void gwinPutChar(GHandle gh, char c) {
	#define gcw		((GConsoleObject *)gh)
	uint8_t			width, fy, fp;

	if (gh->vmt != &consoleVMT || !gh->font)
		return;

	fy = gdispGetFontMetric(gh->font, fontHeight);
	fp = gdispGetFontMetric(gh->font, fontCharPadding);

	#if GDISP_NEED_CLIP
		gdispSetClip(gh->x, gh->y, gh->width, gh->height);
	#endif
	
	if (c == '\n') {
		gcw->cx = 0;
		gcw->cy += fy;
		// We use lazy scrolling here and only scroll when the next char arrives
	} else if (c == '\r') {
		// gcw->cx = 0;
	} else {
		width = gdispGetCharWidth(c, gh->font) + fp;
		if (gcw->cx + width >= gh->width) {
			gcw->cx = 0;
			gcw->cy += fy;
		}

		if (gcw->cy + fy > gh->height) {
#if GDISP_NEED_SCROLL
			/* scroll the console */
			gdispVerticalScroll(gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
			/* reset the cursor to the start of the last line */
			gcw->cx = 0;
			gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
#else
			/* clear the console */
			gdispFillArea(gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
			/* reset the cursor to the top of the window */
			gcw->cx = 0;
			gcw->cy = 0;
#endif
		}

#if GWIN_CONSOLE_USE_CLEAR_LINES
		/* clear to the end of the line */
		if (gcw->cx == 0)
			gdispFillArea(gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
#endif
#if GWIN_CONSOLE_USE_FILLED_CHARS
		gdispFillChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
#else
		gdispDrawChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
#endif

		/* update cursor */
		gcw->cx += width;
	}
	#undef gcw
}
Esempio n. 2
0
void gwinTexteditDefaultDraw(GWidgetObject* gw, void* param)
{
	const char*			p;
	coord_t				cpos, tpos;
	const GColorSet*	pcol;

	(void)param;

	// Is it a valid handle?
	if (gw->g.vmt != (gwinVMT*)&texteditVMT)
		return;

	// Retrieve colors
	if ((gw->g.flags & GWIN_FLG_SYSENABLED))
		pcol = &gw->pstyle->enabled;
	else
		pcol = &gw->pstyle->disabled;

	// Adjust the text position so the cursor fits in the window
	p = gw->text;
	if (!gw2obj->cursorPos)
		tpos = 0;
	else {
		for(cpos = gw2obj->cursorPos; ; p++, cpos--) {
			tpos = gdispGetStringWidthCount(p, gw->g.font, cpos);
			if (tpos < gw->g.width-(TEXT_PADDING_LEFT+CURSOR_PADDING_LEFT))
				break;
		}
	}

	// Render background and string
	#if TEXT_PADDING_LEFT
		gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, TEXT_PADDING_LEFT, gw->g.height, pcol->fill);
	#endif
	gdispGFillStringBox(gw->g.display, gw->g.x + TEXT_PADDING_LEFT, gw->g.y, gw->g.width-TEXT_PADDING_LEFT, gw->g.height, p, gw->g.font, pcol->text, pcol->fill, justifyLeft);

	// Render cursor (if focused)
	if (gwinGetFocus() == (GHandle)gw) {
		// Calculate cursor stuff

		// Draw cursor
		tpos += gw->g.x + CURSOR_PADDING_LEFT + TEXT_PADDING_LEFT + gdispGetFontMetric(gw->g.font, fontBaselineX)/2;
		cpos = (gw->g.height - gdispGetFontMetric(gw->g.font, fontHeight))/2 - CURSOR_EXTRA_HEIGHT;
		gdispGDrawLine(gw->g.display, tpos, gw->g.y + cpos, tpos, gw->g.y + gw->g.height - cpos, pcol->edge);
	}

	// Render border
	gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge);

	// Render highlighted border if focused
	_gwidgetDrawFocusRect(gw, 0, 0, gw->g.width, gw->g.height);

}
Esempio n. 3
0
    static void ListMouseSelect(GWidgetObject* gw, coord_t x, coord_t y) {
        const gfxQueueASyncItem*    qi;
        int                         item, i;
        coord_t                     iheight;
        (void)						x;

        iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD;

        // Handle click over the list area
        item = (gw2obj->top + y) / iheight;

        if (item < 0 || item >= gw2obj->cnt)
            return;

        for(qi = gfxQueueASyncPeek(&gw2obj->list_head), i = 0; qi; qi = gfxQueueASyncNext(qi), i++) {
            if ((gw->g.flags & GLIST_FLG_MULTISELECT)) {
                if (item == i) {
                    qi2li->flags ^= GLIST_FLG_SELECTED;
                    break;
                }
            } else {
                if (item == i)
                    qi2li->flags |= GLIST_FLG_SELECTED;
                else
                    qi2li->flags &=~ GLIST_FLG_SELECTED;
            }
        }

        _gwinUpdate(&gw->g);
        sendListEvent(gw, item);

    }
Esempio n. 4
0
	// a mouse down has occurred over the list area
	static void ListMouseDown(GWidgetObject* gw, coord_t x, coord_t y) {
		coord_t		iheight, pgsz;

		// Save our mouse start position
        gw2obj->start_mouse_x = x;
        gw2obj->start_mouse_y = y;
		gw2obj->last_mouse_y = y;

		// For smooth scrolling, scrolling is done in the ListMouseMove and selection is done on ListMouseUp
		if (gw->g.flags & GLIST_FLG_SCROLLSMOOTH)
		    return;

		// Some initial stuff
		iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD;
		pgsz = gw->g.height-2;

