static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) { if (! initialize(pids, L"left4dead.exe", L"client.dll")) { // Retrieve "client.dll" module's memory address return false; } // Server ID steamclient = getModuleAddr(L"steamclient.dll"); // Retrieve "steamclient.dll" module's memory address // This prevents the plugin from linking to the game in case something goes wrong during module's memory address retrieval. if (steamclient == 0) return false; // Host & Player ID engine = getModuleAddr(L"engine.dll"); // Retrieve "engine.dll" module's memory address // This prevents the plugin from linking to the game in case something goes wrong during module's memory address retrieval. if (engine == 0) return false; // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } }
static int trylock() { h = NULL; posptr = faceptr = topptr = NULL; DWORD pid=getProcess(L"BF2142.exe"); if (!pid) return false; BYTE *mod=getModuleAddr(pid, L"BF2142Audio.dll"); if (!mod) return false; h=OpenProcess(PROCESS_VM_READ, false, pid); if (!h) return false; BYTE *cacheaddr = mod + 0x4745c; BYTE *cache = peekProcPtr(cacheaddr); posptr = peekProcPtr(cache + 0xc0); faceptr = peekProcPtr(cache + 0xc4); topptr = peekProcPtr(cache + 0xc8); float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) return true; CloseHandle(h); h = NULL; return false; }
static int trylock() { h = NULL; posptr = rotptr = NULL; DWORD pid=getProcess(L"left4dead.exe"); if (!pid) return false; BYTE *mod=getModuleAddr(pid, L"client.dll"); if (!mod) return false; h=OpenProcess(PROCESS_VM_READ, false, pid); if (!h) return false; posptr = mod + 0x580588; rotptr = mod + 0x4FF024; stateptr = mod + 0x4F8E34; float pos[3]; float rot[3]; float opos[3], top[3], front[3]; bool ok = peekProc(posptr, pos, 12) && peekProc(rotptr, rot, 12); if (ok) return calcout(pos, rot, opos, top, front); CloseHandle(h); h = NULL; return false; }
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) { posrotptr = NULL; if (! initialize(pids, L"hl2.exe", L"client.dll")) return false; BYTE *mod_engine=getModuleAddr(L"engine.dll"); if (!mod_engine) return false; // Remember addresses for later posrotptr = pModule + 0x8D8694; stateptr = pModule + 0x849284; hostptr = mod_engine + 0x3EA20C; // Gamecheck char sMagic[13]; if (!peekProc(mod_engine + 0x564C78, sMagic) || strncmp("DemomanTaunts", sMagic, sizeof(sMagic))!=0) return false; // Check if we can get meaningful data from it float apos[3], afront[3], atop[3]; float cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } }
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) { if (! initialize(pids, L"bf3.exe")) return false; pmodule_bf3 = getModuleAddr(L"bf3.exe"); if (!pmodule_bf3) return false; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (!fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { generic_unlock(); return false; } return true; }
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) { if (!initialize(pids, L"BF2142.exe")) // Retrieve game executable's memory address return false; RendDX9 = getModuleAddr(L"RendDX9.dll"); // Retrieve "RendDX9.dll" module's memory address // This prevents the plugin from linking to the game in case something goes wrong during module's memory address retrieval. if (!RendDX9) return false; // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } }