void gaim_connection_disconnect(GaimConnection *gc) { GaimAccount *account; GList *wins; g_return_if_fail(gc != NULL); account = gaim_connection_get_account(gc); if (gaim_account_get_connection(account) != NULL) { gaim_account_disconnect(account); return; } gaim_debug(GAIM_DEBUG_INFO, "connection", "Disconnecting connection %p\n", gc); if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { if (gaim_connection_get_state(gc) != GAIM_CONNECTING) gaim_blist_remove_account(gaim_connection_get_account(gc)); gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); serv_close(gc); connections = g_list_remove(connections, gc); gaim_connection_set_state(gc, GAIM_DISCONNECTED); gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); system_log(log_signoff, gc, NULL, OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); /* * XXX This is a hack! Remove this and replace it with a better event * notification system. */ for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { GaimWindow *win = (GaimWindow *)wins->data; gaim_conversation_update(gaim_window_get_conversation_at(win, 0), GAIM_CONV_ACCOUNT_OFFLINE); } gaim_request_close_with_handle(gc); gaim_notify_close_with_handle(gc); } gaim_connection_destroy(gc); }
void gaim_connection_register(GaimConnection *gc) { GaimAccount *account; GaimConnectionUiOps *ops; GaimPluginProtocolInfo *prpl_info = NULL; g_return_if_fail(gc != NULL); gaim_debug(GAIM_DEBUG_INFO, "connection", "Registering. gc = %p\n", gc); ops = gaim_get_connection_ui_ops(); if (gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); else { gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), gaim_account_get_username(gaim_connection_get_account(gc))); gaim_debug(GAIM_DEBUG_ERROR, "connection", "Could not get prpl info for %p\n", gc); gaim_notify_error(NULL, _("Registration Error"), message, NULL); g_free(message); return; } account = gaim_connection_get_account(gc); if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) return; gaim_connection_set_state(gc, GAIM_CONNECTING); connections = g_list_append(connections, gc); gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); /* set this so we don't auto-reconnect after registering */ gc->wants_to_die = TRUE; gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling register_user\n"); prpl_info->register_user(account); }
void gaim_connection_connect(GaimConnection *gc) { GaimAccount *account; GaimConnectionUiOps *ops; GaimPluginProtocolInfo *prpl_info = NULL; g_return_if_fail(gc != NULL); gaim_debug(GAIM_DEBUG_INFO, "connection", "Connecting. gc = %p\n", gc); ops = gaim_get_connection_ui_ops(); if (gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); else { gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), gaim_account_get_username(gaim_connection_get_account(gc))); gaim_debug(GAIM_DEBUG_ERROR, "connection", "Could not get prpl info for %p\n", gc); gaim_notify_error(NULL, _("Connection Error"), message, NULL); g_free(message); return; } account = gaim_connection_get_account(gc); if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) return; if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && gaim_account_get_password(account) == NULL) { gchar *primary; gchar *escaped; const gchar *username = gaim_account_get_username(account); gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); gaim_connection_destroy(gc); escaped = g_markup_escape_text(username, strlen(username)); primary = g_strdup_printf(_("Enter password for %s"), escaped); gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, _("OK"), G_CALLBACK(request_pass_ok_cb), _("Cancel"), NULL, account); g_free(primary); g_free(escaped); return; } gaim_connection_set_state(gc, GAIM_CONNECTING); connections = g_list_append(connections, gc); gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); serv_login(account); }
