Esempio n. 1
0
//---------------------------------------------------------------------------
static void createPatch(int id) {
  rpatch_t *patch;
  const int patchNum = id;
  const patch_t *oldPatch = (const patch_t*)W_CacheLumpNum(patchNum);
  const column_t *oldColumn, *oldPrevColumn, *oldNextColumn;
  int x, y;
  int pixelDataSize;
  int columnsDataSize;
  int postsDataSize;
  int dataSize;
  int *numPostsInColumn;
  int numPostsTotal;
  const unsigned char *oldColumnPixelData;
  int numPostsUsedSoFar;
  int edgeSlope;

#ifdef RANGECHECK
  if (id >= numlumps)
    I_Error("createPatch: %i >= numlumps", id);
#endif

  patch = &patches[id];
  // proff - 2003-02-16 What about endianess?
  patch->width = SHORT(oldPatch->width);
  patch->widthmask = 0;
  patch->height = SHORT(oldPatch->height);
  patch->leftoffset = SHORT(oldPatch->leftoffset);
  patch->topoffset = SHORT(oldPatch->topoffset);
  patch->isNotTileable = getPatchIsNotTileable(oldPatch);

  // work out how much memory we need to allocate for this patch's data
  pixelDataSize = (patch->width * patch->height + 4) & ~3;
  columnsDataSize = sizeof(rcolumn_t) * patch->width;

  // count the number of posts in each column
  numPostsInColumn = (int*)malloc(sizeof(int) * patch->width);
  numPostsTotal = 0;

  for (x=0; x<patch->width; x++) {
    oldColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[x]));
    numPostsInColumn[x] = 0;
    while (oldColumn->topdelta != 0xff) {
      numPostsInColumn[x]++;
      numPostsTotal++;
      oldColumn = (const column_t *)((const byte *)oldColumn + oldColumn->length + 4);
    }
  }

  postsDataSize = numPostsTotal * sizeof(rpost_t);

  // allocate our data chunk
  dataSize = pixelDataSize + columnsDataSize + postsDataSize;
  patch->data = (unsigned char*)Z_Malloc(dataSize, PU_CACHE, (void **)&patch->data);
  memset(patch->data, 0, dataSize);

  // set out pixel, column, and post pointers into our data array
  patch->pixels = patch->data;
  patch->columns = (rcolumn_t*)((unsigned char*)patch->pixels + pixelDataSize);
  patch->posts = (rpost_t*)((unsigned char*)patch->columns + columnsDataSize);

  // sanity check that we've got all the memory allocated we need
  assert((((byte*)patch->posts  + numPostsTotal*sizeof(rpost_t)) - (byte*)patch->data) == dataSize);

  memset(patch->pixels, 0xff, (patch->width*patch->height));

  // fill in the pixels, posts, and columns
  numPostsUsedSoFar = 0;
  for (x=0; x<patch->width; x++) {

    oldColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[x]));

    if (patch->isNotTileable) {
      // non-tiling
      if (x == 0) oldPrevColumn = 0;
      else oldPrevColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[x-1]));
      if (x == patch->width-1) oldNextColumn = 0;
      else oldNextColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[x+1]));
    }
    else {
      // tiling
      int prevColumnIndex = x-1;
      int nextColumnIndex = x+1;
      while (prevColumnIndex < 0) prevColumnIndex += patch->width;
      while (nextColumnIndex >= patch->width) nextColumnIndex -= patch->width;
      oldPrevColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[prevColumnIndex]));
      oldNextColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[nextColumnIndex]));
    }

    // setup the column's data
    patch->columns[x].pixels = patch->pixels + (x*patch->height) + 0;
    patch->columns[x].numPosts = numPostsInColumn[x];
    patch->columns[x].posts = patch->posts + numPostsUsedSoFar;

    while (oldColumn->topdelta != 0xff) {
      // set up the post's data
      patch->posts[numPostsUsedSoFar].topdelta = oldColumn->topdelta;
      patch->posts[numPostsUsedSoFar].length = oldColumn->length;
      patch->posts[numPostsUsedSoFar].slope = 0;

