Esempio n. 1
0
bool CAbilityState::CanUseAbility()
{
    if (m_PEntity->objtype == TYPE_MOB || m_PEntity->objtype == TYPE_PET)
        return true;
    if (m_PEntity->objtype == TYPE_PC)
    {
        auto PAbility = GetAbility();
        auto PChar = static_cast<CCharEntity*>(m_PEntity);
        if (PChar->PRecastContainer->HasRecast(RECAST_ABILITY, PAbility->getRecastId(), PAbility->getRecastTime()))
        {
            PChar->pushPacket(new CMessageBasicPacket(PChar, PChar, 0, 0, MSGBASIC_WAIT_LONGER));
            return false;
        }
        if (PChar->StatusEffectContainer->HasStatusEffect({EFFECT_AMNESIA, EFFECT_IMPAIRMENT}))
        {
            PChar->pushPacket(new CMessageBasicPacket(PChar, PChar, 0, 0, MSGBASIC_UNABLE_TO_USE_JA2));
            return false;
        }
        std::unique_ptr<CMessageBasicPacket> errMsg;
        auto PTarget = GetTarget();
        if (PChar->IsValidTarget(PTarget->targid, PAbility->getValidTarget(), errMsg))
        {
            if (PChar != PTarget && distance(PChar->loc.p, PTarget->loc.p) > PAbility->getRange())
            {
                PChar->pushPacket(new CMessageBasicPacket(PChar, PTarget, 0, 0, MSGBASIC_TOO_FAR_AWAY));
                return false;
            }
            if (!m_PEntity->PAI->TargetFind->canSee(&PTarget->loc.p))
            {
                m_errorMsg = std::make_unique<CMessageBasicPacket>(m_PEntity, PTarget, PAbility->getID(), 0, MSGBASIC_CANNOT_PERFORM_ACTION);
                return false;
            }
            if (PAbility->getID() >= ABILITY_HEALING_RUBY)
            {
                // Blood pact MP costs are stored under animation ID
                if (PChar->health.mp < PAbility->getAnimationID())
                {
                    PChar->pushPacket(new CMessageBasicPacket(PChar, PTarget, 0, 0, MSGBASIC_UNABLE_TO_USE_JA));
                    return false;
                }
            }
            CBaseEntity* PMsgTarget = PChar;
            int32 errNo = luautils::OnAbilityCheck(PChar, PTarget, PAbility, &PMsgTarget);
            if (errNo != 0)
            {
                PChar->pushPacket(new CMessageBasicPacket(PChar, PMsgTarget, PAbility->getID() + 16, PAbility->getID(), errNo));
                return false;
            }
            return true;
        }
        return false;
    }
    return true;
}
Esempio n. 2
0
void CMobEntity::OnMobSkillFinished(CMobSkillState& state, action_t& action)
{

    auto PSkill = state.GetSkill();
    auto PTarget = static_cast<CBattleEntity*>(state.GetTarget());

    static_cast<CMobController*>(PAI->GetController())->TapDeaggroTime();

    // store the skill used
    m_UsedSkillIds[PSkill->getID()] = GetMLevel();

    PAI->TargetFind->reset();

    float distance = PSkill->getDistance();
    uint8 findFlags = 0;
    if (PSkill->getFlag() & SKILLFLAG_HIT_ALL)
    {
        findFlags |= FINDFLAGS_HIT_ALL;
    }

    // Mob buff abilities also hit monster's pets
    if (PSkill->getValidTargets() == TARGET_SELF)
    {
        findFlags |= FINDFLAGS_PET;
    }

    action.id = id;
    if (objtype == TYPE_PET && static_cast<CPetEntity*>(this)->getPetType() == PETTYPE_JUG_PET &&
        static_cast<CPetEntity*>(this)->getPetType() == PETTYPE_AUTOMATON)
        action.actiontype = ACTION_PET_MOBABILITY_FINISH;
    else if (PSkill->getID() < 256)
        action.actiontype = ACTION_WEAPONSKILL_FINISH;
    else
        action.actiontype = ACTION_MOBABILITY_FINISH;
    action.actionid = PSkill->getID();

