Esempio n. 1
0
void Player::MorphFit(bool value)
{
    if (!IsPlayingNative() && value)
    {
        if (GetOTeam() == HORDE)
        {
            if (getGender() == GENDER_MALE)
            {
                SetDisplayId(19723);
                SetNativeDisplayId(19723);
            }
            else
            {
                SetDisplayId(19724);
                SetNativeDisplayId(19724);
            }
        }
        else
        {
            if (getGender() == GENDER_MALE)
            {
                SetDisplayId(20578);
                SetNativeDisplayId(20578);
            }
            else
            {
                SetDisplayId(20579);
                SetNativeDisplayId(20579);
            }
        }
    }
    else
        InitDisplayIds();
}
Esempio n. 2
0
void player::printPlayer(WINDOW*& window)
{
    char firstLetter = name.at(0);
    init_pair(7, COLOR_MAGENTA, COLOR_BLACK);
    init_pair(8, COLOR_BLUE, COLOR_BLACK);
    if(getGender() == 'M')
    {
        mvwaddch(window, getYCoord(), getXCoord(), firstLetter | COLOR_PAIR(8));
    }
    else if(getGender() == 'F')
    {
        mvwaddch(window, getYCoord(), getXCoord(), firstLetter | COLOR_PAIR(7));
    }
    wrefresh(window);
}
Esempio n. 3
0
File: being.cpp Progetto: Ablu/mana
void Being::showName()
{
    delete mDispName;
    mDispName = 0;
    std::string mDisplayName(mName);

    Being* player =  static_cast<Being*>(this);
    if (player)
    {
        if (config.getBoolValue("showgender"))
        {
            if (getGender() == GENDER_FEMALE)
                mDisplayName += " \u2640";
            else if (getGender() == GENDER_MALE)
                mDisplayName += " \u2642";
        }

        // Display the IP when under tmw-Athena (GM only).
        if (Net::getNetworkType() == ServerInfo::TMWATHENA && local_player
        && local_player->getShowIp() && player->getIp())
        {
            mDisplayName += strprintf(" %s", ipToString(player->getIp()));
        }
    }

    if (getType() == MONSTER)
    {
        if (config.getBoolValue("showMonstersTakedDamage"))
        {
            mDisplayName += ", " + toString(getDamageTaken());
        }
    }

    gcn::Font *font = 0;
    if (local_player && local_player->getTarget() == this
        && getType() != MONSTER)
    {
        font = boldFont;
    }

    mDispName = new FlashText(mDisplayName, getPixelX(), getPixelY(),
                              gcn::Graphics::CENTER, mNameColor, font);

    updateCoords();
}
Esempio n. 4
0
/**
 * Figure out the gender of samples based on the number of het calls on
 * chromosome X. This is all very human centric...
 */
std::vector<affx::Gender> GenoSeed::getGenders() {

  std::vector<affx::Gender> genders;

  /* Loop through and decide if we are male or female. */
  for(unsigned int i = 0; i < getChipCount(); i++) {
    genders.push_back(getGender(i));
  }
  return genders;
}
Esempio n. 5
0
void CPlayer::SetFakeValues()
{
    m_oRace = GetByteValue(UNIT_FIELD_BYTES_0, 0);
    m_oFaction = GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE);

    m_fRace = sCustom.PickFakeRace(getClass(), GetOTeam());
    m_fFaction = Player::getFactionForRace(m_fRace);

    m_oPlayerBytes = GetUInt32Value(PLAYER_BYTES);
    m_oPlayerBytes2 = GetUInt32Value(PLAYER_BYTES_2);
    m_fPlayerBytes = sCustom.GetFakePlayerBytes(m_fRace, getGender());
    m_fPlayerBytes2 = sCustom.GetFakePlayerBytes2(m_fRace, getGender());

    if (!m_fPlayerBytes)
        m_fPlayerBytes = m_oPlayerBytes;

