Esempio n. 1
0
const Element* Element::getNeighbor(unsigned i) const
{
#ifndef NDEBUG
    if (i < getNumberOfNeighbors())
#endif
        return _neighbors[i];
#ifndef NDEBUG
    ERR("Error in MeshLib::Element::getNeighbor() - Index does not exist.");
    return nullptr;
#endif
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void BadDataNeighborOrientationCheck::readFilterParameters(AbstractFilterParametersReader* reader, int index)
{
  reader->openFilterGroup(this, index);
  setQuatsArrayPath(reader->readDataArrayPath("QuatsArrayPath", getQuatsArrayPath() ) );
  setCrystalStructuresArrayPath(reader->readDataArrayPath("CrystalStructuresArrayPath", getCrystalStructuresArrayPath() ) );
  setCellPhasesArrayPath(reader->readDataArrayPath("CellPhasesArrayPath", getCellPhasesArrayPath() ) );
  setGoodVoxelsArrayPath(reader->readDataArrayPath("GoodVoxelsArrayPath", getGoodVoxelsArrayPath() ) );
  setMisorientationTolerance( reader->readValue("MisorientationTolerance", getMisorientationTolerance()) );
  setNumberOfNeighbors( reader->readValue("NumberOfNeighbors", getNumberOfNeighbors()) );
  reader->closeFilterGroup();
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void BadDataNeighborOrientationCheck::setupFilterParameters()
{
  FilterParameterVector parameters;
  parameters.push_back(DoubleFilterParameter::New("Misorientation Tolerance (Degrees)", "MisorientationTolerance", getMisorientationTolerance(), FilterParameter::Parameter));
  parameters.push_back(IntFilterParameter::New("Required Number of Neighbors", "NumberOfNeighbors", getNumberOfNeighbors(), FilterParameter::Parameter));
  parameters.push_back(SeparatorFilterParameter::New("Cell Data", FilterParameter::RequiredArray));
  {
    DataArraySelectionFilterParameter::RequirementType req = DataArraySelectionFilterParameter::CreateRequirement(DREAM3D::TypeNames::Float, 4, DREAM3D::AttributeMatrixType::Cell, DREAM3D::GeometryType::ImageGeometry);
    parameters.push_back(DataArraySelectionFilterParameter::New("Quaternions", "QuatsArrayPath", getQuatsArrayPath(), FilterParameter::RequiredArray, req));
  }
  {
    DataArraySelectionFilterParameter::RequirementType req = DataArraySelectionFilterParameter::CreateRequirement(DREAM3D::TypeNames::Bool, 1, DREAM3D::AttributeMatrixType::Cell, DREAM3D::GeometryType::ImageGeometry);
    parameters.push_back(DataArraySelectionFilterParameter::New("Mask", "GoodVoxelsArrayPath", getGoodVoxelsArrayPath(), FilterParameter::RequiredArray, req));
  }
  {
    DataArraySelectionFilterParameter::RequirementType req = DataArraySelectionFilterParameter::CreateRequirement(DREAM3D::TypeNames::Int32, 1, DREAM3D::AttributeMatrixType::Cell, DREAM3D::GeometryType::ImageGeometry);
    parameters.push_back(DataArraySelectionFilterParameter::New("Phases", "CellPhasesArrayPath", getCellPhasesArrayPath(), FilterParameter::RequiredArray, req));
  }
  parameters.push_back(SeparatorFilterParameter::New("Cell Ensemble Data", FilterParameter::RequiredArray));
  {
    DataArraySelectionFilterParameter::RequirementType req = DataArraySelectionFilterParameter::CreateRequirement(DREAM3D::TypeNames::UInt32, 1, DREAM3D::AttributeMatrixType::CellEnsemble, DREAM3D::GeometryType::ImageGeometry);
    parameters.push_back(DataArraySelectionFilterParameter::New("Crystal Structures", "CrystalStructuresArrayPath", getCrystalStructuresArrayPath(), FilterParameter::RequiredArray, req));
  }
  setFilterParameters(parameters);
}