Esempio n. 1
0
std::string Database_Dummy::loadBlock(v3s16 blockpos)
{
	if (m_database.count(getBlockAsInteger(blockpos)))
		return m_database[getBlockAsInteger(blockpos)];
	else
		return "";
}
Esempio n. 2
0
void Database_LevelDB::saveBlock(MapBlock *block)
{
	DSTACK(__FUNCTION_NAME);
	/*
		Dummy blocks are not written
	*/
	if(!block || block->isDummy())
	{
		return;
	}

	// Format used for writing
	u8 version = SER_FMT_VER_HIGHEST_WRITE;
	// Get destination
	v3s16 p3d = block->getPos();

	/*
		[0] u8 serialization version
		[1] data
	*/

	std::ostringstream o(std::ios_base::binary);
	o.write((char*)&version, 1);
	// Write basic data
	block->serialize(o, version, true);
	// Write block to database
	std::string tmp = o.str();

	m_database->Put(leveldb::WriteOptions(), getBlockAsString(p3d), tmp);
	m_database->Delete(leveldb::WriteOptions(), i64tos(getBlockAsInteger(p3d))); // delete old format

	// We just wrote it to the disk so clear modified flag
	block->resetModified();
}
Esempio n. 3
0
std::string Database_Dummy::loadBlock(const v3s16 &pos)
{
	s64 i = getBlockAsInteger(pos);
	std::map<s64, std::string>::iterator it = m_database.find(i);
	if (it == m_database.end())
		return "";
	return it->second;
}
void Database_LevelDB::loadBlock(const v3s16 &pos, std::string *block)
{
	std::string datastr;
	leveldb::Status status = m_database->Get(leveldb::ReadOptions(),
		i64tos(getBlockAsInteger(pos)), &datastr);

	*block = (status.ok()) ? datastr : "";
}
Esempio n. 5
0
std::string Database_LevelDB::loadBlock(v3s16 blockpos)
{
    std::string datastr;
    leveldb::Status status = m_database->Get(leveldb::ReadOptions(),
                             i64tos(getBlockAsInteger(blockpos)), &datastr);

    if(status.ok())
        return datastr;
    else
        return "";
}
bool Database_LevelDB::saveBlock(const v3s16 &pos, const std::string &data)
{
    leveldb::Status status = m_database->Put(leveldb::WriteOptions(),
                             i64tos(getBlockAsInteger(pos)), data);
    if (!status.ok()) {
        warningstream << "saveBlock: LevelDB error saving block "
                      << PP(pos) << ": " << status.ToString() << std::endl;
        return false;
    }

    return true;
}
Esempio n. 7
0
bool Database_LevelDB::deleteBlock(v3s16 blockpos)
{
    leveldb::Status status = m_database->Delete(leveldb::WriteOptions(),
                             i64tos(getBlockAsInteger(blockpos)));
    if (!status.ok()) {
        errorstream << "WARNING: deleteBlock: LevelDB error deleting block "
                    << PP(blockpos) << ": " << status.ToString() << std::endl;
        return false;
    }

    return true;
}
Esempio n. 8
0
void Database_SQLite3::saveBlock(MapBlock *block)
{
	DSTACK(__FUNCTION_NAME);
	/*
		Dummy blocks are not written
	*/
	if(!block || block->isDummy())
	{
		/*v3s16 p = block->getPos();
		infostream<<"Database_SQLite3::saveBlock(): WARNING: Not writing dummy block "
				<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
		return;
	}

	// Format used for writing
	u8 version = SER_FMT_VER_HIGHEST_WRITE;
	// Get destination
	v3s16 p3d = block->getPos();
	
	
	/*
		[0] u8 serialization version
		[1] data
	*/
	
	verifyDatabase();
	
	std::ostringstream o(std::ios_base::binary);
	
	o.write((char*)&version, 1);
	
	// Write basic data
	block->serialize(o, version, true);
	
	// Write block to database
	
	std::string tmp = o.str();
	const char *bytes = tmp.c_str();
	
	if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
		infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
	if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
		infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
	int written = sqlite3_step(m_database_write);
	if(written != SQLITE_DONE)
		infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
		<<sqlite3_errmsg(m_database)<<std::endl;
	// Make ready for later reuse
	sqlite3_reset(m_database_write);
	
