/* * New stat and statreport command coded by Morphina * Bug fixes by Shaddai */ void do_statreport( CHAR_DATA* ch, const char* argument) { char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "Huh?\r\n", ch ); return; } if( IS_VAMPIRE( ch ) ) { ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); snprintf( buf, MAX_STRING_LENGTH, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); } else { ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\r\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); snprintf( buf, MAX_STRING_LENGTH, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); } ch_printf( ch, "Your base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n", ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); snprintf( buf, MAX_STRING_LENGTH, "$n's base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.", ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n", get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) ); snprintf( buf, MAX_STRING_LENGTH, "$n's current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.", get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); return; }
void do_stat( CHAR_DATA * ch, const char *argument ) { if ( IS_NPC( ch ) ) { send_to_char( "Huh?\r\n", ch ); return; } if ( IS_VAMPIRE( ch ) ) ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); else ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\r\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); ch_printf( ch, "Your base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n", ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n", get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) ); return; }
/* Used to update where people are in the quest */ void update_chquest( CHAR_DATA *ch, QUEST_DATA * quest, int nchapter ) { CHQUEST_DATA *chquest; CHAP_DATA *chapter; int mins, seconds; bool skipped = FALSE; if ( !quest || !ch || !ch->pcdata ) return; for ( chquest = ch->pcdata->first_quest; chquest; chquest = chquest->next ) { if ( chquest->questnum == quest->number ) break; } /* * If no quest need to start it for them */ if ( !chquest ) { if ( nchapter != 1 ) { send_to_char( "&GYou have to do the quest in order. Check your &WJOURNAL&D.\r\n", ch ); return; } chapter = get_chap_from_quest( 1, quest ); if ( !chapter ) { send_to_char ( "For now this is all you can do on this quest. Try back another time.\r\n", ch ); return; } CREATE( chquest, CHQUEST_DATA, 1 ); chquest->questnum = quest->number; chquest->questlimit = quest->timelimit; chquest->progress = 1; chquest->times = 1; chquest->kamount = 0; chquest->chaplimit = chapter->timelimit; link_chquest( ch, chquest ); send_to_char( "\r\n&G¡has iniciado un nuevo quest!&D\r\n", ch ); if ( xIS_SET( ch->act, PLR_BATTLE ) ) send_to_char( "!!SOUND(sound/quest.wav)\r\n", ch ); send_to_char( ">eclea &WDIARIO &Gpara ver más información sobre el quest.&D\r\n", ch ); if ( chquest->chaplimit > 0 ) ch_printf( ch, "&RTienes %s para finalizar este capítulo.&D\r\n", show_timeleft( chquest->chaplimit ) ); if ( chquest->questlimit > 0 ) ch_printf( ch, "&RTienes %s para finalizar el quest.&D\r\n", show_timeleft( chquest->questlimit ) ); return; } if ( !quest->skipchapters ) { if ( nchapter != ( chquest->progress + 1 ) ) { send_to_char( ">ienes que hacer el quest en orden. Mira tu &WDIARIO&D.\r\n", ch ); return; } /* * Ok so we have the chquest so lets increase it */ ++chquest->progress; } else { chquest->progress = nchapter; /* If we skip need to set it to * the new chapter */ skipped = TRUE; } /* * Ok redoing it? */ if ( chquest->progress == 1 ) { int times = chquest->times; chapter = get_chap_from_quest( 1, quest ); if ( !chapter ) { send_to_char ( "Por ahora no puedes hacer más. Inténtalo más tarde.\r\n", ch ); return; } chquest->questlimit = quest->timelimit; chquest->chaplimit = chapter->timelimit; chquest->kamount = 0; send_to_char( "\r\n&G¡Has iniciado un nuevo quest!&D\r\n", ch ); send_to_char( ">eclea &WDIARIO ¶ más información sobre el quest.&D\r\n", ch ); if ( chquest->chaplimit > 0 ) ch_printf( ch, "&RTienes %s para finalizar el capítulo.&D\r\n", show_timeleft( chquest->chaplimit ) ); if ( chquest->questlimit > 0 ) ch_printf( ch, "&RTienes %s para finalizar el capítulo.&D\r\n", show_timeleft( chquest->questlimit ) ); ch_printf( ch, "&Bhas intentado este quest %d %s&D\r\n", times, times >= 5 ? "veces!" : times == 1 ? "veces." : "vez." ); chquest->times++; return; } /* * Was this the end of the quest? */ if ( chquest->progress == ( quest->chapters + 1 ) ) { send_to_char( "&G¡has finalizado tu quest!&D\r\n", ch ); if ( quest->glory == 1 ) { ch->quest_curr += ( quest->level + get_curr_con( ch ) ); ch->quest_accum += ( quest->level + get_curr_con( ch ) ); ch_printf( ch, "&YGanas %d puntos de gloria.