void ParticleMenuLayer::showCurrentTest()
{
    auto scene = (ParticleMainScene*)getParent();
    int subTest = scene->getSubTestNum();
    int parNum  = scene->getParticlesNum();

    ParticleMainScene* pNewScene = NULL;

    switch (_curCase)
    {
    case 0:
        pNewScene = new ParticlePerformTest1;
        break;
    case 1:
        pNewScene = new ParticlePerformTest2;
        break;
    case 2:
        pNewScene = new ParticlePerformTest3;
        break;
    case 3:
        pNewScene = new ParticlePerformTest4;
        break;
    }

    s_nParCurIdx = _curCase;
    if (pNewScene)
    {
        pNewScene->initWithSubTest(subTest, parNum);

        Director::getInstance()->replaceScene(pNewScene);
        pNewScene->release();
    }
}
Esempio n. 2
0
void SpriteMenuLayer::showCurrentTest()
{
    SpriteMainScene* scene = NULL;
    auto pPreScene = (SpriteMainScene*) getParent();
    int nSubTest = pPreScene->getSubTestNum();
    int nNodes   = pPreScene->getNodesNum();

    switch (_curCase)
    {
    case 0:
        scene = new SpritePerformTest1;
        break;
    case 1:
        scene = new SpritePerformTest2;
        break;
    case 2:
        scene = new SpritePerformTest3;
        break;
    case 3:
        scene = new SpritePerformTest4;
        break;
    case 4:
        scene = new SpritePerformTest5;
        break;
    case 5:
        scene = new SpritePerformTest6;
        break;
    case 6:
        scene = new SpritePerformTest7;
        break;
    }
    
    SpriteMainScene::_s_nSpriteCurCase = _curCase;

    if (scene)
    {
        scene->initWithSubTest(nSubTest, nNodes);
        Director::getInstance()->replaceScene(scene);
        scene->release();
    }
}
Esempio n. 3
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void SpriteMenuLayer::showCurrentTest()
{
    SpriteMainScene* scene = nullptr;
    auto pPreScene = (SpriteMainScene*) getParent();
    int nSubTest = pPreScene->getSubTestNum();
    int nNodes   = pPreScene->getNodesNum();

    switch (_curCase)
    {
    case 0:
        scene = new (std::nothrow) SpritePerformTestA;
        break;
    case 1:
        scene = new (std::nothrow) SpritePerformTestB;
        break;
    case 2:
        scene = new (std::nothrow) SpritePerformTestC;
        break;
    case 3:
        scene = new (std::nothrow) SpritePerformTestD;
        break;
    case 4:
        scene = new (std::nothrow) SpritePerformTestE;
        break;
    case 5:
        scene = new (std::nothrow) SpritePerformTestF;
        break;
    case 6:
        scene = new (std::nothrow) SpritePerformTestG;
        break;
    }
    
    SpriteMainScene::_s_nSpriteCurCase = _curCase;

    if (scene)
    {
        scene->initWithSubTest(nSubTest, nNodes);
        Director::getInstance()->replaceScene(scene);
        scene->release();
    }
}