static void notify_send_message (ui_object *obj, void *arg) { entity *target; const char *text; target = get_local_entity_safe_ptr (get_ui_object_item_number (chat_send_button)); if (target) { text = get_ui_object_text (chat_current_text); if (text) { if (strlen (text) > 0) { send_text_message (get_pilot_entity (), target, MESSAGE_TEXT_PILOT_STRING, text); return; } } } }
static void chat_input_function (ui_object *obj, void *arg) { entity // Jabberwock 040213 Chat send after Enter *target; const char *text; text = get_ui_object_text (chat_input); if (text) { if (strlen (text) > 0) { set_ui_object_text (chat_current_text, get_ui_object_text (chat_input)); // Jabberwock 040213 Chat send after Enter target = get_local_entity_safe_ptr (get_ui_object_item_number (chat_send_button)); if (target) { send_text_message (get_pilot_entity (), target, MESSAGE_TEXT_PILOT_STRING, text); } // Jabberwock 040202 ends } } set_ui_object_drawable (chat_current_text, TRUE); set_ui_object_drawable (chat_input, FALSE); }
crew_roles get_crew_role (void) { entity *en; en = get_pilot_entity (); ASSERT (en); return (get_local_entity_int_value (en, INT_TYPE_CREW_ROLE)); }
entity *get_player_task (entity *en) { if (!en) { en = get_pilot_entity (); } ASSERT (en); ASSERT (get_local_entity_type (en) == ENTITY_TYPE_PILOT); return get_local_entity_parent (en, LIST_TYPE_PLAYER_TASK); }
static void dedicated_server_build_player_list (void) { entity *force, *pilot; entity_sides side; rgb_colour col; ui_object_destroy_list_items (player_list); force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE); while (force) { pilot = get_local_entity_first_child (force, LIST_TYPE_PILOT); while (pilot) { if (pilot != get_pilot_entity ()) { side = (entity_sides) get_local_entity_int_value (pilot, INT_TYPE_SIDE); col.r = 255; col.g = 255; col.b = 255; col.a = 255; add_to_pop_up_list (get_local_entity_string (pilot, STRING_TYPE_PILOTS_NAME), player_list, NULL, 0, UI_FONT_ARIAL_16, col); } pilot = get_local_entity_child_succ (pilot, LIST_TYPE_PILOT); } force = get_local_entity_child_succ (force, LIST_TYPE_FORCE); } }
void build_chat_target_list (void) { ui_object *new_item; entity *force, *pilot, *current_target; static char s [128]; current_target = get_local_entity_safe_ptr (get_ui_object_item_number (chat_send_button)); ui_object_destroy_list_items (chat_target_list); sprintf (s, "%s", get_trans ("Side")); new_item = add_to_pop_up_list (s, chat_target_list, NULL, ENTITY_INDEX_DONT_CARE, UI_FONT_ARIAL_16, ui_ingame_dead_text_colour); // // All // ASSERT (get_session_entity ()); sprintf (s, "%s", get_trans ("CHAT_TARGET_ALL")); new_item = add_to_pop_up_list (s, chat_target_list, NULL, get_local_entity_safe_index (get_session_entity ()), UI_FONT_ARIAL_16, ui_ingame_live_text_colour); set_ingame_ui_object_mouse_over_properties (new_item); if (get_session_entity () == current_target) { set_ui_object_state (new_item, UI_OBJECT_STATE_ON); } // // Sides // force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE); while (force) { sprintf (s, "%s", get_local_entity_string (force, STRING_TYPE_FORCE_NAME)); new_item = add_to_pop_up_list (s, chat_target_list, NULL, get_local_entity_safe_index (force), UI_FONT_ARIAL_16, ui_ingame_live_text_colour); set_ingame_ui_object_mouse_over_properties (new_item); if (force == current_target) { set_ui_object_state (new_item, UI_OBJECT_STATE_ON); } force = get_local_entity_child_succ (force, LIST_TYPE_FORCE); } // // Sides // sprintf (s, "%s", get_trans ("UI_PILOTS")); new_item = add_to_pop_up_list (s, chat_target_list, NULL, ENTITY_INDEX_DONT_CARE, UI_FONT_ARIAL_16, ui_ingame_dead_text_colour); force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE); while (force) { pilot = get_local_entity_first_child (force, LIST_TYPE_PILOT); while (pilot) { if (pilot != get_pilot_entity ()) { sprintf (s, "%s", get_local_entity_string (pilot, STRING_TYPE_PILOTS_NAME)); new_item = add_to_pop_up_list (s, chat_target_list, NULL, get_local_entity_safe_index (pilot), UI_FONT_ARIAL_16, ui_ingame_live_text_colour); set_ingame_ui_object_mouse_over_properties (new_item); if (pilot == current_target) { set_ui_object_state (new_item, UI_OBJECT_STATE_ON); } } pilot = get_local_entity_child_succ (pilot, LIST_TYPE_PILOT); } force = get_local_entity_child_succ (force, LIST_TYPE_FORCE); } }
entity *free_flight_auto_assign_gunship (void) { vec3d *pos; entity *force, *new_task, *group, *member, **gunship_list, *en; entity_sub_types sub_type; int c, index, count; // // Auto assign a helicopter for free flight // ASSERT (get_comms_model () == COMMS_MODEL_SERVER); ASSERT (get_game_type () == GAME_TYPE_FREE_FLIGHT); ASSERT (get_pilot_entity ()); if (get_gunship_entity ()) { return NULL; } force = get_local_entity_parent (get_pilot_entity (), LIST_TYPE_PILOT); ASSERT (force); // // Count up candidates // count = 0; en = get_local_entity_first_child (force, LIST_TYPE_AIR_REGISTRY); while (en) { if (get_local_entity_int_value (en, INT_TYPE_GROUP_MODE) == GROUP_MODE_IDLE) { member = get_local_entity_first_child (en, LIST_TYPE_MEMBER); while (member) { sub_type = get_local_entity_int_value (member, INT_TYPE_ENTITY_SUB_TYPE); if ((sub_type == ENTITY_SUB_TYPE_AIRCRAFT_RAH66_COMANCHE) || (sub_type == ENTITY_SUB_TYPE_AIRCRAFT_KA52_HOKUM_B)) { if (get_local_entity_suitable_for_player (member, get_pilot_entity ())) { count ++; } } member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER); } } en = get_local_entity_child_succ (en, LIST_TYPE_AIR_REGISTRY); } if (count == 0) { return NULL; } // // Create list of candidates // gunship_list = safe_malloc (sizeof (entity *) * count); count = 0; en = get_local_entity_first_child (force, LIST_TYPE_AIR_REGISTRY); while (en) { if (get_local_entity_int_value (en, INT_TYPE_GROUP_MODE) == GROUP_MODE_IDLE) { member = get_local_entity_first_child (en, LIST_TYPE_MEMBER); while (member) { sub_type = get_local_entity_int_value (member, INT_TYPE_ENTITY_SUB_TYPE); if ((sub_type == ENTITY_SUB_TYPE_AIRCRAFT_RAH66_COMANCHE) || (sub_type == ENTITY_SUB_TYPE_AIRCRAFT_KA52_HOKUM_B)) { if (get_local_entity_suitable_for_player (member, get_pilot_entity ())) { gunship_list [count] = member; count ++; } } member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER); } } en = get_local_entity_child_succ (en, LIST_TYPE_AIR_REGISTRY); } // // Pick one... // ASSERT (count > 0); index = rand16 () % count; for (c = 0; c < count; c ++) { en = gunship_list [index]; group = get_local_entity_parent (en, LIST_TYPE_MEMBER); pos = get_local_entity_vec3d_ptr (en, VEC3D_TYPE_POSITION); new_task = create_user_task (en, ENTITY_SUB_TYPE_TASK_FREE_FLIGHT, pos, NULL, NULL); set_assign_create_waypoint_route (FALSE); if (assign_primary_task_to_group (group, new_task)) { set_gunship_entity (en); set_view_mode (VIEW_MODE_COCKPIT_PANEL_LEVEL_AHEAD); safe_free (gunship_list); initialise_free_flight_screen_map_page_objects (); return en; } else { debug_log ("FLIGHT: can't assign user to Created task"); destroy_client_server_entity (new_task); } set_assign_create_waypoint_route (TRUE); index ++; if (index == count) { index = 0; } } safe_free (gunship_list); return NULL; }
