void RollbackManager::reportAction(const RollbackAction &action_) { // Ignore if not important if (!action_.isImportant(gamedef)) { return; } RollbackAction action = action_; action.unix_time = time(0); // Figure out actor action.actor = current_actor; action.actor_is_guess = current_actor_is_guess; if (action.actor.empty()) { // If actor is not known, find out suspect or cancel v3s16 p; if (!action.getPosition(&p)) { return; } action.actor = getSuspect(p, 83, 1); if (action.actor.empty()) { return; } action.actor_is_guess = true; } addAction(action); }
void reportAction(const RollbackAction &action_) { // Ignore if not important if(!action_.isImportant(m_gamedef)) return; RollbackAction action = action_; action.unix_time = time(0); // Figure out actor action.actor = m_current_actor; action.actor_is_guess = m_current_actor_is_guess; // If actor is not known, find out suspect or cancel if(action.actor.empty()){ v3s16 p; if(!action.getPosition(&p)) return; action.actor = getSuspect(p, 83, 1); if(action.actor.empty()) return; action.actor_is_guess = true; } infostream<<"RollbackManager::reportAction():" <<" time="<<action.unix_time <<" actor=\""<<action.actor<<"\"" <<(action.actor_is_guess?" (guess)":"") <<" action="<<action.toString() <<std::endl; addAction(action); }