PlanetRenderer* PlanetRendererBuilder::create() { PlanetRenderer* planetRenderer = new PlanetRenderer(getTileTessellator(), getElevationDataProvider(), getVerticalExaggeration(), getTexturizer(), getTileRasterizer(), getLayerSet(), getParameters(), getShowStatistics(), getTexturePriority(), getRenderedSector()); for (int i = 0; i < getVisibleSectorListeners()->size(); i++) { planetRenderer->addVisibleSectorListener(getVisibleSectorListeners()->at(i), TimeInterval::fromMilliseconds(getStabilizationMilliSeconds()->at(i))); } _parameters = NULL; _layerSet = NULL; _texturizer = NULL; _tileTessellator = NULL; delete _visibleSectorListeners; _visibleSectorListeners = NULL; delete _stabilizationMilliSeconds; _stabilizationMilliSeconds = NULL; _elevationDataProvider = NULL; delete _renderedSector; _renderedSector = NULL; _tileRasterizers.clear(); return planetRenderer; }
void PlanetRendererBuilder::addVisibleSectorListener(VisibleSectorListener* listener, const TimeInterval& stabilizationInterval) { getVisibleSectorListeners()->push_back(listener); getStabilizationMilliSeconds()->push_back(stabilizationInterval._milliseconds); }