void ViewLevelsNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	NodeInput *input = this->getInputSocket(0);
	if (input->isLinked()) {
		// add preview to inputSocket;

		/* calculate mean operation */
		{
			CalculateMeanOperation *operation = new CalculateMeanOperation();
			operation->setSetting(this->getbNode()->custom1);

			converter.addOperation(operation);
			converter.mapInputSocket(input, operation->getInputSocket(0));
			converter.mapOutputSocket(this->getOutputSocket(0), operation->getOutputSocket());
		}

		/* calculate standard deviation operation */
		{
			CalculateStandardDeviationOperation *operation = new CalculateStandardDeviationOperation();
			operation->setSetting(this->getbNode()->custom1);

			converter.addOperation(operation);
			converter.mapInputSocket(input, operation->getInputSocket(0));
			converter.mapOutputSocket(this->getOutputSocket(1), operation->getOutputSocket());
		}
	}
	else {
		converter.addOutputValue(getOutputSocket(0), 0.0f);
		converter.addOutputValue(getOutputSocket(1), 0.0f);
	}
}
void ColorCurveNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	if (this->getInputSocket(2)->isLinked() || this->getInputSocket(3)->isLinked()) {
		ColorCurveOperation *operation = new ColorCurveOperation();
		operation->setCurveMapping((CurveMapping *)this->getbNode()->storage);
		converter.addOperation(operation);

		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
		converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(3));

		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
	}
	else {
		ConstantLevelColorCurveOperation *operation = new ConstantLevelColorCurveOperation();
		float col[4];
		this->getInputSocket(2)->getEditorValueColor(col);
		operation->setBlackLevel(col);
		this->getInputSocket(3)->getEditorValueColor(col);
		operation->setWhiteLevel(col);
		operation->setCurveMapping((CurveMapping *)this->getbNode()->storage);
		converter.addOperation(operation);

		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
	}
}
Esempio n. 3
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void TimeNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	SetValueOperation *operation = new SetValueOperation();
	bNode *node = this->getbNode();

	/* stack order output: fac */
	float fac = 0.0f;
	const int framenumber = context.getFramenumber();

	if (framenumber < node->custom1) {
		fac = 0.0f;
	}
	else if (framenumber > node->custom2) {
		fac = 1.0f;
	}
	else if (node->custom1 < node->custom2) {
		fac = (context.getFramenumber() - node->custom1) / (float)(node->custom2 - node->custom1);
	}

	curvemapping_initialize((CurveMapping *)node->storage);
	fac = curvemapping_evaluateF((CurveMapping *)node->storage, 0, fac);
	operation->setValue(clamp_f(fac, 0.0f, 1.0f));
	converter.addOperation(operation);

	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
void GammaNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	GammaOperation *operation = new GammaOperation();
	converter.addOperation(operation);
	
	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
void VectorCurveNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	VectorCurveOperation *operation = new VectorCurveOperation();
	operation->setCurveMapping((CurveMapping *)this->getbNode()->storage);
	converter.addOperation(operation);
	
	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
void BokehBlurNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *b_node = this->getbNode();

	NodeInput *inputSizeSocket = this->getInputSocket(2);

	bool connectedSizeSocket = inputSizeSocket->isLinked();
	const bool extend_bounds = (b_node->custom1 & CMP_NODEFLAG_BLUR_EXTEND_BOUNDS) != 0;

	if ((b_node->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) && connectedSizeSocket) {
		VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
		operation->setQuality(context.getQuality());
		operation->setThreshold(0.0f);
		operation->setMaxBlur(b_node->custom4);
		operation->setDoScaleSize(true);
		
		converter.addOperation(operation);
		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
	}
	else {
		BokehBlurOperation *operation = new BokehBlurOperation();
		operation->setQuality(context.getQuality());
		operation->setExtendBounds(extend_bounds);
		
		converter.addOperation(operation);
		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));

		// NOTE: on the bokeh blur operation the sockets are switched.
		// for this reason the next two lines are correct.
		// Fix for T43771
		converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(3));
		converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(2));