    if (!m_fPlayerBytes2)
        m_fPlayerBytes2 = m_oPlayerBytes2;
}
Esempio n. 6
0
void Player::SetFakeRaceAndMorph()
{
    if (getClass() == CLASS_DRUID)
    {
        if (GetOTeam() == ALLIANCE)
        {
            m_FakeMorph = getGender() == GENDER_MALE ? FAKE_M_TAUREN : FAKE_F_TAUREN;
            m_FakeRace = RACE_TAUREN;
        }
        else if (getGender() == GENDER_MALE) // HORDE PLAYER, ONLY HAVE MALE NELF ID
        {
            m_FakeMorph = FAKE_M_NELF;
            m_FakeRace = RACE_NIGHTELF;
        }
        else
            m_FakeRace = GetOTeam() == ALLIANCE ? RACE_BLOODELF : RACE_HUMAN;
    }
    else if (getClass() == CLASS_SHAMAN && GetOTeam() == HORDE && getGender() == GENDER_FEMALE)
    {
        m_FakeMorph = FAKE_F_DRANAEI; // Female Draenei
        m_FakeRace = RACE_DRAENEI;
    }
    else
    {
        m_FakeRace = GetOTeam() == ALLIANCE ? RACE_BLOODELF : RACE_HUMAN;

        if (GetOTeam() == HORDE)
        {
            if (getGender() == GENDER_MALE)
                m_FakeMorph = 19723;
            else
                m_FakeMorph = 19724;
        }
        else
        {
            if (getGender() == GENDER_MALE)
                m_FakeMorph = 20578;
            else
                m_FakeMorph = 20579;
        }
    }
}
Esempio n. 7
0
WorldPacket CPlayer::BuildNameQuery()
{
    WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8 + 1 + 4 + 4 + 4 + 10));
    data << GetObjectGuid();      // player guid
    data << GetName();            // player name
    data << uint8(0);                       // realm name
    data << uint32(getRace());    // player race
    data << uint32(getGender());  // player gender
    data << uint32(getClass());   // player class
    data << uint8(0);                       // is not declined

    return data;
}
Esempio n. 8
0
bool Player::SendRealNameQuery()
{
    if (IsPlayingNative())
        return false;

    WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8 + 1 + 1 + 1 + 1 + 1 + 10));
    data.appendPackGUID(GetGUID());                             // player guid
    data << uint8(0);                                       // added in 3.1; if > 1, then end of packet
    data << GetName();                                   // played name
    data << uint8(0);                                       // realm name for cross realm BG usage
    data << uint8(getORace());
    data << uint8(getGender());
    data << uint8(getClass());
    data << uint8(0);                                   // is not declined

    return true;
}
Esempio n. 9
0
void CPlayer::FakeDisplayID()
{
    if (NativeTeam())
        return;

    PlayerInfo const* info = sObjectMgr.GetPlayerInfo(getRace(), getClass());
    if (!info)
    {
        for (auto i = 0; i < MAX_CLASSES; ++i)
        {
            info = sObjectMgr.GetPlayerInfo(getRace(), i);
            if (info)
                break;
        }
    }

    if (!info)
    {
        sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
        return;
    }

    // reset scale before reapply auras
    SetObjectScale(DEFAULT_OBJECT_SCALE);

    uint8 gender = getGender();
    switch (gender)
    {
    case GENDER_FEMALE:
        SetDisplayId(info->displayId_f);
        SetNativeDisplayId(info->displayId_f);
        break;
    case GENDER_MALE:
        SetDisplayId(info->displayId_m);
        SetNativeDisplayId(info->displayId_m);
        break;
    default:
        sLog.outError("Invalid gender %u for player", gender);
        return;
    }

    SetUInt32Value(PLAYER_BYTES, getFPlayerBytes());
    SetUInt32Value(PLAYER_BYTES_2, getFPlayerBytes2());
}
Esempio n. 10
0
void MonsterManager::initialize()
{
    XML::Document doc(mMonsterReferenceFile);
    xmlNodePtr rootNode = doc.rootNode();

    if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "monsters"))
    {
        LOG_ERROR("Monster Manager: Error while parsing monster database ("
                  << mMonsterReferenceFile << ")!");
        return;
    }

