Esempio n. 1
0
int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) {
	int glDriver();
	CDepthBasics kinect;
	Game g(kinect);

	std::thread glThread(glDriver),
		gameThread(startGame, g),
		cursorThread(cursorThread);

	kinect.Run(hInstance, nCmdShow);
	gameThread.join();
	glThread.join();

	return 0;
}
Esempio n. 2
0
void menu()
{
    CLS;

    if (firstRun)
    {
        selectLang();
        isAssistMode();
    }

    firstRun = false;

#ifdef _WIN32
    system(Game::mainLang.title);
#endif

    Game::mainLang.printVersion();
    Game::mainLang.printMenu();

    string in;

    cin >> in;
    cout << endl;

    if (in.length() == 1)
        switch (in[0])
        {
            case '1':
                Game::AIFlag = NON_AI_MODE;
                Game::board.init();
                Game::humanSide = Black;
                gameThread(Human, Human);
            case '2':
                Game::AIFlag = AI_MODE;
                Game::board.init();
                Game::humanSide = Black;
                selectSide();
                Game::diff = selectdiff();
                AchillesInit(Game::diff);
                if (Game::humanSide == Black)
                    gameThread(Human, AI);
                else
                    gameThread(AI, Human);
            case '3':
                Game::AIFlag = AI_MODE;
                Game::autoFlag = true;
                Game::assistFlag = true;
                Game::board.init();

                short diffB, diffW;
                CLS;
                cout << Game::mainLang.atplbs << endl << endl;
                diffB = selectdiff();
                CLS;
                cout << Game::mainLang.atplws << endl << endl;
                diffW = selectdiff();

                autoPlayThread(diffB, diffW);
            case '4':
                Game::UIFlag ^= 1;
                menu();
            case '5':
                Game::board.load();
                if (Game::AIFlag)
                {
                    if (Game::humanSide == Black)
                        gameThread(Human, AI);
                    else
                        gameThread(AI, Human);
                }
                else
                    gameThread(Human, Human);
            case '6':
                settings();
                break;
            case '7':
                Game::mainLang.help();
                menu();
            case '0':
                exit(0);
        }
    else if (in == "ABAB")
        debugMenu();

    if (Game::debugCalled)
        Game::debugCalled = false;
    else
        cout << Game::mainLang.ivldipt << endl;
    PAUSE;
    menu();
}