void CoreSlave_Init_Dispatch( CoreDFB *core, CoreDFB *obj, FusionCall *call ) { fusion_call_init3( call, CoreSlave_Dispatch, obj, core->world ); }
void CoreLayerRegion_Init_Dispatch( CoreDFB *core, CoreLayerRegion *obj, FusionCall *call ) { fusion_call_init3( call, CoreLayerRegion_Dispatch, obj, core->world ); }
void CoreInputDevice_Init_Dispatch( CoreDFB *core, CoreInputDevice *obj, FusionCall *call ) { fusion_call_init3( call, CoreInputDevice_Dispatch, obj, core->world ); }
void ImageProvider_Init_Dispatch( CoreDFB *core, ImageProviderDispatch *obj, FusionCall *call ) { fusion_call_init3( call, ImageProvider_Dispatch, obj, core->world ); }