    LOG_INFO("Loading monster reference: " << mMonsterReferenceFile);
    int nbMonsters = 0;
    for_each_xml_child_node(node, rootNode)
    {
        if (!xmlStrEqual(node->name, BAD_CAST "monster"))
            continue;

        int id = XML::getProperty(node, "id", 0);
        std::string name = XML::getProperty(node, "name", std::string());

        if (id < 1)
        {
            LOG_WARN("Monster Manager: Ignoring monster ("
                     << name << ") without Id in "
                     << mMonsterReferenceFile << "! It has been ignored.");
            continue;
        }

        MonsterClasses::iterator i = mMonsterClasses.find(id);
        if (i != mMonsterClasses.end())
        {
            LOG_WARN("Monster Manager: Ignoring duplicate definition of "
                     "monster '" << id << "'!");
            continue;
        }

        MonsterClass *monster = new MonsterClass(id);
        mMonsterClasses[id] = monster;

        if (!name.empty())
        {
            monster->setName(name);

            if (mMonsterClassesByName.contains(name))
                LOG_WARN("Monster Manager: Name not unique for monster " << id);
            else
                mMonsterClassesByName.insert(name, monster);
        }

        MonsterDrops drops;
        bool attributesSet = false;
        bool behaviorSet = false;

        for_each_xml_child_node(subnode, node)
        {
            if (xmlStrEqual(subnode->name, BAD_CAST "drop"))
            {
                MonsterDrop drop;
                drop.item = itemManager->getItem(
                                          XML::getProperty(subnode, "item", 0));
                drop.probability = XML::getFloatProperty(subnode, "percent",
                                                         0.0) * 100 + 0.5;

                if (drop.item && drop.probability)
                    drops.push_back(drop);
            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "attributes"))
            {
                attributesSet = true;

                const int hp = XML::getProperty(subnode, "hp", -1);
                monster->setAttribute(ATTR_MAX_HP, hp);
                monster->setAttribute(ATTR_HP, hp);

                monster->setAttribute(MOB_ATTR_PHY_ATK_MIN,
                    XML::getProperty(subnode, "attack-min", -1));
                monster->setAttribute(MOB_ATTR_PHY_ATK_DELTA,
                    XML::getProperty(subnode, "attack-delta", -1));
                monster->setAttribute(MOB_ATTR_MAG_ATK,
                    XML::getProperty(subnode, "attack-magic", -1));
                monster->setAttribute(ATTR_DODGE,
                    XML::getProperty(subnode, "evade", -1));
                monster->setAttribute(ATTR_MAGIC_DODGE,
                    XML::getProperty(subnode, "magic-evade", -1));
                monster->setAttribute(ATTR_ACCURACY,
                    XML::getProperty(subnode, "hit", -1));
                monster->setAttribute(ATTR_DEFENSE,
                    XML::getProperty(subnode, "physical-defence", -1));
                monster->setAttribute(ATTR_MAGIC_DEFENSE,
                    XML::getProperty(subnode, "magical-defence", -1));
                monster->setSize(XML::getProperty(subnode, "size", -1));
                float speed = (XML::getFloatProperty(subnode, "speed", -1.0f));
                monster->setMutation(XML::getProperty(subnode, "mutation", 0));
                std::string genderString = XML::getProperty(subnode, "gender",
                                                            std::string());
                monster->setGender(getGender(genderString));

                // Checking attributes for completeness and plausibility
                if (monster->getMutation() > MAX_MUTATION)
                {
                    LOG_WARN(mMonsterReferenceFile
                    << ": Mutation of monster Id:" << id << " more than "
                    << MAX_MUTATION << "%. Defaulted to 0.");
                    monster->setMutation(0);
                }

                bool attributesComplete = true;
                const AttributeManager::AttributeScope &mobAttr =
                            attributeManager->getAttributeScope(MonsterScope);

                for (AttributeManager::AttributeScope::const_iterator it =
                    mobAttr.begin(), it_end = mobAttr.end(); it != it_end; ++it)
                {
                    if (!monster->mAttributes.count(it->first))
                    {
                        LOG_WARN(mMonsterReferenceFile << ": No attribute "
                                 << it->first << " for monster Id: "
                                 << id << ". Defaulted to 0.");
                        attributesComplete = false;
                        monster->setAttribute(it->first, 0);
                    }
                }