		// Handle click over the scroll bar
		if (x >= gw->g.width-(LST_SCROLLWIDTH+2) && (gw2obj->cnt > pgsz/iheight || (gw->g.flags & GLIST_FLG_SCROLLALWAYS))) {
			if (y < 2*LST_ARROW_SZ) {
				if (gw2obj->top > 0) {
					gw2obj->top -= iheight;
					if (gw2obj->top < 0)
					    gw2obj->top = 0;
					_gwinUpdate(&gw->g);
				}
			} else if (y >= gw->g.height - 2*LST_ARROW_SZ) {
				if (gw2obj->top < gw2obj->cnt * iheight - pgsz) {
				    gw2obj->top += iheight;
				    if (gw2obj->top > gw2obj->cnt * iheight - pgsz)
				        gw2obj->top = gw2obj->cnt * iheight - pgsz;
				    _gwinUpdate(&gw->g);
				}
			} else if (y < gw->g.height/2) {
				if (gw2obj->top > 0) {
					if (gw2obj->top > pgsz)
						gw2obj->top -= pgsz;
					else
						gw2obj->top = 0;
					_gwinUpdate(&gw->g);
				}
			} else {
				if (gw2obj->top < gw2obj->cnt * iheight - pgsz) {
					if (gw2obj->top < gw2obj->cnt * iheight - 2*pgsz)
						gw2obj->top += pgsz;
					else
						gw2obj->top = gw2obj->cnt * iheight - pgsz;
					_gwinUpdate(&gw->g);
				}
			}
			return;
		}

        ListMouseSelect(gw, x, y);
	}
Esempio n. 5
0
	bool_t gwinConsoleSetBuffer(GHandle gh, bool_t onoff) {
		#define gcw		((GConsoleObject *)gh)

		if (gh->vmt != &consoleVMT)
			return FALSE;

		// Do we want the buffer turned off?
		if (!onoff) {
			if (gcw->buffer) {
				gfxFree(gcw->buffer);
				gcw->buffer = 0;
			}
			return FALSE;
		}

		// Is the buffer already on?
		if (gcw->buffer)
			return TRUE;

		// Get the number of characters that fit in the x direction
		#if GWIN_CONSOLE_HISTORY_AVERAGING
			gcw->bufsize = gh->width / ((2*gdispGetFontMetric(gh->font, fontMinWidth)+gdispGetFontMetric(gh->font, fontMaxWidth))/3);
		#else
			gcw->bufsize = gh->width / gdispGetFontMetric(gh->font, fontMinWidth);
		#endif
		gcw->bufsize++;				// Allow space for a newline on each line.

		// Multiply by the number of lines
		gcw->bufsize *= gh->height / gdispGetFontMetric(gh->font, fontHeight);

		// Allocate the buffer
		if (!(gcw->buffer = gfxAlloc(gcw->bufsize)))
			return FALSE;

		// All good!
		gh->flags &= ~GCONSOLE_FLG_OVERRUN;
		gcw->bufpos = 0;
		return TRUE;
		
		#undef gcw
	}
Esempio n. 6
0
msg_t lcdConsoleInit(GConsole *console, coord_t x0, coord_t y0, coord_t width, coord_t height, font_t font, pixel_t bkcolor, pixel_t color) {
	console->vmt = &vmt;
	/* read font, get height & padding */
	console->fy = gdispGetFontMetric(font, fontHeight);
	console->fp = gdispGetFontMetric(font, fontCharPadding);

	/* calculate the size of the console as an integer multiple of characters height*/
	console->sx = width;
	console->sy = (((int16_t)(height/console->fy))-1)*console->fy;

	console->cx = 0;
	console->cy = 0;
	console->x0 = x0;
	console->y0 = y0;

	console->bkcolor = bkcolor;
	console->color = color;

	console->font = font;

	gdispFillArea(x0, y0, x0 + width, y0 + height, console->bkcolor);
	return RDY_OK;
}
Esempio n. 7
0
	static void HistoryuRedraw(GWindowObject *gh) {
		#define gcw		((GConsoleObject *)gh)

		// No redrawing if there is no history
		if (!gcw->buffer)
			return;

		// We are printing the buffer - don't store it again
		gh->flags |= GCONSOLE_FLG_NOSTORE;

		#if !GWIN_CONSOLE_USE_CLEAR_LINES
			// Clear the screen
			gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
		#endif

		// Reset the cursor
		gcw->cx = 0;
		gcw->cy = 0;

		// Reset the current attributes
		#if GWIN_CONSOLE_ESCSEQ
			gcw->currattr = gcw->startattr;
		#endif

		// Print the buffer
		gwinPutCharArray(gh, gcw->buffer, gcw->bufpos);

		#if GWIN_CONSOLE_USE_CLEAR_LINES
			// Clear the remaining space
			{
				coord_t		y;

				y = gcw->cy;
				if (gcw->cx)
					y += gdispGetFontMetric(gh->font, fontHeight);
				if (y < gh->height)
					gdispGFillArea(gh->display, gh->x, gh->y+y, gh->width, gh->height-y, gh->bgcolor);
			}
		#endif

		// Turn back on storing of buffer contents
		gh->flags &= ~GCONSOLE_FLG_NOSTORE;

		#undef gcw
	}
Esempio n. 8
0
	static void ListMouseMove(GWidgetObject* gw, coord_t x, coord_t y) {
        int iheight, oldtop;
        (void) x;

        if (!(gw->g.flags & GLIST_FLG_SCROLLSMOOTH)) return;

        if (gw2obj->last_mouse_y != y) {
            oldtop = gw2obj->top;
            iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD;

            gw2obj->top -= y - gw2obj->last_mouse_y;
            if (gw2obj->top >= gw2obj->cnt * iheight - (gw->g.height-2))
                gw2obj->top = gw2obj->cnt * iheight - (gw->g.height-2) - 1;
            if (gw2obj->top < 0)
                gw2obj->top = 0;
            gw2obj->last_mouse_y = y;
            if (oldtop != gw2obj->top)
            	_gwinUpdate(&gw->g);
        }
	}
Esempio n. 9
0
void gwinListViewItem(GHandle gh, int item) {
	coord_t iheight;

	// is it a valid handle?
	if (gh->vmt != (gwinVMT *)&listVMT)
		return;