		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());

		if (!connectedSizeSocket) {
			operation->setSize(this->getInputSocket(2)->getEditorValueFloat());
		}
	}
}
void Stabilize2dNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeInput *imageInput = this->getInputSocket(0);
	MovieClip *clip = (MovieClip *)getbNode()->id;
	
	ScaleOperation *scaleOperation = new ScaleOperation();
	scaleOperation->setSampler((PixelSampler)this->getbNode()->custom1);
	RotateOperation *rotateOperation = new RotateOperation();
	rotateOperation->setDoDegree2RadConversion(false);
	TranslateOperation *translateOperation = new TranslateOperation();
	MovieClipAttributeOperation *scaleAttribute = new MovieClipAttributeOperation();
	MovieClipAttributeOperation *angleAttribute = new MovieClipAttributeOperation();
	MovieClipAttributeOperation *xAttribute = new MovieClipAttributeOperation();
	MovieClipAttributeOperation *yAttribute = new MovieClipAttributeOperation();
	SetSamplerOperation *psoperation = new SetSamplerOperation();
	psoperation->setSampler((PixelSampler)this->getbNode()->custom1);
	
	scaleAttribute->setAttribute(MCA_SCALE);
	scaleAttribute->setFramenumber(context.getFramenumber());
	scaleAttribute->setMovieClip(clip);
	
	angleAttribute->setAttribute(MCA_ANGLE);
	angleAttribute->setFramenumber(context.getFramenumber());
	angleAttribute->setMovieClip(clip);
	
	xAttribute->setAttribute(MCA_X);
	xAttribute->setFramenumber(context.getFramenumber());
	xAttribute->setMovieClip(clip);
	
	yAttribute->setAttribute(MCA_Y);
	yAttribute->setFramenumber(context.getFramenumber());
	yAttribute->setMovieClip(clip);
	
	converter.addOperation(scaleAttribute);
	converter.addOperation(angleAttribute);
	converter.addOperation(xAttribute);
	converter.addOperation(yAttribute);
	converter.addOperation(scaleOperation);
	converter.addOperation(translateOperation);
	converter.addOperation(rotateOperation);
	converter.addOperation(psoperation);
	
	converter.mapInputSocket(imageInput, scaleOperation->getInputSocket(0));
	converter.addLink(scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(1));
	converter.addLink(scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(2));
	
	converter.addLink(scaleOperation->getOutputSocket(), rotateOperation->getInputSocket(0));
	converter.addLink(angleAttribute->getOutputSocket(), rotateOperation->getInputSocket(1));

	converter.addLink(rotateOperation->getOutputSocket(), translateOperation->getInputSocket(0));
	converter.addLink(xAttribute->getOutputSocket(), translateOperation->getInputSocket(1));
	converter.addLink(yAttribute->getOutputSocket(), translateOperation->getInputSocket(2));
	
	converter.addLink(translateOperation->getOutputSocket(), psoperation->getInputSocket(0));
	converter.mapOutputSocket(getOutputSocket(), psoperation->getOutputSocket());
}
void BokehImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	BokehImageOperation *operation = new BokehImageOperation();
	operation->setData((NodeBokehImage *)this->getbNode()->storage);
	
	converter.addOperation(operation);
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
	
	converter.addPreview(operation->getOutputSocket(0));
}
Esempio n. 9
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void TonemapNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	NodeTonemap *data = (NodeTonemap *)this->getbNode()->storage;

	TonemapOperation *operation = data->type == 1 ? new PhotoreceptorTonemapOperation() : new TonemapOperation();
	operation->setData(data);
	converter.addOperation(operation);

	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
Esempio n. 10
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void SwitchNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bool condition = this->getbNode()->custom1;
	