                if (monster->getSize() == -1)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": No size set for monster Id:" << id << ". "
                             << "Defaulted to " << DEFAULT_MONSTER_SIZE
                             << " pixels.");
                    monster->setSize(DEFAULT_MONSTER_SIZE);
                    attributesComplete = false;
                }

                if (speed == -1.0f)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": No speed set for monster Id:" << id << ". "
                             << "Defaulted to " << DEFAULT_MONSTER_SPEED
                             << " tiles/second.");
                    speed = DEFAULT_MONSTER_SPEED;
                    attributesComplete = false;
                }
                monster->setAttribute(ATTR_MOVE_SPEED_TPS, speed);

                if (!attributesComplete)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": Attributes incomplete for monster Id:" << id
                             << ". Defaults values may have been applied!");
                }

            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "exp"))
            {
                xmlChar *exp = subnode->xmlChildrenNode->content;
                monster->setExp(atoi((const char*)exp));
                monster->setOptimalLevel(XML::getProperty(subnode, "level", 0));
            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "behavior"))
            {
                behaviorSet = true;
                if (XML::getBoolProperty(subnode, "aggressive", false))
                    monster->setAggressive(true);

                monster->setTrackRange(
                               XML::getProperty(subnode, "track-range", 1));
                monster->setStrollRange(
                               XML::getProperty(subnode, "stroll-range", 0));
                monster->setAttackDistance(
                               XML::getProperty(subnode, "attack-distance", 0));
            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "attack"))
            {
                MonsterAttack *att = new MonsterAttack;
                att->id = XML::getProperty(subnode, "id", 0);
                att->priority = XML::getProperty(subnode, "priority", 1);
                att->damageFactor = XML::getFloatProperty(subnode,
                                                         "damage-factor", 1.0f);
                att->preDelay = XML::getProperty(subnode, "pre-delay", 1);
                att->aftDelay = XML::getProperty(subnode, "aft-delay", 0);
                att->range = XML::getProperty(subnode, "range", 0);
                att->scriptEvent = XML::getProperty(subnode, "script-event",
                                                    std::string());
                std::string sElement = XML::getProperty(subnode,
                                                        "element", "neutral");
                att->element = elementFromString(sElement);
                std::string sType = XML::getProperty(subnode,
                                                     "type", "physical");

                bool validMonsterAttack = true;
                if (sType == "physical")
                {
                    att->type = DAMAGE_PHYSICAL;
                }
                else if (sType == "magical" || sType == "magic")
                {
                    att->type = DAMAGE_MAGICAL;
                }
                else if (sType == "other")
                {
                    att->type = DAMAGE_OTHER;
                }
                else
                {
                    LOG_WARN("Monster manager " << mMonsterReferenceFile
                              <<  ": unknown damage type '" << sType << "'.");
                    validMonsterAttack = false;
                }

                if (att->id < 1)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": Attack without ID for monster Id:"
                             << id << " (" << name << ") - attack ignored");
                    validMonsterAttack = false;
                }
                else if (att->element == ELEMENT_ILLEGAL)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": Attack with unknown element \""
                             << sElement << "\" for monster Id:" << id
                             << " (" << name << ") - attack ignored");
                    validMonsterAttack = false;
                }
                else if (att->type == -1)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": Attack with unknown type \"" << sType << "\""
                             << " for monster Id:" << id
                             << " (" << name << ")");
                    validMonsterAttack = false;
                }

                if (validMonsterAttack)
                {
                    monster->addAttack(att);
                }
                else
                {
                    delete att;
                    att = 0;
                }

            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "script"))
            {
                xmlChar *filename = subnode->xmlChildrenNode->content;
                std::string val = (char *)filename;
                monster->setScript(val);
            }
        }

        monster->setDrops(drops);
        if (!attributesSet)
        {
            LOG_WARN(mMonsterReferenceFile
                     << ": No attributes defined for monster Id:" << id
                     << " (" << name << ")");
        }
        if (!behaviorSet)
        {
            LOG_WARN(mMonsterReferenceFile
                << ": No behavior defined for monster Id:" << id
                << " (" << name << ")");
        }
        if (monster->getExp() == -1)
        {
            LOG_WARN(mMonsterReferenceFile
                    << ": No experience defined for monster Id:" << id
                    << " (" << name << ")");
            monster->setExp(0);
        }
        ++nbMonsters;
    }