      edgeSlope = getColumnEdgeSlope(oldPrevColumn, oldNextColumn, oldColumn->topdelta);
      if (edgeSlope == 1) patch->posts[numPostsUsedSoFar].slope |= RDRAW_EDGESLOPE_TOP_UP;
      else if (edgeSlope == -1) patch->posts[numPostsUsedSoFar].slope |= RDRAW_EDGESLOPE_TOP_DOWN;

      edgeSlope = getColumnEdgeSlope(oldPrevColumn, oldNextColumn, oldColumn->topdelta+oldColumn->length);
      if (edgeSlope == 1) patch->posts[numPostsUsedSoFar].slope |= RDRAW_EDGESLOPE_BOT_UP;
      else if (edgeSlope == -1) patch->posts[numPostsUsedSoFar].slope |= RDRAW_EDGESLOPE_BOT_DOWN;

      // fill in the post's pixels
      oldColumnPixelData = (const byte *)oldColumn + 3;
      for (y=0; y<oldColumn->length; y++) {
        patch->pixels[x * patch->height + oldColumn->topdelta + y] = oldColumnPixelData[y];
      }

      oldColumn = (const column_t *)((const byte *)oldColumn + oldColumn->length + 4);
      numPostsUsedSoFar++;
    }
  }

  if (1 || patch->isNotTileable) {
    const rcolumn_t *column, *prevColumn;

    // copy the patch image down and to the right where there are
    // holes to eliminate the black halo from bilinear filtering
    for (x=0; x<patch->width; x++) {
      //oldColumn = (const column_t *)((const byte *)oldPatch + oldPatch->columnofs[x]);

      column = R_GetPatchColumnClamped(patch, x);
      prevColumn = R_GetPatchColumnClamped(patch, x-1);

      if (column->pixels[0] == 0xff) {
        // force the first pixel (which is a hole), to use
        // the color from the next solid spot in the column
        for (y=0; y<patch->height; y++) {
          if (column->pixels[y] != 0xff) {
            column->pixels[0] = column->pixels[y];
            break;
          }
        }
      }

      // copy from above or to the left
      for (y=1; y<patch->height; y++) {
        //if (getIsSolidAtSpot(oldColumn, y)) continue;
        if (column->pixels[y] != 0xff) continue;

        // this pixel is a hole

        if (x && prevColumn->pixels[y-1] != 0xff) {
          // copy the color from the left
          column->pixels[y] = prevColumn->pixels[y];
        }
        else {
          // copy the color from above
          column->pixels[y] = column->pixels[y-1];
        }
      }
    }

    // verify that the patch truly is non-rectangular since
    // this determines tiling later on
  }

  W_UnlockLumpNum(patchNum);
  free(numPostsInColumn);
}
Esempio n. 2
0
//---------------------------------------------------------------------------
static void createTextureCompositePatch(int id) {
  rpatch_t *composite_patch;
  texture_t *texture;
  texpatch_t *texpatch;
  int patchNum;
  const patch_t *oldPatch;
  const column_t *oldColumn, *oldPrevColumn, *oldNextColumn;
  int i, x, y;
  int oy, count;
  int pixelDataSize;
  int columnsDataSize;
  int postsDataSize;
  int dataSize;
  int numPostsTotal;
  const unsigned char *oldColumnPixelData;
  int numPostsUsedSoFar;
  int edgeSlope;
  count_t *countsInColumn;

#ifdef RANGECHECK
  if (id >= numtextures)
    I_Error("createTextureCompositePatch: %i >= numtextures", id);
#endif

  composite_patch = &texture_composites[id];

  texture = textures[id];

  composite_patch->width = texture->width;
  composite_patch->height = texture->height;
  composite_patch->widthmask = texture->widthmask;
  composite_patch->leftoffset = 0;
  composite_patch->topoffset = 0;
  composite_patch->isNotTileable = 0;

  // work out how much memory we need to allocate for this patch's data
  pixelDataSize = (composite_patch->width * composite_patch->height + 4) & ~3;
  columnsDataSize = sizeof(rcolumn_t) * composite_patch->width;

