Esempio n. 1
0
void Strategy::doeInitRandom(const_device_ptr device) {

	while(getTableSize() < getDoeSize()){
		Config c = getConfigRandom(device);
		memoizeConfig(c);
	}
#ifdef DEBUG
		cout << "Random Initialized Table Size: " << getTableSize() << endl;
#endif
}
Esempio n. 2
0
int hashName(char* ID) {
    int x=0, i = 0;
    while(ID[i] != '\0') {
        x += ((int)ID[i] % getTableSize());
    }
    return x;
}
Esempio n. 3
0
int fetchIDIndex(char* ID)
{
	//printf("Fetching ID Index - %s\n",ID);

    //THIS NEEDS TO BE FIXED ONCE WE CAN HAVE NESTED PROCEDURES!!!
    int hashval = hashName(ID);
    //int i = hashval;
    int x = getTableSize();
    int lastseen = hashval;
    
    //printf("Fetched Hash Value -> %d\n",hashval);
    
    /*    if(symbolTable[hashval].kind == 0) {
     printf("Hash Lookup Failed. ID -> %s\n", ID);
     return -1;
     }
     */
    while(symbolTable[hashval].kind != 0)
    {
        if(strcmp(ID,symbolTable[hashval].name) == 0 ){
            lastseen = hashval;
        }
        hashval = (hashval+1)%x;
    }
    return lastseen;
}
Esempio n. 4
0
int hashName(char* ID) {
    int x=0, i = 0;
    int a = getTableSize();
    while(ID[i] != '\0') {
        x += ((int)ID[i] % a);
        i++;
    }
    return x;
}
Esempio n. 5
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//returns the average length of linked list in the hash table
double hashADT::getAvgNode()
{
	int buckets = 0;
	for (int i = 0; i < getTableSize(); i++)
	{
		if (NumberOfPokemon(i) > 0)
		{
			buckets++;
		}	//increment number of buckets that don't have dummy pokemon
	}
	return 1.0 * count / buckets;
}
Esempio n. 6
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//returns the longest linked list in the hash table
int hashADT::getLongestLink()
{
	int num = 0;
	for (int i = 0; i < getTableSize(); i++)
	{
		if (NumberOfPokemon(i) > num)
		{
			num = NumberOfPokemon(i);
		} //save the longest chain
	}
	return num;
}
Result DesignOfExperiments::search(const_target_ptr target,
		const_device_ptr device) {
	init(target,device);

	Config bestConfig;
	assert(findNearestConfig(target,bestConfig) == true); // must be initialized first

	Result r;
	r.setConfig(bestConfig);
	r.setDuration(getDuration());
	r.setNumHits(numHits);
	r.setNumTries(1);
	r.setTableSize(getTableSize());
	r.setTarget(target);
	r.setTotalEnergy(totalEnergy);
	r.setValue(target->getValue(&bestConfig));
	r.setTablePercent((double)getTableSize()/device->getNumConfigs() * 100);
	r.setHitPercent(getHitPercent(target));

	return r;
}
Esempio n. 8
0
int initSymbolTable() {
    int i = 0;
    symbolTable = NULL;
    symbolTable = (symbol*) malloc(sizeof(symbol)*(2*LL->numId+1));
    if(symbolTable == NULL) {
        printf("Fatal Error: Malloc returned NULL!");
        return 1;
    }
    
    
    for ( i = 0; i < getTableSize(); i++) {
        symbolTable[i].kind = 0;
    }
    
    return 0;
}
Esempio n. 9
0
int fetchIDIndex(char* ID)
{
    //THIS NEEDS TO BE FIXED ONCE WE CAN HAVE NESTED PROCEDURES!!!
    int hashval = hashName(ID);
    int i = hashval;
    int x = getTableSize();
    int lastseen = -1;
    
    if(symbolTable[hashval].kind == 0) return -1;
    while(symbolTable[hashval].kind != 0)
    {
        if(!strcmp(ID,symbolTable[hashval].name) ){
            lastseen = hashval;
        }
        hashval++;
    }
    return lastseen;
}
Esempio n. 10
0
//Return 1 for fail, 0 for success
int insertConst(char* ID, int val) {
    int hashval = hashName(ID);
    int i = hashval;
    int x = getTableSize();
    do {
        if(symbolTable[hashval].kind == 0)
        {
            symbolTable[hashval].kind = 1;
            symbolTable[hashval].name = ID;
            symbolTable[hashval].val = val;
            return 0;
        }
        else if(!strcmp(ID, symbolTable[hashval].name))
        {
            if(symbolTable[hashval].level == g_level){ return 1; }
        }
        hashval = (hashval+1)%x;
    } while(i != hashval);
    
