Esempio n. 1
0
void PokemonBox::addPokemon(const PokeTeam &poke, int slot) throw(QString)
{
    if (isFull())
        throw tr("The box is full!");

    int spot = slot==-1 ? (pokemons[currentPoke] == NULL ? currentPoke : freeSpot()) : slot;
    pokemons[spot] = new TB_PokemonItem(new PokeTeam(poke), this);

    addGraphicsItem(spot);
    changeCurrentSpot(spot);
}
Esempio n. 2
0
/*
 *freeZone function
 *
 *z : a pointer to struct zone
 *
 *this function will free the space allocated for a struct zone
 */
void freeZone(struct zone *z)
{
  int i;
  
  if(z -> zone_name != 0)
    free(z -> zone_name);
  freePerimeter(z -> zone_perimeter);
  for(i = 0; i < z -> number_of_parking_spots; i++)
    freeSpot(z -> parking_spots_list[i]);
  free(z -> parking_spots_list);
  free(z);
}