Esempio n. 1
0
void
vec4_generator::generate_math2_gen4(vec4_instruction *inst,
                                    struct brw_reg dst,
                                    struct brw_reg src0,
                                    struct brw_reg src1)
{
   /* From the Ironlake PRM, Volume 4, Part 1, Section 6.1.13
    * "Message Payload":
    *
    * "Operand0[7].  For the INT DIV functions, this operand is the
    *  denominator."
    *  ...
    * "Operand1[7].  For the INT DIV functions, this operand is the
    *  numerator."
    */
   bool is_int_div = inst->opcode != SHADER_OPCODE_POW;
   struct brw_reg &op0 = is_int_div ? src1 : src0;
   struct brw_reg &op1 = is_int_div ? src0 : src1;

   brw_push_insn_state(p);
   brw_set_default_saturate(p, false);
   brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
   brw_MOV(p, retype(brw_message_reg(inst->base_mrf + 1), op1.type), op1);
   brw_pop_insn_state(p);

   gen4_math(p,
	     dst,
	     brw_math_function(inst->opcode),
	     inst->base_mrf,
	     op0,
	     BRW_MATH_DATA_VECTOR,
	     BRW_MATH_PRECISION_FULL);
}
Esempio n. 2
0
void brw_math_invert( struct brw_codegen *p,
			     struct brw_reg dst,
			     struct brw_reg src)
{
   gen4_math(p,
	     dst,
	     BRW_MATH_FUNCTION_INV,
	     0,
	     src,
	     BRW_MATH_PRECISION_FULL);
}
Esempio n. 3
0
static void invert_det( struct brw_sf_compile *c)
{
   /* Looks like we invert all 8 elements just to get 1/det in
    * position 2 !?!
    */
   gen4_math(&c->func,
	     c->inv_det,
	     BRW_MATH_FUNCTION_INV,
	     0,
	     c->det,
	     BRW_MATH_PRECISION_FULL);

}
Esempio n. 4
0
void brw_emit_point_sprite_setup(struct brw_sf_compile *c, bool allocate)
{
   struct brw_compile *p = &c->func;
   GLuint i;

   c->flag_value = 0xff;
   c->nr_verts = 1;

   if (allocate)
      alloc_regs(c);

   copy_z_inv_w(c);
   for (i = 0; i < c->nr_setup_regs; i++)
   {
      struct brw_reg a0 = offset(c->vert[0], i);
      GLushort pc, pc_persp, pc_linear, pc_coord_replace;
      bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);

      pc_coord_replace = calculate_point_sprite_mask(c, i);
      pc_persp &= ~pc_coord_replace;

      if (pc_persp) {
	 set_predicate_control_flag_value(p, c, pc_persp);
	 brw_MUL(p, a0, a0, c->inv_w[0]);
      }

      /* Point sprite coordinate replacement: A texcoord with this
       * enabled gets replaced with the value (x, y, 0, 1) where x and
       * y vary from 0 to 1 across the horizontal and vertical of the
       * point.
       */
      if (pc_coord_replace) {
	 set_predicate_control_flag_value(p, c, pc_coord_replace);
	 /* Caculate 1.0/PointWidth */
	 gen4_math(&c->func,
		   c->tmp,
		   BRW_MATH_FUNCTION_INV,
		   0,
		   c->dx0,
		   BRW_MATH_DATA_SCALAR,
		   BRW_MATH_PRECISION_FULL);

	 brw_set_default_access_mode(p, BRW_ALIGN_16);

	 /* dA/dx, dA/dy */
	 brw_MOV(p, c->m1Cx, brw_imm_f(0.0));
	 brw_MOV(p, c->m2Cy, brw_imm_f(0.0));
	 brw_MOV(p, brw_writemask(c->m1Cx, WRITEMASK_X), c->tmp);
	 if (c->key.sprite_origin_lower_left) {
	    brw_MOV(p, brw_writemask(c->m2Cy, WRITEMASK_Y), negate(c->tmp));
	 } else {
	    brw_MOV(p, brw_writemask(c->m2Cy, WRITEMASK_Y), c->tmp);
	 }

	 /* attribute constant offset */
	 brw_MOV(p, c->m3C0, brw_imm_f(0.0));
	 if (c->key.sprite_origin_lower_left) {
	    brw_MOV(p, brw_writemask(c->m3C0, WRITEMASK_YW), brw_imm_f(1.0));
	 } else {
	    brw_MOV(p, brw_writemask(c->m3C0, WRITEMASK_W), brw_imm_f(1.0));
	 }

	 brw_set_default_access_mode(p, BRW_ALIGN_1);
      }

      if (pc & ~pc_coord_replace) {
	 set_predicate_control_flag_value(p, c, pc & ~pc_coord_replace);
	 brw_MOV(p, c->m1Cx, brw_imm_ud(0));
	 brw_MOV(p, c->m2Cy, brw_imm_ud(0));
	 brw_MOV(p, c->m3C0, a0); /* constant value */
      }


      set_predicate_control_flag_value(p, c, pc);
      /* Copy m0..m3 to URB. */
      brw_urb_WRITE(p,
		    brw_null_reg(),
		    0,
		    brw_vec8_grf(0, 0),
                    last ? BRW_URB_WRITE_EOT_COMPLETE
                    : BRW_URB_WRITE_NO_FLAGS,
		    4, 	/* msg len */
		    0,	/* response len */
		    i*4,	/* urb destination offset */
		    BRW_URB_SWIZZLE_TRANSPOSE);
   }

   brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
}