  // count the number of posts in each column
  countsInColumn = (count_t *)calloc(sizeof(count_t), composite_patch->width);
  numPostsTotal = 0;

  for (i=0; i<texture->patchcount; i++) {
    texpatch = &texture->patches[i];
    patchNum = texpatch->patch;
    oldPatch = (const patch_t*)W_CacheLumpNum(patchNum);

    for (x=0; x<SHORT(oldPatch->width); x++) {
      int tx = texpatch->originx + x;

      if (tx < 0)
        continue;
      if (tx >= composite_patch->width)
        break;

      countsInColumn[tx].patches++;

      oldColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[x]));
      while (oldColumn->topdelta != 0xff) {
        countsInColumn[tx].posts++;
        numPostsTotal++;
        oldColumn = (const column_t *)((const byte *)oldColumn + oldColumn->length + 4);
      }
    }

    W_UnlockLumpNum(patchNum);
  }

  postsDataSize = numPostsTotal * sizeof(rpost_t);

  // allocate our data chunk
  dataSize = pixelDataSize + columnsDataSize + postsDataSize;
  composite_patch->data = (unsigned char*)Z_Malloc(dataSize, PU_STATIC, (void **)&composite_patch->data);
  memset(composite_patch->data, 0, dataSize);

  // set out pixel, column, and post pointers into our data array
  composite_patch->pixels = composite_patch->data;
  composite_patch->columns = (rcolumn_t*)((unsigned char*)composite_patch->pixels + pixelDataSize);
  composite_patch->posts = (rpost_t*)((unsigned char*)composite_patch->columns + columnsDataSize);

  // sanity check that we've got all the memory allocated we need
  assert((((byte*)composite_patch->posts + numPostsTotal*sizeof(rpost_t)) - (byte*)composite_patch->data) == dataSize);

  memset(composite_patch->pixels, 0xff, (composite_patch->width*composite_patch->height));

  numPostsUsedSoFar = 0;

  for (x=0; x<texture->width; x++) {
      // setup the column's data
      composite_patch->columns[x].pixels = composite_patch->pixels + (x*composite_patch->height);
      composite_patch->columns[x].numPosts = countsInColumn[x].posts;
      composite_patch->columns[x].posts = composite_patch->posts + numPostsUsedSoFar;
      numPostsUsedSoFar += countsInColumn[x].posts;
  }

  // fill in the pixels, posts, and columns
  for (i=0; i<texture->patchcount; i++) {
    texpatch = &texture->patches[i];
    patchNum = texpatch->patch;
    oldPatch = (const patch_t*)W_CacheLumpNum(patchNum);

    for (x=0; x<SHORT(oldPatch->width); x++) {
      int tx = texpatch->originx + x;

      if (tx < 0)
        continue;
      if (tx >= composite_patch->width)
        break;

      oldColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[x]));

      {
        // tiling
        int prevColumnIndex = x-1;
        int nextColumnIndex = x+1;
        while (prevColumnIndex < 0) prevColumnIndex += SHORT(oldPatch->width);
        while (nextColumnIndex >= SHORT(oldPatch->width)) nextColumnIndex -= SHORT(oldPatch->width);
        oldPrevColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[prevColumnIndex]));
        oldNextColumn = (const column_t *)((const byte *)oldPatch + LONG(oldPatch->columnofs[nextColumnIndex]));
      }

      while (oldColumn->topdelta != 0xff) {
        rpost_t *post = &composite_patch->columns[tx].posts[countsInColumn[tx].posts_used];
        oldColumnPixelData = (const byte *)oldColumn + 3;
        oy = texpatch->originy;
        count = oldColumn->length;
        // the original renderer had several bugs which we reproduce here
        if (countsInColumn[tx].patches > 1) {
          // when there are multiple patches, then we need to handle the
          // column differently
          if (i == 0) {
            // draw first patch at original position, it will be partly
            // overdrawn below
            for (y=0; y<count; y++) {
              int ty = oy + oldColumn->topdelta + y;
              if (ty < 0)
                continue;
              if (ty >= composite_patch->height)
                break;
              composite_patch->pixels[tx * composite_patch->height + ty] = oldColumnPixelData[y];
            }
          }
          // do the buggy clipping
          if ((oy + oldColumn->topdelta) < 0) {
            count += oy;
            oy = 0;
          }
        } else {
          // with a single patch only negative y origins are wrong
          oy = 0;
        }
        // set up the post's data
        post->topdelta = oldColumn->topdelta + oy;
        post->length = count;
        if ((post->topdelta + post->length) > composite_patch->height) {
          if (post->topdelta > composite_patch->height)
            post->length = 0;
          else
            post->length = composite_patch->height - post->topdelta;
        }
        if (post->topdelta < 0) {
          if ((post->topdelta + post->length) <= 0)
            post->length = 0;
          else
            post->length -= post->topdelta;
          post->topdelta = 0;
        }
        post->slope = 0;