	// We just wrote it to the disk so clear modified flag
	block->resetModified();
}
Esempio n. 9
0
std::string Database_Redis::loadBlock(v3s16 blockpos)
{
	std::string tmp = i64tos(getBlockAsInteger(blockpos));
	redisReply *reply;
	reply = (redisReply*) redisCommand(ctx, "HGET %s %s", hash.c_str(), tmp.c_str());

	if(!reply)
		throw FileNotGoodException(std::string("redis command 'HGET %s %s' failed: ") + ctx->errstr);
	if(reply->type != REDIS_REPLY_STRING) {
		freeReplyObject(reply);
		return "";
	}
	std::string str(reply->str, reply->len);
	freeReplyObject(reply); // std::string copies the memory so this won't cause any problems
	return str;
}
Esempio n. 10
0
bool Database_Redis::deleteBlock(const v3s16 &pos)
{
	std::string tmp = i64tos(getBlockAsInteger(pos));

	redisReply *reply = static_cast<redisReply *>(redisCommand(ctx,
		"HDEL %s %s", hash.c_str(), tmp.c_str()));
	if (!reply) {
		throw FileNotGoodException(std::string(
			"Redis command 'HDEL %s %s' failed: ") + ctx->errstr);
	} else if (reply->type == REDIS_REPLY_ERROR) {
		errorstream << "WARNING: deleteBlock: deleting block " << PP(pos)
			<< " failed: " << reply->str << std::endl;
		freeReplyObject(reply);
		return false;
	}

	freeReplyObject(reply);
	return true;
}
Esempio n. 11
0
std::string Database_Redis::loadBlock(const v3s16 &pos)
{
	std::string tmp = i64tos(getBlockAsInteger(pos));
	redisReply *reply = static_cast<redisReply *>(redisCommand(ctx,
			"HGET %s %s", hash.c_str(), tmp.c_str()));

	if (!reply) {
		throw FileNotGoodException(std::string(
			"Redis command 'HGET %s %s' failed: ") + ctx->errstr);
	}
	switch (reply->type) {
	case REDIS_REPLY_STRING: {
		std::string str(reply->str, reply->len);
		// std::string copies the memory so this won't cause any problems
		freeReplyObject(reply);
		return str;
	}
	case REDIS_REPLY_ERROR: {
		std::string errstr = reply->str;
		freeReplyObject(reply);
		errorstream << "loadBlock: loading block " << PP(pos)
			<< " failed: " << errstr << std::endl;
		throw FileNotGoodException(std::string(
			"Redis command 'HGET %s %s' errored: ") + errstr);
	}
	case REDIS_REPLY_NIL: {
		// block not found in database
		freeReplyObject(reply);
		return "";
	}
	}
	errorstream << "loadBlock: loading block " << PP(pos)
		<< " returned invalid reply type " << reply->type
		<< ": " << reply->str << std::endl;
	freeReplyObject(reply);
	throw FileNotGoodException(std::string(
		"Redis command 'HGET %s %s' gave invalid reply."));
}
Esempio n. 12
0
bool Database_Redis::saveBlock(const v3s16 &pos, const std::string &data)
{
	std::string tmp = i64tos(getBlockAsInteger(pos));

	redisReply *reply = static_cast<redisReply *>(redisCommand(ctx, "HSET %s %s %b",
			hash.c_str(), tmp.c_str(), data.c_str(), data.size()));
	if (!reply) {
		errorstream << "WARNING: saveBlock: redis command 'HSET' failed on "
			"block " << PP(pos) << ": " << ctx->errstr << std::endl;
		freeReplyObject(reply);
		return false;
	}

	if (reply->type == REDIS_REPLY_ERROR) {
		errorstream << "WARNING: saveBlock: saving block " << PP(pos)
			<< " failed: " << reply->str << std::endl;
		freeReplyObject(reply);
		return false;
	}

	freeReplyObject(reply);
	return true;
}
Esempio n. 13
0
bool Database_Redis::deleteBlock(v3s16 blockpos)
{
	std::string tmp = i64tos(getBlockAsInteger(blockpos));

	redisReply *reply = (redisReply *)redisCommand(ctx, "HDEL %s %s",
		hash.c_str(), tmp.c_str());
	if (!reply) {
		errorstream << "WARNING: deleteBlock: redis command 'HDEL' failed on "
			"block " << PP(blockpos) << ": " << ctx->errstr << std::endl;
		freeReplyObject(reply);
		return false;
	}