&D\r\n", quest->level + get_curr_con( ch ) ); gain_exp( ch, 0 + ch->level * 100 + quest->level * 2000 ); } else { gain_exp( ch, 0 + ch->level * 100 + quest->level * 2000 ); } if ( ch->pcdata->clan ) { CLAN_DATA *clan; clan = ch->pcdata->clan; ch->pcdata->clanpoints += 1; clan->totalpoints += 1; ch_printf( ch, "&G%s ha ganado 1 punto por tu quest, ¡ahora tiene %d puntos de clan!\r\n", clan->name, clan->totalpoints ); save_clan( clan ); } if ( chquest->questlimit ) ch_printf( ch, "&RTenías %s cuando completaste tu quest.&D\r\n", show_timeleft( chquest->questlimit ) ); chquest->chaplimit = 0; chquest->questlimit = 0; chquest->kamount = 0; return; } chapter = get_chap_from_quest( chquest->progress, quest ); if ( !chapter ) { send_to_char( "Por ahora no puedes hacer más en este quest. Inténtalo más tarde.\r\n", ch ); return; } chquest->chaplimit = chapter->timelimit; chquest->kamount = 0; /* * If they aren't skipping show this message */ // if( !quest->skipchapters && skipped ) send_to_char( "&Continúas el quest, teclea &WDIARIO ¶ ver qué sigue.&D\r\n", ch ); if ( chquest->chaplimit > 0 ) ch_printf( ch, "&RTienes %s para finalizar el capítulo.&D\r\n", show_timeleft( chquest->chaplimit ) ); if ( chquest->questlimit > 0 ) ch_printf( ch, "&RTienes %s para finalizar el quest.&D\r\n", show_timeleft( chquest->questlimit ) ); }
/* * New score command by Haus */ void do_score( CHAR_DATA* ch, const char* argument ) { char buf[MAX_STRING_LENGTH]; AFFECT_DATA *paf; int iLang; /*const char *suf; short day; day = ch->pcdata->day + 1; if( day > 4 && day < 20 ) suf = "th"; else if( day % 10 == 1 ) suf = "st"; else if( day % 10 == 2 ) suf = "nd"; else if( day % 10 == 3 ) suf = "rd"; else suf = "th"; * - Uncomment this if you want Birthdays dispayed on score for players - Kayle 1/22/08 */ set_pager_color( AT_SCORE, ch ); pager_printf( ch, "\r\nScore for %s%s.\r\n", ch->name, IS_NPC(ch) ? "" : ch->pcdata->title ); if( get_trust( ch ) != ch->level ) pager_printf( ch, "You are trusted at level %d.\r\n", get_trust( ch ) ); send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); /*if( time_info.day == ch->pcdata->day && time_info.month == ch->pcdata->month ) send_to_char( "Today is your birthday!\r\n", ch ); else ch_printf( ch, "Your birthday is: Day of %s, %d%s day in the Month of %s, in the year %d.\r\n", day_name[ch->pcdata->day % sysdata.daysperweek], day, suf, month_name[ch->pcdata->month], ch->pcdata->year ); send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); * - Uncomment this if you want players to see their birthday's on score. - Kayle 1/22/08 */ pager_printf( ch, "LEVEL: %-3d Race : %-10.10s Played: %ld hours\r\n", ch->level, capitalize( get_race( ch ) ), ( long int )GET_TIME_PLAYED( ch ) ); pager_printf( ch, "YEARS: %-6d Class: %-11.11s Log In: %s\r", calculate_age( ch ), capitalize( get_class( ch ) ), ctime( &( ch->logon ) ) ); if( ch->level >= 15 || IS_PKILL( ch ) ) { pager_printf( ch, "STR : %2.2d(%2.2d) HitRoll: %-4d Saved: %s\r", get_curr_str( ch ), ch->perm_str, GET_HITROLL( ch ), ch->save_time ? ctime( &( ch->save_time ) ) : "no save this session\n" ); pager_printf( ch, "INT : %2.2d(%2.2d) DamRoll: %-4d Time: %s\r", get_curr_int( ch ), ch->perm_int, GET_DAMROLL( ch ), ctime( ¤t_time ) ); } else { pager_printf( ch, "STR : %2.2d(%2.2d) Saved: %s\r", get_curr_str( ch ), ch->perm_str, ch->save_time ? ctime( &( ch->save_time ) ) : "no\n" ); pager_printf( ch, "INT : %2.2d(%2.2d) Time: %s\r", get_curr_int( ch ), ch->perm_int, ctime( ¤t_time ) ); } if( GET_AC( ch ) >= 101 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "the rags of a beggar" ); else if( GET_AC( ch ) >= 80 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "improper for adventure" ); else if( GET_AC( ch ) >= 55 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "shabby and threadbare" ); else if( GET_AC( ch ) >= 40 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "of poor quality" ); else if( GET_AC( ch ) >= 20 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "scant protection" ); else if( GET_AC( ch ) >= 10 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "that of a knave" ); else if( GET_AC( ch ) >= 0 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "moderately crafted" ); else if( GET_AC( ch ) >= -10 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "well crafted" ); else if( GET_AC( ch ) >= -20 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of squires" ); else if( GET_AC( ch ) >= -40 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "excellently crafted" ); else if( GET_AC( ch ) >= -60 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of knights" ); else if( GET_AC( ch ) >= -80 