static void sippy_recv_cb(gpointer data, gint source, GaimInputCondition condition) { GaimConnection *gc = data; int len; int command; static char buf[4096]; static char bufFrom[4096]; static char bufTo[4096]; len = read( FD_GAG_TO_GAIM, &command, sizeof(command ) ); if ( len == -1 ) { int err = errno; gaim_debug(GAIM_DEBUG_INFO,"sippy","err=%d\n",err); /* something really bad happened */ resip_assert(0); } if ( len == 0 ) { /* not ready */ return; } resip_assert( len == sizeof(command) ); switch ( command ) { case SIMPLE_IM: { gaim_debug(GAIM_DEBUG_INFO,"sippy","got an IM messages from gag\n"); sippy_get_string( bufTo, sizeof(bufTo) ); sippy_get_string( bufFrom, sizeof(bufFrom) ); sippy_get_string( buf, sizeof(buf) ); gaim_debug(GAIM_DEBUG_INFO,"sippy","got an IM from=%s to=%s data=%s\n",bufFrom,bufTo,buf); serv_got_im(gc,bufFrom,buf,0,time(NULL)); } break; case SIMPLE_LOGIN_STATUS: { unsigned char success; int sipCode; /* bool success, int sipCode, data message */ sippy_get_bool( &success ); sippy_get_int( &sipCode ); sippy_get_string( buf, sizeof(buf) ); gaim_debug(GAIM_DEBUG_INFO,"sippy","got a LOGIN_STATUS status=%d msg=%s\n",sipCode,buf); if (gaim_connection_get_state(gc) != GAIM_CONNECTED) { if (success) { gaim_connection_update_progress(gc,_("Connecting"),1,2); gaim_connection_set_state(gc, GAIM_CONNECTED); } else { gaim_connection_error(gc, _(buf)); } } } break; case SIMPLE_PRESENCE: /* uri aor, bool available, Data status */ { unsigned char open; int lastReportedUCStatus; gaim_debug(GAIM_DEBUG_INFO,"sippy","got a PRES messages from gag\n"); sippy_get_string( bufFrom, sizeof(bufFrom) ); sippy_get_bool( &open ); sippy_get_string( buf, sizeof(buf) ); gaim_debug(GAIM_DEBUG_INFO,"sippy","got a PRES messages from gag from=%s open=%d, msg=%s\n",bufFrom,open,buf); { struct simple_connection_cache *sc_cache = gc->proto_data; struct simple_friend_cache *sf; sf = g_hash_table_lookup(sc_cache->friends,bufFrom); if (!sf) { sf = simple_friend_cache_new(); g_hash_table_insert(sc_cache->friends,g_strdup(bufFrom),sf); } if (sf->status_string) { g_free(sf->status_string); } sf->status_string = g_strdup(buf); lastReportedUCStatus = (sf->status_int ^= 2); } /* AFAICT, there is a half-done change to the use of * the last argument to serv_got_update that is messing * up Yahoo as well as us. The code above the prpl abstraction * claims the integer is ours to do with as we please, but they * use the lowest order bit to mean available or not. * * Other code looks for changes to this integer - if it has * not changed it shortcuts all the GUI updates. So... * We're going to game gaim for now by toggling the second * lowest order bit each time we call this function. * * TODO: This was true in the gaim 0.71 code - need to review to * see if this is still appropriate. */ serv_got_update(gc, bufFrom, (int)open, 0, 0, 0, lastReportedUCStatus); } break; case SIMPLE_HELLO: /* bool ok */ { unsigned char ok; sippy_get_bool( &ok ); gaim_debug(GAIM_DEBUG_INFO,"sippy","got a HELLO ok=%d\n",ok); } case SIMPLE_ERROR: { gaim_debug(GAIM_DEBUG_INFO,"sippy","got an ERROR messages from gag\n"); sippy_get_string( buf, sizeof(buf) ); gaim_debug(GAIM_DEBUG_INFO,"sippy","gag ERROR %s\n",buf); gaim_request_action(gc, _("SIP Error"), _("SIP Error"), buf, 0, NULL, 1, _("Okay"), 0); } break; default: resip_assert(0); } }
void gaim_connection_new(GaimAccount *account, gboolean regist, const char *password) { GaimConnection *gc; GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; g_return_if_fail(account != NULL); if (!gaim_account_is_disconnected(account)) return; prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); else { gchar *message; message = g_strdup_printf(_("Missing protocol plugin for %s"), gaim_account_get_username(account)); gaim_notify_error(NULL, regist ? _("Registration Error") : _("Connection Error"), message, NULL); g_free(message); return; } if (regist) { if (prpl_info->register_user == NULL) return; } else { if (((password == NULL) || (*password == '\0')) && !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) { gaim_debug_error("connection", "Can not connect to account %s without " "a password.\n", gaim_account_get_username(account)); return; } } gc = g_new0(GaimConnection, 1); GAIM_DBUS_REGISTER_POINTER(gc, GaimConnection); gc->prpl = prpl; if ((password != NULL) && (*password != '\0')) gc->password = g_strdup(password); gaim_connection_set_account(gc, account); gaim_connection_set_state(gc, GAIM_CONNECTING); connections = g_list_append(connections, gc); gaim_account_set_connection(account, gc); gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); if (regist) { gaim_debug_info("connection", "Registering. gc = %p\n", gc); /* set this so we don't auto-reconnect after registering */ gc->wants_to_die = TRUE; prpl_info->register_user(account); } else { gaim_debug_info("connection", "Connecting. gc = %p\n", gc); gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account); prpl_info->login(account); } }
