Esempio n. 1
0
void
bsanct(void)
{
    int count;
    struct sctstr s;
    struct nstr_sect nstr;

    if (player->god)
	return;
    count = 0;
    snxtsct_all(&nstr);
    while (nxtsct(&nstr, &s)) {
	if (!player->owner)
	    continue;
	if (s.sct_type != SCT_SANCT)
	    continue;
	pr("%s is no longer a sanctuary.\n",
	   xyas(s.sct_x, s.sct_y, player->cnum));
	if (s.sct_newtype == SCT_SANCT)
	    s.sct_newtype = SCT_CAPIT;
	s.sct_type = s.sct_newtype;
	game_tick_to_now(&s.sct_access);
	(void)putsect(&s);
	count++;
    }
    if (count > 0) {
	game_note_bsanct();
	nreport(player->cnum, N_BROKE_SANCT, 0, 1);
    }
}
Esempio n. 2
0
int
check_trade(void)
{
    int n;
    struct natstr *natp;
    struct trdstr trade;
    union empobj_storage tg;
    time_t now;
    int price;
    int saveid;
    natid seller;

    for (n = 0; gettrade(n, &trade); n++) {
	if (trade.trd_unitid < 0)
	    continue;
	if (!trade_getitem(&trade, &tg))
	    continue;
	if (tg.gen.own == 0) {
	    trade.trd_owner = 0;
	    trade.trd_unitid = -1;
	    puttrade(n, &trade);
	    continue;
	}
	if (tg.gen.own != trade.trd_owner) {
	    logerror("Something weird, tg.gen.own != trade.trd_owner!\n");
	    trade.trd_owner = 0;
	    trade.trd_unitid = -1;
	    puttrade(n, &trade);
	    continue;
	}

	if (trade.trd_owner == trade.trd_maxbidder)
	    continue;

	(void)time(&now);
	if (trade.trd_markettime + TRADE_DELAY > now)
	    continue;

	saveid = trade.trd_unitid;
	seller = trade.trd_owner;
	trade.trd_owner = 0;
	trade.trd_unitid = -1;
	if (!puttrade(n, &trade)) {
	    logerror("Couldn't save trade after purchase; get help!\n");
	    continue;
	}

	price = trade.trd_price;
	natp = getnatp(trade.trd_maxbidder);
	if (natp->nat_money < price) {
	    nreport(trade.trd_maxbidder, N_WELCH_DEAL, seller, 1);
	    wu(0, seller,
	       "%s tried to buy a %s #%d from you for $%.2f\n",
	       cname(trade.trd_maxbidder), trade_nameof(&trade, &tg.gen),
	       saveid, price * tradetax);
	    wu(0, seller, "   but couldn't afford it.\n");
	    wu(0, seller,
	       "   Your item was taken off the market.\n");
	    wu(0, trade.trd_maxbidder,
	       "You tried to buy %s #%d from %s for $%d\n",
	       trade_nameof(&trade, &tg.gen), saveid, cname(seller),
	       price);
	    wu(0, trade.trd_maxbidder, "but couldn't afford it.\n");
	    continue;
	}

/* If we get this far, the sale will go through. */

	natp->nat_money -= price;
	putnat(natp);

	natp = getnatp(seller);
	natp->nat_money += roundavg(price * tradetax);
	putnat(natp);

	switch (trade.trd_type) {
	case EF_NUKE:
	    tg.nuke.nuk_x = trade.trd_x;
	    tg.nuke.nuk_y = trade.trd_y;
	    tg.nuke.nuk_plane = -1;
	    break;
	case EF_PLANE:
	    if (!pln_is_in_orbit(&tg.plane)) {
		tg.plane.pln_x = trade.trd_x;
		tg.plane.pln_y = trade.trd_y;
	    }
	    if (opt_MOB_ACCESS) {
		tg.plane.pln_mobil = -(etu_per_update / sect_mob_neg_factor);
		game_tick_to_now(&tg.plane.pln_access);
	    } else {
		tg.plane.pln_mobil = 0;
	    }
	    tg.plane.pln_harden = 0;
	    tg.plane.pln_ship = -1;
	    tg.plane.pln_land = -1;
	    break;
	case EF_SHIP:
	    break;
	case EF_LAND:
	    tg.land.lnd_x = trade.trd_x;
	    tg.land.lnd_y = trade.trd_y;
	    if (opt_MOB_ACCESS) {
		tg.land.lnd_mobil = -(etu_per_update / sect_mob_neg_factor);
		game_tick_to_now(&tg.land.lnd_access);
	    } else {
		tg.land.lnd_mobil = 0;
	    }
	    tg.land.lnd_harden = 0;
	    unit_drop_cargo(&tg.gen, 0);
	    tg.land.lnd_ship = -1;
	    tg.land.lnd_land = -1;
	    break;
	default:
	    logerror("Bad trade type %d in trade\n", trade.trd_type);
	    break;
	}
	unit_give_away(&tg.gen, trade.trd_maxbidder, 0);
	put_empobj(trade.trd_type, saveid, &tg.gen);