	// watch out for an invalid item
	if (item < 0 || item >= gh2obj->cnt)
		return;

	// Work out a possible new top for the list
	iheight = gdispGetFontMetric(gh->font, fontHeight) + LST_VERT_PAD;
	gh2obj->top = iheight * item;

	// Adjust the list
	if (gh2obj->top > gh2obj->cnt * iheight - gh->height-2)
		gh2obj->top = gh2obj->cnt * iheight - gh->height-2;
	if (gh2obj->top < 0)
		gh2obj->top = 0;

	_gwinUpdate(gh);
}
Esempio n. 10
0
static void createWidgets(void)
{
	gwinSetDefaultFont(gdispOpenFont("UI2"));
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);

	bHeight = gdispGetFontMetric(font, fontHeight)+2;

	// apply default settings
	GWidgetInit	wi;
	wi.customDraw = 0;
	wi.customParam = 0;
	wi.customStyle = 0;
	wi.g.show = TRUE;

	// create ICU1label
	wi.g.y = bHeight*2;
	wi.g.x = 0;
	wi.g.width = 160;
	wi.g.height = bHeight;
	wi.text = "ICU1:";

	ICU1label = gwinLabelCreate(NULL, &wi);


	// ICU1vaule
	wi.g.y = bHeight*2;
	wi.g.x = 40;
	wi.g.width = 160;
	wi.g.height = bHeight;
	wi.text = "Status2";

	ICU1value = gwinLabelCreate(NULL, &wi);

	// create ICU2label

	wi.g.y = bHeight*3;
	wi.g.x = 0;
	wi.g.width = 160;
	wi.g.height = bHeight;
	wi.text = "ICU2:";

	ICU2label = gwinLabelCreate(NULL, &wi);

	// ICU2vaule
	wi.g.y = bHeight*3;
	wi.g.x = 40;
	wi.g.width = 160;
	wi.g.height = bHeight;
	wi.text = "000";

	ICU2value = gwinLabelCreate(NULL, &wi);

	// create two status label
	//status 1
	wi.g.y = sheight-bHeight;
	wi.g.x = 0;
	wi.g.width = 50;
	wi.g.height = bHeight;
	wi.text = "Status1";

	ghStatus1 = gwinLabelCreate(NULL, &wi);

	// status 2
	wi.g.y = sheight-bHeight;
	wi.g.x = 160;
	wi.g.width = 50;
	wi.g.height = bHeight;
	wi.text = "Status2";

	ghStatus2 = gwinLabelCreate(NULL, &wi);

	// Brightness
	wi.g.y = sheight-(bHeight*2);
	wi.g.x = 0;
	wi.g.width = swidth;
	wi.g.height = bHeight;
	wi.text = "Brightness";

	ghBrightness = gwinSliderCreate(NULL, &wi);
	gwinSliderSetRange(ghBrightness, 0, 100);
	gwinSliderSetPosition(ghBrightness, 50);
	gdispSetBacklight(50);

	// create ADC label
	// ADClabel1

	wi.g.y = 0;
	wi.g.x = 0;
	wi.g.width = 50;
	wi.g.height = bHeight;
	wi.text = "ADC1:";

	ADClabel = gwinLabelCreate(NULL, &wi);
	// ADClabel1

	wi.g.y = 0;
	wi.g.x = 40;
	wi.g.width = 50;
	wi.g.height = bHeight;
	wi.text = "ADC value";

	ADCvalue = gwinLabelCreate(NULL, &wi);

	// create ADC label
	// ADClabel1

	wi.g.y = bHeight;
	wi.g.x = 0;
	wi.g.width = 70;
	wi.g.height = bHeight;
	wi.text = "Core temp:";

	ADClabel2 = gwinLabelCreate(NULL, &wi);
	// ADClabel1

	wi.g.y = bHeight;
	wi.g.x = 75;
	wi.g.width = 50;
	wi.g.height = bHeight;
	wi.text = "ADC value2";

	ADCvalue2 = gwinLabelCreate(NULL, &wi);

	//create console button
	bWidth = gdispGetStringWidth("Console", font);

	wi.g.y = 10; //sheight-(bHeight*4);
	wi.g.x = swidth-70;
	wi.g.width = 50;
	wi.g.height = bHeight+4;
	wi.text = "Console";
	ghConsole = gwinButtonCreate(NULL, &wi);

	//create console BMP button
	/*
	wi.g.x = swidth-85; wi.g.y = 40; wi.g.width = 84; wi.g.height = 23;
	ghbConsole = gwinImageCreate(NULL, &wi.g);
	gwinImageOpenMemory(ghbConsole, Console);
	gwinImageCache(ghbConsole);
	*/
}
Esempio n. 11
0
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	bool_t					isFirstTime;
	bool_t					isCalibrated;
	bool_t					isTouch;
	bool_t					isFinger;
	const char *			isFingerText;
	const char *			deviceText;
	GMouse *				m;
	GMouseVMT *				vmt;
	GMouseJitter *			pjit;
	uint32_t				calerr;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bWidth = gdispGetStringWidth("Next", font);
	bHeight = gdispGetStringWidth("Prev", font);
	if (bHeight > bWidth) bWidth = bHeight;
	bWidth += 4;
	bWidth2 = gdispGetStringWidth("+", font)*2;
	bHeight = gdispGetStringWidth("-", font)*2;
	if (bHeight > bWidth2) bWidth2 = bHeight;
	bWidth2 += 4;
	bHeight = gdispGetFontMetric(font, fontHeight)*2+2;

	// Create our main display window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}

	// Initialize the listener
	geventListenerInit(&gl);

	// Copy the current mouse's VMT so we can play with it.
	m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
	if (!m) gfxHalt("No mouse instance 0");
	vmt = gfxAlloc(sizeof(GMouseVMT));
	if (!vmt) gfxHalt("Could not allocate memory for mouse VMT");
	memcpy(vmt, m->d.vmt, sizeof(GMouseVMT));