	NodeOperationOutput *result;
	if (!condition)
		result = converter.addInputProxy(getInputSocket(0));
	else
		result = converter.addInputProxy(getInputSocket(1));
	
	converter.mapOutputSocket(getOutputSocket(0), result);
}
Esempio n. 11
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void BilateralBlurNode::convertToOperations(NodeConverter &converter,
                                            const CompositorContext &context) const
{
  NodeBilateralBlurData *data = (NodeBilateralBlurData *)this->getbNode()->storage;
  BilateralBlurOperation *operation = new BilateralBlurOperation();
  operation->setQuality(context.getQuality());
  operation->setData(data);

  converter.addOperation(operation);
  converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
  converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
  converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
void SetAlphaNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	SetAlphaOperation *operation = new SetAlphaOperation();
	
	if (!this->getInputSocket(0)->isLinked() && this->getInputSocket(1)->isLinked()) {
		operation->setResolutionInputSocketIndex(1);
	}
	
	converter.addOperation(operation);
	
	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
Esempio n. 13
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void GlareNode::convertToOperations(NodeConverter &converter,
                                    const CompositorContext & /*context*/) const
{
  bNode *node = this->getbNode();
  NodeGlare *glare = (NodeGlare *)node->storage;

  GlareBaseOperation *glareoperation = NULL;
  switch (glare->type) {
    default:
    case 3:
      glareoperation = new GlareGhostOperation();
      break;
    case 2:  // streaks
      glareoperation = new GlareStreaksOperation();
      break;
    case 1:  // fog glow
      glareoperation = new GlareFogGlowOperation();
      break;
    case 0:  // simple star
      glareoperation = new GlareSimpleStarOperation();
      break;
  }
  BLI_assert(glareoperation);
  glareoperation->setGlareSettings(glare);

  GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
  thresholdOperation->setGlareSettings(glare);

  SetValueOperation *mixvalueoperation = new SetValueOperation();
  mixvalueoperation->setValue(0.5f + glare->mix * 0.5f);

  MixGlareOperation *mixoperation = new MixGlareOperation();
  mixoperation->setResolutionInputSocketIndex(1);
  mixoperation->getInputSocket(2)->setResizeMode(COM_SC_FIT);

  converter.addOperation(glareoperation);
  converter.addOperation(thresholdOperation);
  converter.addOperation(mixvalueoperation);
  converter.addOperation(mixoperation);

  converter.mapInputSocket(getInputSocket(0), thresholdOperation->getInputSocket(0));
  converter.addLink(thresholdOperation->getOutputSocket(), glareoperation->getInputSocket(0));

  converter.addLink(mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
  converter.mapInputSocket(getInputSocket(0), mixoperation->getInputSocket(1));
  converter.addLink(glareoperation->getOutputSocket(), mixoperation->getInputSocket(2));
  converter.mapOutputSocket(getOutputSocket(), mixoperation->getOutputSocket());
}
Esempio n. 14
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void InpaintNode::convertToOperations(NodeConverter &converter,
                                      const CompositorContext & /*context*/) const
{

  bNode *editorNode = this->getbNode();

  /* if (editorNode->custom1 == CMP_NODE_INPAINT_SIMPLE) { */
  if (true) {
    InpaintSimpleOperation *operation = new InpaintSimpleOperation();
    operation->setIterations(editorNode->custom2);
    converter.addOperation(operation);

    converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
    converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
  }
}
void ConvertAlphaNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeOperation *operation = NULL;
	bNode *node = this->getbNode();

	/* value hardcoded in rna_nodetree.c */
	if (node->custom1 == 1) {
		operation = new ConvertPremulToStraightOperation();
	}
	else {
		operation = new ConvertStraightToPremulOperation();
	}
	
	converter.addOperation(operation);
	
	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
void AlphaOverNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	NodeInput *color1Socket = this->getInputSocket(1);
	NodeInput *color2Socket = this->getInputSocket(2);
	bNode *editorNode = this->getbNode();

	MixBaseOperation *convertProg;
	NodeTwoFloats *ntf = (NodeTwoFloats *)editorNode->storage;
	if (ntf->x != 0.0f) {
		AlphaOverMixedOperation *mixOperation  = new AlphaOverMixedOperation();
		mixOperation->setX(ntf->x);
		convertProg = mixOperation;