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of barons" ); else if( GET_AC( ch ) >= -100 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of dukes" ); else if( GET_AC( ch ) >= -200 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of emperors" ); else snprintf( buf, MAX_STRING_LENGTH, "%s", "that of an avatar" ); if( ch->level > 24 ) pager_printf( ch, "WIS : %2.2d(%2.2d) Armor: %4.4d, %s\r\n", get_curr_wis( ch ), ch->perm_wis, GET_AC( ch ), buf ); else pager_printf( ch, "WIS : %2.2d(%2.2d) Armor: %s \r\n", get_curr_wis( ch ), ch->perm_wis, buf ); if( ch->alignment > 900 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "devout" ); else if( ch->alignment > 700 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "noble" ); else if( ch->alignment > 350 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "honorable" ); else if( ch->alignment > 100 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "worthy" ); else if( ch->alignment > -100 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "neutral" ); else if( ch->alignment > -350 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "base" ); else if( ch->alignment > -700 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "evil" ); else if( ch->alignment > -900 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "ignoble" ); else snprintf( buf, MAX_STRING_LENGTH, "%s", "fiendish" ); if( ch->level < 10 ) pager_printf( ch, "DEX : %2.2d(%2.2d) Align: %-20.20s Items: %5.5d (max %5.5d)\r\n", get_curr_dex( ch ), ch->perm_dex, buf, ch->carry_number, can_carry_n( ch ) ); else pager_printf( ch, "DEX : %2.2d(%2.2d) Align: %+4.4d, %-14.14s Items: %5.5d (max %5.5d)\r\n", get_curr_dex( ch ), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n( ch ) ); switch ( ch->position ) { case POS_DEAD: snprintf( buf, MAX_STRING_LENGTH, "%s", "slowly decomposing" ); break; case POS_MORTAL: snprintf( buf, MAX_STRING_LENGTH, "%s", "mortally wounded" ); break; case POS_INCAP: snprintf( buf, MAX_STRING_LENGTH, "%s", "incapacitated" ); break; case POS_STUNNED: snprintf( buf, MAX_STRING_LENGTH, "%s", "stunned" ); break; case POS_SLEEPING: snprintf( buf, MAX_STRING_LENGTH, "%s", "sleeping" ); break; case POS_RESTING: snprintf( buf, MAX_STRING_LENGTH, "%s", "resting" ); break; case POS_STANDING: snprintf( buf, MAX_STRING_LENGTH, "%s", "standing" ); break; case POS_FIGHTING: snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting" ); break; case POS_EVASIVE: snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (evasive)" ); /* Fighting style support -haus */ break; case POS_DEFENSIVE: snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (defensive)" ); break; case POS_AGGRESSIVE: snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (aggressive)" ); break; case POS_BERSERK: snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (berserk)" ); break; case POS_MOUNTED: snprintf( buf, MAX_STRING_LENGTH, "%s", "mounted" ); break; case POS_SITTING: snprintf( buf, MAX_STRING_LENGTH, "%s", "sitting" ); break; } pager_printf( ch, "CON : %2.2d(%2.2d) Pos'n: %-21.21s Weight: %5.5d (max %7.7d)\r\n", get_curr_con( ch ), ch->perm_con, buf, ch->carry_weight, can_carry_w( ch ) ); /* * Fighting style support -haus */ pager_printf( ch, "CHA : %2.2d(%2.2d) Wimpy: %-5d ", get_curr_cha( ch ), ch->perm_cha, ch->wimpy ); switch ( ch->style ) { case STYLE_EVASIVE: snprintf( buf, MAX_STRING_LENGTH, "%s", "evasive" ); break; case STYLE_DEFENSIVE: snprintf( buf, MAX_STRING_LENGTH, "%s", "defensive" ); break; case STYLE_AGGRESSIVE: snprintf( buf, MAX_STRING_LENGTH, "%s", "aggressive" ); break; case STYLE_BERSERK: snprintf( buf, MAX_STRING_LENGTH, "%s", "berserk" ); break; default: snprintf( buf, MAX_STRING_LENGTH, "%s", "standard" ); break; } pager_printf( ch, "Style: %-10.10s\r\n", buf ); pager_printf( ch, "LCK : %2.2d(%2.2d) \r\n", get_curr_lck( ch ), ch->perm_lck ); pager_printf( ch, "Glory: %4.4d(%4.4d) \r\n", ch->pcdata->quest_curr, ch->pcdata->quest_accum ); pager_printf( ch, "PRACT: %3.3d Hitpoints: %-5d of %5d Pager: (%c) %3d AutoExit(%c)\r\n", ch->practice, ch->hit, ch->max_hit, IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) ? 'X' : ' ', ch->pcdata->pagerlen, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ' ); if( IS_VAMPIRE( ch ) ) pager_printf( ch, "XP : %-9d Blood: %-5d of %5d MKills: %-5.5d AutoLoot(%c)\r\n", ch->exp, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); else if( ch->Class == CLASS_WARRIOR ) pager_printf( ch, "XP : %-9d MKills: %-5.5d AutoLoot(%c)\r\n", ch->exp, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); else pager_printf( ch, "XP : %-9d Mana: %-5d of %5d MKills: %-5.5d AutoLoot(%c)\r\n", ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' ); pager_printf( ch, "GOLD : %-13s Move: %-5d of %5d Mdeaths: %-5.5d AutoSac (%c)\r\n", num_punct( ch->gold ), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET( ch->act, PLR_AUTOSAC ) ? 