void get_kiowa_crew_viewpoint (void) { object_3d_sub_object_search_data search_head, search_viewpoint; viewpoint vp; float head_pitch_datum; // // select head // if (get_local_entity_int_value (get_pilot_entity (), INT_TYPE_CREW_ROLE) == CREW_ROLE_PILOT) { search_head.sub_object_index = OBJECT_3D_SUB_OBJECT_PILOT_HEAD; search_viewpoint.sub_object_index = OBJECT_3D_SUB_OBJECT_PILOT_VIEWPOINT; head_pitch_datum = pilot_head_pitch_datum; } else { search_head.sub_object_index = OBJECT_3D_SUB_OBJECT_WSO_HEAD; search_viewpoint.sub_object_index = OBJECT_3D_SUB_OBJECT_WSO_VIEWPOINT; head_pitch_datum = co_pilot_head_pitch_datum; } // // rotate head // search_head.search_depth = 0; search_head.search_object = virtual_cockpit_inst3d; if (find_object_3d_sub_object (&search_head) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND) { search_head.result_sub_object->relative_heading = -pilot_head_heading; search_head.result_sub_object->relative_pitch = head_pitch_datum - pilot_head_pitch; if ((command_line_TIR_6DOF == TRUE)&&(query_TIR_active() == TRUE)) // Retro 6Feb2005 search_head.result_sub_object->relative_roll = TIR_GetRoll() / 16383. * PI / 2.; // Retro 6Feb2005 else search_head.result_sub_object->relative_roll = 0.0; } else { debug_fatal ("Failed to locate crew's head in virtual cockpit"); } // // get viewpoint (avoid jitter) // search_viewpoint.search_object = virtual_cockpit_inst3d; search_viewpoint.search_depth = 0; if (find_object_3d_sub_object (&search_viewpoint) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND) { virtual_cockpit_inst3d->vp.x = 0.0; virtual_cockpit_inst3d->vp.y = 0.0; virtual_cockpit_inst3d->vp.z = 0.0; get_local_entity_attitude_matrix (get_gunship_entity (), virtual_cockpit_inst3d->vp.attitude); get_3d_sub_object_world_viewpoint (search_viewpoint.result_sub_object, &vp); get_local_entity_vec3d (get_gunship_entity (), VEC3D_TYPE_POSITION, &pilot_head_vp.position); pilot_head_vp.x += vp.x; pilot_head_vp.y += vp.y; pilot_head_vp.z += vp.z; if ((command_line_TIR_6DOF == TRUE)&&(query_TIR_active() == TRUE)) // Retro 6Feb2005 (whole block) { matrix3x3 invAttitude; vec3d shiftVP, shiftWorld; // First lets find out the displacement the user wants.. this is in the user's viewsystem coords !! // Now store this info in a temp vect3d.. shiftVP.x = current_custom_cockpit_viewpoint.x; shiftVP.y = current_custom_cockpit_viewpoint.y; shiftVP.z = current_custom_cockpit_viewpoint.z; // Now we need to convert our vec3d into world coords.. for this we need the inverse of the viewpoint attitude matrix.. get_inverse_matrix (invAttitude, vp.attitude); // And rotate ! Voila, the result vec3d is now in world coords.. multiply_transpose_matrix3x3_vec3d (&shiftWorld, invAttitude, &shiftVP); // Now apply that displacement.. BUT ONLY TO THE HEAD !! pilot_head_vp.x -= shiftWorld.x; pilot_head_vp.y -= shiftWorld.y; pilot_head_vp.z -= shiftWorld.z; } memcpy (pilot_head_vp.attitude, vp.attitude, sizeof (matrix3x3)); vp.x = -vp.x; vp.y = -vp.y; vp.z = -vp.z; multiply_transpose_matrix3x3_vec3d (&virtual_cockpit_inst3d->vp.position, pilot_head_vp.attitude, &vp.position); if ((command_line_TIR_6DOF == TRUE)&&(query_TIR_active() == TRUE)) // Retro 6Feb2005 (whole block) { // Now shift the viewpoint (AND the model) by the positive displacement.. puts the cockpit back were it belongs.. // but the viewpoint (the head) is in another place.. fini virtual_cockpit_inst3d->vp.x += current_custom_cockpit_viewpoint.x; virtual_cockpit_inst3d->vp.y += current_custom_cockpit_viewpoint.y; virtual_cockpit_inst3d->vp.z += current_custom_cockpit_viewpoint.z; } } else { debug_fatal ("Failed to locate crew's viewpoint in virtual cockpit"); } }
