void TexturedQuadUIDrawObject::getBounds(Pnt2f& TopLeft, Pnt2f& BottomRight) const { TopLeft.setValues( osgMin(osgMin(osgMin(getPoint1().x(), getPoint2().x()),getPoint3().x()),getPoint4().x()), osgMin(osgMin(osgMin(getPoint1().y(), getPoint2().y()),getPoint3().y()),getPoint4().y())); BottomRight.setValues( osgMax(osgMax(osgMax(getPoint1().x(), getPoint2().x()),getPoint3().x()),getPoint4().x()), osgMax(osgMax(osgMax(getPoint1().y(), getPoint2().y()),getPoint3().y()),getPoint4().y())); }
void TexturedQuadUIDrawObject::draw(const GraphicsWeakPtr Graphics, Real32 Opacity) const { //TODO: add Color Field to TexturedQuadUIDrawObject Graphics->drawQuad(getPoint1(),getPoint2(),getPoint3(),getPoint4(), getTexCoord1(), getTexCoord2(), getTexCoord3(), getTexCoord4(), Color4f(1.0f,1.0f,1.0f,1.0f), getTexture(), getOpacity()*Opacity); }
void MultiColoredQuadUIDrawObject::draw(Graphics* const Graphics, Real32 Opacity) const { Graphics->drawQuad(getPoint1(),getPoint2(),getPoint3(),getPoint4(), getColor1(), getColor2(), getColor3(), getColor4(), getOpacity()*Opacity); }