static void waitFlip() { int i = 0; while(gcmGetFlipStatus() != 0) { i++; usleep(200); if(i == 10000) { TRACE(TRACE_ERROR, "GLW", "Flip never happend, system reboot"); Lv2Syscall3(379, 0x1200, 0, 0 ); gcmResetFlipStatus(); } } gcmResetFlipStatus(); }
void waitFlip () { while (gcmGetFlipStatus () != 0) usleep (200); /* Sleep, to not stress the cpu. */ gcmResetFlipStatus (); }
void init_screen() { void *host_addr = memalign(1024 * 1024, 1024 * 1024); assert(host_addr != NULL); context = realityInit(0x10000, 1024 * 1024, host_addr); assert(context != NULL); assert(videoGetState(0, 0, &state) == 0); assert(state.state == 0); assert(videoGetResolution(state.displayMode.resolution, &res) == 0); memset(&vconfig, 0, sizeof(VideoConfiguration)); vconfig.resolution = state.displayMode.resolution; vconfig.format = VIDEO_BUFFER_FORMAT_XRGB; vconfig.pitch = res.width * 4; assert(videoConfigure(0, &vconfig, NULL, 0) == 0); assert(videoGetState(0, 0, &state) == 0); s32 buffer_size = 4 * res.width * res.height; gcmSetFlipMode(GCM_FLIP_VSYNC); makeBuffer(0, buffer_size); makeBuffer(1, buffer_size); gcmResetFlipStatus(); flip(1); }
void waitFlip() { // Block the PPU thread until the previous flip operation has finished. while (gcmGetFlipStatus() != 0) usleep(200); gcmResetFlipStatus(); }
int initScreen (void *host_addr, u32 size) { // gcmContextData *context = NULL; /* Context to keep track of the RSX // buffer. */ videoState state; videoConfiguration vconfig; videoResolution res; /* Screen Resolution */ /* Initilise Reality, which sets up the command buffer and shared IO memory */ context = rsxInit (CB_SIZE, size, host_addr); if (context == NULL) goto error; /* Get the state of the display */ if (videoGetState (0, 0, &state) != 0) goto error; /* Make sure display is enabled */ if (state.state != 0) goto error; /* Get the current resolution */ if (videoGetResolution (state.displayMode.resolution, &res) != 0) goto error; /* Configure the buffer format to xRGB */ memset (&vconfig, 0, sizeof (videoConfiguration)); vconfig.resolution = state.displayMode.resolution; vconfig.format = VIDEO_BUFFER_FORMAT_XRGB; vconfig.pitch = res.width * sizeof (u32); vconfig.aspect = state.displayMode.aspect; waitRSXIdle (context); if (videoConfigure (0, &vconfig, NULL, 0) != 0) goto error; if (videoGetState (0, 0, &state) != 0) goto error; gcmSetFlipMode (GCM_FLIP_VSYNC); // Wait for VSYNC to flip depth_pitch = res.width * sizeof (u32); depth_buffer = (u32 *) rsxMemalign (64, (res.height * depth_pitch) * 2); rsxAddressToOffset (depth_buffer, &depth_offset); gcmResetFlipStatus (); return 0; error: if (context) rsxFinish (context, 0); if (host_addr) free (host_addr); return 1; }
void waitFlip() { // Block the PPU thread untill the previous flip operation has finished. while(1){ int ret= gcmGetFlipStatus(); if(ret<=0) break; usleep(200); } gcmResetFlipStatus(); }
