////////////////////////////////////////////////////////////////////////// // update //virtual void CsCore::update() { // TODO: Remove these, all is handled in CsResource now! processCreateResources(); processLoadingResources(); processLoadedResource(); processUnloadingResources(); // Garbage collection. // TODO: Mark packages for clean up instead of just iterating over them. if( IsCollectingGarbage_ ) { freeUnreferencedPackages(); } }
////////////////////////////////////////////////////////////////////////// // close //virtual void CsCore::close() { // Verify we have no more resources to be created or loading. BcVerifyMsg( CreateResources_.size() == 0, "CsCore: Resources to be created, but system is closing!" ); BcVerifyMsg( LoadingResources_.size() == 0, "CsCore: Resources currently loading, but system is closing!" ); while( PackageList_.size() > 0 ) { freeUnreferencedPackages(); // Finish processing unloading resources. if( UnloadingResources_.size() > 0 ) { processUnloadingResources(); } } if( LoadedResources_.size() > 0 ) { BcPrintf( "==========================================\n" ); BcPrintf( "CsCore: Dump Resource On Exit:\n" ); BcPrintf( "==========================================\n" ); TResourceListIterator It( LoadedResources_.begin() ); while( It != LoadedResources_.end() ) { CsResource* pResource = (*It); BcPrintf( "%s.%s:%s \n", (*pResource->getPackageName()).c_str(), (*pResource->getName()).c_str(), (*pResource->getTypeName()).c_str() ); ++It; } BcPrintf( "==========================================\n" ); } // Verify we don't have any left floating loaded or unloading. BcVerifyMsg( LoadedResources_.size() == 0, "CsCore: Resources still loaded, but system is closing! Has the scene cleaned up properly?" ); BcVerifyMsg( UnloadingResources_.size() == 0, "CsCore: Resources still unloading, but system is closing!" ); }