static void stopRouting (void) { if (isRouting()) { kill(routingProcess, SIGUSR1); getRoutingStatus(1); } }
static void checkRoutingStatus (RoutingStatus ok, int wait) { RoutingStatus status = getRoutingStatus(wait); if (status != ROUTING_NONE) { playTune((status > ok)? &tune_routing_failed: &tune_routing_succeeded); ses->spkx = scr.posx; ses->spky = scr.posy; } }