void OctreeQueryNode::resetOctreePacket() { // if shutting down, return immediately if (_isShuttingDown) { return; } // Whenever we call this, we will keep a copy of the last packet, so we can determine if the last packet has // changed since we last reset it. Since we know that no two packets can ever be identical without being the same // scene information, (e.g. the root node packet of a static scene), we can use this as a strategy for reducing // packet send rate. _lastOctreePacketLength = getPacketLength(); memcpy(_lastOctreePacket, _octreePacket, _lastOctreePacketLength); // If we're moving, and the client asked for low res, then we force monochrome, otherwise, use // the clients requested color state. _currentPacketIsColor = getWantColor(); _currentPacketIsCompressed = getWantCompression(); OCTREE_PACKET_FLAGS flags = 0; if (_currentPacketIsColor) { setAtBit(flags,PACKET_IS_COLOR_BIT); } if (_currentPacketIsCompressed) { setAtBit(flags,PACKET_IS_COMPRESSED_BIT); } _octreePacketAvailableBytes = MAX_PACKET_SIZE; int numBytesPacketHeader = populatePacketHeader(reinterpret_cast<char*>(_octreePacket), _myPacketType); _octreePacketAt = _octreePacket + numBytesPacketHeader; _octreePacketAvailableBytes -= numBytesPacketHeader; // pack in flags OCTREE_PACKET_FLAGS* flagsAt = (OCTREE_PACKET_FLAGS*)_octreePacketAt; *flagsAt = flags; _octreePacketAt += sizeof(OCTREE_PACKET_FLAGS); _octreePacketAvailableBytes -= sizeof(OCTREE_PACKET_FLAGS); // pack in sequence number OCTREE_PACKET_SEQUENCE* sequenceAt = (OCTREE_PACKET_SEQUENCE*)_octreePacketAt; *sequenceAt = _sequenceNumber; _octreePacketAt += sizeof(OCTREE_PACKET_SEQUENCE); _octreePacketAvailableBytes -= sizeof(OCTREE_PACKET_SEQUENCE); // pack in timestamp OCTREE_PACKET_SENT_TIME now = usecTimestampNow(); OCTREE_PACKET_SENT_TIME* timeAt = (OCTREE_PACKET_SENT_TIME*)_octreePacketAt; *timeAt = now; _octreePacketAt += sizeof(OCTREE_PACKET_SENT_TIME); _octreePacketAvailableBytes -= sizeof(OCTREE_PACKET_SENT_TIME); _octreePacketWaiting = false; }
void VoxelNodeData::resetVoxelPacket() { // If we're moving, and the client asked for low res, then we force monochrome, otherwise, use // the clients requested color state. _currentPacketIsColor = (LOW_RES_MONO && getWantLowResMoving() && _viewFrustumChanging) ? false : getWantColor(); PACKET_TYPE voxelPacketType = _currentPacketIsColor ? PACKET_TYPE_VOXEL_DATA : PACKET_TYPE_VOXEL_DATA_MONOCHROME; int numBytesPacketHeader = populateTypeAndVersion(_voxelPacket, voxelPacketType); _voxelPacketAt = _voxelPacket + numBytesPacketHeader; _voxelPacketAvailableBytes = MAX_VOXEL_PACKET_SIZE - numBytesPacketHeader; _voxelPacketWaiting = false; }
void VoxelNodeData::resetVoxelPacket() { // Whenever we call this, we will keep a copy of the last packet, so we can determine if the last packet has // changed since we last reset it. Since we know that no two packets can ever be identical without being the same // scene information, (e.g. the root node packet of a static scene), we can use this as a strategy for reducing // packet send rate. _lastVoxelPacketLength = getPacketLength(); memcpy(_lastVoxelPacket, _voxelPacket, _lastVoxelPacketLength); // If we're moving, and the client asked for low res, then we force monochrome, otherwise, use // the clients requested color state. _currentPacketIsColor = (LOW_RES_MONO && getWantLowResMoving() && _viewFrustumChanging) ? false : getWantColor(); PACKET_TYPE voxelPacketType = _currentPacketIsColor ? PACKET_TYPE_VOXEL_DATA : PACKET_TYPE_VOXEL_DATA_MONOCHROME; int numBytesPacketHeader = populateTypeAndVersion(_voxelPacket, voxelPacketType); _voxelPacketAt = _voxelPacket + numBytesPacketHeader; _voxelPacketAvailableBytes = MAX_VOXEL_PACKET_SIZE - numBytesPacketHeader; _voxelPacketWaiting = false; }