Esempio n. 1
0
bool G::CostMoney(int moneyCost){
    if (moneyCost>getMoney()) {
        return false;
    }
    setMoney(getMoney()-moneyCost);
    return true;
}
Esempio n. 2
0
local void showMoneyCommand(const char *command, const char *params, Player *p, const Target *target)
{
	if (target->type == T_PLAYER) //private command
	{
		Player *t = target->u.p;

		if (database->isLoaded(p))
		{
			if (strstr(params, "-e")) //wants exp too
			{
				chat->SendMessage(t, "Player %s has $%i in their account and %i experience.", p->name, getMoney(p), getExp(p));
				chat->SendMessage(p, "Sent money and exp status to %s", t->name);
			}
			else //no exp
			{
				chat->SendMessage(t, "Player %s has $%i in their account.", p->name, getMoney(p));
				chat->SendMessage(p, "Sent money status to %s", t->name);
			}
		}
		else
		{
			chat->SendMessage(p, "You have no data loaded.");
		}
	}
	else //not private
	{
		chat->SendMessage(p, "You must target a player.");
	}
}
Esempio n. 3
0
//客户端界面
void mainPage(){
	while(1){
		printf("  欢迎使用迷你ATM机\n");
		printf("---------------------\n");
		printf("[1] 开户");
		printf("      [2] 销户\n");
		printf("[3] 存钱");
		printf("      [4] 取钱\n");
		printf("[5] 查询");
		printf("      [6] 转账\n");
		printf("[0] 退出\n");
		printf("---------------------\n");
		printf("请选择:\n");
		int num = 0;
		scanf("%d",&num);
		switch(num){
			case 1:createUser();break;
			case 2:destroyUser();break;
			case 3:saveMoney();break;
			case 4:getMoney();break;
			case 5:checkMoney();break;
			case 6:moveMoney();break;
			case 0:printf("谢谢使用,再见!\n");return ;
			default:printf("输入错误\n");
		}
	}
}
Esempio n. 4
0
local void moneyCommand(const char *command, const char *params, Player *p, const Target *target)
{
	if (target->type == T_PLAYER) //private command
	{
		Player *t = target->u.p;

		if (database->isLoaded(t))
		{
			if (strstr(params, "-d")) //wants details
			{
				int i;
				int total = 0;

				chat->SendMessage(p, "Player %s: money: %i, exp: %i", t->name, getMoney(t), getExp(t));

				for (i = 0; i < MONEY_TYPE_COUNT; i++)
				{
					chat->SendMessage(p, "%s money: $%i", moneyTypeNames[i], getMoneyType(t, i));
					total += getMoneyType(t, i);
				}