	}
	else if (editorNode->custom1) {
		convertProg = new AlphaOverKeyOperation();
	}
	else {
		convertProg = new AlphaOverPremultiplyOperation();
	}

	convertProg->setUseValueAlphaMultiply(false);
	if (color1Socket->isLinked()) {
		convertProg->setResolutionInputSocketIndex(1);
	}
	else if (color2Socket->isLinked()) {
		convertProg->setResolutionInputSocketIndex(2);
	}
	else {
		convertProg->setResolutionInputSocketIndex(0);
	}

	converter.addOperation(convertProg);
	converter.mapInputSocket(getInputSocket(0), convertProg->getInputSocket(0));
	converter.mapInputSocket(getInputSocket(1), convertProg->getInputSocket(1));
	converter.mapInputSocket(getInputSocket(2), convertProg->getInputSocket(2));
	converter.mapOutputSocket(getOutputSocket(0), convertProg->getOutputSocket(0));
}
Esempio n. 17
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void TransformNode::convertToOperations(NodeConverter &converter,
                                        const CompositorContext & /*context*/) const
{
  NodeInput *imageInput = this->getInputSocket(0);
  NodeInput *xInput = this->getInputSocket(1);
  NodeInput *yInput = this->getInputSocket(2);
  NodeInput *angleInput = this->getInputSocket(3);
  NodeInput *scaleInput = this->getInputSocket(4);

  ScaleOperation *scaleOperation = new ScaleOperation();
  converter.addOperation(scaleOperation);

  RotateOperation *rotateOperation = new RotateOperation();
  rotateOperation->setDoDegree2RadConversion(false);
  converter.addOperation(rotateOperation);

  TranslateOperation *translateOperation = new TranslateOperation();
  converter.addOperation(translateOperation);

  SetSamplerOperation *sampler = new SetSamplerOperation();
  sampler->setSampler((PixelSampler)this->getbNode()->custom1);
  converter.addOperation(sampler);

  converter.mapInputSocket(imageInput, sampler->getInputSocket(0));
  converter.addLink(sampler->getOutputSocket(), scaleOperation->getInputSocket(0));
  converter.mapInputSocket(scaleInput, scaleOperation->getInputSocket(1));
  converter.mapInputSocket(scaleInput, scaleOperation->getInputSocket(2));  // xscale = yscale

  converter.addLink(scaleOperation->getOutputSocket(), rotateOperation->getInputSocket(0));
  converter.mapInputSocket(angleInput, rotateOperation->getInputSocket(1));

  converter.addLink(rotateOperation->getOutputSocket(), translateOperation->getInputSocket(0));
  converter.mapInputSocket(xInput, translateOperation->getInputSocket(1));
  converter.mapInputSocket(yInput, translateOperation->getInputSocket(2));

  converter.mapOutputSocket(getOutputSocket(), translateOperation->getOutputSocket());
}
void ZCombineNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	if ((context.getRenderData()->scemode & R_FULL_SAMPLE) || this->getbNode()->custom2) {
		ZCombineOperation *operation = NULL;
		if (this->getbNode()->custom1) {
			operation = new ZCombineAlphaOperation();
		}
		else {
			operation = new ZCombineOperation();
		}
		converter.addOperation(operation);
		
		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
		converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(3));
		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
		
		MathMinimumOperation *zoperation = new MathMinimumOperation();
		converter.addOperation(zoperation);
		
		converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1));
		converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket());
	}
	else {
		/* XXX custom1 is "use_alpha", what on earth is this supposed to do here?!? */
		// not full anti alias, use masking for Z combine. be aware it uses anti aliasing.
		// step 1 create mask
		NodeOperation *maskoperation;
		if (this->getbNode()->custom1) {
			maskoperation = new MathGreaterThanOperation();
			converter.addOperation(maskoperation);
			
			converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0));
			converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1));
		}
		else {
			maskoperation = new MathLessThanOperation();
			converter.addOperation(maskoperation);
			
			converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0));
			converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1));
		}