'X' : ' ' ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) send_to_pager( "You are drunk.\r\n", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 ) send_to_pager( "You are in danger of dehydrating.\r\n", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 ) send_to_pager( "You are starving to death.\r\n", ch ); if( ch->position != POS_SLEEPING ) switch ( ch->mental_state / 10 ) { default: send_to_pager( "You're completely messed up!\r\n", ch ); break; case -10: send_to_pager( "You're barely conscious.\r\n", ch ); break; case -9: send_to_pager( "You can barely keep your eyes open.\r\n", ch ); break; case -8: send_to_pager( "You're extremely drowsy.\r\n", ch ); break; case -7: send_to_pager( "You feel very unmotivated.\r\n", ch ); break; case -6: send_to_pager( "You feel sedated.\r\n", ch ); break; case -5: send_to_pager( "You feel sleepy.\r\n", ch ); break; case -4: send_to_pager( "You feel tired.\r\n", ch ); break; case -3: send_to_pager( "You could use a rest.\r\n", ch ); break; case -2: send_to_pager( "You feel a little under the weather.\r\n", ch ); break; case -1: send_to_pager( "You feel fine.\r\n", ch ); break; case 0: send_to_pager( "You feel great.\r\n", ch ); break; case 1: send_to_pager( "You feel energetic.\r\n", ch ); break; case 2: send_to_pager( "Your mind is racing.\r\n", ch ); break; case 3: send_to_pager( "You can't think straight.\r\n", ch ); break; case 4: send_to_pager( "Your mind is going 100 miles an hour.\r\n", ch ); break; case 5: send_to_pager( "You're high as a kite.\r\n", ch ); break; case 6: send_to_pager( "Your mind and body are slipping apart.\r\n", ch ); break; case 7: send_to_pager( "Reality is slipping away.\r\n", ch ); break; case 8: send_to_pager( "You have no idea what is real, and what is not.\r\n", ch ); break; case 9: send_to_pager( "You feel immortal.\r\n", ch ); break; case 10: send_to_pager( "You are a Supreme Entity.\r\n", ch ); break; } else if( ch->mental_state > 45 ) send_to_pager( "Your sleep is filled with strange and vivid dreams.\r\n", ch ); else if( ch->mental_state > 25 ) send_to_pager( "Your sleep is uneasy.\r\n", ch ); else if( ch->mental_state < -35 ) send_to_pager( "You are deep in a much needed sleep.\r\n", ch ); else if( ch->mental_state < -25 ) send_to_pager( "You are in deep slumber.\r\n", ch ); send_to_pager( "Languages: ", ch ); for( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) if( knows_language( ch, lang_array[iLang], ch ) || ( IS_NPC( ch ) && ch->speaks == 0 ) ) { if( lang_array[iLang] & ch->speaking || ( IS_NPC( ch ) && !ch->speaking ) ) set_pager_color( AT_RED, ch ); send_to_pager( lang_names[iLang], ch ); send_to_pager( " ", ch ); set_pager_color( AT_SCORE, ch ); } send_to_pager( "\r\n", ch ); if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) pager_printf( ch, "You are bestowed with the command(s): %s.\r\n", ch->pcdata->bestowments ); if( ch->morph && ch->morph->morph ) { send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); if( IS_IMMORTAL( ch ) ) pager_printf( ch, "Morphed as (%d) %s with a timer of %d.\r\n", ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer ); else pager_printf( ch, "You are morphed into a %s.\r\n", ch->morph->morph->short_desc ); send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); } if( CAN_PKILL( ch ) ) { send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); pager_printf( ch, "PKILL DATA: Pkills (%3.3d) Illegal Pkills (%3.3d) Pdeaths (%3.3d)\r\n", ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD ) { send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); pager_printf( ch, "CLAN STATS: %-14.14s Clan AvPkills : %-5d Clan NonAvpkills : %-5d\r\n", ch->pcdata->clan->name, ch->pcdata->clan->pkills[6], ( ch->pcdata->clan->pkills[1] + ch->pcdata->clan->pkills[2] + ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] + ch->pcdata->clan->pkills[5] ) ); pager_printf( ch, " Clan AvPdeaths: %-5d Clan NonAvpdeaths: %-5d\r\n", ch->pcdata->clan->pdeaths[6], ( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) ); } if( ch->pcdata->deity ) { send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); if( ch->pcdata->favor > 2250 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "loved" ); else if( ch->pcdata->favor > 2000 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "cherished" ); else if( ch->pcdata->favor > 1750 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "honored" ); else if( ch->pcdata->favor > 1500 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "praised" ); else if( ch->pcdata->favor > 1250 