        edgeSlope = getColumnEdgeSlope(oldPrevColumn, oldNextColumn, oldColumn->topdelta);
        if (edgeSlope == 1) post->slope |= RDRAW_EDGESLOPE_TOP_UP;
        else if (edgeSlope == -1) post->slope |= RDRAW_EDGESLOPE_TOP_DOWN;

        edgeSlope = getColumnEdgeSlope(oldPrevColumn, oldNextColumn, oldColumn->topdelta+count);
        if (edgeSlope == 1) post->slope |= RDRAW_EDGESLOPE_BOT_UP;
        else if (edgeSlope == -1) post->slope |= RDRAW_EDGESLOPE_BOT_DOWN;

        // fill in the post's pixels
        for (y=0; y<count; y++) {
          int ty = oy + oldColumn->topdelta + y;
          if (ty < 0)
            continue;
          if (ty >= composite_patch->height)
            break;
          composite_patch->pixels[tx * composite_patch->height + ty] = oldColumnPixelData[y];
        }

        oldColumn = (const column_t *)((const byte *)oldColumn + oldColumn->length + 4);
        countsInColumn[tx].posts_used++;
        assert(countsInColumn[tx].posts_used <= countsInColumn[tx].posts);
      }
    }

    W_UnlockLumpNum(patchNum);
  }

  for (x=0; x<texture->width; x++) {
    rcolumn_t *column;

    if (countsInColumn[x].patches <= 1)
      continue;

    // cleanup posts on multipatch columns
    column = &composite_patch->columns[x];

    i = 0;
    while (i<(column->numPosts-1)) {
      rpost_t *post1 = &column->posts[i];
      rpost_t *post2 = &column->posts[i+1];
      int length;

      if ((post2->topdelta - post1->topdelta) < 0)
        switchPosts(post1, post2);

      if ((post1->topdelta + post1->length) >= post2->topdelta) {
        length = (post1->length + post2->length) - ((post1->topdelta + post1->length) - post2->topdelta);
        if (post1->length < length) {
          post1->slope = post2->slope;
          post1->length = length;
        }
        removePostFromColumn(column, i+1);
        i = 0;
        continue;
      }
      i++;
    }
  }

  if (1 || composite_patch->isNotTileable) {
    const rcolumn_t *column, *prevColumn;

    // copy the patch image down and to the right where there are
    // holes to eliminate the black halo from bilinear filtering
    for (x=0; x<composite_patch->width; x++) {
      //oldColumn = (const column_t *)((const byte *)oldPatch + oldPatch->columnofs[x]);

      column = R_GetPatchColumnClamped(composite_patch, x);
      prevColumn = R_GetPatchColumnClamped(composite_patch, x-1);

      if (column->pixels[0] == 0xff) {
        // force the first pixel (which is a hole), to use
        // the color from the next solid spot in the column
        for (y=0; y<composite_patch->height; y++) {
          if (column->pixels[y] != 0xff) {
            column->pixels[0] = column->pixels[y];
            break;
          }
        }
      }

      // copy from above or to the left
      for (y=1; y<composite_patch->height; y++) {
        //if (getIsSolidAtSpot(oldColumn, y)) continue;
        if (column->pixels[y] != 0xff) continue;

        // this pixel is a hole

        if (x && prevColumn->pixels[y-1] != 0xff) {
          // copy the color from the left
          column->pixels[y] = prevColumn->pixels[y];
        }
        else {
          // copy the color from above
          column->pixels[y] = column->pixels[y-1];
        }
      }
    }