				chat->SendMessage(p, "Difference: $%i", getMoney(t) - total);
			}
			else //no details
			{
				chat->SendMessage(p, "Player %s has $%i in their account, and %i experience.", t->name, getMoney(t), getExp(t));
			}
		}
		else
		{
			chat->SendMessage(p, "Player %s has no data loaded.", t->name);
		}
	}
	else //not private, assume public
	{
		if (database->isLoaded(p))
		{
			chat->SendMessage(p, "You have $%i in your account and %i experience.", getMoney(p), getExp(p));
		}
		else
		{
			chat->SendMessage(p, "You have no data loaded.");
		}
	}
}
Esempio n. 5
0
void G::setMoney(int money)
{
    if (money == getMoney()) {
        return;
    }
    setIntForKey("money", money+MONEY_OFFSET);
    UserDefault::getInstance()->flush();
    Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(EVENT_MONEY_UPDATE);
}
/**
	选择相应的操作,按6退出系统
*/
void operation() {
	int choice; // 操作选择
	do {
		printf("**********欢迎来到坑钱银行*********\n");
		printf("选择以下操作:1、开户 2、存款 3、取款 4、转账 5、查询 6、退出系统\n");
		scanf("%d", &choice);
		switch(choice) {
			case 1: openAccount(); break;
			case 2: save(); break;
			case 3: getMoney(); break;
			case 4: transfer(); break;
			case 5: query(); break;
			default:break;
		}
	} while(choice != 6);
}
Esempio n. 7
0
void Boss_Efreeti::death()
{
	if(GameManager::getInstance()->monsterVector.contains(this)){
		GameManager::getInstance()->monsterVector.eraseObject(this);
	}
	if(getState()!=stateDeath){
		SoundManager::playEfreetiDeath();
		unschedule(schedule_selector(Boss_Efreeti::skill));
		setState(stateDeath);
		hpBgSprite->setVisible(false);
		baseSprite->stopAllActions();
		unscheduleUpdate();
		GameManager::getInstance()->MONEY = GameManager::getInstance()->MONEY + getMoney();
		baseSprite->runAction(Sequence::create(
			Animate::create(AnimationCache::getInstance()->getAnimation(getName()+"death")),
			CallFuncN::create(CC_CALLBACK_0(BaseMonster::setVisible, this,false))
			,NULL));
	}
}
Esempio n. 8
0
local void setMoney(Player *p, int amount, MoneyType type)
{
	giveMoney(p, amount - getMoney(p), type);
}
Esempio n. 9
0
local void giveCommand(const char *command, const char *params, Player *p, const Target *target)
{
	char *next;
	char *message;
	int amount = strtol(params, &next, 0);

	if (next == params)
	{
		chat->SendMessage(p, "Give: bad amount.");
		return;
	}

	while (*next == ',' || *next == ' ') next++; //remove whitespace before the message

	message = next;
	if (message[0] == '\0')
	{
		message = NULL;
	}

	if (target->type == T_PLAYER) //private command
	{
		Player *t = target->u.p;

		if (database->isLoaded(p))
		{
			if (database->isLoaded(t))
			{
				/* cfghelp: Hyperspace:MinMoney, global, int, def: 1000, mod: hscore_money
				* The amount of money that must be left behind when using ?give. */
				int minMoney = cfg->GetInt(GLOBAL, "hyperspace", "minmoney", 1000);
				/* cfghelp: Hyperspace:MinGive, global, int, def: 1, mod: hscore_money
				* The smallest amount that can be transferred using ?give. */
				int minGive = cfg->GetInt(GLOBAL, "hyperspace", "mingive", 1);
				/* cfghelp: Hyperspace:MaxGive, global, int, def: 100000000, mod: hscore_money
				* The largest amount that can be transferred using ?give. */
				int maxGive = cfg->GetInt(GLOBAL, "hyperspace", "maxgive", 100000000);

				if (getMoney(p) - amount >= minMoney)
				{
					if (amount <= maxGive)
					{
						if (amount >= minGive)
						{
							giveMoney(t, amount, MONEY_TYPE_GIVE);
							giveMoney(p, -amount, MONEY_TYPE_GIVE);

							if (message == NULL)
							{
								chat->SendMessage(t, "Player %s gave you $%i.", p->name, amount);
							}
							else
							{
								chat->SendMessage(t, "Player %s gave you $%i. Message: \"%s\"", p->name, amount, message);
							}

							chat->SendMessage(p, "You gave %s $%i.", t->name, amount);

							mysql->Query(NULL, NULL, 0, "INSERT INTO hs_transactions (srcplayer, tgtplayer, action, amount) VALUES(#,#,#,#)",
								database->getPerPlayerData(p)->id,
								database->getPerPlayerData(t)->id,
								MONEY_TYPE_GIVE,
								amount);
						}
						else
						{
							chat->SendMessage(p, "You cannot give that little. The minimum is %i.", minGive);
						}
					}
					else
					{
						chat->SendMessage(p, "You cannot give that much. The maximium is %i.", maxGive);
					}
				}
				else
				{
					chat->SendMessage(p, "You must leave at least %i in your own account.", minMoney);
				}
			}
			else
			{
				chat->SendMessage(p, "Player %s has no data loaded.", t->name);
			}
		}
		else
		{
			chat->SendMessage(p, "You have no data loaded.");
		}
	}
	else //not private
	{
		chat->SendMessage(p, "You must target a player.");
	}
}
Esempio n. 10
0
local void setMoneyCommand(const char *command, const char *params, Player *p, const Target *target)
{
	int force = 0;
	int quiet = 0;
	char *next;
	char *message;
	int amount;