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "favored" ); else if( ch->pcdata->favor > 1000 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "respected" ); else if( ch->pcdata->favor > 750 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "liked" ); else if( ch->pcdata->favor > 250 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "tolerated" ); else if( ch->pcdata->favor > -250 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "ignored" ); else if( ch->pcdata->favor > -750 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "shunned" ); else if( ch->pcdata->favor > -1000 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "disliked" ); else if( ch->pcdata->favor > -1250 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "dishonored" ); else if( ch->pcdata->favor > -1500 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "disowned" ); else if( ch->pcdata->favor > -1750 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "abandoned" ); else if( ch->pcdata->favor > -2000 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "despised" ); else if( ch->pcdata->favor > -2250 ) snprintf( buf, MAX_STRING_LENGTH, "%s", "hated" ); else snprintf( buf, MAX_STRING_LENGTH, "%s", "damned" ); pager_printf( ch, "Deity: %-20s Favor: %s\r\n", ch->pcdata->deity->name, buf ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); pager_printf( ch, "Order: %-20s Order Mkills: %-6d Order MDeaths: %-6d\r\n", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths ); } if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); pager_printf( ch, "Guild: %-20s Guild Mkills: %-6d Guild MDeaths: %-6d\r\n", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths ); } if( IS_IMMORTAL( ch ) ) { send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); pager_printf( ch, "IMMORTAL DATA: Wizinvis [%s] Wizlevel (%d)\r\n", xIS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis ); pager_printf( ch, "Bamfin: %s %s\r\n", ch->name, ( ch->pcdata->bamfin[0] != '\0' ) ? ch->pcdata->bamfin : "appears in a swirling mist." ); pager_printf( ch, "Bamfout: %s %s\r\n", ch->name, ( ch->pcdata->bamfout[0] != '\0' ) ? ch->pcdata->bamfout : "leaves in a swirling mist." ); /* * Area Loaded info - Scryn 8/11 */ if( ch->pcdata->area ) { pager_printf( ch, "Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)\r\n", ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum, ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum ); pager_printf( ch, "Area Loaded [%s]\r\n", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" ); } } if( ch->first_affect ) { int i; SKILLTYPE *sktmp; i = 0; send_to_pager( "----------------------------------------------------------------------------\r\n", ch ); send_to_pager( "AFFECT DATA: ", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) { if( ( sktmp = get_skilltype( paf->type ) ) == NULL ) continue; if( ch->level < 20 ) { pager_printf( ch, "[%-34.34s] ", sktmp->name ); if( i == 0 ) i = 2; if( ( ++i % 3 ) == 0 ) send_to_pager( "\r\n", ch ); } if( ch->level >= 20 ) { if( paf->modifier == 0 ) pager_printf( ch, "[%-24.24s;%5d rds] ", sktmp->name, paf->duration ); else if( paf->modifier > 999 ) pager_printf( ch, "[%-15.15s; %7.7s;%5d rds] ", sktmp->name, tiny_affect_loc_name( paf->location ), paf->duration ); else pager_printf( ch, "[%-11.11s;%+-3.3d %7.7s;%5d rds] ", sktmp->name, paf->modifier, tiny_affect_loc_name( paf->location ), paf->duration ); if( i == 0 ) i = 1; if( ( ++i % 2 ) == 0 ) send_to_pager( "\r\n", ch ); } } } send_to_pager( "\r\n", ch ); return; }
/* * New score command by Haus */ void do_score( CHAR_DATA * ch, const char *argument ) { AFFECT_DATA *paf; int iLang, x; if( IS_NPC( ch ) ) { do_oldscore( ch, argument ); return; } ch_printf( ch, "\r\n&zScore for %s.\r\n", ch->pcdata->title ); if( get_trust( ch ) != ch->top_level ) ch_printf( ch, "You are trusted at level %d.\r\n", get_trust( ch ) ); send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch ); ch_printf( ch, "&r|&zRace &r:&W %-3d&z year old %-10.10s Log In&r:&W %-25.24s&r|\r\n", get_age( ch ), capitalize( get_race( ch ) ), ctime( &( ch->logon ) ) ); ch_printf( ch, "&r|&zHitroll &r: &W%-5d &zDamroll&r:&W %-5d &zSaved &r:&W %-25.24s&r|\r\n", GET_HITROLL( ch ), GET_DAMROLL( ch ), ch->save_time ? ctime( &( ch->save_time ) ) : "no" ); ch_printf( ch, "&r|&zGlobal AC &r: &W%-5d &zEvasion&r: &W%-5d &zTime &r: &W%-25.24s&r|\r\n", GET_ARMOR( ch ), GET_EVASION( ch ), ctime( ¤t_time ) ); ch_printf( ch, "&r|&zAlign &r: &W%-5d &zWimpy &r:&W %-3d &r|\r\n", ch->alignment, ch->wimpy ); send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch ); send_to_char( " &zBarehand Damtypes&r:", ch ); for( x = 0; x < MAX_DAMTYPE; x++ ) if( xIS_SET( ch->damtype, x ) ) ch_printf( ch, " &W%s&r,", d_type[x] ); send_to_char( "\r\n", ch ); ch_printf( ch, " &r&zHit Points&r: &W%d&z of&W %d &z Move&r: &W%d&z of&W %d &z Force&r:&W %d&z of&W %d&z\r\n", ch->hit, ch->max_hit, ch->move, ch->max_move, ch->mana, ch->max_mana ); ch_printf( ch, " &zStr&r: &W%2d &zDex&r:&W %2d &zCon&r: &W%2d &zAgi&r:&W %2d &z Int&r:&W %2d &zWis&r:&W %2d&z Cha&r: &w%2d&z\r\n", get_curr_str( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_agi( ch ), get_curr_int( ch ), get_curr_wis( ch ), get_curr_cha( ch ) ); send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch ); { int ability; for( ability = 0; ability < MAX_ABILITY; ability++ ) { if( ch->skill_level[ability] < 1 ) continue; ch_printf( ch, " &W%-15s &zLevel&r: &W%-3d &zMax&r: &W%-3d &zExp&r: &W%-10ld &zNext&r: &W%-10ld&z\r\n", ability_name[ability], ch->skill_level[ability], max_level( ch, ability ), ch->experience[ability], exp_level( ch->skill_level[ability] + 1 ) ); if( ability == COMBAT_ABILITY ) { for( x = 0; x < MAX_DISCIPLINE; x++ ) if( ch->known_disciplines[x] != NULL ) ch_printf( ch, " - %s%s&g\r\n", is_discipline_set( ch, ch->known_disciplines[x] ) ? "&z" : "&W", ch->known_disciplines[x]->name ); } } } send_to_char( "&r----------------------------------------------------------------------------\r\n", ch ); send_to_char( "&r|&zDamage &zType &r| &zPenetrate &r| &zResist &r| &zPotency &r|\r\n", ch ); send_to_char( "&r----------------------------------------------------------------------------\r\n", ch ); for( x = 0; x < MAX_DAMTYPE; x++ ) ch_printf( ch, "&r|%-19.19s&r: &W%3d &r| &W%3d &r| &W%3d &r|\r\n", d_type_score[x], ch->penetration[x], ch->resistance[x], ch->damtype_potency[x] ); send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch ); ch_printf( ch, "&zCREDITS&r:&W %-10d &zBANK&r: &W%-10d &zPkills&r: &W%-5.5d &zMkills&r:&W %-5.5d\r\n", ch->gold, ch->pcdata->bank, ch->pcdata->pkills, ch->pcdata->mkills ); ch_printf( ch, "&zWeight&r: &W%5.5d &r(&zmax&W %7.7d&r)&z Items&r: &W%5.5d &r(&zmax&W %5.5d&r)\r\n", ch->carry_weight, can_carry_w( ch ), ch->carry_number, can_carry_n( ch ) ); ch_printf( ch, "&zPager&r: &r(&W%c&r)&W %3d &z AutoExit&r(&W%c&r) &z AutoLoot&r(&W%c&r)&z Autosac&r(&W%c&r)\r\n", IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) ? 'X' : ' ', ch->pcdata->pagerlen, IS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ', IS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ', IS_SET( ch->act, PLR_AUTOSAC ) ? 'X' : ' ' ); send_to_char( "\r\n&zLanguages&r: ", ch ); for( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) if( knows_language( ch, lang_array[iLang], ch ) || ( IS_NPC( ch ) && ch->speaks == 0 ) ) { if( lang_array[iLang] & ch->speaking || ( IS_NPC( ch ) && !ch->speaking ) ) set_char_color( AT_RED, ch ); send_to_char( lang_names[iLang], ch ); send_to_char( " ", ch ); set_char_color( AT_SCORE, ch ); } send_to_char( "\r\n", ch ); ch_printf( ch, "&zWANTED ON&r: &W%s\r\n", flag_string( ch->pcdata->wanted_flags, planet_flags ) ); if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) ch_printf( ch, "&zYou are bestowed with the command&r(&zs&r):&W %s.\r\n", ch->pcdata->bestowments ); if( ch->pcdata->clan ) { send_to_char( "&r----------------------------------------------------------------------------\r\n", ch ); ch_printf( ch, "&zORGANIZATION&r:&W %-35s &zPkills&r/&zDeaths&r: &W%3.3d&r/&W%3.3d", ch->pcdata->clan->name, ch->pcdata->clan->pkills, ch->pcdata->clan->pdeaths ); send_to_char( "\r\n", ch ); } if( IS_IMMORTAL( ch ) ) { send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch ); ch_printf( ch, "IMMORTAL DATA: Wizinvis [%s] Wizlevel (%d)\r\n", IS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis ); ch_printf( ch, "Bamfin: %s\r\n", ( ch->pcdata->bamfin[0] != '\0' ) ? ch->pcdata->bamfin : "%s appears in a swirling mist.", ch->name ); ch_printf( ch, "Bamfout: %s\r\n", ( ch->pcdata->bamfout[0] != '\0' ) ? ch->pcdata->bamfout : "%s leaves in a swirling mist.", ch->name ); /* * Area Loaded info - Scryn 8/11 */ if( ch->pcdata->area ) { ch_printf( ch, "Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)\r\n", ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum, ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum ); ch_printf( ch, "Area Loaded [%s]\r\n", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" ); } } if( ch->first_affect ) { int i; const char *skname; i = 0; send_to_char( "&r----------------------------------------------------------------------------&z\r\n", ch ); send_to_char( "&zAFFECT DATA&r:\r\n", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) { skname = paf->from; if( paf->modifier == 0 ) ch_printf( ch, "&r[&W%-63.64s&r;&W%5d &zrds&r]", skname, (int)paf->duration ); else if( paf->modifier > 999 ) ch_printf( ch, "&r[&W%-54.55s&r; &W%7.7s&r;&W%5d &zrds&r]", skname, tiny_affect_loc_name( paf->location ), (int)paf->duration ); else ch_printf( ch, "&r[&W%-51.52s&r;&W%+-3.3d %7.7s&r;%5d &zrds&r]", skname, paf->modifier, tiny_affect_loc_name( paf->location ), (int)paf->duration ); if( i == 0 ) i = 1; if( ( ++i % 1 ) == 0 ) send_to_char( "\r\n", ch ); } } send_to_char( "\r\n&w", ch ); return; }