void get_hokum_crew_viewpoint (void) { object_3d_sub_object_search_data search_head, search_viewpoint; viewpoint vp; float head_pitch_datum; // // select head // if (get_local_entity_int_value (get_pilot_entity (), INT_TYPE_CREW_ROLE) == CREW_ROLE_PILOT) { search_head.sub_object_index = OBJECT_3D_SUB_OBJECT_PILOT_HEAD; search_viewpoint.sub_object_index = OBJECT_3D_SUB_OBJECT_PILOT_VIEWPOINT; head_pitch_datum = pilot_head_pitch_datum; } else { search_head.sub_object_index = OBJECT_3D_SUB_OBJECT_WSO_HEAD; search_viewpoint.sub_object_index = OBJECT_3D_SUB_OBJECT_WSO_VIEWPOINT; head_pitch_datum = co_pilot_head_pitch_datum; } // // rotate head // search_head.search_depth = 0; search_head.search_object = virtual_cockpit_inst3d; if (find_object_3d_sub_object (&search_head) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND) { search_head.result_sub_object->relative_heading = -pilot_head_heading; search_head.result_sub_object->relative_pitch = head_pitch_datum - pilot_head_pitch; search_head.result_sub_object->relative_roll = 0.0; } else { debug_fatal ("Failed to locate crew's head in virtual cockpit"); } // // get viewpoint (avoid jitter) // search_viewpoint.search_object = virtual_cockpit_inst3d; search_viewpoint.search_depth = 0; if (find_object_3d_sub_object (&search_viewpoint) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND) { virtual_cockpit_inst3d->vp.x = 0.0; virtual_cockpit_inst3d->vp.y = 0.0; virtual_cockpit_inst3d->vp.z = 0.0; get_local_entity_attitude_matrix (get_gunship_entity (), virtual_cockpit_inst3d->vp.attitude); get_3d_sub_object_world_viewpoint (search_viewpoint.result_sub_object, &vp); get_local_entity_vec3d (get_gunship_entity (), VEC3D_TYPE_POSITION, &pilot_head_vp.position); pilot_head_vp.x += vp.x; pilot_head_vp.y += vp.y; pilot_head_vp.z += vp.z; memcpy (pilot_head_vp.attitude, vp.attitude, sizeof (matrix3x3)); vp.x = -vp.x; vp.y = -vp.y; vp.z = -vp.z; multiply_transpose_matrix3x3_vec3d (&virtual_cockpit_inst3d->vp.position, pilot_head_vp.attitude, &vp.position); } else { debug_fatal ("Failed to locate crew's viewpoint in virtual cockpit"); } }
void comms_process_data (void) { session_list_data_type *current_session; connection_list_type *this_connection, *connection; char *received_data; int planner_event, frame_id, packet_id, receive_flag, received_size; GUID received_id = 0; entity *member; send_types send_type; packet_types type; // receive all packets in queue current_session = get_current_game_session (); received_size = MAX_RECEIVE_SIZE; connection = get_connection_list_head (); while (connection) { this_connection = connection; connection = connection->next; send_type = SEND_TYPE_GROUP; while (send_type >= SEND_TYPE_PERSONAL) { receive_flag = TRUE; while (receive_flag) { type = process_packet_list (send_type, this_connection, &received_id, &received_data, &received_size); switch (type) { /////////////////////////////////////////////////////////////////////////////////////////////// // // System packets, used internally // /////////////////////////////////////////////////////////////////////////////////////////////// case PACKET_TYPE_INVALID: { receive_flag = FALSE; if (get_comms_model () == COMMS_MODEL_SERVER) { if (this_connection->packet_rerequested > command_line_comms_packet_rerequest_limit) { debug_log ("COMM_MAN: REJECTING CONNECTION. CONNECTION TOO BAD (re-request limit %d reached)", command_line_comms_packet_rerequest_limit); send_packet (this_connection->connection_id, PACKET_TYPE_SERVER_REJECTED, NULL, 0, SEND_TYPE_PERSONAL); } } break; } case PACKET_TYPE_RESEND_PACKET: { send_types resend_send_type; frame_id = get_list_item (received_data, int); packet_id = get_list_item (received_data, int); resend_send_type = get_list_item (received_data, send_types); #if DEBUG_MODULE if (this_connection->pilot_entity) { debug_log ("COMMS MAN: received RESEND PACKET for frame %d packet %d from %s (dpid %d)", frame_id, packet_id, get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME), received_id); } else { debug_log ("COMMS MAN: received RESEND PACKET by unknown (pdid %d)", received_id); } #endif resend_packet (received_id, frame_id, packet_id, resend_send_type); break; } /////////////////////////////////////////////////////////////////////////////////////////////// // // Packets for initialisation and joining // /////////////////////////////////////////////////////////////////////////////////////////////// case PACKET_TYPE_SESSION_QUERY: { char *ptr; int server_version_number, player_count, size; connection_list_type *new_connection; if (get_comms_model () == COMMS_MODEL_SERVER) { #if DEBUG_MODULE if (this_connection->pilot_entity) { debug_log ("COMMS MAN: RECEIVED SESSION QUERY from %s (dpid %d)", get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME), received_id); } else { debug_log ("COMMS MAN: RECEIVED SESSION QUERY from %d", received_id); } #endif new_connection = get_connection_list_item (received_id); if (!new_connection->already_sent_query_data) { new_connection->already_sent_query_data = TRUE; while (TRUE) { ptr = new_connection->connection_receive_buffer; size = 0; ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Check both client and server are running same campaign data // server_version_number = get_local_entity_int_value (get_session_entity (), INT_TYPE_VERSION_NUMBER); quick_set_list_item (ptr, int, server_version_number); size += sizeof (int); // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // map details quick_set_list_item (ptr, int, NUM_MAP_X_SECTORS); quick_set_list_item (ptr, int, NUM_MAP_Z_SECTORS); quick_set_list_item (ptr, int, SECTOR_SIDE_LENGTH); size += sizeof (int) * 3; // data path strcpy (ptr, current_session->data_path); ptr += strlen (current_session->data_path) + 1; size += strlen (current_session->data_path) + 1; // population_placement filename if (population_placement_filename) { strcpy (ptr, population_placement_filename); ptr += strlen (population_placement_filename) + 1; size += strlen (population_placement_filename) + 1; } else { strcpy (ptr, "\0"); ptr += strlen ("\0") + 1; size += strlen ("\0") + 1; } // // side_data filename if (side_data_filename) { strcpy (ptr, side_data_filename); ptr += strlen (side_data_filename) + 1; size += strlen (side_data_filename) + 1; } else { strcpy (ptr, "\0"); ptr += strlen ("\0") + 1; size += strlen ("\0") + 1; } // campaign_population filename if (campaign_population_filename) { strcpy (ptr, campaign_population_filename); ptr += strlen (campaign_population_filename) + 1; size += strlen (campaign_population_filename) + 1; } else { strcpy (ptr, "\0"); ptr += strlen ("\0") + 1; size += strlen ("\0") + 1; } // // planner position and zoom // // quick_set_list_item (ptr, float, planner_map_data.centre_map_x); // quick_set_list_item (ptr, float, planner_map_data.centre_map_z); // size += sizeof (float) * 2; // quick_set_list_item (ptr, int, planner_map_data.map_zoom); // size += sizeof (int); // // Pilots // player_count = get_number_of_connected_players (); quick_set_list_item (ptr, int, player_count); size += sizeof (int); // // // #if DEBUG_MODULE debug_log ("COMM_MAN: sending data path %s, population placement %s, side data %s, campaign_pop file %s", current_session->data_path, population_placement_filename, side_data_filename, campaign_population_filename); #endif new_connection->connection_receive_buffer_size -= size; if (!pack_session (ptr, &new_connection->connection_receive_buffer_size, PACK_MODE_BROWSE_SESSION)) { break; } new_connection->connection_receive_buffer_size *= 2; #if DEBUG_MODULE debug_log ("COMMS MAN: Browse: connection_receive_buffer too small, mallocing to %d", new_connection->connection_receive_buffer_size); #endif free_mem (new_connection->connection_receive_buffer); new_connection->connection_receive_buffer = malloc_heap_mem (new_connection->connection_receive_buffer_size); } // // // send_packet (received_id, PACKET_TYPE_SESSION_INFO, new_connection->connection_receive_buffer, new_connection->connection_receive_buffer_size + size, SEND_TYPE_PERSONAL); /* { FILE *test_ptr; test_ptr = fopen ("out.txt", "wb"); fwrite (new_connection->connection_receive_buffer, 1, new_connection->connection_receive_buffer_size + size, test_ptr); fclose (test_ptr); } */ } else { debug_log ("COMM_MAN: not resending query data"); } } break; } case PACKET_TYPE_CONNECTION_VALIDATION: { debug_log ("COMM_MAN: received CONNECTION_VALIDATION, sending RESPONSE"); send_packet (received_id, PACKET_TYPE_CONNECTION_RESPONSE, NULL, 0, SEND_TYPE_PERSONAL); break; } case PACKET_TYPE_CONNECTION_RESPONSE: { connection_list_type *connection; connection = get_connection_list_item (received_id); connection->validation_count = 0; debug_log ("COMM_MAN: received CONNECTION_RESPONSE, connection still alive"); break; } case PACKET_TYPE_SESSION_INFO: { entity *force, *pilot; int client_version_number, server_version_number; int size, x_size, z_size, sector_size, player_count, loop; char *ptr, warzone_ffp_filename [256], temp_campaign_population_filename [256], temp_population_placement_filename [256], temp_side_data_filename [256], buffer [128]; session_data = FALSE; reinitialise_entity_system (); ptr = received_data; size = 0; set_ui_object_redraw (gunships_screen, TRUE); ui_force_update (); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Check both client and server are running same campaign data // client_version_number = get_global_version_number (); server_version_number = get_list_item (ptr, int); size += sizeof (int); if (client_version_number != server_version_number) { debug_fatal ("COMM_MAN: Incorrect version. Server Version No. %d, Client Version No. %d", server_version_number, client_version_number); } // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // map details x_size = get_list_item (ptr, int); z_size = get_list_item (ptr, int); sector_size = get_list_item (ptr, int); size += (sizeof (int) * 3); set_entity_world_map_size (x_size, z_size, sector_size); // data path strncpy (current_session->data_path, ptr, sizeof (current_session->data_path)); ptr += strlen (current_session->data_path) + 1; size += strlen (current_session->data_path) + 1; // population_placement_filename strncpy (temp_population_placement_filename, ptr, sizeof (temp_population_placement_filename)); ptr += strlen (temp_population_placement_filename) + 1; size += strlen (temp_population_placement_filename) + 1; if (population_placement_filename) { free_mem (population_placement_filename); } if (strlen (temp_population_placement_filename) > 0) { population_placement_filename = (char *) malloc_heap_mem (strlen (temp_population_placement_filename) + 1); sprintf (population_placement_filename, "%s", temp_population_placement_filename); } else { population_placement_filename = NULL; } // side_data filename strncpy (temp_side_data_filename, ptr, sizeof (temp_side_data_filename)); ptr += strlen (temp_side_data_filename) + 1; size += strlen (temp_side_data_filename) + 1; if (side_data_filename) { free_mem (side_data_filename); } if (strlen (temp_side_data_filename) > 0) { side_data_filename = (char *) malloc_heap_mem (strlen (temp_side_data_filename) + 1); sprintf (side_data_filename, "%s", temp_side_data_filename); } else { side_data_filename = NULL; } // campaign_population_filename strncpy (temp_campaign_population_filename, ptr, sizeof (temp_campaign_population_filename)); ptr += strlen (temp_campaign_population_filename) + 1; size += strlen (temp_campaign_population_filename) + 1; if (campaign_population_filename) { free_mem (campaign_population_filename); } if (strlen (temp_campaign_population_filename) > 0) { campaign_population_filename = (char *) malloc_heap_mem (strlen (temp_campaign_population_filename) + 