	// Swap VMT's on the current mouse to our RAM copy
	m->d.vmt = (const GDriverVMT *)vmt;

	// Listen for events
	gs = ginputGetMouse(0);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	// Get initial display settings for buttons
	isFirstTime = TRUE;
	isCalibrated = (vmt->d.flags & GMOUSE_VFLG_CALIBRATE) ? FALSE : TRUE;
	calerr = 0;

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	DrawHeader("1. Device Type", isCalibrated, isCalibrated && !isFirstTime, isCalibrated);

	// Get the type of device and the current mode
	isTouch = (vmt->d.flags & GMOUSE_VFLG_TOUCH) ? TRUE : FALSE;
	isFinger = (m->flags & GMOUSE_FLG_FINGERMODE) ? TRUE : FALSE;
	pjit = isFinger ? &vmt->finger_jitter : &vmt->pen_jitter;
	isFingerText = isFinger ? "finger" : "pen";
	deviceText = isTouch ? isFingerText : "mouse";

	gwinPrintf(ghc, "This is detected as a %s device\n\n", isTouch ? "TOUCH" : "MOUSE");
	gwinPrintf(ghc, "It is currently in %s mode\n\n", isFinger ? "FINGER" : "PEN");

	if (!isCalibrated)
		gwinPrintf(ghc, "Press and release your %s to move on to the next test.\n", deviceText);
	else {
		gwinPrintf(ghc, "Press + for pen or - for finger.\n");
		if (isFirstTime)
			gwinPrintf(ghc, "Press Next to continue.\n");
		else
			gwinPrintf(ghc, "Press Next or Back to continue.\n");
	}

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (isCalibrated) {
			switch (CheckButtons(pem)) {
			case BTN_NEXT:
				break;
			case BTN_PREV:
				if (!isFirstTime)
					goto StepDrawing;
				continue;
			case BTN_PLUS:
				m->flags &= ~GMOUSE_FLG_FINGERMODE;
				goto StepDeviceType;
			case BTN_MINUS:
				m->flags |= GMOUSE_FLG_FINGERMODE;
				goto StepDeviceType;
			default:
				continue;
			}
			break;
		}
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	/*
	 * Test: Mouse raw reading
	 */

StepRawReading:
	DrawHeader("2. Raw Mouse Output", FALSE, FALSE, FALSE);
	if (isTouch)
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	gwinPrintf(ghc, "The raw values coming from your mouse driver will display.\n\n");
	gwinPrintf(ghc, "Make sure the x and y values change as you move.\n\n");

	gwinPrintf(ghc, "Release your %s to move on to the next test.\n", deviceText);

	// Make sure we are in uncalibrated mode
	m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP);

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT);
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	// Reset to calibrated condition
	if (isCalibrated) {
		m->flags |= GMOUSE_FLG_CLIP;
		if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE))
			m->flags |= GMOUSE_FLG_CALIBRATE;
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	DrawHeader("3. Calibration Jitter", isCalibrated, isCalibrated, isCalibrated);
	if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
		gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
				"If the calibration repeatedly fails, increase the jitter for %s calibration and try again.\n\n", isFingerText);
		gwinPrintf(ghc, "Pressing the surface for longer gives more accurate results.\n\n");
		if (calerr)
			gwinPrintf(ghc, "Last calibration error ^ 2 = %u\n", calerr);
		gwinPrintf(ghc, "Calibration jitter (%s) = %u\n", isFingerText, pjit->calibrate);
		if (isCalibrated)
			gwinPrintf(ghc, "Press + or - to adjust.\n");
	} else {
		gwinPrintf(ghc, "This device does not need calibration.\n\n");
	}
	if (isCalibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else
		gwinPrintf(ghc, "Press and release your %s to move on to start calibration.\n", deviceText);

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (isCalibrated) {
			switch (CheckButtons(pem)) {
			case BTN_NEXT:
				break;
			case BTN_PREV:
				goto StepRawReading;
			case BTN_PLUS:
				gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, ++pjit->calibrate);
				continue;
			case BTN_MINUS:
				gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, --pjit->calibrate);
				continue;
			default:
				continue;
			}
			break;
		}
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	// Calibrate
	if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
		calerr = ginputCalibrateMouse(0);
		if (calerr)
			goto StepCalibrate;
		isCalibrated = TRUE;
	}

	/*
	 * Test: Mouse coords
	 */

StepMouseCoords:
	DrawHeader("4. Show Mouse Coordinates", TRUE, TRUE, TRUE);
	if (isTouch)
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	gwinPrintf(ghc, "Check the coordinates against where it should be on the screen.\n\n");
	gwinPrintf(ghc, "X should be 0 to %u\nY should be 0 to %u\n\n", swidth-1, sheight-1);
	gwinPrintf(ghc, "Press + to retry using extremes or - for normal calibration.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n");

	// For this test normal mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);

		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepCalibrate;
		case BTN_PLUS:
			vmt->d.flags |= GMOUSE_VFLG_CAL_EXTREMES;
			goto StepCalibrate;
		case BTN_MINUS:
			vmt->d.flags &= ~GMOUSE_VFLG_CAL_EXTREMES;
			goto StepCalibrate;
		default:
			gwinPrintf(ghc, "%u, %u\n", pem->x, pem->y);
			continue;
		}
		break;
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Mouse movement jitter
	 */

StepMovementJitter:
	DrawHeader("5. Movement Jitter", TRUE, TRUE, TRUE);
	if (isTouch)
		gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");

	gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your %s that "
			"new dots stop displaying.\nNew dots should only display when your %s is moving.\n\n"
			"Adjust %s movement jitter to the smallest value that this reliably works for.\n\n", deviceText, deviceText, isFingerText);
	gwinPrintf(ghc, "Movement jitter (%s) = %u\n", isFingerText, pjit->move);
	gwinPrintf(ghc, "Press + or - to adjust.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepMouseCoords;
		case BTN_PLUS:
			gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, ++pjit->move);
			continue;
		case BTN_MINUS:
			gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, --pjit->move);
			continue;
		default:
			if ((pem->buttons & GINPUT_MOUSE_BTN_LEFT))
				gwinPrintf(ghc, ".");
			continue;
		}
		break;
	}