void do_oldscore( CHAR_DATA * ch, const char *argument ) { AFFECT_DATA *paf; SKILLTYPE *skill; if( IS_AFFECTED( ch, AFF_POSSESS ) ) { send_to_char( "You can't do that in your current state of mind!\r\n", ch ); return; } set_char_color( AT_SCORE, ch ); ch_printf( ch, "You are %s%s, level %d, %d years old (%d hours).\r\n", ch->name, IS_NPC( ch ) ? "" : ch->pcdata->title, ch->top_level, get_age( ch ), ( get_age( ch ) - 17 ) ); if( get_trust( ch ) != ch->top_level ) ch_printf( ch, "You are trusted at level %d.\r\n", get_trust( ch ) ); if( IS_SET( ch->act, ACT_MOBINVIS ) ) ch_printf( ch, "You are mobinvis at level %d.\r\n", ch->mobinvis ); ch_printf( ch, "You have %d/%d hit, %d/%d movement.\r\n", ch->hit, ch->max_hit, ch->move, ch->max_move ); ch_printf( ch, "You are carrying %d/%d items with weight %d/%d kg.\r\n", ch->carry_number, can_carry_n( ch ), ch->carry_weight, can_carry_w( ch ) ); ch_printf( ch, "Str: %d Int: %d Wis: %d Dex: %d Con: %d Cha: %d Lck: ?? Frc: ??\r\n", get_curr_str( ch ), get_curr_int( ch ), get_curr_wis( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ) ); ch_printf( ch, "You have have %d credits.\r\n", ch->gold ); if( !IS_NPC( ch ) ) ch_printf( ch, "You have achieved %d glory during your life, and currently have %d.\r\n", ch->pcdata->quest_accum, ch->pcdata->quest_curr ); ch_printf( ch, "Autoexit: %s Autoloot: %s Autosac: %s Autocred: %s\r\n", ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOEXIT ) ) ? "yes" : "no", ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOLOOT ) ) ? "yes" : "no", ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOSAC ) ) ? "yes" : "no", ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOGOLD ) ) ? "yes" : "no" ); ch_printf( ch, "Wimpy set to %d hit points.\r\n", ch->wimpy ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) send_to_char( "You are drunk.\r\n", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 ) send_to_char( "You are thirsty.\r\n", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 ) send_to_char( "You are hungry.\r\n", ch ); switch ( ch->mental_state / 10 ) { default: send_to_char( "You're completely messed up!\r\n", ch ); break; case -10: send_to_char( "You're barely conscious.\r\n", ch ); break; case -9: send_to_char( "You can barely keep your eyes open.\r\n", ch ); break; case -8: send_to_char( "You're extremely drowsy.\r\n", ch ); break; case -7: send_to_char( "You feel very unmotivated.\r\n", ch ); break; case -6: send_to_char( "You feel sedated.\r\n", ch ); break; case -5: send_to_char( "You feel sleepy.\r\n", ch ); break; case -4: send_to_char( "You feel tired.\r\n", ch ); break; case -3: send_to_char( "You could use a rest.\r\n", ch ); break; case -2: send_to_char( "You feel a little under the weather.\r\n", ch ); break; case -1: send_to_char( "You feel fine.\r\n", ch ); break; case 0: send_to_char( "You feel great.\r\n", ch ); break; case 1: send_to_char( "You feel energetic.\r\n", ch ); break; case 2: send_to_char( "Your mind is racing.\r\n", ch ); break; case 3: send_to_char( "You can't think straight.\r\n", ch ); break; case 4: send_to_char( "Your mind is going 100 miles an hour.\r\n", ch ); break; case 5: send_to_char( "You're high as a kite.\r\n", ch ); break; case 6: send_to_char( "Your mind and body are slipping appart.\r\n", ch ); break; case 7: send_to_char( "Reality is slipping away.\r\n", ch ); break; case 8: send_to_char( "You have no idea what is real, and what is not.\r\n", ch ); break; case 9: send_to_char( "You feel immortal.\r\n", ch ); break; case 10: send_to_char( "You are a Supreme Entity.\r\n", ch ); break; } switch ( ch->position ) { case POS_DEAD: send_to_char( "You are DEAD!!\r\n", ch ); break; case POS_MORTAL: send_to_char( "You are mortally wounded.\r\n", ch ); break; case POS_INCAP: send_to_char( "You are incapacitated.\r\n", ch ); break; case POS_STUNNED: send_to_char( "You are stunned.\r\n", ch ); break; case POS_SLEEPING: send_to_char( "You are sleeping.\r\n", ch ); break; case POS_RESTING: send_to_char( "You are resting.\r\n", ch ); break; case POS_STANDING: send_to_char( "You are standing.\r\n", ch ); break; case POS_FIGHTING: send_to_char( "You are fighting.\r\n", ch ); break; case POS_MOUNTED: send_to_char( "Mounted.\r\n", ch ); break; case POS_SHOVE: send_to_char( "Being shoved.\r\n", ch ); break; case POS_DRAG: send_to_char( "Being dragged.