/* Initilize everything. */ void init_screen(displayData *vdat) { int i; /* Allocate a 1Mb buffer, alligned to a 1Mb boundary to be our shared IO memory with the RSX. */ void *host_addr = memalign(1024*1024, 1024*1024); assert(host_addr != NULL); /* Initilise libRSX, which sets up the command buffer and shared IO memory */ vdat->context = rsxInit(0x10000, 1024*1024, host_addr); assert(vdat->context != NULL); videoState state; s32 status = videoGetState(0, 0, &state); // Get the state of the display assert(status == 0); assert(state.state == 0); // Make sure display is enabled /* Get the current resolution */ status = videoGetResolution(state.displayMode.resolution, &vdat->res); assert(status == 0); /* Configure the buffer format to xRGB */ videoConfiguration vconfig; memset(&vconfig, 0, sizeof(videoConfiguration)); vconfig.resolution = state.displayMode.resolution; vconfig.format = VIDEO_BUFFER_FORMAT_XRGB; vconfig.pitch = vdat->res.width * 4; vconfig.aspect=state.displayMode.aspect; status = videoConfigure(0, &vconfig, NULL, 0); assert(status == 0); status = videoGetState(0, 0, &state); assert(status == 0); gcmSetFlipMode(GCM_FLIP_VSYNC); /* Wait for VSYNC to flip */ /* Allocate and setup two buffers for the RSX to draw to the screen (double buffering) */ vdat->pitch = vdat->res.width*sizeof(u32); for (i=0; i<2; ++i) { vdat->buffer[i] = (u32*)rsxMemalign(64,vdat->res.width*vdat->pitch); assert(vdat->buffer[i] != NULL); status = rsxAddressToOffset(vdat->buffer[i], &vdat->offset[i]); assert(status==0); status = gcmSetDisplayBuffer(i, vdat->offset[i], vdat->pitch, vdat->res.width, vdat->res.height); assert(status==0); } gcmResetFlipStatus(); vdat->curr_fb = 0; vdat->framecnt = 0; flip(vdat); }
static void waitFlip() { int i = 0; while(gcmGetFlipStatus() != 0) { i++; usleep(200); if(i == 10000) { TRACE(TRACE_ERROR, "GLW", "Flip never happend"); exit(0); } } gcmResetFlipStatus(); }
void flip() { if(!first_fb) waitflip(); else gcmResetFlipStatus(); gcmSetFlip(context,curr_fb); rsxFlushBuffer(context); gcmSetWaitFlip(context); curr_fb ^= 1; setRenderTarget(curr_fb); first_fb = 0; }
// Initilize everything. You can probally skip over this function. void init_screen() { // Allocate a 1Mb buffer, alligned to a 1Mb boundary to be our shared IO memory with the RSX. void *host_addr = memalign(1024*1024, 1024*1024); assert(host_addr != NULL); // Initilise Reality, which sets up the command buffer and shared IO memory context = realityInit(0x10000, 1024*1024, host_addr); assert(context != NULL); VideoState state; assert(videoGetState(0, 0, &state) == 0); // Get the state of the display assert(state.state == 0); // Make sure display is enabled // Get the current resolution assert(videoGetResolution(state.displayMode.resolution, &res) == 0); // Configure the buffer format to xRGB VideoConfiguration vconfig; memset(&vconfig, 0, sizeof(VideoConfiguration)); vconfig.resolution = state.displayMode.resolution; vconfig.format = VIDEO_BUFFER_FORMAT_XRGB; vconfig.pitch = res.width * 4; vconfig.aspect=state.displayMode.aspect; assert(videoConfigure(0, &vconfig, NULL, 0) == 0); assert(videoGetState(0, 0, &state) == 0); s32 buffer_size = 4 * res.width * res.height; // each pixel is 4 bytes printf("buffers will be 0x%x bytes\n", buffer_size); gcmSetFlipMode(GCM_FLIP_VSYNC); // Wait for VSYNC to flip // Allocate two buffers for the RSX to draw to the screen (double buffering) buffer[0] = rsxMemAlign(16, buffer_size); buffer[1] = rsxMemAlign(16, buffer_size); assert(buffer[0] != NULL && buffer[1] != NULL); u32 offset[2]; assert(realityAddressToOffset(buffer[0], &offset[0]) == 0); assert(realityAddressToOffset(buffer[1], &offset[1]) == 0); // Setup the display buffers assert(gcmSetDisplayBuffer(0, offset[0], res.width * 4, res.width, res.height) == 0); assert(gcmSetDisplayBuffer(1, offset[1], res.width * 4, res.width, res.height) == 0); gcmResetFlipStatus(); flip(1); }
