//------------------------------------------------------------------------
 void vcgen_contour::add_vertex(double x, double y, unsigned cmd)
 {
     m_status = initial;
     if(is_move_to(cmd))
     {
         m_src_vertices.modify_last(vertex_dist(x, y));
     }
     else
     {
         if(is_vertex(cmd))
         {
             m_src_vertices.add(vertex_dist(x, y));
         }
         else
         {
             if(is_end_poly(cmd))
             {
                 m_closed = get_close_flag(cmd);
                 if(m_orientation == path_flags_none) 
                 {
                     m_orientation = get_orientation(cmd);
                 }
             }
         }
     }
 }
Esempio n. 2
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void vcgen_stroke::add_vertex(FX_FLOAT x, FX_FLOAT y, unsigned cmd)
{
    m_status = initial;
    if(is_move_to(cmd)) {
        m_src_vertices.modify_last(vertex_dist_cmd(x, y, cmd));
    } else {
        if(is_vertex(cmd)) {
            m_src_vertices.add(vertex_dist_cmd(x, y, cmd));
        } else {
            m_closed = get_close_flag(cmd);
        }
    }
}
Esempio n. 3
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 //------------------------------------------------------------------------
 void vcgen_bspline::add_vertex(double x, double y, unsigned cmd)
 {
     m_status = initial;
     if(is_move_to(cmd))
     {
         m_src_vertices.modify_last(point_d(x, y));
     }
     else
     {
         if(is_vertex(cmd))
         {
             m_src_vertices.add(point_d(x, y));
         }
         else
         {
             m_closed = get_close_flag(cmd);
         }
     }
 }
Esempio n. 4
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 //------------------------------------------------------------------------
 void vcgen_smooth_poly1::add_vertex(double x, double y, unsigned cmd)
 {
     m_status = initial;
     if(is_move_to(cmd))
     {
         m_src_vertices.modify_last(vertex_dist(x, y));
     }
     else
     {
         if(is_vertex(cmd))
         {
             m_src_vertices.add(vertex_dist(x, y));
         }
         else
         {
             m_closed = get_close_flag(cmd);
         }
     }
 }