void LLTeleportHistory::updateCurrentLocation(const LLVector3d& new_pos) { if (mRequestedItem != -1) // teleport within the history in progress? { mCurrentItem = mRequestedItem; mRequestedItem = -1; } else { //EXT-7034 //skip initial update if agent avatar is no valid yet //this may happen when updateCurrentLocation called while login process //sometimes isAgentAvatarValid return false and in this case new_pos //(which actually is gAgent.getPositionGlobal() ) is invalid //if this position will be saved then teleport back will teleport user to wrong position if ( !mGotInitialUpdate && !isAgentAvatarValid() ) { return ; } // If we're getting the initial location update // while we already have a (loaded) non-empty history, // there's no need to purge forward items or add a new item. if (mGotInitialUpdate || mItems.size() == 0) { // Purge forward items (if any). if(mItems.size()) mItems.erase (mItems.begin() + mCurrentItem + 1, mItems.end()); // Append an empty item to the history and make it current. mItems.push_back(LLTeleportHistoryItem("", LLVector3d())); mCurrentItem++; } // Update current history item. if (mCurrentItem < 0 || mCurrentItem >= (int) mItems.size()) // sanity check { llwarns << "Invalid current item. (this should not happen)" << llendl; llassert(!"Invalid current teleport histiry item"); return; } LLVector3 new_pos_local = gAgent.getPosAgentFromGlobal(new_pos); mItems[mCurrentItem].mFullTitle = getCurrentLocationTitle(true, new_pos_local); mItems[mCurrentItem].mTitle = getCurrentLocationTitle(false, new_pos_local); mItems[mCurrentItem].mGlobalPos = new_pos; mItems[mCurrentItem].mRegionID = gAgent.getRegion()->getRegionID(); } dump(); if (!mGotInitialUpdate) mGotInitialUpdate = true; // Signal the interesting party that we've changed. onHistoryChanged(); }
void LLTeleportHistory::updateCurrentLocation(const LLVector3d& new_pos) { if (mRequestedItem != -1) // teleport within the history in progress? { mCurrentItem = mRequestedItem; mRequestedItem = -1; } else { // If we're getting the initial location update // while we already have a (loaded) non-empty history, // there's no need to purge forward items or add a new item. if (mGotInitialUpdate || mItems.size() == 0) { // Purge forward items (if any). if(mItems.size()) mItems.erase (mItems.begin() + mCurrentItem + 1, mItems.end()); // Append an empty item to the history and make it current. mItems.push_back(LLTeleportHistoryItem("", LLVector3d())); mCurrentItem++; } // Update current history item. if (mCurrentItem < 0 || mCurrentItem >= (int) mItems.size()) // sanity check { llwarns << "Invalid current item. (this should not happen)" << llendl; return; } LLVector3 new_pos_local = gAgent.getPosAgentFromGlobal(new_pos); mItems[mCurrentItem].mFullTitle = getCurrentLocationTitle(true, new_pos_local); mItems[mCurrentItem].mTitle = getCurrentLocationTitle(false, new_pos_local); mItems[mCurrentItem].mGlobalPos = new_pos; mItems[mCurrentItem].mRegionID = gAgent.getRegion()->getRegionID(); } dump(); if (!mGotInitialUpdate) mGotInitialUpdate = true; // Signal the interesting party that we've changed. onHistoryChanged(); }
void LLTeleportHistory::updateCurrentLocation(const LLVector3d& new_pos) { if (!mTeleportHistoryStorage) { mTeleportHistoryStorage = LLTeleportHistoryStorage::getInstance(); } if (mRequestedItem != -1) // teleport within the history in progress? { mCurrentItem = mRequestedItem; mRequestedItem = -1; } else { //EXT-7034 //skip initial update if agent avatar is no valid yet //this may happen when updateCurrentLocation called while login process //sometimes isAgentAvatarValid return false and in this case new_pos //(which actually is gAgent.getPositionGlobal() ) is invalid //if this position will be saved then teleport back will teleport user to wrong position if ( !mGotInitialUpdate && !isAgentAvatarValid() ) { return ; } // If we're getting the initial location update // while we already have a (loaded) non-empty history, // there's no need to purge forward items or add a new item. if (mGotInitialUpdate || mItems.size() == 0) { // Purge forward items (if any). if(mItems.size()) mItems.erase (mItems.begin() + mCurrentItem + 1, mItems.end()); // Append an empty item to the history and make it current. // mItems.push_back(LLTeleportHistoryItem("", LLVector3d())); // mCurrentItem++; // [RLVa:KB] - Checked: 2010-09-03 (RLVa-1.2.1b) | Added: RLVa-1.2.1b // Only append a new item if the list is currently empty or if not @showloc=n restricted and the last entry wasn't zero'ed out if ( (mItems.size() == 0) || ((!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) && (!mItems.back().mGlobalPos.isExactlyZero())) ) { mItems.push_back(LLTeleportHistoryItem("", LLVector3d())); mCurrentItem++; } // [RLVa:KB] } // Update current history item. if (mCurrentItem < 0 || mCurrentItem >= (int) mItems.size()) // sanity check { llwarns << "Invalid current item. (this should not happen)" << llendl; llassert(!"Invalid current teleport history item"); return; } // [RLVa:KB] - Checked: 2010-09-03 (RLVa-1.2.1b) | Added: RLVa-1.2.1b if (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) { // [/RLVa:KB] LLVector3 new_pos_local = gAgent.getPosAgentFromGlobal(new_pos); mItems[mCurrentItem].mFullTitle = getCurrentLocationTitle(true, new_pos_local); mItems[mCurrentItem].mTitle = getCurrentLocationTitle(false, new_pos_local); mItems[mCurrentItem].mGlobalPos = new_pos; mItems[mCurrentItem].mRegionID = gAgent.getRegion()->getRegionID(); // [RLVa:KB] - Checked: 2010-09-03 (RLVa-1.2.1b) | Added: RLVa-1.2.1b } else { mItems[mCurrentItem] = LLTeleportHistoryItem(RlvStrings::getString(RLV_STRING_HIDDEN_PARCEL), LLVector3d::zero); } // [/RLVa:KB] } dump(); if (!mGotInitialUpdate) mGotInitialUpdate = true; // Signal the interesting party that we've changed. onHistoryChanged(); }