Esempio n. 1
0
int ServerConnection::getFirstBrankIndex_(){
	for(int i = 0; i < getClientNum(); ++i){
		if(!connected_[i]){
			return i;
		}
	}
	if(getClientNum() < MAX_CLIENT_NUM){
		clients_.push_back(static_cast<Connection *>(NULL));
		ips_.push_back(IPDATA());
		connected_.push_back(static_cast<char>(false));
		return getClientNum() - 1;
	}
	return -1;
}
Esempio n. 2
0
void GameRoomManager::notifyAvailableGameRooms(const id_t client_id) {
	auto client = ClientManager::getInstance()->getClient(client_id);
	if (!client)
		return;

	RoomResponse noti;
	bool new_room_flag = true;
	int room_num = 0;
	for (auto& pair : rooms) {
		auto gameroom = pair.second;
		if (gameroom->isFull() || gameroom->isPlaying())
			continue;
		noti.room_list[room_num++] = pair.first;
		
		if (gameroom->getClientNum() == 0)
			new_room_flag = false;

		if (room_num >= 32)
			break;
	}

	if (new_room_flag)
		noti.room_list[room_num++] = createGameRoom();

	noti.room_num = room_num;
	client->sendPacket(noti);
}
Esempio n. 3
0
void ServerConnection::acceptNewConnection(){
	int netHandle = GetNewAcceptNetWork();
	if(netHandle != -1){
		Connection *newConnection = new Connection(netHandle);
		int tmp;
		IPDATA ip;
		switch(status){
		case WAIT_CONNECTION_MODE:
			tmp = getFirstBrankIndex_();
			if(tmp == -1){
				newConnection->send("ERROR 01: TOO MANY CLIENTS");
				delete newConnection;
				CloseNetWork(netHandle);
				return;
			}
			clients_[tmp] = newConnection;
			GetNetWorkIP(netHandle, &ips_[tmp]);
			connected_[tmp] = true;
			break;
		case REJECT_CONNECTION_MODE:
			GetNetWorkIP(netHandle, &ip);
			for(int i = 0; i < getClientNum(); ++i){
				if(!connected_[i] && isSameIP(ip, ips_[i])){
					clients_[i] = newConnection;
					connected_[i] = true;
				}
			}
			newConnection->send("ERROR 02: CONNECTION IS REJECTED");
			delete newConnection;
			CloseNetWork(netHandle);
			break;
	}
}
}
Esempio n. 4
0
int ServerConnection::findClientFromNetHandle_(int netHandle)const{
	for(int i = 0; i < getClientNum(); ++i){
		if(connected_[i] && clients_[i]->getNetHandle() == netHandle){
				return i;
		}
	}
	return -1;
}
Esempio n. 5
0
int ServerConnection::send(vector<int> &message){
	int result = 0;
	for(int i = 0; i < getClientNum(); ++i){
		int tmp = send(i, message);
		if(tmp < 0){
			result = tmp;
		}
	}
	return result;
}
Esempio n. 6
0
int ServerConnection::send(const string &str){
	int result = 0;
  for(int i = 0; i < getClientNum(); ++i){
		int tmp = send(i, str);
		if(tmp < 0){
			result = tmp;
		}
	}
	return result;
}
Esempio n. 7
0
File: server.c Progetto: mannias/SO
static void *
clientConn(void* info){
	Message* msg;
	int pid = ((Message*)info)->referer;
	int id = getClientNum();
	addClientNode(pid, id);

	sendData(pid, fillMessageData("client", "success", ""), sizeof(Message));
	while(1){
		printf("Waiting for new Message\n");
		Message* data = (Message*)listenMessage(pid, sizeof(Message));
		if(data != NULL){
			
			if(strcmp(data->resource, "mail") == 0){
				if(strcmp(data->method, "send") == 0){
					clientReciveMails(data, id);	
				}else if(strcmp(data->method, "receive") == 0){
					clientSendEmails(data, id);
				}
			}else if(strcmp(data->resource, "client") == 0){
				if(strcmp(data->method, "close") == 0){
					printf("%d\n", pid);
					closeConnection(pid);
					break;
				}
			}else{
				pushWait(id,data);
				while((msg = grabMessage(pid)) != NULL){
					sendData(pid, msg, sizeof(Message));
				}
			}
		}
	}
	printf("Salio \n");
	return NULL;
}