
0
bool OculusRiftNode::deinitialise()
{
#if defined( OCULUS_PLUGIN_SUPPORTED )
	disconnect( mNode->context()->qobject(), SIGNAL(frameStart()), this, SLOT(onContextFrame()) );

	mOculusRift.clear();
#endif

	return( NodeControlBase::deinitialise() );
}
Esempio n. 10
0
bool SmoothNode::initialise()
{
	if( !NodeControlBase::initialise() )
	{
		return( false );
	}

	connect( mNode->context()->qobject(), SIGNAL(frameStart(qint64)), this, SLOT(onContextFrame(qint64)) );

	return( true );
}
Esempio n. 11
0
bool LocalTimeNode::initialise()
{
	if( !NodeControlBase::initialise() )
	{
		return( false );
	}

	connect( mNode->context()->qobject(), SIGNAL(frameStart()), this, SLOT(contextFrameStart()) );

	return( true );
}
Esempio n. 12
0
bool Window::_cmdFrameStart( co::Command& command )
{
    LB_TS_THREAD( _pipeThread );

    const WindowFrameStartPacket* packet =
        command.get<WindowFrameStartPacket>();
    LBLOG( LOG_TASKS ) << "TASK frame start " << getName() <<  " " << packet
                       << std::endl;

    //_grabFrame( packet->frameNumber ); single-threaded
    sync( packet->version );

    const DrawableConfig& drawableConfig = getDrawableConfig();
    if( drawableConfig.doublebuffered )
        _renderContexts[FRONT].swap( _renderContexts[BACK] );
    _renderContexts[BACK].clear();

    makeCurrent();
    frameStart( packet->frameID, packet->frameNumber );
    return true;
}
Esempio n. 13
0
bool Pipe::_cmdFrameStart( co::ICommand& cmd )
{
    LB_TS_THREAD( _pipeThread );

    co::ObjectICommand command( cmd );
    const uint128_t version = command.get< uint128_t >();
    const uint128_t frameID = command.get< uint128_t >();
    const uint32_t frameNumber = command.get< uint32_t >();

    LBVERB << "handle pipe frame start " << command << " frame " << frameNumber
           << " id " << frameID << std::endl;

    LBLOG( LOG_TASKS ) << "---- TASK start frame ---- frame " << frameNumber
                       << " id " << frameID << std::endl;
    sync( version );
    const int64_t lastFrameTime = _impl->frameTime;

    _impl->frameTimeMutex.set();
    LBASSERT( !_impl->frameTimes.empty( ));

    _impl->frameTime = _impl->frameTimes.front();
    _impl->frameTimes.pop_front();
    _impl->frameTimeMutex.unset();

    if( lastFrameTime > 0 )
    {
        PipeStatistics waitEvent( Statistic::PIPE_IDLE, this );
        waitEvent.event.statistic.idleTime =
            _impl->thread ? _impl->thread->getWorkerQueue()->resetWaitTime() :0;
        waitEvent.event.statistic.totalTime =
            LB_MAX( _impl->frameTime - lastFrameTime, 1 ); // avoid SIGFPE
    }

    LBASSERTINFO( _impl->currentFrame + 1 == frameNumber,
                  "current " <<_impl->currentFrame << " start " << frameNumber);

    frameStart( frameID, frameNumber );
    return true;
}
Esempio n. 14
0
bool SmoothNode::deinitialise()
{
	disconnect( mNode->context()->qobject(), SIGNAL(frameStart(qint64)), this, SLOT(onContextFrame(qint64)) );

	return( NodeControlBase::deinitialise() );
}
Esempio n. 15
0
int main(int argc, char *argv[])
{
  int doScale=0; // 0=Undefined, 1=320x240, -1=OpenGL, >1=SwScale
  char* dumpPack=NULL;
  int state=1; //Game, Menu, Editor, Quit
  int sdlVideoModeFlags = SDL_SWSURFACE;

  #ifdef PSP
    //Note to PSP porter, please test if HW is actually faster, Wizznic does a lot of memory-manipulation in the screen-surface, each call might initiate a full copy back/forth from video memory. Remove comment when read. :)
    sdlVideoModeFlags = (SDL_HWSURFACE | SDL_DOUBLEBUF |SDL_HWACCEL);
    SetupCallbacks();//Callbacks actifs
    scePowerSetClockFrequency(333,333,166);
  #endif

//  #ifdef WIN32
//Redirect stdout to console on windows, so we can see what's going in.
//  FILE *stream;
//  stream = freopen("CON", "w", stdout);
//  #endif

  //Print welcome message
  printf( "Wizznic "VERSION_STRING". GPLv3 or newer Copyleft 2010-2013\n\n");

  //initialize path strings
  initUserPaths();

  //Tell where stuff's at.
  printf("Directories:\n    Settings: %s\n    DLC: %s\n    Highscores: %s\n    Editorlevels: %s\n    Datafiles: %s\n\n", \
                            getConfigDir(), getUsrPackDir(), getHighscoreDir(), getUserLevelDir(), (!strlen(DATADIR))?".":DATADIR);

  //Print the command line parameters
  printf("Command-line parameters:\n"STR_VID_OPTIONS);

  //Quit if user wants help
  if( argc > 1 && ( strcmp(argv[1], "-h")==0 || strcmp(argv[1], "--help")==0 || strcmp(argv[1], "-help")==0 ))
  {
    printf("Please see readme.txt or http://wizznic.org/ for more help.\n");
    return(0);
  }

  //Read settings
  printf("Loading settings...\n");
  initSettings();

  #if defined(WITH_OPENGL)
  //We start by enabling glScaling if it was enabled in settings, it can then be overwritten by command line options.
  if( setting()->glEnable && doScale==0 )
    doScale=-1;
  #endif

  //Set scaling
  setting()->scaleFactor=1.0;

  atexit(SDL_Quit);

  //Init SDL
  if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_TIMER ) <0 )
  {
    printf("SDL_Init failed: %s\n",SDL_GetError());
    return(-1);
  }

  //Setup display
  #if defined (GP2X) || defined (PSP) || defined (WIZ)
  SDL_Surface* screen = SDL_SetVideoMode(SCREENW,SCREENH,16, sdlVideoModeFlags);
  #else
  SDL_Surface* screen=NULL;

  int i;
  for( i=0; i < argc; i++ )
  {
    if( strcmp( argv[i], "-sw" ) == 0 )
    {
      setting()->glEnable=0;
      doScale=0;
      saveSettings();
    } else
    if( strcmp( argv[i], "-gl" ) == 0 )
    {
      setting()->glEnable=1;
      doScale=-1;
      saveSettings();
    } else
    if( strcmp( argv[i], "-z" ) == 0 )
    {
      if( i+1 < argc )
      {
        doScale = atoi( argv[i+1] );
        setting()->glEnable=0;
        i++;
        saveSettings();
      } else {
        printf(" -z requires zoom level ( -z 2 for example ).\n");
        return(1);
      }
    } else
    if( strcmp( argv[i], "-f" ) == 0 )
    {
        setting()->fullScreen=1;
        saveSettings();
    } else
    if( strcmp( argv[i], "-w" ) == 0 )
      {
        setting()->fullScreen=0;
        saveSettings();
    } else if( strcmp( argv[i], "-glheight" ) == 0 )
    {
      if( i+1 < argc )
      {
        setting()->glHeight = atoi( argv[i+1] );
        setting()->glEnable=1;
        doScale=-1;
        i++;
        printf("Setting OpenGL window height to %i.\n", setting()->glHeight);
        saveSettings();
      } else {
        printf(" -glheight requires an argument (-1 or size in pixels).\n");
        return(1);
      }
    } else if( strcmp( argv[i], "-glwidth" ) == 0 )
    {
      if( i+1 < argc )
      {
        setting()->glWidth = atoi( argv[i+1] );
        setting()->glEnable=1;
        doScale=-1;
        i++;
        printf("Setting OpenGL window width to %i.\n", setting()->glWidth);
        saveSettings();
      } else {
        printf(" -glwidth requires an argument (-1 or size in pixels).\n");
        return(1);
      }
    } else if( strcmp( argv[i], "-glfilter" ) == 0 )
    {
      if( i+1 < argc )
      {
        setting()->glFilter=atoi(argv[i+1]);
        printf("OpenGL texture filtering set to %s.\n", (setting()->glFilter)?"Smooth":"Off");
        i++;
        saveSettings();
      } else {
        printf("-glfilter requires 0 or 1 as argument.\n");
        return(1);
      }
    } else if( strcmp( argv[i] , "-d" ) == 0 )
    {
      if( argc == 3 && i < argc+1 )
      {
        dumpPack = malloc( sizeof(char)*strlen(argv[i+1])+1 );
        strcpy( dumpPack, argv[i+1] );
        doScale=0;
        setting()->glEnable=0;
        i++;
      } else {
        printf("-d requires a packname, and must not be used with other parameters.\n");
        return(1);
      }
    } else if( strcmp( argv[i], "-rift") == 0 )
    {
      setting()->glWidth = 1280;
      setting()->glHeight = 800;
      setting()->glEnable=1;
      setting()->rift=1;
      doScale=-1;
    } else if( i > 0 )
    {
      printf("\nError: Invalid argument '%s', quitting.\n", argv[i]);
      return(1);
    }

