//rotates a point. returns codes. does not check if already rotated ubyte g3_rotate_point(g3s_point *dest,const vms_vector *src) { vms_vector tempv; vm_vec_sub(&tempv,src,&View_position); vm_vec_rotate(&dest->p3_vec,&tempv,&View_matrix); dest->p3_flags = 0; //no projected return g3_code_point(dest); }
draw_stars() { int i; int intensity=31; g3s_point p; for (i=0;i<MAX_STARS;i++) { if ((i&63) == 0) { gr_setcolor(BM_XRGB(intensity,intensity,intensity)); intensity-=3; } //g3_rotate_point(&p,&stars[i]); g3_rotate_delta_vec(&p.p3_vec,&stars[i]); g3_code_point(&p); if (p.p3_codes == 0) { p.p3_flags &= ~PF_PROJECTED; g3_project_point(&p); gr_pixel(f2i(p.p3_sx),f2i(p.p3_sy)); } } //@@ { //@@ vms_vector delta; //@@ g3s_point top_pnt; //@@ //@@ g3_rotate_point(&p,&satellite_pos); //@@ g3_rotate_delta_vec(&delta,&satellite_upvec); //@@ //@@ g3_add_delta_vec(&top_pnt,&p,&delta); //@@ //@@ if (! (p.p3_codes & CC_BEHIND)) { //@@ int save_im = Interpolation_method; //@@ Interpolation_method = 0; //@@ //p.p3_flags &= ~PF_PROJECTED; //@@ g3_project_point(&p); //@@ if (! (p.p3_flags & PF_OVERFLOW)) //@@ //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap); //@@ g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0); //@@ Interpolation_method = save_im; //@@ } //@@ } }
//rotates a point. returns codes. does not check if already rotated ubyte g3_rotate_point(g3s_point *dest,vms_vector *src) { vms_vector tempv; #ifdef D1XD3D dest->p3_orig = *src; #endif vm_vec_sub(&tempv,src,&View_position); vm_vec_rotate(&dest->p3_vec,&tempv,&View_matrix); dest->p3_flags = 0; //no projected return g3_code_point(dest); }
void DrawMarkerNumber (automap *am, int num) { int i; g3s_point BasePoint,FromPoint,ToPoint; float ArrayX[10][20]={ {-.25, 0.0, 0.0, 0.0, -1.0, 1.0}, {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0}, {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0}, {-1.0, -1.0, -1.0, 1.0, 1.0, 1.0}, {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0}, {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0}, {-1.0, 1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0}, {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0} }; float ArrayY[10][20]={ {.75, 1.0, 1.0, -1.0, -1.0, -1.0}, {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0}, {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, 0.0, 0.0}, {1.0, 0.0, 0.0, 0.0, 1.0, -1.0}, {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0}, {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0}, {1.0, 1.0, 1.0, -1.0}, {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 0.0, 0.0}, {1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0} }; int NumOfPoints[]={6,10,8,6,10,10,4,10,8}; for (i=0;i<NumOfPoints[num];i++) { ArrayX[num][i]*=MarkerScale; ArrayY[num][i]*=MarkerScale; } if (num==HighlightMarker) gr_setcolor (am->white_63); else gr_setcolor (am->blue_48); g3_rotate_point(&BasePoint,&Objects[MarkerObject[(Player_num*2)+num]].pos); for (i=0;i<NumOfPoints[num];i+=2) { FromPoint=BasePoint; ToPoint=BasePoint; FromPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i])),Matrix_scale.x); FromPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i])),Matrix_scale.y); g3_code_point (&FromPoint); g3_project_point (&FromPoint); ToPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i+1])),Matrix_scale.x); ToPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i+1])),Matrix_scale.y); g3_code_point (&ToPoint); g3_project_point (&ToPoint); automap_draw_line(&FromPoint, &ToPoint); } }