    // verify that the patch truly is non-rectangular since
    // this determines tiling later on
  }

  free(countsInColumn);
}
Esempio n. 3
0
//---------------------------------------------------------------------------
static void createPatch(int id) {
  rpatch_t *patch;
  const int patchNum = id;
  const patch_t *oldPatch;
  const column_t *oldColumn, *oldPrevColumn, *oldNextColumn;
  int x, y;
  int pixelDataSize;
  int columnsDataSize;
  int postsDataSize;
  int dataSize;
  int *numPostsInColumn;
  int numPostsTotal;
  const unsigned char *oldColumnPixelData;
  int numPostsUsedSoFar;
  int edgeSlope;

#ifdef RANGECHECK
  if (id >= numlumps)
    I_Error("createPatch: %i >= numlumps", id);
#endif

  if (!CheckIfPatch(patchNum))
  {
    I_Error("createPatch: Unknown patch format %s.",
      (patchNum < numlumps ? lumpinfo[patchNum].name : NULL));
  }

  oldPatch = (const patch_t*)W_CacheLumpNum(patchNum);

  patch = &patches[id];
  // proff - 2003-02-16 What about endianess?
  patch->width = LittleShort(oldPatch->width);
  patch->widthmask = 0;
  patch->height = LittleShort(oldPatch->height);
  patch->leftoffset = LittleShort(oldPatch->leftoffset);
  patch->topoffset = LittleShort(oldPatch->topoffset);
  patch->flags = 0;
  if (getPatchIsNotTileable(oldPatch))
    patch->flags |= PATCH_ISNOTTILEABLE;

#ifdef GL_DOOM
  // Width of M_THERMM patch is 9, but Doom interprets it as 8-columns lump
  // during drawing. It is not a problem for software mode and GL_NEAREST,
  // but looks wrong with filtering. So I need to patch it during loading.
  if (V_GetMode() == VID_MODEGL)
  {
    if (!strncasecmp(lumpinfo[id].name, "M_THERMM", 8) && patch->width > 8)
    {
      patch->width--;
    }
  }
#endif

  // work out how much memory we need to allocate for this patch's data
  pixelDataSize = (patch->width * patch->height + 4) & ~3;
  columnsDataSize = sizeof(rcolumn_t) * patch->width;

  // count the number of posts in each column
  numPostsInColumn = malloc(sizeof(int) * patch->width);
  numPostsTotal = 0;

  for (x=0; x<patch->width; x++) {
    oldColumn = (const column_t *)((const byte *)oldPatch + LittleLong(oldPatch->columnofs[x]));
    numPostsInColumn[x] = 0;
    while (oldColumn->topdelta != 0xff) {
      numPostsInColumn[x]++;
      numPostsTotal++;
      oldColumn = (const column_t *)((const byte *)oldColumn + oldColumn->length + 4);
    }
  }

  postsDataSize = numPostsTotal * sizeof(rpost_t);

  // allocate our data chunk
  dataSize = pixelDataSize + columnsDataSize + postsDataSize;
  patch->data = (unsigned char*)Z_Malloc(dataSize, PU_CACHE, (void **)&patch->data);
  memset(patch->data, 0, dataSize);

  // set out pixel, column, and post pointers into our data array
  patch->pixels = patch->data;
  patch->columns = (rcolumn_t*)((unsigned char*)patch->pixels + pixelDataSize);
  patch->posts = (rpost_t*)((unsigned char*)patch->columns + columnsDataSize);

  // sanity check that we've got all the memory allocated we need
  assert((((byte*)patch->posts  + numPostsTotal*sizeof(rpost_t)) - (byte*)patch->data) == dataSize);

  memset(patch->pixels, 0xff, (patch->width*patch->height));

  // fill in the pixels, posts, and columns
  numPostsUsedSoFar = 0;
  for (x=0; x<patch->width; x++) {
    int top = -1;

    oldColumn = (const column_t *)((const byte *)oldPatch + LittleLong(oldPatch->columnofs[x]));

    if (patch->flags&PATCH_ISNOTTILEABLE) {
      // non-tiling
      if (x == 0) oldPrevColumn = 0;
      else oldPrevColumn = (const column_t *)((const byte *)oldPatch + LittleLong(oldPatch->columnofs[x-1]));
      if (x == patch->width-1) oldNextColumn = 0;
      else oldNextColumn = (const column_t *)((const byte *)oldPatch + LittleLong(oldPatch->columnofs[x+1]));
    }
    else {
      // tiling
      int prevColumnIndex = x-1;
      int nextColumnIndex = x+1;
      while (prevColumnIndex < 0) prevColumnIndex += patch->width;
      while (nextColumnIndex >= patch->width) nextColumnIndex -= patch->width;
      oldPrevColumn = (const column_t *)((const byte *)oldPatch + LittleLong(oldPatch->columnofs[prevColumnIndex]));
      oldNextColumn = (const column_t *)((const byte *)oldPatch + LittleLong(oldPatch->columnofs[nextColumnIndex]));
    }