	while (params != NULL) //get the flags
	{
		if (strncmp(params, "-f", 2) == 0)
		{
			force = 1;
		}
		else if (strncmp(params, "-q", 2) == 0)
		{
			quiet = 1;
		}
		else
		{
			break;
		}

		params = strchr(params, ' ');
		if (params) //check so that params can still == NULL
		{
			params++; //we want *after* the space
		}
	}

	if (params == NULL)
	{
		chat->SendMessage(p, "Grantexp: invalid usage.");
		return;
	}

	amount = strtol(params, &next, 0);

	if (next == params)
	{
		chat->SendMessage(p, "Grantexp: bad amount.");
		return;
	}

	while (*next == ' ') next++; //remove whitespace before the message

	message = next;
	if (message[0] == '\0')
	{
		message = NULL;
	}

	//all the parsing is now complete

	if (target->type == T_PLAYER) //private command
	{
		Player *t = target->u.p;

		if (!force)
		{
			if (database->isLoaded(t))
			{
				int oldAmount = getMoney(t);
				mysql->Query(NULL, NULL, 0, "INSERT INTO hs_transactions (srcplayer, tgtplayer, action, amount) VALUES(#,#,#,#)",
					database->getPerPlayerData(p)->id,
					database->getPerPlayerData(t)->id,
					MONEY_TYPE_GRANT,
					amount - oldAmount);
				setMoney(t, amount, MONEY_TYPE_GRANT);     

				if (quiet)
				{
					chat->SendMessage(p, "Quietly set player %s's money to $%i (from %i).", t->name, amount, oldAmount);
				}
				else
				{
					if (message == NULL)
					{
						chat->SendMessage(t, "Your money was set to $%i.", amount);
					}
					else
					{
						chat->SendMessage(t, "Your money was set to $%i %s", amount, message);
					}

					chat->SendMessage(p, "Set player %s's money to $%i (from %i).", t->name, amount, oldAmount);
				}
			}
			else
			{
				chat->SendMessage(p, "Player %s has no data loaded.", t->name);
			}
		}
		else
		{
			chat->SendMessage(p, "Whoa there, bud. The -f is only for arena and freq messages.");
		}
	}
	else //not private
	{
		if (force)
		{
			LinkedList set = LL_INITIALIZER;
			Link *link;
			int count;
			
			pd->TargetToSet(target, &set);

			for (link = LLGetHead(&set); link; link = link->next)
			{
				Player *t = link->data;

				if (database->isLoaded(t))
				{
					mysql->Query(NULL, NULL, 0, "INSERT INTO hs_transactions (srcplayer, tgtplayer, action, amount) VALUES(#,#,#,#)",
						database->getPerPlayerData(p)->id,
						database->getPerPlayerData(t)->id,
						MONEY_TYPE_GRANT,
						amount - getMoney(t));

					setMoney(t, amount, MONEY_TYPE_GRANT);

					if (!quiet)
					{
						if (message == NULL)
						{
							chat->SendMessage(t, "Your money was set to $%i.", amount);
						}
						else
						{
							chat->SendMessage(t, "Your money was set to $%i %s", amount, message);
						}
					}
				}
				else
				{
					chat->SendMessage(p, "Player %s has no data loaded.", t->name);
				}
			}

			count = LLCount(&set);