    return 1;
}
Esempio n. 11
0
int insertProcedure(char* ID) {
    int hashval = hashName(ID);
    int i = hashval;
    int x = getTableSize();
    do {
        if(symbolTable[hashval].kind == 0)
        {
            symbolTable[hashval].kind = 3;
            symbolTable[hashval].name = ID;
            symbolTable[hashval].level = g_level;
            symbolTable[hashval].addr = g_addr;
            return 0;
        }
        else if(!strcmp(ID, symbolTable[hashval].name))
        {
            if(symbolTable[hashval].level == g_level){ return 1; }
        }
        hashval = (hashval+1)%x;
    } while(i != hashval);

    return 1;
}
Esempio n. 12
0
int insertVar(char* ID) {
	//printf("Inserted %s\n",ID);

    int hashval = hashName(ID);
    int i = hashval;
    int x = getTableSize();
    do {
        if(symbolTable[hashval].kind == 0)
        {
            symbolTable[hashval].kind = 2;
            symbolTable[hashval].name = ID;
            symbolTable[hashval].level = g_level;
            symbolTable[hashval].addr = g_addr++;
            return 0;
        }
        else if(!strcmp(ID, symbolTable[hashval].name))
        {
            if(symbolTable[hashval].level == g_level){ return 1; }
        }
        hashval = (hashval+1)%x;
    } while(i != hashval);

    return 1;
}
Esempio n. 13
0
//returns the load factor as a double
double hashADT::getLoadFactor()
{
	return 1.0 * count / getTableSize();
}
Esempio n. 14
0
Result Genetic::search(const_target_ptr target, const_device_ptr device)
{
	init(target,device);
	unsigned int i = 0, t = 0, gens;
	vector<Config> population;
	bool sortedPopulation = false;
	Config bestConfig;
	bool validBestConfig = findNearestConfig(target,bestConfig);

	srand((unsigned)time(0));

	//cout << "Search for: " << target->getValue() << endl;

	// TODO: Use all DoE configs in initial population
	// Add bestConfig into population
	if(validBestConfig){
		population.push_back(bestConfig);
		t++;
	}

	// Start with DoE population if available, otherwise random
	if(doeInitialized){
		population = vector<Config>(doeConfigs.begin(),doeConfigs.end());
	}

	// Create initial population
	while(population.size() < seedPopulation &&
			!(target->getValue(&bestConfig) < target->getUpperBound() &&
					target->getValue(&bestConfig) > target->getLowerBound())){
		Config c = device->getConfigRandom();
		memoizeConfig(c);

		// Make sure not already included
		bool addConfig = true;
		for(vector<Config>::iterator it = population.begin(); it != population.end(); it++){
			if((*it).getConfigNum() == c.getConfigNum())
				addConfig = false;
		}
		if(addConfig){
			population.push_back(c);
			t++;
		}
	}

	// Determine how many generations we can run
	gens = (tries - population.size()) / (float) childrenCount;

	while (t < gens &&
			!(target->getValue(&bestConfig) < target->getUpperBound() &&
					target->getValue(&bestConfig) > target->getLowerBound())
			&& !overLimit){

		sort(population.begin(), population.end(), compare(target));
		sortedPopulation = true;

		vector<Config> children;
		for(i=0; i<childrenCount; i += 2){
			Config parent1 = selectBreeder(population);
			Config parent2 = selectBreeder(population);

			list<Config> kids = mate(parent1, parent2, device);
			for(list<Config>::iterator it = kids.begin(); it != kids.end(); it++){
				children.push_back(*it);
				memoizeConfig(*it);
				t++;
			}

		}

		// Add children to population
		sortedPopulation = false;
		for(vector<Config>::iterator it = children.begin(); it != children.end(); it++, i++){
			population.push_back(*it);
		}
		sort(population.begin(), population.end(), compare(target));
		sortedPopulation = true;

		vector<Config>::iterator iv;
		iv = unique(population.begin(), population.end(), same_config(target));
		population.resize(iv - population.begin());

		// Cull population down to populationLimit
		population.resize(populationLimit);

		bestConfig = population.front();

		//cout << endl << "Target = " << target->getValue() << endl;
		//cout << endl << "Best = " << target->getValue(&bestConfig) << endl;

	}

	Result r;
	r.setTarget(target);
	r.setConfig(bestConfig);
	r.setDuration(duration);
	r.setNumHits(numHits);
	r.setNumTries(t);
	r.setTableSize(getTableSize());
	r.setTargetNumber(target->getValue());
	r.setTotalEnergy(totalEnergy);
	r.setValue(target->getValue(&bestConfig));
	r.setTablePercent((double)getTableSize()/device->getNumConfigs() * 100);
	r.setHitPercent(getHitPercent(target));
	return r;
}