	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n6. Click Jitter\n\n");

	gwinSetColor(ghc, White);
	if (isTouch)
		gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	else
		gwinPrintf(ghc, "Click the mouse with the left and right buttons.\n\n");
	gwinPrintf(ghc, "A yellow dash is a left (or short) click.\n"
			"A red x is a right (or long) click.\n\n"
			"Adjust %s click jitter to the smallest value that this reliably works for.\n"
			"Note: moving your %s during a click cancels it.\n\n", isFingerText, deviceText);
	gwinPrintf(ghc, "Click jitter (%s) = %u\n", isFingerText, pjit->click);
	gwinPrintf(ghc, "Press + or - to adjust.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepMovementJitter;
		case BTN_PLUS:
			gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, ++pjit->click);
			continue;
		case BTN_MINUS:
			gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, --pjit->click);
			continue;
		default:
			if ((pem->buttons & GMETA_MOUSE_CLICK)) {
				gwinSetColor(ghc, Yellow);
				gwinPrintf(ghc, "-");
			}
			if ((pem->buttons & GMETA_MOUSE_CXTCLICK)) {
				gwinSetColor(ghc, uRed);
				gwinPrintf(ghc, "x");
			}
			continue;
		}
		break;
	}

	/*
	 * Test: Polling frequency
	 */

StepDrawing:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n7. Drawing\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	gwinPrintf(ghc, "A green line will follow your %s.\n\n", deviceText);
	gwinPrintf(ghc, "Pressing Next will start the tests again but with the option of changing pen/finger mode.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->buttons & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepClickJitter;
			}
		}
		gdispDrawPixel(pem->x, pem->y, uGreen);
	}

	// Can't let this really exit
	isFirstTime = FALSE;
	goto StepDeviceType;
}
Esempio n. 12
0
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	GMouse *				m;
	GMouseVMT *				vmt;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bHeight = gdispGetFontMetric(font, fontHeight)+4;
	gdispFillStringBox(0, 0, swidth, bHeight, "Raw Touch Readings", font, Red, White, justifyCenter);

	// Create our main display writing window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}

	// Initialize the listener
	geventListenerInit(&gl);

	// Copy the current mouse's VMT so we can play with it.
	m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
	if (!m) gfxHalt("No mouse instance 0");
	vmt = gfxAlloc(sizeof(GMouseVMT));
	if (!vmt) gfxHalt("Could not allocate memory for mouse VMT");
	memcpy(vmt, m->d.vmt, sizeof(GMouseVMT));

	// Swap VMT's on the current mouse to our RAM copy
	m->d.vmt = (const GDriverVMT *)vmt;

	// Listen for events
	gs = ginputGetMouse(0);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	// Make sure we are in uncalibrated pen mode
	m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP|GMOUSE_FLG_FINGERMODE);

	// Pretend we are a mouse, turn off all touch processing, turn off move and click filtering
	vmt->d.flags &= ~(GMOUSE_VFLG_TOUCH | GMOUSE_VFLG_ONLY_DOWN | GMOUSE_VFLG_POORUPDOWN);
	vmt->pen_jitter.move = 0;
	vmt->pen_jitter.click = 0;

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT);

		// Always sleep a bit first to enable other events. We actually don't mind missing events.
		gfxSleepMilliseconds(100);
	}
}
Esempio n. 13
0
File: main.c Progetto: bhdminh/uGFX
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	coord_t					swidth, sheight;
	GHandle					ghc;
	GEventType				deviceType;
	bool_t					calibrated;
	coord_t					bWidth, bHeight;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();
	calibrated = FALSE;

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bWidth = gdispGetStringWidth("Next", font);
	bHeight = gdispGetStringWidth("Prev", font);
	if (bHeight > bWidth) bWidth = bHeight;
	bWidth += 4;
	bHeight = gdispGetFontMetric(font, fontHeight)+2;
	gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Red, White, justifyLeft);

	// Create our main display window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}
	gwinClear(ghc);

	// Initialize the mouse in our special no calibration mode.
	geventListenerInit(&gl);
	gs = ginputGetMouse(9999);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n1. DEVICE TYPE\n\n");

	pem = (GEventMouse *)&gl.event;
	ginputGetMouseStatus(0, pem);
	deviceType = pem->type;

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "This is detected as a %s device\n\n",
		deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));

	if (calibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Click the mouse button to move on to the next test.\n");
	else
		gwinPrintf(ghc, "Press and release your finger to move on to the next test.\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepClickJitter;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
	}

	/*
	 * Test: Mouse raw reading jitter
	 */

StepRawJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	else
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	gwinPrintf(ghc, "Numbers will display in this window.\n"
			"Ensure that values don't jump around very much when your finger is stationary.\n\n"
			"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");

	if (calibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Release the mouse button to move on to the next test.\n");
	else
		gwinPrintf(ghc, "Release your finger to move on to the next test.\n");

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepDeviceType;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
		gwinPrintf(ghc, "%u:%u z=%u b=0x%04x m=%04x\n", pem->x, pem->y, pem->z, pem->current_buttons, pem->meta);
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
	gwinSetColor(ghc, Gray);
	gwinPrintf(ghc, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
			"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");

	if (calibrated)
		gwinPrintf(ghc, "Press Next to start the calibration.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Click the mouse button to start the calibration.\n");
	else
		gwinPrintf(ghc, "Press and release your finger to start the calibration.\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepRawJitter;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
	}

	// Calibrate
	ginputCalibrateMouse(0);
	calibrated = TRUE;