static void psl1ght_displaytarget_display(struct sw_winsys *ws, struct sw_displaytarget *dt, void *context_private) { struct psl1ght_sw_winsys *psl1ght = psl1ght_sw_winsys(ws); struct psl1ght_sw_displaytarget *psdt = psl1ght_sw_displaytarget(dt); if (psdt->bufferId == NO_BUFFER) { if (!psl1ght_displaytarget_set_buffer(psl1ght, psdt)) return; } gcmResetFlipStatus(); if (!gcmSetFlip(psl1ght->ctx, psdt->bufferId)) { rsxFlushBuffer(psl1ght->ctx); gcmSetWaitFlip(psl1ght->ctx); } }
// Initilize and rsx void init_screen(int command_buffer, int z_method) { // Allocate a 1Mb buffer, alligned to a 1Mb boundary to be our shared IO memory with the RSX. void *host_addr = memalign(1024*1024, command_buffer); assert(host_addr != NULL); if(z_method) zformat = REALITY_TARGET_FORMAT_ZETA_Z24S8; else zformat = REALITY_TARGET_FORMAT_ZETA_Z16; // Initilise Reality, which sets up the command buffer and shared IO memory context = realityInit(0x10000, command_buffer, host_addr); assert(context != NULL); VideoState state; assert(videoGetState(0, 0, &state) == 0); // Get the state of the display assert(state.state == 0); // Make sure display is enabled // Get the current resolution assert(videoGetResolution(state.displayMode.resolution, &Video_Resolution) == 0); Video_pitch = 4 * ((Video_Resolution.width + 15)/16) * 16; // each pixel is 4 bytes if(!z_method) // 16 bit float. Note it uses 1920 as minimun because i thinking to use buffer Z with setupRenderTarget2() with one surface > screen depth_pitch = 2 * ((Video_Resolution.width > 1920) ? (((Video_Resolution.width+31)/32)*32) : 1920); else // 32 bit float. Note it uses 1920 as minimun because i thinking to use buffer Z with setupRenderTarget2() with one surface > screen depth_pitch = 4 * ((Video_Resolution.width > 1920) ? (((Video_Resolution.width+15)/16)*16) : 1920); // Configure the buffer format to xRGB VideoConfiguration vconfig; memset(&vconfig, 0, sizeof(VideoConfiguration)); vconfig.resolution = state.displayMode.resolution; vconfig.format = VIDEO_BUFFER_FORMAT_XRGB; vconfig.pitch = Video_pitch; Video_aspect=vconfig.aspect=state.displayMode.aspect; assert(videoConfigure(0, &vconfig, NULL, 0) == 0); assert(videoGetState(0, 0, &state) == 0); s32 buffer_size = Video_pitch * Video_Resolution.height; s32 depth_buffer_size; if(!z_method) // 16 bit float. Note it uses 1088 as minimun because i thinking to use buffer Z with setupRenderTarget2() with one surface > screen depth_buffer_size = depth_pitch * ((Video_Resolution.height > 1088) ? (((Video_Resolution.height+31)/32)*32) : 1088); else // 32 bit float. Note it uses 1920 as minimun because i thinking to use buffer Z with setupRenderTarget2() with one surface > screen depth_buffer_size = depth_pitch * ((Video_Resolution.height > 1088) ? (((Video_Resolution.height+15)/16)*16) : 1088); printf("buffers will be 0x%x bytes\n", buffer_size); gcmSetFlipMode(GCM_FLIP_VSYNC); // Wait for VSYNC to flip // Allocate two buffers for the RSX to draw to the screen (double buffering) Video_buffer[0] = rsxMemAlign(64, buffer_size); Video_buffer[1] = rsxMemAlign(64, buffer_size); assert(Video_buffer[0] != NULL && Video_buffer[1] != NULL); depth_buffer = rsxMemAlign(64, depth_buffer_size); assert(realityAddressToOffset(Video_buffer[0], &offset[0]) == 0); assert(realityAddressToOffset(Video_buffer[1], &offset[1]) == 0); // Setup the display buffers assert(gcmSetDisplayBuffer(0, offset[0], Video_pitch, Video_Resolution.width, Video_Resolution.height) == 0); assert(gcmSetDisplayBuffer(1, offset[1], Video_pitch, Video_Resolution.width, Video_Resolution.height) == 0); assert(realityAddressToOffset(depth_buffer, &depth_offset) == 0); gcmResetFlipStatus(); flip(1); waitFlip(); }