    LOG_INFO("Loaded " << nbMonsters << " monsters from "
             << mMonsterReferenceFile << '.');
}
Esempio n. 11
0
void Player::save(){
	char sql[10000];
	sprintf_s(sql, 10000, "update keymap set ");
	for(int i=0; i<90; i++){
		char temp[100];
		if(i!=89)
			sprintf_s(temp, 100, "pos%d=%d, ", i, keys[i]);
		else
			sprintf_s(temp, 100, "pos%d=%d where charid=%d; ", i, keys[i], getPlayerid());
		strcat_s(sql, 10000, temp);
	}
	MySQL::insert(sql);
	sprintf_s(sql, 10000, "update characters set level=%d, job=%d, str=%d, dex=%d, intt=%d, luk=%d, chp=%d, mhp=%d, cmp=%d, mmp=%d, ap=%d, sp=%d, exp=%d, fame=%d, map=%d, gender=%d, skin=%d, eyes=%d, hair=%d, mesos=%d where id=%d", getLevel(), getJob(), getStr(), getDex(), getInt(), getLuk(), getHP(), getRMHP(), getMP(), getRMMP(), getAp(), getSp(), getExp(), getFame(), getMap(), getGender(), getSkin(), getEyes(), getHair(), inv->getMesos() ,getPlayerid());
	MySQL::insert(sql);
	char temp[1000];
	sprintf_s(sql, 10000, "delete from equip where charid=%d;", getPlayerid());
	MySQL::insert(sql);
	bool firstrun = true;
	for(int i=0; i<inv->getEquipNum(); i++){
		if(firstrun == true){
			sprintf_s(sql, 10000, "INSERT INTO equip VALUES (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", inv->getEquip(i)->id, Drops::equips[inv->getEquip(i)->id].type ,getPlayerid(), inv->getEquipPos(i), inv->getEquip(i)->slots, inv->getEquip(i)->scrolls,
				inv->getEquip(i)->istr, inv->getEquip(i)->idex, inv->getEquip(i)->iint, inv->getEquip(i)->iluk, inv->getEquip(i)->ihp, inv->getEquip(i)->imp, inv->getEquip(i)->iwatk, inv->getEquip(i)->imatk, inv->getEquip(i)->iwdef, 
				inv->getEquip(i)->imdef, inv->getEquip(i)->iacc, inv->getEquip(i)->iavo, inv->getEquip(i)->ihand, inv->getEquip(i)->ijump, inv->getEquip(i)->ispeed);
			firstrun = false;
		}
		else{
			sprintf_s(temp, 1000, ",(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", inv->getEquip(i)->id, Drops::equips[inv->getEquip(i)->id].type ,getPlayerid(), inv->getEquipPos(i), inv->getEquip(i)->slots, inv->getEquip(i)->scrolls,
				inv->getEquip(i)->istr, inv->getEquip(i)->idex, inv->getEquip(i)->iint, inv->getEquip(i)->iluk, inv->getEquip(i)->ihp, inv->getEquip(i)->imp, inv->getEquip(i)->iwatk, inv->getEquip(i)->imatk, inv->getEquip(i)->iwdef, 
				inv->getEquip(i)->imdef, inv->getEquip(i)->iacc, inv->getEquip(i)->iavo, inv->getEquip(i)->ihand, inv->getEquip(i)->ijump, inv->getEquip(i)->ispeed);
			strcat_s(sql, 10000, temp);
		}
	}
	MySQL::insert(sql);
	sprintf_s(sql, 10000, "delete from skills where charid=%d;", getPlayerid());
	MySQL::insert(sql);
	firstrun = true;
	for(int i=0; i<skills->getSkillsNum(); i++){
		if(firstrun == true){
			sprintf_s(sql, 10000, "INSERT INTO skills VALUES (%d, %d, %d)", getPlayerid(), skills->getSkillID(i), skills->getSkillLevel(skills->getSkillID(i)));
			firstrun = false;
		}
		else{
			sprintf_s(temp, 1000, ",(%d, %d, %d)", getPlayerid(), skills->getSkillID(i), skills->getSkillLevel(skills->getSkillID(i)));
			strcat_s(sql, 10000, temp);
		}
	}
	MySQL::insert(sql);
	sprintf_s(sql, 10000, "DELETE FROM items WHERE charid=%d;", getPlayerid());
	MySQL::insert(sql);
	firstrun = true;
	for(int i=0; i<inv->getItemNum(); i++){
		if(firstrun == true){
			sprintf_s(sql, 10000, "INSERT INTO items VALUES (%d, %d, %d, %d, %d)", inv->getItem(i)->id, getPlayerid() ,inv->getItem(i)->inv, inv->getItem(i)->pos, inv->getItem(i)->amount);
			firstrun = false;
		}
		else{
			sprintf_s(temp, 1000, ",(%d, %d, %d, %d, %d)", inv->getItem(i)->id, getPlayerid() ,inv->getItem(i)->inv, inv->getItem(i)->pos, inv->getItem(i)->amount);
			strcat_s(sql, 10000, temp);
		}
	}
	MySQL::insert(sql);
}
Esempio n. 12
0
void ServerPlayer::playCardEffect(const QString &card_name) const{
    QString gender = getGender() == General::Male ? "M" : "F";
    room->broadcastInvoke("playCardEffect", QString("%1:%2").arg(card_name).arg(gender));
}
Esempio n. 13
0
void ServerPlayer::playCardEffect(const QString &card_name) const {
    QJsonArray arg;
    arg.append(card_name);
    arg.append(getGender() == General::Male);
    room->broadcastNotification(BP::PlayCardEffect, arg);
}
Esempio n. 14
0
void main(int argc, char *argv[])
#endif
{
   char szText[160];
   bool bSuccess;
   short nTries = 0;