\r\n", ch ); break; } if( ch->top_level >= 25 ) ch_printf( ch, "Evasion: %d. \r\n", GET_EVASION( ch ) ); if( ch->top_level >= 15 ) ch_printf( ch, "Hitroll: %d Damroll: %d.\r\n", GET_HITROLL( ch ), GET_DAMROLL( ch ) ); if( ch->top_level >= 10 ) ch_printf( ch, "Alignment: %d. ", ch->alignment ); send_to_char( "You are ", ch ); if( ch->alignment > 900 ) send_to_char( "angelic.\r\n", ch ); else if( ch->alignment > 700 ) send_to_char( "saintly.\r\n", ch ); else if( ch->alignment > 350 ) send_to_char( "good.\r\n", ch ); else if( ch->alignment > 100 ) send_to_char( "kind.\r\n", ch ); else if( ch->alignment > -100 ) send_to_char( "neutral.\r\n", ch ); else if( ch->alignment > -350 ) send_to_char( "mean.\r\n", ch ); else if( ch->alignment > -700 ) send_to_char( "evil.\r\n", ch ); else if( ch->alignment > -900 ) send_to_char( "demonic.\r\n", ch ); else send_to_char( "satanic.\r\n", ch ); if( ch->first_affect ) { send_to_char( "You are affected by:\r\n", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) if( ( skill = get_skilltype( paf->type ) ) != NULL ) { ch_printf( ch, "Spell: '%s'", skill->name ); if( ch->top_level >= 20 ) ch_printf( ch, " modifies %s by %d for %d rounds", affect_loc_name( paf->location ), paf->modifier, paf->duration ); send_to_char( ".\r\n", ch ); } } if( !IS_NPC( ch ) && IS_IMMORTAL( ch ) ) { ch_printf( ch, "WizInvis level: %d WizInvis is %s\r\n", ch->pcdata->wizinvis, IS_SET( ch->act, PLR_WIZINVIS ) ? "ON" : "OFF" ); if( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi ) ch_printf( ch, "Room Range: %d - %d\r\n", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi ); if( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi ) ch_printf( ch, "Obj Range : %d - %d\r\n", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi ); if( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi ) ch_printf( ch, "Mob Range : %d - %d\r\n", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi ); } return; }
void add_level_bonuses (CHAR_DATA * ch, int how_many) { int i, jh, jm, j, jhr, jmr; int hitgain = 0; int movegain = 0; char buffer[500]; for (i = 0; i < how_many; i++) { hitgain = 0; movegain = 0; if (IS_MOB(ch)) { int adder; adder = LEVEL(ch)/17; if (adder > 8) adder = 8; hitgain = number_range((1 + adder),(4+ adder)); movegain = number_range((1 + adder/2),(2 + adder/2)); } else { jh = 10; jm = 10; jhr = 10; jmr = 10; for (j = 0; j < 10; j++) { if ((LEVEL (ch) - i) >= pow.hitgain[j][0] && (LEVEL (ch) - i) <= pow.hitgain[j][1]) jh = j; if ((LEVEL (ch) - i) >= pow.movegain[j][0] && (LEVEL (ch) - i) <= pow.movegain[j][1]) jm = j; if ((LEVEL (ch) - i) >= pow.rem_hitgain[j][0] && (LEVEL (ch) - i) <= pow.rem_hitgain[j][1]) jhr = j; if ((LEVEL (ch) - i) >= pow.rem_movegain[j][0] && (LEVEL (ch) - i) <= pow.rem_movegain[j][1]) jmr = j; } { int remort_mult = 0; /* amt of times remort bonus is added */ int up_hitgain = 0; /* Upper range of the randomness... */ int low_hitgain = 0; /* Lower range of randomness */ int up_movegain = 0; /* Upper range of randomness for moves */ int low_movegain = 0; /* Lower range of the randomness...*/ if (pow.remort_bonus_fixed) { if (ch->pcdata->remort_times == 0) remort_mult = 0; else remort_mult = 1; } else remort_mult = ch->pcdata->remort_times; /* The basic structure of the hitgain/movegain is as follows : */ /* From the above we have a list of 4 numbers jh, jhr, jm, jmr which tell the "place" for hitgain, movegain, remorts hitgain, remorts movegain and then hitgain is made to be the conbonus * (the reg conbonus + the remort bonus times the multiplier). The same idea is used for movegain except now the bonuses are the only things we add and the lower number is the regular number + remortnumber * remort mult. */ up_hitgain = pow.hitgain[jh][4] + (ch->pcdata->remort_times) * pow.rem_hitgain[jhr][4]; low_hitgain = pow.hitgain[jh][3] + (ch->pcdata->remort_times) * pow.rem_hitgain[jhr][3]; hitgain = (con_app[get_curr_con (ch) - 1].hit * ( pow.hitgain[jh][2] + (pow.rem_hitgain[jhr][2] * remort_mult))); hitgain += number_range (low_hitgain, up_hitgain); hitgain /= 100; hitgain += race_info[ch->pcdata->race].hps_bonus; hitgain += align_info[ch->pcdata->alignment].hps_bonus; /* Move gain down here for players... */ low_movegain = pow.movegain[jm][2] + (pow.rem_movegain[jmr][2] * remort_mult); up_movegain = pow.movegain[jm][3] + (pow.rem_movegain[jmr][3] * remort_mult); movegain = number_range(low_movegain, up_movegain); movegain /= 100; } } ch->max_hit += hitgain; ch->max_move += movegain; sprintf(buffer,"\x1B[1;30m-->\x1B[1;32m%3d hit points\x1B[1;37m and\x1B[1;32m%3d move points\x1B[1;37m gained\n\r",hitgain,movegain); send_to_char(buffer,ch); } MAXMOVE(ch); MAXHIT(ch); return; }