	nreport(seller, N_MAKE_SALE, trade.trd_maxbidder, 1);
	wu(0, seller, "%s bought %s #%d from you for $%.2f\n",
	   cname(trade.trd_maxbidder), trade_nameof(&trade, &tg.gen),
	   saveid, price * tradetax);
	wu(0, trade.trd_maxbidder,
	   "The bidding is over & you bought %s #%d from %s for $%d\n",
	   trade_nameof(&trade, &tg.gen), saveid, cname(seller),
	   price);
    }
    return RET_OK;
}
Esempio n. 3
0
void
takeover(struct sctstr *sp, natid newown)
{
    struct plnstr *pp;
    struct lndstr *lp;
    int civ;
    int che_count;
    int oldche;
    int n;
    struct nstr_item ni;
    struct plnstr p;
    struct lndstr land;

    /* Wipe all the distribution info */
    memset(sp->sct_dist, 0, sizeof(sp->sct_dist));
    memset(sp->sct_del, 0, sizeof(sp->sct_del));
    if (sp->sct_own == 0)
	sp->sct_off = 0;
    else
	sp->sct_off = 1;
    sp->sct_dist_x = sp->sct_x;
    sp->sct_dist_y = sp->sct_y;

    pp = &p;
    /* Take over planes */
    snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
    while (nxtitem(&ni, pp)) {
	if (pp->pln_own != sp->sct_own)
	    continue;
	takeover_plane(pp, newown);
    }

    /* Take over land units */
    lp = &land;
    snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
    while (nxtitem(&ni, lp)) {
	if ((lp->lnd_own == newown) || (lp->lnd_own == 0))
	    continue;
	if (lp->lnd_own != sp->sct_own)
	    continue;
	if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
	    continue;
	/* Spies get a chance to hide */
	if (lchr[(int)lp->lnd_type].l_flags & L_SPY) {
	    if (!(chance(LND_SPY_DETECT_CHANCE(lp->lnd_effic))))
		continue;
	}
	n = lp->lnd_effic - (29 + roll(100));
	if (n < 0)
	    n = 0;
	lp->lnd_effic = n;
	if (lp->lnd_effic < LAND_MINEFF) {
	    lp->lnd_effic = 0;
	    mpr(newown, "%s blown up by the crew!\n", prland(lp));
	    wu(0, lp->lnd_own,
	       "%s blown up by the crew when %s took %s!\n",
	       prland(lp),
	       cname(newown), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
	} else {
	    mpr(newown, "We have captured %s!\n", prland(lp));
	    wu(0, lp->lnd_own,
	       "%s captured when %s took %s!\n",
	       prland(lp),
	       cname(newown), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
	}
	takeover_land(lp, newown);
    }

    sp->sct_avail = 0;
    civ = sp->sct_item[I_CIVIL];
    oldche = sp->sct_che;
    /*
     * create guerrillas from civilians
     * how spunky are these guys?
     * n: random number from -25:75 + (50 - loyalty)
     */
    n = (50 - sp->sct_loyal) + (roll(100) - 26);
    if (n > 0 && sp->sct_own == sp->sct_oldown) {
	che_count = (civ * n / 3000) + 5;
	if (che_count * 2 > civ)
	    che_count = civ / 2;
	che_count /= hap_fact(getnatp(newown), getnatp(sp->sct_own));
	if (che_count + oldche > CHE_MAX)
	    che_count = CHE_MAX - oldche;
	if (che_count > 0) {
	    civ -= che_count;
	    che_count += oldche;
	} else
	    che_count = oldche;
    } else
	che_count = oldche;
    sp->sct_che = che_count;
    if (newown != sp->sct_oldown)
	sp->sct_che_target = newown;
    if (sp->sct_che_target == 0)
	sp->sct_che = 0;
    sp->sct_item[I_CIVIL] = civ;
    if (sp->sct_oldown == newown || civ == 0) {
	/*
	 * taking over one of your old sectors
	 */
	sp->sct_loyal = 0;
	sp->sct_oldown = newown;
    } else {
	/*
	 * taking over someone else's sector
	 */
	sp->sct_loyal = 50;
    }
    sp->sct_own = newown;
    if (opt_MOB_ACCESS) {
	game_tick_to_now(&sp->sct_access);
	sp->sct_mobil = -(etu_per_update / sect_mob_neg_factor);
    } else {
	sp->sct_mobil = 0;
    }
}