//-----------------------------------------------------------------------
	bool TextureManager::isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage)
	{
		PixelFormat supportedFormat = getNativeFormat(ttype, format, usage);

		// Assume that same or greater number of bits means quality not degraded
		return PixelUtil::getNumElemBits(supportedFormat) >= PixelUtil::getNumElemBits(format);
		
	}
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//---------------------------------------------------------------------
bool D3D11TextureManager::isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage,
        bool preciseFormatOnly)
{
    if (!preciseFormatOnly)
        format = getNativeFormat(ttype, format, usage);

    D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(
                                Root::getSingleton().getRenderSystem());

    return rs->_checkTextureFilteringSupported(ttype, format, usage);
}
Esempio n. 3
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    bool GLES2TextureManager::isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage,
            bool preciseFormatOnly)
    {
        if (format == PF_UNKNOWN)
        {
            return false;
        }

        // Check native format
        PixelFormat nativeFormat = getNativeFormat(ttype, format, usage);
        if (preciseFormatOnly && format != nativeFormat)
        {
            return false;
        }

        // Assume non-floating point is supported always
        if (!PixelUtil::isFloatingPoint(nativeFormat))
        {
            return true;
        }

        return false;
    }
    //-----------------------------------------------------------------------
	bool TextureManager::isFormatSupported(TextureType ttype, PixelFormat format, int usage)
	{
		return getNativeFormat(ttype, format, usage) == format;
	}
	//-----------------------------------------------------------------------------
    bool GLTextureManager::isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage,
            bool preciseFormatOnly)
    {
        if (format == PF_UNKNOWN)
            return false;

        // Check natively format
        PixelFormat nativeFormat = getNativeFormat(ttype, format, usage);
        if (preciseFormatOnly && format != nativeFormat)
            return false;

        // Assume non-floating point is supported always
        if (!PixelUtil::isFloatingPoint(nativeFormat))
            return true;

        // Hack: there are no elegant GL API to detects texture filtering supported,
        // just hard code for cards based on vendor specifications.

        // TODO: Add cards that 16 bits floating point flitering supported by
        // hardware below
        static const String sFloat16SupportedCards[] =
        {
            // GeForce 8 Series
            "*GeForce*8800*",

            // GeForce 7 Series
            "*GeForce*7950*",
            "*GeForce*7900*",
            "*GeForce*7800*",
            "*GeForce*7600*",
            "*GeForce*7500*",
            "*GeForce*7300*",

            // GeForce 6 Series
            "*GeForce*6800*",
            "*GeForce*6700*",
            "*GeForce*6600*",
            "*GeForce*6500*",

            ""                      // Empty string means end of list
        };

        // TODO: Add cards that 32 bits floating point flitering supported by
        // hardware below
        static const String sFloat32SupportedCards[] =
        {
            // GeForce 8 Series
            "*GeForce*8800*",

            ""                      // Empty string means end of list
        };

        PixelComponentType pct = PixelUtil::getComponentType(nativeFormat);
        const String* supportedCards;
        switch (pct)
        {
        case PCT_FLOAT16:
            supportedCards = sFloat16SupportedCards;
            break;
        case PCT_FLOAT32:
            supportedCards = sFloat32SupportedCards;
            break;
        default:
            return false;
        }

        const GLubyte* pcRenderer = glGetString(GL_RENDERER);
        String str = (const char*)pcRenderer;

        for (; !supportedCards->empty(); ++supportedCards)
        {
            if (StringUtil::match(str, *supportedCards))
            {
                return true;
            }
        }

        return false;
    }