    // setup the column's data
    patch->columns[x].pixels = patch->pixels + (x*patch->height) + 0;
    patch->columns[x].numPosts = numPostsInColumn[x];
    patch->columns[x].posts = patch->posts + numPostsUsedSoFar;

    while (oldColumn->topdelta != 0xff) {
      int len = oldColumn->length;

      //e6y: support for DeePsea's true tall patches
      if (oldColumn->topdelta <= top)
      {
        top += oldColumn->topdelta;
      }
      else
      {
        top = oldColumn->topdelta;
      }

      // Clip posts that extend past the bottom
      if (top + oldColumn->length > patch->height)
      {
        len = patch->height - top;
      }

      if (len > 0)
      {
        // set up the post's data
        patch->posts[numPostsUsedSoFar].topdelta = top;
        patch->posts[numPostsUsedSoFar].length = len;
        patch->posts[numPostsUsedSoFar].slope = 0;

        edgeSlope = getColumnEdgeSlope(oldPrevColumn, oldNextColumn, top);
        if (edgeSlope == 1) patch->posts[numPostsUsedSoFar].slope |= RDRAW_EDGESLOPE_TOP_UP;
        else if (edgeSlope == -1) patch->posts[numPostsUsedSoFar].slope |= RDRAW_EDGESLOPE_TOP_DOWN;

        edgeSlope = getColumnEdgeSlope(oldPrevColumn, oldNextColumn, top+len);
        if (edgeSlope == 1) patch->posts[numPostsUsedSoFar].slope |= RDRAW_EDGESLOPE_BOT_UP;
        else if (edgeSlope == -1) patch->posts[numPostsUsedSoFar].slope |= RDRAW_EDGESLOPE_BOT_DOWN;

        // fill in the post's pixels
        oldColumnPixelData = (const byte *)oldColumn + 3;
        for (y=0; y<len; y++) {
          patch->pixels[x * patch->height + top + y] = oldColumnPixelData[y];
        }
      }
      oldColumn = (const column_t *)((const byte *)oldColumn + oldColumn->length + 4);
      numPostsUsedSoFar++;
    }
  }

  if (1 || (patch->flags&PATCH_ISNOTTILEABLE)) {
    const rcolumn_t *column, *prevColumn;

    // copy the patch image down and to the right where there are
    // holes to eliminate the black halo from bilinear filtering
    for (x=0; x<patch->width; x++) {
      //oldColumn = (const column_t *)((const byte *)oldPatch + oldPatch->columnofs[x]);

      column = R_GetPatchColumnClamped(patch, x);
      prevColumn = R_GetPatchColumnClamped(patch, x-1);

      if (column->pixels[0] == 0xff) {
        // e6y: marking of all patches with holes
        patch->flags |= PATCH_HASHOLES;

        // force the first pixel (which is a hole), to use
        // the color from the next solid spot in the column
        for (y=0; y<patch->height; y++) {
          if (column->pixels[y] != 0xff) {
            column->pixels[0] = column->pixels[y];
            break;
          }
        }
      }

      // copy from above or to the left
      for (y=1; y<patch->height; y++) {
        //if (getIsSolidAtSpot(oldColumn, y)) continue;
        if (column->pixels[y] != 0xff) continue;

        // this pixel is a hole

        // e6y: marking of all patches with holes
        patch->flags |= PATCH_HASHOLES;

        if (x && prevColumn->pixels[y-1] != 0xff) {
          // copy the color from the left
          column->pixels[y] = prevColumn->pixels[y];
        }
        else {
          // copy the color from above
          column->pixels[y] = column->pixels[y-1];
        }
      }
    }

    // verify that the patch truly is non-rectangular since
    // this determines tiling later on
  }

  W_UnlockLumpNum(patchNum);
  free(numPostsInColumn);
}