		// step 2 anti alias mask bit of an expensive operation, but does the trick
		AntiAliasOperation *antialiasoperation = new AntiAliasOperation();
		converter.addOperation(antialiasoperation);
		
		converter.addLink(maskoperation->getOutputSocket(), antialiasoperation->getInputSocket(0));

		// use mask to blend between the input colors.
		ZCombineMaskOperation *zcombineoperation = this->getbNode()->custom1 ? new ZCombineMaskAlphaOperation() : new ZCombineMaskOperation();
		converter.addOperation(zcombineoperation);
		
		converter.addLink(antialiasoperation->getOutputSocket(), zcombineoperation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(0), zcombineoperation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), zcombineoperation->getInputSocket(2));
		converter.mapOutputSocket(getOutputSocket(0), zcombineoperation->getOutputSocket());

		MathMinimumOperation *zoperation = new MathMinimumOperation();
		converter.addOperation(zoperation);
		
		converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1));
		converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket());
	}
}
Esempio n. 19
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void BlurNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	NodeBlurData *data = (NodeBlurData *)editorNode->storage;
	NodeInput *inputSizeSocket = this->getInputSocket(1);
	bool connectedSizeSocket = inputSizeSocket->isLinked();

	const float size = this->getInputSocket(1)->getEditorValueFloat();
	
	CompositorQuality quality = context.getQuality();
	NodeOperation *input_operation = NULL, *output_operation = NULL;

	if (data->filtertype == R_FILTER_FAST_GAUSS) {
		FastGaussianBlurOperation *operationfgb = new FastGaussianBlurOperation();
		operationfgb->setData(data);
		converter.addOperation(operationfgb);
		
		converter.mapInputSocket(getInputSocket(1), operationfgb->getInputSocket(1));
		
		input_operation = operationfgb;
		output_operation = operationfgb;
	}
	else if (editorNode->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) {
		MathAddOperation *clamp = new MathAddOperation();
		SetValueOperation *zero = new SetValueOperation();
		zero->setValue(0.0f);
		clamp->setUseClamp(true);
		
		converter.addOperation(clamp);
		converter.addOperation(zero);
		converter.mapInputSocket(getInputSocket(1), clamp->getInputSocket(0));
		converter.addLink(zero->getOutputSocket(), clamp->getInputSocket(1));
		
		GaussianAlphaXBlurOperation *operationx = new GaussianAlphaXBlurOperation();
		operationx->setData(data);
		operationx->setQuality(quality);
		operationx->setSize(1.0f);
		operationx->setFalloff(PROP_SMOOTH);
		operationx->setSubtract(false);
		
		converter.addOperation(operationx);
		converter.addLink(clamp->getOutputSocket(), operationx->getInputSocket(0));
		
		GaussianAlphaYBlurOperation *operationy = new GaussianAlphaYBlurOperation();
		operationy->setData(data);
		operationy->setQuality(quality);
		operationy->setSize(1.0f);
		operationy->setFalloff(PROP_SMOOTH);
		operationy->setSubtract(false);
		
		converter.addOperation(operationy);
		converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));
		
		GaussianBlurReferenceOperation *operation = new GaussianBlurReferenceOperation();
		operation->setData(data);
		operation->setQuality(quality);
		
		converter.addOperation(operation);
		converter.addLink(operationy->getOutputSocket(), operation->getInputSocket(1));
		
		output_operation = operation;
		input_operation = operation;
	}
	else if (!data->bokeh) {
		GaussianXBlurOperation *operationx = new GaussianXBlurOperation();
		operationx->setData(data);
		operationx->setQuality(quality);
		
		converter.addOperation(operationx);
		converter.mapInputSocket(getInputSocket(1), operationx->getInputSocket(1));
		