	if (reply->type == REDIS_REPLY_ERROR) {
		errorstream << "WARNING: deleteBlock: deleting block " << PP(blockpos)
			<< "failed" << std::endl;
		freeReplyObject(reply);
		return false;
	}

	freeReplyObject(reply);
	return true;
}
Esempio n. 14
0
MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);

	std::string datastr;

	leveldb::Status s = m_database->Get(leveldb::ReadOptions(), getBlockAsString(blockpos), &datastr);

	if (!datastr.length()) {

	s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr);
	if (datastr.length() == 0 && s.ok()) {
		errorstream << "Blank block data in database (datastr.length() == 0) ("
			<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;

		if (g_settings->getBool("ignore_world_load_errors")) {
			errorstream << "Ignoring block load error. Duck and cover! "
				<< "(ignore_world_load_errors)" << std::endl;
		} else {
			throw SerializationError("Blank block data in database");
		}
		return NULL;
	}

	}

	if (s.ok()) {
		try {
			std::istringstream is(datastr, std::ios_base::binary);
			u8 version = SER_FMT_VER_INVALID;
			is.read((char *)&version, 1);

			if (is.fail())
				throw SerializationError("ServerMap::loadBlock(): Failed"
					" to read MapBlock version");

			MapBlock *block = NULL;
			bool created_new = false;
			block = srvmap->getBlockNoCreateNoEx(blockpos);
			if (block == NULL)
			{
				block = srvmap->createBlankBlockNoInsert(blockpos);
				created_new = true;
			}

			// Read basic data
			block->deSerialize(is, version, true);

			// If it's a new block, insert it to the map
			if (created_new)
				srvmap->insertBlock(block);

			/*
				Save blocks loaded in old format in new format
			*/
			//if(version < SER_FMT_VER_HIGHEST || save_after_load)
			// Only save if asked to; no need to update version
			//if(save_after_load)
			//     	saveBlock(block);
			// We just loaded it from, so it's up-to-date.
			block->resetModified();
		}
		catch (SerializationError &e)
		{
			errorstream << "Invalid block data in database"
				<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
				<< ") (SerializationError): " << e.what() << std::endl;
			// TODO: Block should be marked as invalid in memory so that it is
			// not touched but the game can run

			if (g_settings->getBool("ignore_world_load_errors")) {
				errorstream << "Ignoring block load error. Duck and cover! "
					<< "(ignore_world_load_errors)" << std::endl;
			} else {
				throw SerializationError("Invalid block data in database");
				//assert(0);
			}
		}

		return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
	}
	return NULL;
}
Esempio n. 15
0
bool Database_Dummy::saveBlock(v3s16 blockpos, std::string &data)
{
	m_database[getBlockAsInteger(blockpos)] = data;
	return true;
}
Esempio n. 16
0
bool Database_Dummy::deleteBlock(v3s16 blockpos)
{
	m_database.erase(getBlockAsInteger(blockpos));
	return true;
}
Esempio n. 17
0
MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);
        verifyDatabase();
        
        if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
                infostream<<"WARNING: Could not bind block position for load: "
                        <<sqlite3_errmsg(m_database)<<std::endl;
        if(sqlite3_step(m_database_read) == SQLITE_ROW) {
                /*
                        Make sure sector is loaded
                */
                MapSector *sector = srvmap->createSector(p2d);
                
                /*
                        Load block
                */
                const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
                size_t len = sqlite3_column_bytes(m_database_read, 0);
                
                std::string datastr(data, len);
                
//                srvmap->loadBlock(&datastr, blockpos, sector, false);

		try {
                	std::istringstream is(datastr, std::ios_base::binary);
                     
                   	u8 version = SER_FMT_VER_INVALID;
                     	is.read((char*)&version, 1);

                     	if(is.fail())
                             	throw SerializationError("ServerMap::loadBlock(): Failed"
                                	             " to read MapBlock version");

                     	MapBlock *block = NULL;
                     	bool created_new = false;
                     	block = sector->getBlockNoCreateNoEx(blockpos.Y);
                     	if(block == NULL)
                     	{
                             	block = sector->createBlankBlockNoInsert(blockpos.Y);
                             	created_new = true;
                     	}
                     