	// Calibration used the whole screen - re-establish our title and Next and Previous Buttons
	gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Green, White, justifyLeft);
	gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, Black, Gray, justifyCenter);
	gdispFillStringBox(swidth-1*bWidth, 0, bWidth  , bHeight, "Next", font, Black, Gray, justifyCenter);

	/*
	 * Test: Mouse coords
	 */

StepMouseCoords:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n4. Show Mouse Coordinates\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	else
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	gwinPrintf(ghc, "Numbers will display in this window.\n"
			"Check the coordinates against where it should be on the screen.\n\n");

	gwinPrintf(ghc, "Press Next or Back to continue.\n");

	// For this test normal mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepCalibrate;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gwinPrintf(ghc, "%u:%u z=%u\n", pem->x, pem->y, pem->z);
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Mouse movement jitter
	 */

StepJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");
	else
		gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");

	gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your finger that "
			"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
			"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepMouseCoords;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gwinPrintf(ghc, ".");
	}

	/*
	 * Test: Polling frequency
	 */

StepPolling:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	gwinPrintf(ghc, "A green line will follow your finger.\n"
			"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
			"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
			"About 25 (millisecs) normally produces good results."
			"This test can be ignored for interrupt driven drivers.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepJitter;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gdispDrawPixel(pem->x, pem->y, Green);
	}
	
	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	gwinPrintf(ghc, "For a mouse click with the left and right buttons.\n\n");
	gwinPrintf(ghc, "Dots will display in this window. A yellow dash is a left (or short) click. "
			"A red x is a right (or long) click.\n\n"
			"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
			"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
			"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
			"Note: moving your finger (mouse) during a click cancels it.\n\n");
	gwinPrintf(ghc, "This is the last test but you can press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepPolling;
			}
		}
		if ((pem->meta & GMETA_MOUSE_CLICK)) {
			gwinSetColor(ghc, Yellow);
			gwinPrintf(ghc, "-");
		}
		if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
			gwinSetColor(ghc, Red);
			gwinPrintf(ghc, "x");
		}
	}

	// Can't let this really exit
	goto StepDeviceType;
}
Esempio n. 14
0
void gwinPutChar(GHandle gh, char c) {
	#define gcw		((GConsoleObject *)gh)
	uint8_t			width, fy;

	if (gh->vmt != &consoleVMT || !gh->font)
		return;

	fy = gdispGetFontMetric(gh->font, fontHeight);

	#if GWIN_CONSOLE_ESCSEQ
		/**
		 * Handle escape sequences
		 * 			ESC color		Change subsequent text color
		 * 							color:	"0" = black, "1" = red, "2" = green, "3" = yellow, "4" = blue,
		 * 									"5" = magenta, "6" = cyan, "7" = white
		 * 			ESC C			Revert subsequent text color to the window default
		 * 			ESC u			Turn on underline
		 * 			ESC U			Turn off underline
		 * 			ESC b			Turn on bold
		 * 			ESC B			Turn off bold
		 * 			ESC J			Clear the window
		 */
		switch (gcw->escstate) {
		case 1:
			gcw->escstate = 0;
			if (ESCtoAttr(c, &gcw->currattr)) {
				if (gcw->cx == 0 && gcw->cy == 0)
					gcw->startattr = gcw->currattr;
				else {
					putCharInBuffer(gcw, 27);
					putCharInBuffer(gcw, c);
				}
			} else {
				switch(c) {
				case 'J':
					// Clear the console and reset the cursor
					clearBuffer(gcw);
					if (DrawStart(gh)) {
						gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
						DrawEnd(gh);
					}
					gcw->cx = 0;
					gcw->cy = 0;
					gcw->startattr = gcw->currattr;
					break;
				}
			}
			return;
		}
	#endif

	/**
	 * Special Characters:
	 *
	 * Carriage returns and line feeds (\r & \n) are handled in unix terminal cooked mode; that is,
	 * line feeds perform both actions and carriage-returns are ignored.
	 *
	 * if GWIN_CONSOLE_ESCSEQ is turned on then ESC is trapped ready for the escape command.
	 *
	 * All other characters are treated as printable.
	 */
	switch (c) {
	case '\n':
		// clear to the end of the line
		#if GWIN_CONSOLE_USE_CLEAR_LINES
			if (gcw->cx == 0 && gcw->cy+fy < gh->height && DrawStart(gh)) {
				gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
				DrawEnd(gh);
			}
		#endif
		// update the cursor
		gcw->cx = 0;
		gcw->cy += fy;
		putCharInBuffer(gcw, '\n');
		// We use lazy scrolling here and only scroll when the next char arrives
		return;

	case '\r':
		// gcw->cx = 0;
		return;

	#if GWIN_CONSOLE_ESCSEQ
		case 27:		// ESC
			gcw->escstate = 1;
			return;
	#endif
	}

	// Characters with no width are ignored
	if (!(width = gdispGetCharWidth(c, gh->font)))
		return;

	// Allow space for (very crude) bold
	#if GWIN_CONSOLE_ESCSEQ
		if ((gcw->currattr & ESC_BOLD))
			width++;
	#endif

	// Do we need to go to the next line to fit this character?
	if (gcw->cx + width >= gh->width) {
		gcw->cx = 0;
		gcw->cy += fy;
		putCharInBuffer(gcw, '\n');
	}

	// Do we need to scroll to fit this character?
	if (gcw->cy + fy > gh->height) {
		#if GWIN_CONSOLE_USE_HISTORY && GWIN_CONSOLE_BUFFER_SCROLLING
			if (gcw->buffer) {
				// Scroll the buffer and then redraw using the buffer
				scrollBuffer(gcw);
				if (DrawStart(gh)) {
					HistoryuRedraw(gh);
					DrawEnd(gh);
				}
			} else
		#endif
		#if GDISP_NEED_SCROLL
			{
				// Scroll the console using hardware
				scrollBuffer(gcw);
				if (DrawStart(gh)) {
					gdispGVerticalScroll(gh->display, gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
					DrawEnd(gh);
				}