  }

  if( setting()->fullScreen )
  {
    sdlVideoModeFlags |= SDL_FULLSCREEN;
  }

  if(doScale)
  {
    //Hardware accelerated scaling
    if( doScale == -1 )
    {
    #ifdef HAVE_ACCELERATION
      printf("Enabling platform specific accelerated scaling.\n");
      screen = platformInitAccel(sdlVideoModeFlags);
      if( !screen )
      {
        printf("Failed to set platform accelerated scaling, falling back to software window.\n");
        screen=swScreen(SDL_SWSURFACE);
        doScale=0;
      }
    #else
      printf("\nError:\n  Not compiled with hardware-scaling support, don't give me -z -1\n  Exiting...\n");
      return(-1);
    #endif
    } else if( doScale > 0 )
    {
    #ifdef WANT_SWSCALE
      //Set up software scaling
      printf("Enabling slow software-based scaling to %ix%i.\n",320*doScale, 240*doScale);
      screen = swScaleInit(sdlVideoModeFlags,doScale);
    #else
      printf("\nError:\n  I don't support software scaling, don't give me any -z options\n  Exiting...\n");
      return(-1);
    #endif
    }
  } else {
    screen=swScreen(sdlVideoModeFlags);
    doScale=0;
  }

  printf("Scaling factor: %f\n", setting()->scaleFactor);

  if( screen == NULL )
  {
    printf("ERROR: Couldn't init video.\n");
    return(-1);
  }


  //Set window title
  SDL_WM_SetCaption("Wizznic!", "Wizznic!");
  //Set window icon
  SDL_Surface* icon = IMG_Load( DATADIR"data/wmicon.png");
  SDL_WM_SetIcon(icon, NULL);
  SDL_FreeSurface(icon);

  #endif

  setting()->bpp = screen->format->BytesPerPixel;
  setAlphaCol( setting()->bpp );

  printf("Screen surface using %i bytes per pixel.\n",setting()->bpp);

  //Open Joysticks (for wiz)
  if (SDL_NumJoysticks() > 0) SDL_JoystickOpen(0);

  //Hide mouse cursor
  SDL_ShowCursor(SDL_DISABLE);

  //Load fonts
  txtInit();

  //Load sounds
  if(!initSound())
  {
    printf("Couldn't init sound.\n");
    return(-1);
  }

  //Menu Graphics
  if(!initMenu(screen))
  {
    printf("Couldn't load menu graphics.\n");
    return(-1);
  }

  //Init controls
  initControls();

