void MonsterGenerator::load_monster(JsonObject &jo)
{
    // id
    std::string mid;
    if (jo.has_member("id")){
        mid = jo.get_string("id");
        if (mon_templates.count(mid) > 0) {
            delete mon_templates[mid];
        }

        mtype *newmon = new mtype;

        newmon->id = mid;
        newmon->name = _(jo.get_string("name","").c_str());
        newmon->description = _(jo.get_string("description").c_str());

        newmon->mat = jo.get_string("material");

        newmon->species = jo.get_tags("species");
        newmon->categories = jo.get_tags("categories");

        newmon->sym = jo.get_string("symbol")[0]; // will fail here if there is no symbol
        newmon->color = color_from_string(jo.get_string("color"));
        newmon->size = get_from_string(jo.get_string("size", "MEDIUM"), size_map, MS_MEDIUM);
        newmon->phase = get_from_string(jo.get_string("phase", "SOLID"), phase_map, SOLID);

        newmon->difficulty = jo.get_int("diff", 0);
        newmon->agro = jo.get_int("aggression", 0);
        newmon->morale = jo.get_int("morale", 0);
        newmon->speed = jo.get_int("speed", 0);
        newmon->melee_skill = jo.get_int("melee_skill", 0);
        newmon->melee_dice = jo.get_int("melee_dice", 0);
        newmon->melee_sides = jo.get_int("melee_dice_sides", 0);
        newmon->melee_cut = jo.get_int("melee_cut", 0);
        newmon->sk_dodge = jo.get_int("dodge", 0);
        newmon->armor_bash = jo.get_int("armor_bash", 0);
        newmon->armor_cut = jo.get_int("armor_cut", 0);
        newmon->item_chance = jo.get_int("item_chance", 0);
        newmon->hp = jo.get_int("hp", 0);
        newmon->sp_freq = jo.get_int("special_freq", 0);
        newmon->def_chance = jo.get_int("special_when_hit_freq", 0);
        newmon->luminance = jo.get_float("luminance", 0);

        newmon->dies = get_death_functions(jo, "death_function");
        newmon->sp_attack = get_attack_function(jo, "special_attack");
        newmon->sp_defense = get_defense_function(jo, "special_when_hit");

        std::set<std::string> flags, anger_trig, placate_trig, fear_trig, cats;
        flags = jo.get_tags("flags");
        anger_trig = jo.get_tags("anger_triggers");
        placate_trig = jo.get_tags("placate_triggers");
        fear_trig = jo.get_tags("fear_triggers");

        newmon->flags = get_set_from_tags(flags, flag_map, MF_NULL);
        newmon->anger = get_set_from_tags(anger_trig, trigger_map, MTRIG_NULL);
        newmon->fear = get_set_from_tags(fear_trig, trigger_map, MTRIG_NULL);
        newmon->placate = get_set_from_tags(placate_trig, trigger_map, MTRIG_NULL);

        mon_templates[mid] = newmon;
    }
}
void MonsterGenerator::load_monster(JsonObject &jo)
{
    // id
    std::string mid;
    if (jo.has_member("id")){
        mid = jo.get_string("id");
        if (mon_templates.count(mid) > 0) {
            delete mon_templates[mid];
        }

        mtype *newmon = new mtype;

        newmon->id = mid;
        newmon->name = jo.get_string("name","").c_str();
        if(jo.has_member("name_plural")) {
            newmon->name_plural = jo.get_string("name_plural");
        } else {
            // default behaviour: Assume the regular plural form (appending an “s”)
            newmon->name_plural = jo.get_string("name") + "s";
        }
        newmon->description = _(jo.get_string("description").c_str());

        newmon->mat = jo.get_string("material");

        newmon->species = jo.get_tags("species");
        newmon->categories = jo.get_tags("categories");

        newmon->sym = jo.get_string("symbol")[0]; // will fail here if there is no symbol
        newmon->color = color_from_string(jo.get_string("color"));
        newmon->size = get_from_string(jo.get_string("size", "MEDIUM"), size_map, MS_MEDIUM);
        newmon->phase = get_from_string(jo.get_string("phase", "SOLID"), phase_map, SOLID);

        newmon->difficulty = jo.get_int("diff", 0);
        newmon->agro = jo.get_int("aggression", 0);
        newmon->morale = jo.get_int("morale", 0);
        newmon->speed = jo.get_int("speed", 0);
        newmon->melee_skill = jo.get_int("melee_skill", 0);
        newmon->melee_dice = jo.get_int("melee_dice", 0);
        newmon->melee_sides = jo.get_int("melee_dice_sides", 0);
        newmon->melee_cut = jo.get_int("melee_cut", 0);
        newmon->sk_dodge = jo.get_int("dodge", 0);
        newmon->armor_bash = jo.get_int("armor_bash", 0);
        newmon->armor_cut = jo.get_int("armor_cut", 0);
        newmon->hp = jo.get_int("hp", 0);
        newmon->sp_freq = jo.get_int("special_freq", 0);
        newmon->def_chance = jo.get_int("special_when_hit_freq", 0);
        newmon->luminance = jo.get_float("luminance", 0);

        if (jo.has_string("death_drops")) {
            newmon->death_drops = jo.get_string("death_drops");
        } else if (jo.has_object("death_drops")) {
            JsonObject death_frop_json = jo.get_object("death_drops");
            // Make up a group name, should be unique (include the monster id),
            newmon->death_drops = newmon->id + "_death_drops_auto";
            const std::string subtype = death_frop_json.get_string("subtype", "distribution");
            // and load the entry as a standard item group using the made up name.
            item_controller->load_item_group(death_frop_json, newmon->death_drops, subtype);
        } else if (jo.has_member("death_drops")) {
            jo.throw_error("invalid type, must be string or object", "death_drops");
        }

        newmon->dies = get_death_functions(jo, "death_function");
        newmon->sp_attack = get_attack_function(jo, "special_attack");
        newmon->sp_defense = get_defense_function(jo, "special_when_hit");

        std::set<std::string> flags, anger_trig, placate_trig, fear_trig, cats;
        flags = jo.get_tags("flags");
        anger_trig = jo.get_tags("anger_triggers");
        placate_trig = jo.get_tags("placate_triggers");
        fear_trig = jo.get_tags("fear_triggers");

        newmon->flags = get_set_from_tags(flags, flag_map, MF_NULL);
        newmon->anger = get_set_from_tags(anger_trig, trigger_map, MTRIG_NULL);
        newmon->fear = get_set_from_tags(fear_trig, trigger_map, MTRIG_NULL);
        newmon->placate = get_set_from_tags(placate_trig, trigger_map, MTRIG_NULL);

        mon_templates[mid] = newmon;
    }
}