                     	// Read basic data
                     	block->deSerialize(is, version, true);
                     
                     	// If it's a new block, insert it to the map
                     	if(created_new)
                             	sector->insertBlock(block);
                     
                     	/*
                             	Save blocks loaded in old format in new format
                     	*/

                     	//if(version < SER_FMT_VER_HIGHEST || save_after_load)
                     	// Only save if asked to; no need to update version
                     	//if(save_after_load)
                        //     	saveBlock(block);
                     
                     	// We just loaded it from, so it's up-to-date.
                     	block->resetModified();

             	}
             	catch(SerializationError &e)
             	{
                     	errorstream<<"Invalid block data in database"
                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
                                     <<" (SerializationError): "<<e.what()<<std::endl;
                     
                     // TODO: Block should be marked as invalid in memory so that it is
                     // not touched but the game can run

                     	if(g_settings->getBool("ignore_world_load_errors")){
                             errorstream<<"Ignoring block load error. Duck and cover! "
                                             <<"(ignore_world_load_errors)"<<std::endl;
                     	} else {
                             throw SerializationError("Invalid block data in database");
                             //assert(0);
                     	}
             	}


                sqlite3_step(m_database_read);
                // We should never get more than 1 row, so ok to reset
                sqlite3_reset(m_database_read);

                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
        }
        sqlite3_reset(m_database_read);
	return(NULL);
}
inline void Database_SQLite3::bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index)
{
	SQLOK(sqlite3_bind_int64(stmt, index, getBlockAsInteger(pos)));
}
Esempio n. 19
0
bool Database_Dummy::deleteBlock(const v3s16 &pos)
{
	m_database.erase(getBlockAsInteger(pos));
	return true;
}
Esempio n. 20
0
bool Database_Dummy::saveBlock(const v3s16 &pos, const std::string &data)
{
	m_database[getBlockAsInteger(pos)] = data;
	return true;
}
Esempio n. 21
0
inline void Database_SQLite3::bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index)
{
	SQLOK(sqlite3_bind_int64(stmt, index, getBlockAsInteger(pos)),
		"Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
}
Esempio n. 22
0
MapBlock* Database_Dummy::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);

        if(m_database.count(getBlockAsInteger(blockpos))) {
                /*
                        Make sure sector is loaded
                */
                MapSector *sector = srvmap->createSector(p2d);
                /*
                        Load block
                */
                std::string datastr = m_database[getBlockAsInteger(blockpos)];
//                srvmap->loadBlock(&datastr, blockpos, sector, false);

		try {
                	std::istringstream is(datastr, std::ios_base::binary);
                   	u8 version = SER_FMT_VER_INVALID;
                     	is.read((char*)&version, 1);

                     	if(is.fail())
                             	throw SerializationError("ServerMap::loadBlock(): Failed"
                                	             " to read MapBlock version");

                     	MapBlock *block = NULL;
                     	bool created_new = false;
                     	block = sector->getBlockNoCreateNoEx(blockpos.Y);
                     	if(block == NULL)
                     	{
                             	block = sector->createBlankBlockNoInsert(blockpos.Y);
                             	created_new = true;
                     	}
                     	// Read basic data
                     	block->deSerialize(is, version, true);
                     	// If it's a new block, insert it to the map
                     	if(created_new)
                             	sector->insertBlock(block);
                     	/*
                             	Save blocks loaded in old format in new format
                     	*/

                     	//if(version < SER_FMT_VER_HIGHEST || save_after_load)
                     	// Only save if asked to; no need to update version
                     	//if(save_after_load)
                        //     	saveBlock(block);
                     	// We just loaded it from, so it's up-to-date.
                     	block->resetModified();

             	}
             	catch(SerializationError &e)
             	{
                     	errorstream<<"Invalid block data in database"
                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
                                     <<" (SerializationError): "<<e.what()<<std::endl;
                     // TODO: Block should be marked as invalid in memory so that it is
                     // not touched but the game can run

                     	if(g_settings->getBool("ignore_world_load_errors")){
                             errorstream<<"Ignoring block load error. Duck and cover! "
                                             <<"(ignore_world_load_errors)"<<std::endl;
                     	} else {
                             throw SerializationError("Invalid block data in database");
                             //assert(0);
                     	}
             	}

                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
        }
	return(NULL);
}