  //Init stats
  statsInit();

  //Init packs
  packInit();

  //Scan userlevels dir
  makeUserLevelList(screen);

  //Init particles
  initParticles(screen);

  //Seed the pseudo random number generator (for particles 'n' stuff)
  srand( (int)time(NULL) );

  #if defined(PC)
  //Need to dump level-screenshots?
  if(dumpPack)
  {
    printf("Dumping level-images for pack: %s\n", dumpPack);
    dumplevelimages(screen, dumpPack, 0);
    return(0);
  }
  #endif

  //init starfield
  initStars(screen);

  //Init pointer
  initPointer(screen);

  printf("Applying settings..\n");
  //Apply settings (has to be done after packs are inited)
  applySettings();
  //Set Pack
  packSetByPath( setting()->packDir );

  #if defined( PLATFORM_SUPPORTS_STATSUPLOAD )
  if( (setting()->uploadStats) && !(setting()->firstRun) )
  {
    statsUpload(0,0,0,0,0,"check",1, &(setting()->session) );
    statsUpload(0,0,0,0,0,"q_solved",1, &(setting()->solvedWorldWide) );

    //DLC only works when stats-uploading is enabled so we can use the same nag-screen.
    dlcCheckOnline();
  }
  #endif

  printf("Setting Music...\n");
  //Start playing music (has to be done after readong settings)
  soundSetMusic();

  //Initialize credits
  initCredits(screen);

  initTransition();


#if SCREENW != 320 || SCREENH != 240
  SDL_Rect *borderSrcRect = malloc(sizeof(SDL_Rect));
  SDL_Surface* border = loadImg( BORDER_IMAGE );
  if( border )
  {
    printf("Border image loaded.\n");
    borderSrcRect->x=(border->w-SCREENW)/2;
    borderSrcRect->y=(border->h-SCREENH)/2;
    borderSrcRect->w=SCREENW;
    borderSrcRect->h=SCREENH;
    SDL_BlitSurface( border, borderSrcRect, screen, NULL );
    SDL_FreeSurface(border);
  } else {
    printf("Could not load border image: %s\n", BORDER_IMAGE);
    SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0,0,0));
  }
  free(borderSrcRect);
  borderSrcRect=NULL;

#endif

  int lastTick;
  while(state!=STATEQUIT)
  {
    lastTick=SDL_GetTicks();

    frameStart();

    if(runControls()) state=STATEQUIT;
    switch(state)
    {
      case STATEPLAY:
        state = runGame(screen);
      break;

      case STATEMENU:
        state = runMenu(screen);
      break;

      case STATEEDIT:
        state=runEditor(screen);
      break;
    }

    drawPointer(screen);

    soundRun(screen,state);

    runTransition(screen);

    if(setting()->showFps)
      drawFPS(screen);

    switch( doScale )
    {
      #if defined(HAVE_ACCELERATION)
      case -1:
        platformDrawScaled(screen);
        break;
      #endif
      case 0:
        SDL_Flip(screen);
        break;
      #if defined(WANT_SWSCALE)
      default:
        swScale(screen,doScale);
        break;
      #else
      default:
        state=STATEQUIT;
      break;
      #endif
    }

    #if defined(CRUDE_TIMING)
    //Oh how I loathe this, is there no better way?
    while(SDL_GetTicks()-lastTick <= PLATFORM_CRUDE_TIMING_TICKS)
    {
      //Burn, burn baby burn!
    }
    #else
    int t=SDL_GetTicks()-lastTick;
    if(t < 20)
    {
      SDL_Delay( 20 -t);
    }
    #endif
  }

  #if defined(PLATFORM_NEEDS_EXIT)
  platformExit();
  #endif

  SDL_Quit();

  return(0);
}
Esempio n. 16
0
bool LocalTimeNode::deinitialise()
{
	disconnect( mNode->context()->qobject(), SIGNAL(frameStart()), this, SLOT(contextFrameStart()) );

	return( NodeControlBase::deinitialise() );
}