				// Set the cursor to the start of the last line
				gcw->cx = 0;
				gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
			}
		#else
			{
				// Clear the console and reset the cursor
				clearBuffer(gcw);
				if (DrawStart(gh)) {
					gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
					DrawEnd(gh);
				}
				gcw->cx = 0;
				gcw->cy = 0;
				#if GWIN_CONSOLE_ESCSEQ
					gcw->startattr = gcw->currattr;
				#endif
			}
		#endif
	}

	// Save the char
	putCharInBuffer(gcw, c);

	// Draw the character
	if (DrawStart(gh)) {

		// If we are at the beginning of a new line clear the line
		#if GWIN_CONSOLE_USE_CLEAR_LINES
			if (gcw->cx == 0)
				gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
		#endif

		#if GWIN_CONSOLE_USE_FILLED_CHARS
			gdispGFillChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, ESCPrintColor(gcw), gh->bgcolor);
		#else
			gdispGDrawChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, ESCPrintColor(gcw));
		#endif

		#if GWIN_CONSOLE_ESCSEQ
			// Draw the underline
			if ((gcw->currattr & ESC_UNDERLINE))
				gdispGDrawLine(gh->display, gh->x + gcw->cx, gh->y + gcw->cy + fy - gdispGetFontMetric(gh->font, fontDescendersHeight),
											gh->x + gcw->cx + width + gdispGetFontMetric(gh->font, fontCharPadding), gh->y + gcw->cy + fy - gdispGetFontMetric(gh->font, fontDescendersHeight),
											ESCPrintColor(gcw));
			// Bold (very crude)
			if ((gcw->currattr & ESC_BOLD))
				gdispGDrawChar(gh->display, gh->x + gcw->cx + 1, gh->y + gcw->cy, c, gh->font, ESCPrintColor(gcw));
		#endif

		DrawEnd(gh);
	}

	// Update the cursor
	gcw->cx += width + gdispGetFontMetric(gh->font, fontCharPadding);

	#undef gcw
}
Esempio n. 15
0
/*
 * Application entry point.
 */
int main(void) {

  /*
   * System initializations.
   * - HAL initialization, this also initializes the configured device drivers
   *   and performs the board-specific initializations.
   * - Kernel initialization, the main() function becomes a thread and the
   *   RTOS is active.
   */
  halInit();
  chSysInit();

  ADC2status = 0;

  //write_to_backup_sram(0, 0, 0);
  startBlinker();
  /* initialize and clear the display */
  gfxInit();
  ginputGetMouse(0);
  //ginputSetMouseCalibrationRoutines(0, mysave, myload, FALSE);
  //ginputGetMouse(0);
  // new ugfx do not need this gwinAttachMouse(0);
  geventListenerInit(&gl);
  gwinAttachListener(&gl);
  //geventAttachSource(&gl, mouse, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);


  //mouse = ginputGetMouse(0);
  //get screen size
  width = gdispGetWidth();
  height = gdispGetHeight();
  swidth = gdispGetWidth();
  sheight = gdispGetHeight();
  font = gdispOpenFont("UI2");

  //startBlinker();

  myADCinit();
  ICUinit();
  /*
   * Activates the serial driver 1 using the driver default configuration.
   * PA2(TX) and PA3(RX) are routed to USART2.
   */
  sdStart(&SD2, NULL);
  palSetPadMode(GPIOA, 2, PAL_MODE_ALTERNATE(7));
  palSetPadMode(GPIOA, 3, PAL_MODE_ALTERNATE(7));

  chThdCreateStatic(waThread2, sizeof(waThread2), NORMALPRIO, Thread2, NULL);

  //mouse = ginputGetMouse(0);

  font = gdispOpenFont("UI2");
  gwinSetDefaultFont(font);
  gwinSetDefaultBgColor(Black);
  gwinSetDefaultColor(White);
  bHeight = gdispGetFontMetric(font, fontHeight)+2;

#if BOOTSCREEN
  bootScreen();
#endif

#ifdef LOGO
  gdispClear(Black);
  CreateLogo();
#endif

  // create main screen
  createWidgets();

  chprintf( (BaseSequentialStream *)&SD2, "Main loop\r\n", NULL );

  while (TRUE)
  {
	  //get an event

	  	  pe = geventEventWait(&gl, TIME_INFINITE);

	  	  switch(pe->type) {
	  	  	  case GEVENT_TOUCH:
	  		  		  	  	  	  {
	  		  		  	  	  	  	  pem = (GEventMouse *)pe;
	  		  		  	  	  	  	  if ((pem->type & GMETA_MOUSE_CLICK)) {
	  		  		  	  	  					//gwinSetColor(ghc, Yellow);
	  		  		  	  	  					chprintf((BaseSequentialStream *)&SD2, "\r\n-touch-click");
	  		  		  	  	  				}
	  		  		  	  	  	  }


	  	  	  case GEVENT_GWIN_BUTTON:
	  	  		   	   if (((GEventGWinButton*)pe)->button == ghConsole)
	  	  		   	   	   {
	  	  		   		   	   gwinSetText(ghStatus2, "Console", TRUE);
	  	  		   		   	   chprintf( (BaseSequentialStream *)&SD2, "\r\nConsole button", NULL );
	  	  		   	   	   };
	  	  		   	   break;

	  	  	  case GEVENT_GWIN_SLIDER:
	  	  		  	  if (((GEventGWinSlider*)pe)->slider == ghBrightness)
	  	  		  	  {
	  	  	  	  	  	  gdispSetBacklight(((GEventGWinSlider *)pe)->position);
	  	  		  	  	  chprintf((BaseSequentialStream *)&SD2,"Slider %s = %d\r\n", gwinGetText(((GEventGWinSlider *)pe)->slider),
	  	  		  	  	                                                           ((GEventGWinSlider *)pe)->position);
	  	  		  	  }
	  	  		  	   break;
	  		  default:
	  				   break ;
	  	  }
  }
}
Esempio n. 16
0
File: label.c Progetto: DaviWei/uGFX
// Simple: single line with no wrapping
static coord_t getheight(const char *text, font_t font, coord_t maxwidth) {
	(void) text;
	(void) maxwidth;

