Esempio n. 1
0
void	play(int i, Window& win)
{
	nodelay(stdscr, TRUE);
	i = get_difficult(i);
	Player		p(win);
	EnnemyHorde n = EnnemyHorde(i, "^v^");
	Missile miss = Missile(10, "|");
	Rocket rock = Rocket(2, "[]");
	n.randomPOP(win);
	int	input = 0;
	p.setScoreZero();
	while (input != KEY_ECHAP && p.getHP() > 0)
	{
		clear();
		miss.print_score(win);
		win.takeSize();
		win.printBorder();
		input = getch();
		miss.activate(p.getX(), p.getY(), input);
		rock.activate(p.getX(), p.getY(), input);
		miss.checkDamages(n.getHorde(), n.getNumber(), win);
		rock.checkDamages(n.getHorde(), n.getNumber(), win);
		p.checkEnemies(n.getHorde(), n.getNumber(), win);
		p.print_life(win);
		miss.print_chargeur(win);
		rock.print_chargeur(win);
		if (p.getHP() > 0)
		{
			n.printit(win);
			miss.move(win);
			rock.move(win);
			miss.printit(win);
			rock.printit(win);
			p.printit(win);
			p.inputDirection(input);
			wrefresh(win.getWin());
			p.move(win);
			p.printit(win);
			n.move(win);
		}
		while(getch() != ERR);
		usleep(60000);
	}
	if (p.getHP() <= 0)
	{
		clear();
		print_die(win, p);
	}
	 if (p.getScore() > hight_score)
		 hight_score = p.getScore();

}
Esempio n. 2
0
File: stg1.c Progetto: acalvoa/SNAKE
void select_diff(){
	clear_screen();
	set_border();
	setcursor(8,5,1);
	printg("SNAKE: SELECT DIFFICULT",0,_C_YELLOW);
	draw_game_line(23,25,133,25,_C_YELLOW,1);
	setcursor(8,8,1);
	printg("1.- Easy",0,_C_YELLOW);
	setcursor(8,9,1);
	printg("2.- Medium",0,_C_YELLOW);
	setcursor(8,10,1);
	printg("3.- Hard",0,_C_YELLOW);
	setcursor(8,11,1);
	printg("4.- Adin",0,_C_YELLOW);
	get_difficult();
	write_diff();
}