		GaussianYBlurOperation *operationy = new GaussianYBlurOperation();
		operationy->setData(data);
		operationy->setQuality(quality);

		converter.addOperation(operationy);
		converter.mapInputSocket(getInputSocket(1), operationy->getInputSocket(1));
		converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));

		if (!connectedSizeSocket) {
			operationx->setSize(size);
			operationy->setSize(size);
		}

		input_operation = operationx;
		output_operation = operationy;
	}
	else {
		GaussianBokehBlurOperation *operation = new GaussianBokehBlurOperation();
		operation->setData(data);
		operation->setQuality(quality);
		
		converter.addOperation(operation);
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));

		if (!connectedSizeSocket) {
			operation->setSize(size);
		}

		input_operation = operation;
		output_operation = operation;
	}

	if (data->gamma) {
		GammaCorrectOperation *correct = new GammaCorrectOperation();
		GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
		converter.addOperation(correct);
		converter.addOperation(inverse);
		
		converter.mapInputSocket(getInputSocket(0), correct->getInputSocket(0));
		converter.addLink(correct->getOutputSocket(), input_operation->getInputSocket(0));
		converter.addLink(output_operation->getOutputSocket(), inverse->getInputSocket(0));
		converter.mapOutputSocket(getOutputSocket(), inverse->getOutputSocket());
		
		converter.addPreview(inverse->getOutputSocket());
	}
	else {
		converter.mapInputSocket(getInputSocket(0), input_operation->getInputSocket(0));
		converter.mapOutputSocket(getOutputSocket(), output_operation->getOutputSocket());
		
		converter.addPreview(output_operation->getOutputSocket());
	}
}
Esempio n. 20
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void MathNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	MathBaseOperation *operation = NULL;
	
	switch (this->getbNode()->custom1) {
		case 0: /* Add */
			operation = new MathAddOperation();
			break;
		case 1: /* Subtract */
			operation = new MathSubtractOperation();
			break;
		case 2: /* Multiply */
			operation = new MathMultiplyOperation();
			break;
		case 3: /* Divide */
			operation = new MathDivideOperation();
			break;
		case 4: /* Sine */
			operation = new MathSineOperation();
			break;
		case 5: /* Cosine */
			operation = new MathCosineOperation();
			break;
		case 6: /* Tangent */
			operation = new MathTangentOperation();
			break;
		case 7: /* Arc-Sine */
			operation = new MathArcSineOperation();
			break;
		case 8: /* Arc-Cosine */
			operation = new MathArcCosineOperation();
			break;
		case 9: /* Arc-Tangent */
			operation = new MathArcTangentOperation();
			break;
		case 10: /* Power */
			operation = new MathPowerOperation();
			break;
		case 11: /* Logarithm */
			operation = new MathLogarithmOperation();
			break;
		case 12: /* Minimum */
			operation = new MathMinimumOperation();
			break;
		case 13: /* Maximum */
			operation = new MathMaximumOperation();
			break;
		case 14: /* Round */
			operation = new MathRoundOperation();
			break;
		case 15: /* Less Than */
			operation = new MathLessThanOperation();
			break;
		case 16: /* Greater Than */
			operation = new MathGreaterThanOperation();
			break;
		case 17: /* Modulo */
			operation = new MathModuloOperation();
			break;
		case 18: /* Absolute Value */
			operation = new MathAbsoluteOperation();
			break;
	}
	
	if (operation) {
		bool useClamp = getbNode()->custom2;
		operation->setUseClamp(useClamp);
		converter.addOperation(operation);
		
		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
	}
}
Esempio n. 21
0
void ImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	/// Image output
	NodeOutput *outputImage = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	Image *image = (Image *)editorNode->id;
	ImageUser *imageuser = (ImageUser *)editorNode->storage;
	int framenumber = context.getFramenumber();
	int numberOfOutputs = this->getNumberOfOutputSockets();
	bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
	BKE_image_user_frame_calc(imageuser, context.getFramenumber(), 0);