void gaim_connection_destroy(GaimConnection *gc) { GaimAccount *account; GSList *buddies, *tmp; #if 0 GList *wins; #endif GaimPluginProtocolInfo *prpl_info = NULL; gboolean remove = FALSE; g_return_if_fail(gc != NULL); account = gaim_connection_get_account(gc); gaim_debug_info("connection", "Disconnecting connection %p\n", gc); if (gaim_connection_get_state(gc) != GAIM_CONNECTING) remove = TRUE; gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); while (gc->buddy_chats) { GaimConversation *b = gc->buddy_chats->data; gc->buddy_chats = g_slist_remove(gc->buddy_chats, b); gaim_conv_chat_left(GAIM_CONV_CHAT(b)); } update_keepalive(gc, FALSE); gaim_proxy_connect_cancel_with_handle(gc); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info->close) (prpl_info->close)(gc); /* Clear out the proto data that was freed in the prpl close method*/ buddies = gaim_find_buddies(account, NULL); for (tmp = buddies; tmp; tmp = tmp->next) { GaimBuddy *buddy = tmp->data; buddy->proto_data = NULL; } g_slist_free(buddies); connections = g_list_remove(connections, gc); gaim_connection_set_state(gc, GAIM_DISCONNECTED); if (remove) gaim_blist_remove_account(account); gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); #if 0 /* see comment later in file on if 0'd same code */ /* * XXX This is a hack! Remove this and replace it with a better event * notification system. */ for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { GaimConvWindow *win = (GaimConvWindow *)wins->data; gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), GAIM_CONV_ACCOUNT_OFFLINE); } #endif gaim_request_close_with_handle(gc); gaim_notify_close_with_handle(gc); gaim_debug_info("connection", "Destroying connection %p\n", gc); gaim_account_set_connection(account, NULL); g_free(gc->password); g_free(gc->display_name); if (gc->disconnect_timeout) gaim_timeout_remove(gc->disconnect_timeout); GAIM_DBUS_UNREGISTER_POINTER(gc); g_free(gc); }
static gboolean _parse_data(TrepiaSession *session, char *buf) { GHashTable *info; GaimAccount *account; TrepiaMessageType type = 0; TrepiaProfile *profile = NULL; int ret; char *buffer; GaimBuddy *b; int id = 0; const char *value; char *username; int *int_p; GMainContext *ctx; account = gaim_connection_get_account(session->gc); ret = __parse_message(buf, &type, &info); if (ret == 1) return TRUE; if (info != NULL) { switch (type) { case TREPIA_USER_LIST: gaim_connection_update_progress(session->gc, _("Retrieving buddy list"), 2, TREPIA_CONNECT_STEPS); gaim_connection_set_state(session->gc, GAIM_CONNECTED); serv_finish_login(session->gc); break; case TREPIA_MSG_INCOMING: /* Incoming Message */ id = atoi(g_hash_table_lookup(info, "a")); profile = g_hash_table_lookup(session->user_profiles, &id); serv_got_im(session->gc, trepia_profile_get_login(profile), (char *)g_hash_table_lookup(info, "b"), 0, time(NULL)); break; case TREPIA_MEMBER_UPDATE: profile = trepia_profile_new(); if ((value = g_hash_table_lookup(info, "a")) != NULL) { id = atoi(value); trepia_profile_set_id(profile, id); } if ((value = g_hash_table_lookup(info, "b")) != NULL) trepia_profile_set_login_time(profile, atoi(value)); if ((value = g_hash_table_lookup(info, "c")) != NULL) trepia_profile_set_type(profile, atoi(value)); else trepia_profile_set_type(profile, 2); session->pending_users = g_list_append(session->pending_users, profile); #if 0 if (trepia_profile_get_type(profile) == 1) { buffer = g_strdup_printf( "<D>" "<a>%d</a>" "<b>1</b>" "</D>", id); } else { #endif buffer = g_strdup_printf( "<D>" "<a>%d</a>" "<b>1</b>" "</D>" "<D>" "<a>%d</a>" "<b>2</b>" "</D>", id, id); #if 0 } #endif if (trepia_write(session->fd, buffer, strlen(buffer)) < 0) { gaim_connection_error(session->gc, _("Write error")); g_free(buffer); return 1; } g_free(buffer); break; case TREPIA_MEMBER_PROFILE: if ((value = g_hash_table_lookup(info, "a")) != NULL) { GList *l; id = atoi(value); for (l = session->pending_users; l != NULL; l = l->next) { profile = l->data; if (trepia_profile_get_id(profile) == id) break; profile = NULL; } } else break; if (profile == NULL) { profile = g_hash_table_lookup(session->user_profiles, &id); if (profile == NULL) break; } /* Age */ if ((value = g_hash_table_lookup(info, "m")) != NULL) trepia_profile_set_age(profile, atoi(value)); /* ICQ */ if ((value = g_hash_table_lookup(info, "i")) != NULL) trepia_profile_set_icq(profile, atoi(value)); /* Sex */ if ((value = g_hash_table_lookup(info, "n")) != NULL) trepia_profile_set_sex(profile, *value); /* Location */ if ((value = g_hash_table_lookup(info, "p")) != NULL) trepia_profile_set_location(profile, value); /* First Name */ if ((value = g_hash_table_lookup(info, "g")) != NULL) trepia_profile_set_first_name(profile, value); /* Last Name */ if ((value = g_hash_table_lookup(info, "h")) != NULL) trepia_profile_set_last_name(profile, value); /* Profile */ if ((value = g_hash_table_lookup(info, "o")) != NULL) trepia_profile_set_profile(profile, value); /* E-mail */ if ((value = g_hash_table_lookup(info, "e")) != NULL) trepia_profile_set_email(profile, value); /* AIM */ if ((value = g_hash_table_lookup(info, "j")) != NULL) trepia_profile_set_aim(profile, value); /* MSN */ if ((value = g_hash_table_lookup(info, "k")) != NULL) trepia_profile_set_msn(profile, value); /* Yahoo */ if ((value = g_hash_table_lookup(info, "l")) != NULL) trepia_profile_set_yahoo(profile, value); /* Homepage */ if ((value = g_hash_table_lookup(info, "f")) != NULL) trepia_profile_set_homepage(profile, value); /* Country */ if ((value = g_hash_table_lookup(info, "r")) != NULL) trepia_profile_set_country(profile, value); /* State */ if ((value = g_hash_table_lookup(info, "s")) != NULL) trepia_profile_set_state(profile, value); /* City */ if ((value = g_hash_table_lookup(info, "t")) != NULL) trepia_profile_set_city(profile, value); /* Languages */ if ((value = g_hash_table_lookup(info, "u")) != NULL) trepia_profile_set_languages(profile, value); /* School */ if ((value = g_hash_table_lookup(info, "v")) != NULL) trepia_profile_set_school(profile, value); /* Company */ if ((value = g_hash_table_lookup(info, "w")) != NULL) trepia_profile_set_company(profile, value); /* Login Name */ if ((value = g_hash_table_lookup(info, "d")) != NULL) { trepia_profile_set_login(profile, value); username = g_strdup(value); } else if ((value = trepia_profile_get_login(profile)) != NULL) { username = g_strdup(value); } else { username = g_strdup_printf("%d", id); trepia_profile_set_login(profile, username); } b = gaim_find_buddy(account, username); if (b == NULL) { GaimGroup *g; g = gaim_find_group(_("Local Users")); if (g == NULL) { g = gaim_group_new(_("Local Users")); gaim_blist_add_group(g, NULL); } b = gaim_buddy_new(account, username, NULL); gaim_blist_add_buddy(b, NULL, g, NULL); } profile->buddy = b; b->proto_data = profile; session->pending_users = g_list_remove(session->pending_users, profile); int_p = g_new0(int, 1); *int_p = id; g_hash_table_insert(session->user_profiles, int_p, profile); serv_got_update(session->gc, username, TRUE, 0, trepia_profile_get_login_time(profile), 0, 0); /* Buddy Icon */ if ((value = g_hash_table_lookup(info, "q")) != NULL) { char *icon; int icon_len; gaim_base64_decode(value, &icon, &icon_len); gaim_buddy_icons_set_for_user(session->gc->account, username, icon, icon_len); g_free(icon); serv_got_update(session->gc, username, TRUE, 0, 0, 0, 0); } /* * XXX * This does nothing when using a non-gtk event loop. * What is it supposed to accomplish anyway? */ ctx = g_main_context_default(); while (g_main_context_pending(ctx)) g_main_context_iteration(ctx, FALSE); g_free(username); break; case TREPIA_MEMBER_OFFLINE: if ((value = g_hash_table_lookup(info, "a")) != NULL) id = atoi(value); else break; profile = g_hash_table_lookup(session->user_profiles, &id); if (profile == NULL) break; g_hash_table_remove(session->user_profiles, &id); b = profile->buddy; if (b != NULL) serv_got_update(session->gc, trepia_profile_get_login(profile), FALSE, 0, 0, 0, 0); gaim_blist_remove_buddy(b); break; default: break; } g_hash_table_destroy(info); } else {