   // Set results of what happens when a call to new fails
   set_new_handler(badNew);

   // Call the startup function
   #ifdef OD32
   startup(lpszCmdLine);
   #else
   startup(argc, argv);
   #endif

   Sleep(500);

   do
      {
      // Attempt to start up the door server process.  (No need to check if the door server process is already
      // running; it does that on its own and shuts down extra copies as needed)
      bSuccess = CreateProcess(DOOR_SERVER_EXE, NULL, NULL, NULL, false, DETACHED_PROCESS, NULL, NULL, new STARTUPINFO, new PROCESS_INFORMATION);
      Sleep(1000);
      nTries++;
      }  
   while ( bSuccess == false && nTries < 5 );

   // Get a handle on the door server's input mailslot
   hInputSlot = openSlot(-1);

   // Create this node's output mailslot.
   hOutputSlot = createSlot( getNode() );
 
   // If unable to open input slot, re-try up to 5 times (intial failure seems to happen on WinXP randomly)
   // If still failure, this indicates the door server is not running and could not be started, so shut down.
   nTries = 0;
   while (hInputSlot == INVALID_HANDLE_VALUE ) 
      {
      Sleep(500);
      hInputSlot = openSlot(-1);      
      if ( ++nTries > 5 )
         {
         local("Unable to start door: IPC error");
         exitDoor(1);
         }
      }

   // If the output slot for this node is already open, it means the node is already running the door.
   if ( hOutputSlot == INVALID_HANDLE_VALUE )
      {
      local("Unable to start door:  This node is already in use!");
      pausePrompt();
      exitDoor(1);
      }

   // Now that the mailslot handles were successful, call setupExitFunction() to register beforeExit() as the
   // function called upon exit.
   setupExitFunction();
      
   // Send an input message to the server, to tell it a user is trying to enter the game.  The user's info is
   // passed as a string in the format below.
   sprintf(szText, "%d&%c&%d&%s&%s", isSysop(), getGender(), getPlatform(), getAlias(), getRealName());
   sendInput(szText, IP_ENTER_GAME);

   // Handle I/O for the user
   while (1)
      {
      performIO();
      }   
}