			LLEmpty(&set);

			chat->SendMessage(p, "You set %i players money to $%i.", count, amount);
		}
		else
		{
			chat->SendMessage(p, "For typo safety, the -f must be specified for arena and freq targets.");
		}
	}
}
Esempio n. 11
0
void Player::muchCheat(){
  setMoney(getMoney() + 10000);
}
Esempio n. 12
0
void *handle(void *arg)
{
	char recvbuff[256];
	char sendbuff[256];
	int n;
	memset(recvbuff, '\0', 256);
	memset(sendbuff, '\0', 256);

	int connfd = *(int *)arg;
	struct Account acc;
	struct Account p;
	while(1)
	{
		n=read(connfd,recvbuff,sizeof(recvbuff));
		recvbuff[n]=0;
		printf("%s\n",recvbuff);

		
		if(strcmp(recvbuff,"1")==0)
		{
			
			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.name,recvbuff);
			printf("%s\n",acc.name);

			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.password,recvbuff);
			printf("%s\n",acc.password);

			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.money,recvbuff);
			printf("%s\n",acc.money);
			createUser(acc);
			strcpy(sendbuff,"creat a new user success");
			write(connfd,sendbuff,sizeof(sendbuff));
		}

		if(strcmp(recvbuff,"2")==0)
		{
			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.name,recvbuff);
			printf("%s\n",acc.name);

			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.password,recvbuff);
			printf("%s\n",acc.password);
			destoryUser(acc);
			
			memset(sendbuff, '\0', 256);
			strcpy(sendbuff,"destroyUser success");
			write(connfd,sendbuff,sizeof(sendbuff));
		}
		if(strcmp(recvbuff,"3")==0)
		{
			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.name,recvbuff);
			printf("%s\n",acc.name);

			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.password,recvbuff);
			printf("%s\n",acc.password);

			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.money,recvbuff);
			printf("%s\n",acc.money);
			
			p=saveMoney(acc);
			if(strcmp(p.password,acc.password)==0)
			{
				memset(sendbuff, '\0', 256);
				strcpy(sendbuff,p.money);
				write(connfd,sendbuff,sizeof(sendbuff));
			}
			else
			{
				memset(sendbuff, '\0', 256);
				strcpy(sendbuff,"password wrong");
				write(connfd,sendbuff,sizeof(sendbuff));
			}
		}

		if(strcmp(recvbuff,"4")==0)
		{
			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.name,recvbuff);
			printf("%s\n",acc.name);

			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.password,recvbuff);
			printf("%s\n",acc.password);

			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.money,recvbuff);
			printf("%s\n",acc.money);
			
			p=getMoney(acc);
			if(strcmp(p.password,acc.password)==0)
			{
				memset(sendbuff, '\0', 256);
				strcpy(sendbuff,p.money);
				write(connfd,sendbuff,sizeof(sendbuff));
			}
			else
			{
				memset(sendbuff, '\0', 256);
				strcpy(sendbuff,"password wrong");
				write(connfd,sendbuff,sizeof(sendbuff));
			}
		}
		if(strcmp(recvbuff,"5")==0)
		{
			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.name,recvbuff);
			printf("%s\n",acc.name);