//compute the corners of a rod. fills in vertbuf. static int calc_rod_corners(g3s_point *bot_point,fix bot_width,g3s_point *top_point,fix top_width) { vms_vector delta_vec,top,tempv,rod_norm; ubyte codes_and; int i; //compute vector from one point to other, do cross product with vector //from eye to get perpendiclar vm_vec_sub(&delta_vec,&bot_point->p3_vec,&top_point->p3_vec); //unscale for aspect delta_vec.x = fixdiv(delta_vec.x,Matrix_scale.x); delta_vec.y = fixdiv(delta_vec.y,Matrix_scale.y); //calc perp vector //do lots of normalizing to prevent overflowing. When this code works, //it should be optimized vm_vec_normalize(&delta_vec); vm_vec_copy_normalize(&top,&top_point->p3_vec); vm_vec_cross(&rod_norm,&delta_vec,&top); vm_vec_normalize(&rod_norm); //scale for aspect rod_norm.x = fixmul(rod_norm.x,Matrix_scale.x); rod_norm.y = fixmul(rod_norm.y,Matrix_scale.y); //now we have the usable edge. generate four points //top points vm_vec_copy_scale(&tempv,&rod_norm,top_width); tempv.z = 0; vm_vec_add(&rod_points[0].p3_vec,&top_point->p3_vec,&tempv); vm_vec_sub(&rod_points[1].p3_vec,&top_point->p3_vec,&tempv); vm_vec_copy_scale(&tempv,&rod_norm,bot_width); tempv.z = 0; vm_vec_sub(&rod_points[2].p3_vec,&bot_point->p3_vec,&tempv); vm_vec_add(&rod_points[3].p3_vec,&bot_point->p3_vec,&tempv); //now code the four points for (i=0,codes_and=0xff;i<4;i++) codes_and &= g3_code_point(&rod_points[i]); if (codes_and) return 1; //1 means off screen //clear flags for new points (not projected) for (i=0;i<4;i++) rod_points[i].p3_flags = 0; return 0; }
//clips an edge against one plane. g3s_point *clip_edge(int plane_flag,g3s_point *on_pnt,g3s_point *off_pnt) { fix psx_ratio; fix a,b,kn,kd; g3s_point *tmp; //compute clipping value k = (xs-zs) / (xs-xe-zs+ze) //use x or y as appropriate, and negate x/y value as appropriate if (plane_flag & (CC_OFF_RIGHT | CC_OFF_LEFT)) { a = on_pnt->p3_x; b = off_pnt->p3_x; } else { a = on_pnt->p3_y; b = off_pnt->p3_y; } if (plane_flag & (CC_OFF_LEFT | CC_OFF_BOT)) { a = -a; b = -b; } kn = a - on_pnt->p3_z; //xs-zs kd = kn - b + off_pnt->p3_z; //xs-zs-xe+ze tmp = get_temp_point(); psx_ratio = fixdiv( kn, kd ); // PSX_HACK!!!! // tmp->p3_x = on_pnt->p3_x + fixmuldiv(off_pnt->p3_x-on_pnt->p3_x,kn,kd); // tmp->p3_y = on_pnt->p3_y + fixmuldiv(off_pnt->p3_y-on_pnt->p3_y,kn,kd); tmp->p3_x = on_pnt->p3_x + fixmul( (off_pnt->p3_x-on_pnt->p3_x), psx_ratio); tmp->p3_y = on_pnt->p3_y + fixmul( (off_pnt->p3_y-on_pnt->p3_y), psx_ratio); if (plane_flag & (CC_OFF_TOP|CC_OFF_BOT)) tmp->p3_z = tmp->p3_y; else tmp->p3_z = tmp->p3_x; if (plane_flag & (CC_OFF_LEFT|CC_OFF_BOT)) tmp->p3_z = -tmp->p3_z; if (on_pnt->p3_flags & PF_UVS) { // PSX_HACK!!!! // tmp->p3_u = on_pnt->p3_u + fixmuldiv(off_pnt->p3_u-on_pnt->p3_u,kn,kd); // tmp->p3_v = on_pnt->p3_v + fixmuldiv(off_pnt->p3_v-on_pnt->p3_v,kn,kd); tmp->p3_u = on_pnt->p3_u + fixmul((off_pnt->p3_u-on_pnt->p3_u), psx_ratio); tmp->p3_v = on_pnt->p3_v + fixmul((off_pnt->p3_v-on_pnt->p3_v), psx_ratio); tmp->p3_flags |= PF_UVS; } if (on_pnt->p3_flags & PF_LS) { // PSX_HACK // tmp->p3_r = on_pnt->p3_r + fixmuldiv(off_pnt->p3_r-on_pnt->p3_r,kn,kd); // tmp->p3_g = on_pnt->p3_g + fixmuldiv(off_pnt->p3_g-on_pnt->p3_g,kn,kd); // tmp->p3_b = on_pnt->p3_b + fixmuldiv(off_pnt->p3_b-on_pnt->p3_b,kn,kd); tmp->p3_l = on_pnt->p3_l + fixmul((off_pnt->p3_l-on_pnt->p3_l), psx_ratio); tmp->p3_flags |= PF_LS; } g3_code_point(tmp); return tmp; }