void Initiator::fill_map(vector<string>* lines) { vector<vector<string> > non_t_defs; for (vector<string>::iterator it = lines->begin(); it != lines->end(); it++) { int equal = get_eq(*it); vector<string> returned = split(*it, equal + 1, '|'); non_t_defs.push_back(returned); } finalize(non_t_defs); }
AudioProcessorState * AudioProcessor::get_state(vtime_t time) { AudioProcessorState *state = new AudioProcessorState; if (!state) return 0; // Channel order get_input_order(state->input_order); get_output_order(state->output_order); // Master gain state->master = get_master(); state->gain = get_gain(); // AGC options state->auto_gain = get_auto_gain(); state->normalize = get_normalize(); state->attack = get_attack(); state->release = get_release(); // DRC state->drc = get_drc(); state->drc_power = get_drc_power(); state->drc_level = get_drc_level(); // Matrix get_matrix(state->matrix); // Automatrix options state->auto_matrix = get_auto_matrix(); state->normalize_matrix = get_normalize_matrix(); state->voice_control = get_voice_control(); state->expand_stereo = get_expand_stereo(); // Automatrix levels state->clev = get_clev(); state->slev = get_slev(); state->lfelev = get_lfelev(); // Input/output gains get_input_gains(state->input_gains); get_output_gains(state->output_gains); // Input/output levels get_input_levels(time, state->input_levels); get_output_levels(time, state->output_levels); // SRC state->src_quality = get_src_quality(); state->src_att = get_src_att(); // Equalizer state->eq = get_eq(); state->eq_master_nbands = get_eq_nbands(CH_NONE); state->eq_master_bands = 0; if (state->eq_master_nbands) { state->eq_master_bands = new EqBand[state->eq_master_nbands]; get_eq_bands(CH_NONE, state->eq_master_bands, 0, state->eq_master_nbands); } for (int ch_name = 0; ch_name < CH_NAMES; ch_name++) { state->eq_nbands[ch_name] = get_eq_nbands(ch_name); state->eq_bands[ch_name] = 0; if (state->eq_nbands[ch_name]) { state->eq_bands[ch_name] = new EqBand[state->eq_nbands[ch_name]]; get_eq_bands(ch_name, state->eq_bands[ch_name], 0, state->eq_nbands[ch_name]); } } // Bass redirection state->bass_redir = get_bass_redir(); state->bass_freq = get_bass_freq(); state->bass_channels = get_bass_channels(); // Delays state->delay = get_delay(); state->delay_units = get_delay_units(); get_delays(state->delays); // Dithering state->dithering = get_dithering(); return state; }