	/* force a load, we assume iuser index will be set OK anyway */
	if (image && image->type == IMA_TYPE_MULTILAYER) {
		bool is_multilayer_ok = false;
		ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
		if (image->rr) {
			RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
			if (rl) {
				NodeOutput *socket;
				int index;

				is_multilayer_ok = true;

				for (index = 0; index < numberOfOutputs; index++) {
					NodeOperation *operation = NULL;
					socket = this->getOutputSocket(index);
					bNodeSocket *bnodeSocket = socket->getbNodeSocket();
					/* Passes in the file can differ from passes stored in sockets (#36755).
					 * Look up the correct file pass using the socket identifier instead.
					 */
#if 0
					NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
					int passindex = storage->pass_index;*/
					RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
#endif
					int passindex;
					RenderPass *rpass;
					for (rpass = (RenderPass *)rl->passes.first, passindex = 0; rpass; rpass = rpass->next, ++passindex)
						if (STREQ(rpass->name, bnodeSocket->identifier))
							break;
					if (rpass) {
						imageuser->pass = passindex;
						switch (rpass->channels) {
							case 1:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_VALUE);
								break;
								/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
								/* XXX any way to detect actual vector images? */
							case 3:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_VECTOR);
								break;
							case 4:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_COLOR);
								break;
							default:
								/* dummy operation is added below */
								break;
						}
						
						if (index == 0 && operation) {
							converter.addPreview(operation->getOutputSocket());
						}
					}
					
					/* incase we can't load the layer */
					if (operation == NULL)
						converter.setInvalidOutput(getOutputSocket(index));
				}
			}
		}
Esempio n. 22
0
void DilateErodeNode::convertToOperations(NodeConverter &converter,
                                          const CompositorContext &context) const
{

  bNode *editorNode = this->getbNode();
  if (editorNode->custom1 == CMP_NODE_DILATEERODE_DISTANCE_THRESH) {
    DilateErodeThresholdOperation *operation = new DilateErodeThresholdOperation();
    operation->setDistance(editorNode->custom2);
    operation->setInset(editorNode->custom3);
    converter.addOperation(operation);

    converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));

    if (editorNode->custom3 < 2.0f) {
      AntiAliasOperation *antiAlias = new AntiAliasOperation();
      converter.addOperation(antiAlias);

      converter.addLink(operation->getOutputSocket(), antiAlias->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), antiAlias->getOutputSocket(0));
    }
    else {
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
  }
  else if (editorNode->custom1 == CMP_NODE_DILATEERODE_DISTANCE) {
    if (editorNode->custom2 > 0) {
      DilateDistanceOperation *operation = new DilateDistanceOperation();
      operation->setDistance(editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
    else {
      ErodeDistanceOperation *operation = new ErodeDistanceOperation();
      operation->setDistance(-editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
  }
  else if (editorNode->custom1 == CMP_NODE_DILATEERODE_DISTANCE_FEATHER) {
    /* this uses a modified gaussian blur function otherwise its far too slow */
    CompositorQuality quality = context.getQuality();

    GaussianAlphaXBlurOperation *operationx = new GaussianAlphaXBlurOperation();
    operationx->setData(&m_alpha_blur);
    operationx->setQuality(quality);
    operationx->setFalloff(PROP_SMOOTH);
    converter.addOperation(operationx);

    converter.mapInputSocket(getInputSocket(0), operationx->getInputSocket(0));
    // converter.mapInputSocket(getInputSocket(1), operationx->getInputSocket(1)); // no size input
    // yet

    GaussianAlphaYBlurOperation *operationy = new GaussianAlphaYBlurOperation();
    operationy->setData(&m_alpha_blur);
    operationy->setQuality(quality);
    operationy->setFalloff(PROP_SMOOTH);
    converter.addOperation(operationy);

    converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));
    // converter.mapInputSocket(getInputSocket(1), operationy->getInputSocket(1)); // no size input
    // yet
    converter.mapOutputSocket(getOutputSocket(0), operationy->getOutputSocket());

    converter.addPreview(operationy->getOutputSocket());

