Esempio n. 1
0
void CCrywolfAltar::ResetAltar(int iClass)
{
    int iAltarNumber = this->GetAlatarNumber(iClass);

    CCrywolfAltarInfo * AltarInfo = &this->m_AltarInfo[iAltarNumber];

    if ( AltarInfo->m_iAltarIndex == -1 )
    {
        return;
    }

    gObjClearBuffEffect(&gObj[AltarInfo->m_iAltarIndex], CLEAR_TYPE_LOGOUT);

    AltarInfo->Reset();
}
Esempio n. 2
0
BOOL TMonsterSkillElement::ApplyElementSummon(int iIndex, int iTargetIndex)
{
	LPOBJ lpObj = &gObj[iIndex];
	LPOBJ lpTargetObj = &gObj[iTargetIndex];

	if( lpObj->Class == 459 &&
		lpObj->Connected == PLAYER_PLAYING &&
		lpObj->MapNumber == MAP_INDEX_RAKLIONBOSS &&
		iIndex == iTargetIndex)
	{
		LogAddTD("[TMonsterSkillElement][ApplyElementSummon] Selupan use summon.");
		return FALSE;
	}

	if ( lpTargetObj->Connected < PLAYER_PLAYING ||
		 lpTargetObj->Type != OBJ_MONSTER )
		 return FALSE;

	lpTargetObj->Life = lpTargetObj->MaxLife + lpTargetObj->AddLife;
	lpTargetObj->Mana = lpTargetObj->MaxMana + lpTargetObj->AddMana;
	lpTargetObj->Live = TRUE;

	gObjRemoveBuffEffect(lpTargetObj,BUFF_POISON);
	gObjRemoveBuffEffect(lpTargetObj,BUFF_ICE);
	gObjRemoveBuffEffect(lpTargetObj,BUFF_ICEARROW);

	lpTargetObj->m_ViewState = 0;
	lpTargetObj->Teleport = 0;

	gObjClearBuffEffect(lpTargetObj,CLEAR_TYPE_LOGOUT);

	for ( int i=0;i<MAX_SELF_DEFENSE;i++)
		lpTargetObj->SelfDefenseTime[i] = 0;

	gObjTimeCheckSelfDefense(lpTargetObj);
	gObjViewportListProtocolDestroy(lpTargetObj);
	gObjViewportClose(lpTargetObj);
	lpTargetObj->m_ActState.Attack = 0;
	lpTargetObj->m_ActState.EmotionCount = 0;
	lpTargetObj->m_ActState.Escape = 0;
	lpTargetObj->m_ActState.Move = 0;
	lpTargetObj->m_ActState.Rest = 0;
	lpTargetObj->m_ActState.Emotion = 0;
	lpTargetObj->TargetNumber = -1;
	lpTargetObj->NextActionTime = 5000;

	if ( this->m_iIncAndDecValue < 0 )
		this->m_iIncAndDecValue = 10;

	BYTE cX;
	BYTE cY;
	BOOL bGetPosition = FALSE;
	int iCount = 100;


	while ( iCount-- != 0 )
	{
		cX = ( rand() % (this->m_iIncAndDecValue+1) ) * (((rand()%2==0)?-1:1)) + lpObj->X;
		cY = ( rand() % (this->m_iIncAndDecValue+1) ) * (((rand()%2==0)?-1:1)) + lpObj->Y;

		BYTE btMapAttr = MapC[lpObj->MapNumber].GetAttr(cX, cY);

		if ( btMapAttr == 0 )
		{
			bGetPosition = TRUE;
			break;
		}
	}

	if ( bGetPosition == FALSE )
	{
		lpObj->Live = FALSE;
		lpObj->m_State = 4;
		lpObj->RegenTime = GetTickCount();
		lpObj->DieRegen = 1;

		return FALSE;
	}

	lpTargetObj->X = cX;
	lpTargetObj->Y = cY;
	lpTargetObj->MTX = lpTargetObj->X;
	lpTargetObj->MTY = lpTargetObj->Y;
	lpTargetObj->TX = lpTargetObj->X;
	lpTargetObj->TY = lpTargetObj->Y;
	lpTargetObj->StartX = lpTargetObj->X;
	lpTargetObj->StartY = lpTargetObj->Y;

	gObjMonsterHitDamageInit(lpTargetObj);
	CreateFrustrum(lpTargetObj->X, lpTargetObj->Y, lpTargetObj->m_Index);
	lpTargetObj->DieRegen = 0;
	lpTargetObj->m_State = 1;
	lpTargetObj->m_Agro.ResetAll();
	gObjViewportListCreate(lpTargetObj->m_Index);

	return FALSE;
}
void CEledoradoEvent::RegenKantur()
{
	int n=0;
	int MapNumber;

	for (n=0;n<OBJ_MAXMONSTER;n++)
	{
		if ( gObj[n].Class == 82 )	// Gold Tantalos
		{
			gObj[n].Live = TRUE;
			MapNumber = 8;
			gObj[n].MapNumber = MapNumber;

			while ( gMSetBase.GetBoxPosition(MapNumber, 50, 50, 200, 200, gObj[n].X, gObj[n].Y) == 0 )
			{

			}

			this->m_BossKanturMapNumber = gObj[n].MapNumber;
			this->m_BossKanturMapX = gObj[n].X;
			this->m_BossKanturMapY = gObj[n].Y;

			gObj[n].Life = gObj[n].MaxLife;
			//LogAddTD("GoldenDebug %d HP: %d", gObj[n].Class, gObj[n].Life);
			gObj[n].TX = gObj[n].X;
			gObj[n].TY = gObj[n].Y;
			gObj[n].MTX = gObj[n].X;
			gObj[n].MTY = gObj[n].Y;
			gObj[n].StartX = gObj[n].X;
			gObj[n].StartY = gObj[n].Y;
			gObjClearBuffEffect(&gObj[n], CLEAR_TYPE_DIEREGEN);
			gObj[n].m_ViewState = 0;
			gObj[n].Teleport = 0;
			gObj[n].m_State = 1;
			gObj[n].PathCount = 0;

			LogAddTD("Make GoldTantarus : %d, %d,%d",
				MapNumber, gObj[n].X, gObj[n].Y);
		}
		else if ( gObj[n].Class == 83 ) // Gold Iron Wheel
		{
			gObj[n].Live = TRUE;
			MapNumber = this->m_BossKanturMapNumber;
			gObj[n].MapNumber = MapNumber;

			gMSetBase.GetBoxPosition(MapNumber, this->m_BossKanturMapX-10, this->m_BossKanturMapY-10,
				this->m_BossKanturMapX+10, this->m_BossKanturMapY+10, gObj[n].X, gObj[n].Y);

			gObj[n].Life = gObj[n].MaxLife;
			/*LogAddTD("GoldenDebug %d HP: %d", gObj[n].Class, gObj[n].Life);
			gObj[n].TX = gObj[n].X;
			gObj[n].TY = gObj[n].Y;
			gObj[n].MTX = gObj[n].X;
			gObj[n].MTY = gObj[n].Y;
			gObj[n].StartX = gObj[n].X;
			gObj[n].StartY = gObj[n].Y;
			gObj[n].m_State = 1;
			gObj[n].PathCount = 0;*/
		}
	}
}