	return gdispGetFontMetric(font, fontHeight);
}
Esempio n. 17
0
void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
	const gfxQueueASyncItem*	qi;
	int							i;
	coord_t						x, y, iheight, iwidth;
	color_t						fill;
	const GColorSet *			ps;
	#if GWIN_NEED_LIST_IMAGES
		coord_t					sy;
	#endif
	#if GDISP_NEED_CONVEX_POLYGON
		static const point upArrow[] = { {0, LST_ARROW_SZ}, {LST_ARROW_SZ, LST_ARROW_SZ}, {LST_ARROW_SZ/2, 0} };
		static const point downArrow[] = { {0, 0}, {LST_ARROW_SZ, 0}, {LST_ARROW_SZ/2, LST_ARROW_SZ} };
	#endif

	(void)param;

	// is it a valid handle?
	if (gw->g.vmt != (gwinVMT *)&listVMT)
		return;

	// don't render if render has been disabled
	if (!(gw->g.flags & GLIST_FLG_ENABLERENDER))
		return;

	ps = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled;
	iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD;
	x = 1;

	// the scroll area
	if (gw->g.flags & GLIST_FLG_SCROLLSMOOTH) {
		iwidth = gw->g.width - 2 - 4;
		if (gw2obj->cnt > 0) {
			int max_scroll_value = gw2obj->cnt * iheight - gw->g.height-2;
			if (max_scroll_value > 0) {
				int bar_height = (gw->g.height-2) * (gw->g.height-2) / (gw2obj->cnt * iheight);
				gdispGFillArea(gw->g.display, gw->g.x + gw->g.width-4, gw->g.y + 1, 2, gw->g.height-1, gw->pstyle->background);
				gdispGFillArea(gw->g.display, gw->g.x + gw->g.width-4, gw->g.y + gw2obj->top * ((gw->g.height-2)-bar_height) / max_scroll_value, 2, bar_height, ps->edge);
			}
		}
	} else if ((gw2obj->cnt > (gw->g.height-2) / iheight) || (gw->g.flags & GLIST_FLG_SCROLLALWAYS)) {
		iwidth = gw->g.width - (LST_SCROLLWIDTH+3);
		gdispGFillArea(gw->g.display, gw->g.x+iwidth+2, gw->g.y+1, LST_SCROLLWIDTH, gw->g.height-2, gdispBlendColor(ps->fill, gw->pstyle->background, 128));
		gdispGDrawLine(gw->g.display, gw->g.x+iwidth+1, gw->g.y+1, gw->g.x+iwidth+1, gw->g.y+gw->g.height-2, ps->edge);
		#if GDISP_NEED_CONVEX_POLYGON
			gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+(LST_ARROW_SZ/2+1), upArrow, 3, ps->fill);
			gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+gw->g.height-(LST_ARROW_SZ+LST_ARROW_SZ/2+1), downArrow, 3, ps->fill);
		#else
			#warning "GWIN: Lists display better when GDISP_NEED_CONVEX_POLYGON is turned on"
			gdispGFillArea(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+(LST_ARROW_SZ/2+1), LST_ARROW_SZ, LST_ARROW_SZ, ps->fill);
			gdispGFillArea(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+gw->g.height-(LST_ARROW_SZ+LST_ARROW_SZ/2+1), LST_ARROW_SZ, LST_ARROW_SZ, ps->fill);
		#endif
	} else
		iwidth = gw->g.width - 2;

	#if GWIN_NEED_LIST_IMAGES
		if ((gw->g.flags & GLIST_FLG_HASIMAGES)) {
			x += iheight;
			iwidth -= iheight;
		}
	#endif


	// Find the top item
	for (qi = gfxQueueASyncPeek(&gw2obj->list_head), i = iheight - 1; i < gw2obj->top && qi; qi = gfxQueueASyncNext(qi), i+=iheight);

	// the list frame
	gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, ps->edge);

	// Set the clipping region so we do not override the frame.
	#if GDISP_NEED_CLIP
		gdispGSetClip(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2);
	#endif

	// Draw until we run out of room or items
	for (y = 1-(gw2obj->top%iheight); y < gw->g.height-2 && qi; qi = gfxQueueASyncNext(qi), y += iheight) {
		fill = (qi2li->flags & GLIST_FLG_SELECTED) ? ps->fill : gw->pstyle->background;
		gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, iheight, fill);
		#if GWIN_NEED_LIST_IMAGES
			if ((gw->g.flags & GLIST_FLG_HASIMAGES)) {
				// Clear the image area
				if (qi2li->pimg && gdispImageIsOpen(qi2li->pimg)) {
					// Calculate which image
					sy = (qi2li->flags & GLIST_FLG_SELECTED) ? 0 : (iheight-LST_VERT_PAD);
					if (!(gw->g.flags & GWIN_FLG_SYSENABLED))
						sy += 2*(iheight-LST_VERT_PAD);
					while (sy > qi2li->pimg->height)
						sy -= iheight-LST_VERT_PAD;
					// Draw the image
					gdispImageSetBgColor(qi2li->pimg, fill);
					gdispGImageDraw(gw->g.display, qi2li->pimg, gw->g.x+1, gw->g.y+y, iheight-LST_VERT_PAD, iheight-LST_VERT_PAD, 0, sy);
				}
			}
		#endif
		gdispGFillStringBox(gw->g.display, gw->g.x+x+LST_HORIZ_PAD, gw->g.y+y, iwidth-LST_HORIZ_PAD, iheight, qi2li->text, gw->g.font, ps->text, fill, justifyLeft);
	}

	// Fill any remaining item space
	if (y < gw->g.height-1)
		gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, gw->g.height-1-y, gw->pstyle->background);
}