    /* TODO? */
    /* see gaussian blue node for original usage */
#if 0
    if (!connectedSizeSocket) {
      operationx->setSize(size);
      operationy->setSize(size);
    }
#else
    operationx->setSize(1.0f);
    operationy->setSize(1.0f);
#endif
    operationx->setSubtract(editorNode->custom2 < 0);
    operationy->setSubtract(editorNode->custom2 < 0);

    if (editorNode->storage) {
      NodeDilateErode *data_storage = (NodeDilateErode *)editorNode->storage;
      operationx->setFalloff(data_storage->falloff);
      operationy->setFalloff(data_storage->falloff);
    }
  }
  else {
    if (editorNode->custom2 > 0) {
      DilateStepOperation *operation = new DilateStepOperation();
      operation->setIterations(editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
    else {
      ErodeStepOperation *operation = new ErodeStepOperation();
      operation->setIterations(-editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
  }
}
Esempio n. 23
0
void SocketProxyNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeOperationOutput *proxy_output = converter.addInputProxy(getInputSocket(0), m_use_conversion);
	converter.mapOutputSocket(getOutputSocket(), proxy_output);
}
void ImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	/// Image output
	NodeOutput *outputImage = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	Image *image = (Image *)editorNode->id;
	ImageUser *imageuser = (ImageUser *)editorNode->storage;
	int framenumber = context.getFramenumber();
	int numberOfOutputs = this->getNumberOfOutputSockets();
	bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
	BKE_image_user_frame_calc(imageuser, context.getFramenumber(), 0);
	/* force a load, we assume iuser index will be set OK anyway */
	if (image && image->type == IMA_TYPE_MULTILAYER) {
		bool is_multilayer_ok = false;
		ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
		if (image->rr) {
			RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
			if (rl) {
				NodeOutput *socket;
				int index;

				is_multilayer_ok = true;

				for (index = 0; index < numberOfOutputs; index++) {
					NodeOperation *operation = NULL;
					socket = this->getOutputSocket(index);
					bNodeSocket *bnodeSocket = socket->getbNodeSocket();
					RenderPass *rpass = (RenderPass *)BLI_findstring(&rl->passes, bnodeSocket->identifier, offsetof(RenderPass, internal_name));
					int view = 0;

					/* Passes in the file can differ from passes stored in sockets (#36755).
					 * Look up the correct file pass using the socket identifier instead.
					 */
#if 0
					NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
					int passindex = storage->pass_index;*/
					RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
#endif

					/* returns the image view to use for the current active view */
					if (BLI_listbase_count_ex(&image->rr->views, 2) > 1) {
						const int view_image = imageuser->view;
						const bool is_allview = (view_image == 0); /* if view selected == All (0) */

						if (is_allview) {
							/* heuristic to match image name with scene names
							 * check if the view name exists in the image */
							view = BLI_findstringindex(&image->rr->views, context.getViewName(), offsetof(RenderView, name));
							if (view == -1) view = 0;
						}
						else {
							view = view_image - 1;
						}
					}

					if (rpass) {
						switch (rpass->channels) {
							case 1:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_VALUE);
								break;
								/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
								/* XXX any way to detect actual vector images? */
							case 3:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_VECTOR);
								break;
							case 4:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_COLOR);
								break;
							default:
								/* dummy operation is added below */
								break;
						}
						if (index == 0 && operation) {
							converter.addPreview(operation->getOutputSocket());
						}
						if (rpass->passtype == SCE_PASS_COMBINED) {
							BLI_assert(operation != NULL);
							BLI_assert(index < numberOfOutputs - 1);
							NodeOutput *outputSocket = this->getOutputSocket(index + 1);
							SeparateChannelOperation *separate_operation;
							separate_operation = new SeparateChannelOperation();
							separate_operation->setChannel(3);
							converter.addOperation(separate_operation);
							converter.addLink(operation->getOutputSocket(), separate_operation->getInputSocket(0));
							converter.mapOutputSocket(outputSocket, separate_operation->getOutputSocket());
							index++;
						}
					}

					/* incase we can't load the layer */
					if (operation == NULL)
						converter.setInvalidOutput(getOutputSocket(index));
				}
			}
		}