    if (PTarget && PAI->TargetFind->isWithinRange(&PTarget->loc.p, distance))
    {
        if (PSkill->isAoE())
        {
            PAI->TargetFind->findWithinArea(PTarget, (AOERADIUS)PSkill->getAoe(), PSkill->getRadius(), findFlags);
        }
        else if (PSkill->isConal())
        {
            float angle = 45.0f;
            PAI->TargetFind->findWithinCone(PTarget, distance, angle, findFlags);
        }
        else
        {
            PAI->TargetFind->findSingleTarget(PTarget, findFlags);
        }
    }
    else
    {
        action.actiontype = ACTION_MOBABILITY_INTERRUPT;
        actionList_t& actionList = action.getNewActionList();
        actionList.ActionTargetID = id;

        actionTarget_t& actionTarget = actionList.getNewActionTarget();
        actionTarget.animation = PSkill->getID();
        return;
    }

    uint16 actionsLength = PAI->TargetFind->m_targets.size();

    PSkill->setTotalTargets(actionsLength);
    PSkill->setTP(state.GetSpentTP());
    PSkill->setHPP(GetHPP());

    uint16 msg = 0;
    uint16 defaultMessage = PSkill->getMsg();

    bool first {true};
    for (auto&& PTarget : PAI->TargetFind->m_targets)
    {
        actionList_t& list = action.getNewActionList();

        list.ActionTargetID = PTarget->id;

        actionTarget_t& target = list.getNewActionTarget();

        list.ActionTargetID = PTarget->id;
        target.reaction = REACTION_HIT;
        target.speceffect = SPECEFFECT_HIT;
        target.animation = PSkill->getAnimationID();
        target.messageID = PSkill->getMsg();


        // reset the skill's message back to default
        PSkill->setMsg(defaultMessage);

        if (objtype == TYPE_PET && static_cast<CPetEntity*>(this)->getPetType() != PETTYPE_JUG_PET)
        {
            target.animation = PSkill->getPetAnimationID();
            target.param = luautils::OnPetAbility(PTarget, this, PSkill, PMaster, &action);
        }
        else
        {
            target.param = luautils::OnMobWeaponSkill(PTarget, this, PSkill);
        }

        if (msg == 0)
        {
            msg = PSkill->getMsg();
        }
        else
        {
            msg = PSkill->getAoEMsg();
        }

        target.messageID = msg;

        if (PSkill->hasMissMsg())
        {
            target.reaction = REACTION_MISS;
            target.speceffect = SPECEFFECT_NONE;
            if (msg = PSkill->getAoEMsg())
                msg = 282;
        }
        else
        {
            target.reaction = REACTION_HIT;
        }

        if (target.speceffect & SPECEFFECT_HIT)
        {
            target.speceffect = SPECEFFECT_RECOIL;
            target.knockback = PSkill->getKnockback();
            if (first && (PSkill->getSkillchain() != 0))
            {
                CWeaponSkill* PWeaponSkill = battleutils::GetWeaponSkill(PSkill->getSkillchain());
                if (PWeaponSkill)
                {
                    SUBEFFECT effect = battleutils::GetSkillChainEffect(PTarget, PWeaponSkill);
                    if (effect != SUBEFFECT_NONE)
                    {
                        int32 skillChainDamage = battleutils::TakeSkillchainDamage(this, PTarget, target.param);
                        if (skillChainDamage < 0)
                        {
                            target.addEffectParam = -skillChainDamage;
                            target.addEffectMessage = 384 + effect;
                        }
                        else
                        {
                            target.addEffectParam = skillChainDamage;
                            target.addEffectMessage = 287 + effect;
                        }
                        target.additionalEffect = effect;
                    }
                }
                first = false;
            }
        }
        PTarget->StatusEffectContainer->DelStatusEffectsByFlag(EFFECTFLAG_DETECTABLE);
    }
}