			memset(recvbuff, '\0', 256);
			n=read(connfd,recvbuff,sizeof(recvbuff));
			recvbuff[n]=0;
			strcpy(acc.password,recvbuff);
			printf("%s\n",acc.password);
			p=checkMoney(acc);
			if(strcmp(p.password,acc.password)==0)
			{
				memset(sendbuff, '\0', 256);
				strcpy(sendbuff,p.money);
				write(connfd,sendbuff,sizeof(sendbuff));
			}
			else
			{
				memset(sendbuff, '\0', 256);
				strcpy(sendbuff,"password wrong");
				write(connfd,sendbuff,sizeof(sendbuff));
			}
		}
	}
}
Esempio n. 13
0
int main()
{
	int msgid1 = msgget(key1,0);
	if(msgid1 == -1)
	{
		perror("获取消息队列一失败");
		printf("服务启动失败\n");
		exit(-1);
	}
	int msgid2 = msgget(key2,0);
	if(msgid2 == -1)
	{
		perror("获取消息队列二失败");
		printf("服务启动失败\n");
		exit(-1);
	}
   //开始接受消息
	while(1)
	{
		struct Msg msg;
		struct Account accMove,accResult;
		if(msgrcv(msgid1,&msg,sizeof(msg.acc),0,0) <= 0)
		{
			 continue;
		}
		if(msg.mtype == M_OPEN)
		{
		   int id = generator_id();
		   accMove = msg.acc;
		   accMove.id = id;
		   if(createUser(accMove) == -1)
		   {
			    printf("开户失败\n");
				  msg.mtype = M_FAILED;
		   }
		   else
		   {
			   printf("开户成功\n");
				 msg.mtype = M_SUCESS;
			}
			msgsnd(msgid2,&msg,sizeof(msg.acc),0);
		}
		else if(msg.mtype == M_DESTROY)
		{
          if(destoryUser(msg.acc) == -1)
			 {
				 printf("销户失败\n");
				 msg.mtype = M_FAILED;
			 }
			 else
		    {
				 printf("销户成功\n");
				 msg.mtype = M_SUCESS;
			 }
			 msgsnd(msgid2,&msg,sizeof(msg.acc),0);
		}
		else if(msg.mtype == M_SAVE)
		{
         if(saveMoney(msg.acc, &accResult) == -1)
			{
				printf("存钱失败\n");
				msg.mtype = M_FAILED;
			}
			else
			{
				printf("存钱成功\n");
				msg.mtype = M_SUCESS;
			}
			//发送是否存钱成功的标志
			msg.acc.balance = accResult.balance;
			msgsnd(msgid2,&msg,sizeof(msg.acc),0);
		}
		else if(msg.mtype == M_TAKE)
		{
			 if(getMoney(msg.acc,&accResult) == -1)
			 {
				  printf("取钱失败\n");
				  msg.mtype = M_FAILED;
			 }
			 else
			 {
				  printf("取钱成功\n");
				  msg.mtype = M_SUCESS;
			 }
			 //将服务器处理的结果发送给客户端
			 msg.acc.balance = accResult.balance;
			 msgsnd(msgid2,&msg,sizeof(msg.acc),0);
		}
		else if(msg.mtype == M_QUERY)
		{
			 if(checkMoney(msg.acc,&accResult) == -1)
			 {
				  printf("查询失败\n");
				  msg.mtype = M_FAILED;
			 }
			 else
			 {
				 printf("查询成功\n");
				 msg.mtype = M_SUCESS;
			 }
			 //发送查询出的余额
			 msg.acc.balance = accResult.balance;
			 msgsnd(msgid2,&msg,sizeof(msg.acc),0);
		}
		else if(msg.mtype == M_TRANSF)
		{
			 //定义一个消息结构体,来接受转入的帐号
			 struct Msg msgTemp;
			 msgrcv(msgid1,&msgTemp,sizeof(msgTemp.acc),0,0);
			 if(moveMoney(msg.acc,msgTemp.acc,&accResult) == -1)
			 {
				 printf("转入失败\n");
				 msg.mtype = M_FAILED;
			 }
			 else
			 {
				 printf("转入成功\n");
				 msg.mtype = M_SUCESS;
			 }
			 msg.acc.balance = accResult.balance;
			 printf("转帐之后的结果是:%lf\n",msg.acc.balance);
			 //发送处理结果到客户端
			 msgsnd(msgid2,&msg,sizeof(msg.acc),0);
		}
	}
   return 0;
}
Esempio n. 14
0
void Mechanoid::addMoney(float m)
{
    setMoney(getMoney() + m);
}
Esempio n. 15
0
void G::AddMoney(int moneyAdd){
    setMoney(getMoney()+moneyAdd);
}