static void start_board (GcomprisBoard *agcomprisBoard) { if(agcomprisBoard!=NULL) { gcomprisBoard=agcomprisBoard; gcomprisBoard->level=1; gcomprisBoard->maxlevel=6; gcomprisBoard->sublevel=1; gcomprisBoard->number_of_sublevel=1; /* Go to next level after this number of 'play' */ gc_bar_set(GC_BAR_LEVEL); gc_set_default_background(goo_canvas_get_root_item(gcomprisBoard->canvas)); gc_drag_start(goo_canvas_get_root_item(gcomprisBoard->canvas), (GcDragFunc)item_event, GC_DRAG_MODE_DEFAULT); hanoi_next_level(); gamewon = FALSE; pause_board(FALSE); } }
/* ===================================================================== * * =====================================================================*/ static void start_board (GcomprisBoard *agcomprisBoard) { if(agcomprisBoard!=NULL) { gcomprisBoard=agcomprisBoard; /* disable im_context */ gcomprisBoard->disable_im_context = TRUE; gc_set_default_background(goo_canvas_get_root_item(gcomprisBoard->canvas)); gcomprisBoard->level=1; gcomprisBoard->maxlevel=20; /* The mode defines if we run 2D or 3D */ /* Default mode is 2D */ modeRelative=FALSE; modeIsInvisible=FALSE; run_fast_possible=TRUE; if(!gcomprisBoard->mode) modeIs2D=TRUE; else if(g_ascii_strncasecmp(gcomprisBoard->mode, "2DR", 3)==0) { /* 2D Relative */ modeIs2D=TRUE; modeRelative=TRUE; } else if(g_ascii_strncasecmp(gcomprisBoard->mode, "2DI", 3)==0) { modeIs2D=TRUE; modeIsInvisible=TRUE; } else if(g_ascii_strncasecmp(gcomprisBoard->mode, "2D", 2)==0) { modeIs2D=TRUE; } else if(g_ascii_strncasecmp(gcomprisBoard->mode, "3D", 2)==0) { modeIs2D=FALSE; run_fast_possible=FALSE; } if(!modeIs2D || modeIsInvisible) { RsvgHandle *svg_handle; svg_handle = gc_rsvg_load("maze/maze-2d-bubble.svg"); if(svg_handle) { gc_bar_set_repeat_icon(svg_handle); g_object_unref(svg_handle); gc_bar_set(GC_BAR_LEVEL|GC_BAR_REPEAT_ICON); } else { gc_bar_set(GC_BAR_LEVEL|GC_BAR_REPEAT); } } else { /* 2D Regular mode */ gc_bar_set(GC_BAR_LEVEL); } gc_bar_location(-1, -1, 0.6); gamewon = FALSE; maze_next_level(); pause_board(FALSE); } }
static void twoDdisplay() { gc_sound_play_ogg ("sounds/flip.wav", NULL); gc_set_default_background(goo_canvas_get_root_item(gcomprisBoard->canvas)); if (threedgroup) g_object_set (threedgroup, "visibility", GOO_CANVAS_ITEM_INVISIBLE, NULL); g_object_set (boardRootItem, "visibility", GOO_CANVAS_ITEM_VISIBLE, NULL); threeDactive=FALSE; }
/* set initial values for the next level */ static void fifteen_next_level() { gc_set_default_background(goo_canvas_get_root_item(gcomprisBoard->canvas)); gc_bar_set_level(gcomprisBoard); fifteen_destroy_all_items(); gamewon = FALSE; /* Create the level */ fifteen_create_item(goo_canvas_get_root_item(gcomprisBoard->canvas)); }
static void start_board (GcomprisBoard *agcomprisBoard) { if(agcomprisBoard!=NULL) { gcomprisBoard=agcomprisBoard; gcomprisBoard->level=1; gcomprisBoard->maxlevel=1; gcomprisBoard->sublevel=1; gcomprisBoard->number_of_sublevel=1; /* Go to next level after this number of 'play' */ gc_bar_set(0); gc_bar_location(10, -1, 0.6); gc_set_default_background(goo_canvas_get_root_item(gcomprisBoard->canvas)); wordprocessor_create(); pause_board(FALSE); } }