void waitflip() { while (gcmGetFlipStatus() != 0) usleep(200); gcmResetFlipStatus(); }
static void init_screen(glw_ps3_t *gp) { // Allocate a 1Mb buffer, alligned to a 1Mb boundary to be our shared IO memory with the RSX. void *host_addr = memalign(1024*1024, 1024*1024); assert(host_addr != NULL); // Initilise Reality, which sets up the command buffer and shared IO memory gp->gr.gr_be.be_ctx = realityInit(0x10000, 1024*1024, host_addr); assert(gp->gr.gr_be.be_ctx != NULL); gcmConfiguration config; gcmGetConfiguration(&config); TRACE(TRACE_INFO, "RSX", "memory @ 0x%x size = %d\n", config.localAddress, config.localSize); hts_mutex_init(&gp->gr.gr_be.be_mempool_lock); gp->gr.gr_be.be_mempool = extent_create(0, config.localSize >> 4); gp->gr.gr_be.be_rsx_address = (void *)(uint64_t)config.localAddress; VideoState state; videoGetState(0, 0, &state); // Get the current resolution videoGetResolution(state.displayMode.resolution, &gp->res); int num = gp->res.width; int den = gp->res.height; switch(state.displayMode.aspect) { case VIDEO_ASPECT_4_3: num = 4; den = 3; break; case VIDEO_ASPECT_16_9: num = 16; den = 9; break; } gp->scale = (float)(num * gp->res.height) / (float)(den * gp->res.width); TRACE(TRACE_INFO, "RSX", "Video resolution %d x %d aspect=%d, pixel wscale=%f", gp->res.width, gp->res.height, state.displayMode.aspect, gp->scale); gp->framebuffer_pitch = 4 * gp->res.width; // each pixel is 4 bytes gp->depthbuffer_pitch = 4 * gp->res.width; // And each value in the depth buffer is a 16 bit float // Configure the buffer format to xRGB VideoConfiguration vconfig; memset(&vconfig, 0, sizeof(VideoConfiguration)); vconfig.resolution = state.displayMode.resolution; vconfig.format = VIDEO_BUFFER_FORMAT_XRGB; vconfig.pitch = gp->framebuffer_pitch; videoConfigure(0, &vconfig, NULL, 0); videoGetState(0, 0, &state); const s32 buffer_size = gp->framebuffer_pitch * gp->res.height; const s32 depth_buffer_size = gp->depthbuffer_pitch * gp->res.height; TRACE(TRACE_INFO, "RSX", "Buffer will be %d bytes", buffer_size); gcmSetFlipMode(GCM_FLIP_VSYNC); // Wait for VSYNC to flip // Allocate two buffers for the RSX to draw to the screen (double buffering) gp->framebuffer[0] = rsx_alloc(&gp->gr, buffer_size, 16); gp->framebuffer[1] = rsx_alloc(&gp->gr, buffer_size, 16); TRACE(TRACE_INFO, "RSX", "Buffers at 0x%x 0x%x\n", gp->framebuffer[0], gp->framebuffer[1]); gp->depthbuffer = rsx_alloc(&gp->gr, depth_buffer_size * 4, 16); // Setup the display buffers gcmSetDisplayBuffer(0, gp->framebuffer[0], gp->framebuffer_pitch, gp->res.width, gp->res.height); gcmSetDisplayBuffer(1, gp->framebuffer[1], gp->framebuffer_pitch, gp->res.width, gp->res.height); gcmResetFlipStatus(); flip(gp, 1); }
void waitFlip() { // Block the PPU thread untill the previous flip operation has finished. while(gcmGetFlipStatus() != 0) usleep(200); // Sleep, to not stress the cpu. gcmResetFlipStatus(); }