Esempio n. 1
0
HexagonalBoard::HexagonalBoard(unsigned layers)
{
  if(layers > 0){
    generateTiles(layers);

    buildTiles(layers);
    buildEdges();
    buildVertices();
    //applyResourcesAndDie();
  }
}
Esempio n. 2
0
TileManager::TileManager():
    columns_(0),
    rows_(0),
    tileHolder_(nullptr),
    tiledWorld_(nullptr)
{
    //ctor
	tileSize_ = sf::Vector2f(32.0f, 32.0f);
    tileHolder_ = Scene::instance().createGameObject<GameObject>("TileHolder");

    tileHolder_->setPosition(sf::Vector2f(50.0f, 50.0f));

    tiledWorld_ = Scene::instance().createGameObject<TiledWorld>("TiledWorld");
    tiledWorld_->loadTiledMap();
    columns_ = tiledWorld_->getTiledFile().width;
    rows_ = tiledWorld_->getTiledFile().height;
    generateTiles(columns_, rows_);


}
Esempio n. 3
0
TileMap *RoomGenerator::generateTileMap(int w, int h, Algorithm algorithm, Random &random)
{
	TileMap *tileMap = new TileMap(w, h);

	do
	{
		switch(algorithm)
		{
		case ALGORITHM_BROWNIAN:
			generateBrownianSolidity(tileMap, random);
			break;
		case ALGORITHM_CASTLEMOOD:
			generateCastleMood(tileMap, random);
			break;
		}
	} while (!validateSolidity(tileMap));

	generateTiles(tileMap, random);

	return tileMap;
}