void ScriptGUISceneTreeView::resourceDropped(const HSceneObject& parent, const Vector<Path>& resourcePaths) { MonoObject* sceneMonoObject = nullptr; if (parent != nullptr) { ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(parent); sceneMonoObject = scriptSceneObject->getManagedInstance(); } UINT32 numPaths = (UINT32)resourcePaths.size(); ScriptArray array = ScriptArray::create<WString>(numPaths); for (UINT32 i = 0; i < numPaths; i++) array.set(i, resourcePaths[i].toWString()); MonoUtil::invokeThunk(onResourceDroppedThunk, getManagedInstance(), sceneMonoObject, array.getInternal()); }
void ScriptContextMenu::onContextMenuItemTriggered(UINT32 idx) { MonoUtil::invokeThunk(onEntryTriggered, getManagedInstance(), idx); }
void ScriptGUISceneTreeView::sceneModified() { MonoUtil::invokeThunk(onModifiedThunk, getManagedInstance()); }
void ScriptGUIResourceField::onChanged(const WeakResourceHandle<Resource>& newHandle) { MonoObject* managedObj = ScriptResourceRef::create(newHandle); MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), managedObj); }