1); sprintf (campaign_population_filename, "%s", temp_campaign_population_filename); } else { campaign_population_filename = NULL; } // // // player_count = get_list_item (ptr, int); size += sizeof (int); // // // received_size -= size; #if DEBUG_MODULE debug_log ("COMM_MAN: data path %s population placement filename %s, side data filename %s", current_session->data_path, population_placement_filename, side_data_filename); debug_log ("COMM_MAN: campaign data path = %s", current_session->data_path); #endif // // check we have the correct warzone locally // sprintf (warzone_ffp_filename, "%s\\terrain\\terrain.ffp", current_session->data_path); if (!file_exist (warzone_ffp_filename)) { add_to_pop_up_list_with_word_wrap (get_trans ("UNRECOGNISED_WARZONE"), session_info_list, NULL, 0, UI_FONT_ARIAL_10, sys_col_white); //add_to_pop_up_list (get_trans ("Server using unrecognised warzone"), session_info_list, NULL, 0, UI_FONT_ARIAL_10, sys_col_white); break; } // // // create_local_only_entities (PACK_MODE_BROWSE_SESSION); if (unpack_session (ptr, received_size, PACK_MODE_BROWSE_SESSION)) { debug_fatal ("COMMS MAN: browse: received size overflow"); } #if DEBUG_MODULE if (this_connection->pilot_entity) { debug_log ("COMMS MAN: received SESSION INFO from %s (dpid %d) (setting server id)", get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME), received_id); } else { debug_log ("COMMS MAN: RECEIVED SESSION INFO from %d", received_id); } debug_log ("COMMS MAN: session info: time of day = %f", get_local_entity_float_value (get_session_entity (), FLOAT_TYPE_TIME_OF_DAY)); debug_log ("COMMS MAN: map dimensions %d, %d, sector size %d", x_size, z_size, sector_size); #endif set_ui_object_drawable (session_screen_next_button, TRUE); // // Display game info // ui_object_destroy_list_items (session_info_list); if (get_local_entity_int_value (get_session_entity (), INT_TYPE_CAMPAIGN_REQUIRES_APACHE_HAVOC)) { // campaign requires apache havoc to be installed // check it is... if (!get_global_apache_havoc_installed ()) { add_to_pop_up_list_with_word_wrap (get_trans ("REQUIRES_APACHE_HAVOC"), session_info_list, NULL, 0, UI_FONT_ARIAL_10, sys_col_white); set_ui_object_drawable (session_screen_next_button, FALSE); break; } } loop = 3; sprintf (buffer, "%s : %d", get_trans ("Players"), player_count); add_to_pop_up_list_with_word_wrap (buffer, session_info_list, NULL, 0, UI_FONT_ARIAL_10, sys_col_white); force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE); while (force) { pilot = get_local_entity_first_child (force, LIST_TYPE_PILOT); while (pilot) { { rgb_colour col; sprintf (buffer, "%2d ", loop - 2); strncat (buffer, get_local_entity_string (pilot, STRING_TYPE_PILOTS_NAME), 64); switch (get_local_entity_int_value (pilot, INT_TYPE_SIDE)) { case ENTITY_SIDE_BLUE_FORCE: { col.r = 120; col.g = 158; col.b = 255; col.a = 255; break; } case ENTITY_SIDE_RED_FORCE: { col.r = 255; col.g = 120; col.b = 80; col.a = 255; break; } default: { col = ui_colour_white; break; } } add_to_pop_up_list_with_word_wrap (buffer, session_info_list, NULL, 0, UI_FONT_ARIAL_10, col); loop ++; } pilot = get_local_entity_child_succ (pilot, LIST_TYPE_PILOT); } force = get_local_entity_child_succ (force, LIST_TYPE_FORCE); } set_server_id (received_id); // // destroy all entities created by browse info // reinitialise_entity_system (); break; } case PACKET_TYPE_CLIENT_PILOT_REQUEST: { connection_list_type *new_connection; client_pilot_request_data pilot_data; entity *new_pilot; int index; ASSERT (get_comms_model () == COMMS_MODEL_SERVER); // #if DEBUG_MODULE debug_log ("COMMS MAN: RECEIVED PILOT REQUEST from %d", received_id); // #endif // // unpack name // memcpy (&pilot_data, (client_pilot_request_data *) received_data, sizeof (client_pilot_request_data)); new_pilot = create_new_pilot_entity ( pilot_data.name, pilot_data.side, pilot_data.rank, pilot_data.sub_type, pilot_data.unique_id, pilot_data.difficulty ); ASSERT (new_pilot); index = get_local_entity_safe_index (new_pilot); new_connection = get_connection_list_item (received_id); transmit_entity_comms_message (ENTITY_COMMS_PILOT_REQUEST_ACCEPTED, NULL, received_id, index); new_connection->pilot_entity = new_pilot; break; } case PACKET_TYPE_CLIENT_GUNSHIP_REQUEST: { connection_list_type *new_connection; client_gunship_request_data pilot_data; int index_number, buffer [2]; if (get_comms_model () == COMMS_MODEL_SERVER) { // #if DEBUG_MODULE if (this_connection->pilot_entity) { debug_log ("COMMS MAN: RECEIVED GUNSHIP REQUEST from %s (dpid %d)", get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME), received_id); } else { debug_log ("COMMS MAN: RECEIVED GUNSHIP REQUEST from %d", received_id); } // #endif memcpy (&pilot_data, (client_gunship_request_data *) received_data, sizeof (client_gunship_request_data)); index_number = pilot_data.gunship_index; ASSERT (index_number != ENTITY_INDEX_DONT_CARE); member = get_local_entity_safe_ptr (index_number); if (!member) { // #if DEBUG_MODULE if (this_connection->pilot_entity) { debug_log ("COMMS MAN: REFUSING GUNSHIP FOR PLAYER %s (dpid %d) for helicopter %d", get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME), received_id, pilot_data.gunship_index); } else { debug_log ("COMMS MAN: Refusing gunship for player %d to helicopter %d", received_id, pilot_data.gunship_index); } // #endif send_packet (received_id, PACKET_TYPE_GUNSHIP_REQUEST_REFUSED, NULL, 0, SEND_TYPE_PERSONAL); break; } new_connection = get_connection_list_item (received_id); // // send acceptance // buffer [0] = index_number; // #if DEBUG_MODULE debug_log ("COMMS MAN: sending gunship request accepted for gunship %d pilot id %d", index_number, received_id); // #endif send_packet (received_id, PACKET_TYPE_GUNSHIP_REQUEST_ACCEPTED, (void *) &buffer, 4, SEND_TYPE_PERSONAL); new_connection->gunship_number = pilot_data.gunship_index; new_connection->gunship_entity = member; } break; } case PACKET_TYPE_CLIENT_CAMPAIGN_DATA_REQUEST: { connection_list_type *new_connection; int index_number; if (get_comms_model () == COMMS_MODEL_SERVER) { #if DEBUG_MODULE if (this_connection->pilot_entity) { debug_log ("COMMS MAN: RECEIVED JOIN REQUEST by %s (dpid %d)", get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME), received_id); } else { debug_log ("COMMS MAN: received JOIN REQUEST by %d", received_id); } #endif // // flush group send buffer // send_comms_data (); // // pack mission data into packet // new_connection = get_connection_list_item (received_id); // // Store entity data // while (pack_session (new_connection->connection_receive_buffer, &new_connection->connection_receive_buffer_size, PACK_MODE_CLIENT_SESSION)) { new_connection->connection_receive_buffer_size *= 2; #if DEBUG_MODULE debug_log ("COMMS MAN: Mission data: connection_receive_buffer too small, mallocing to %d", new_connection->connection_receive_buffer_size); #endif free_mem (new_connection->connection_receive_buffer); new_connection->connection_receive_buffer = malloc_heap_mem (new_connection->connection_receive_buffer_size); memset (new_connection->connection_receive_buffer, 0, new_connection->connection_receive_buffer_size); } // add frame id index_number = get_group_frame_id (); memcpy (&new_connection->connection_receive_buffer [new_connection->connection_receive_buffer_size], (void *) &index_number, sizeof (int)); new_connection->connection_receive_buffer_size += sizeof (int); send_packet (received_id, PACKET_TYPE_MISSION_DATA, new_connection->connection_receive_buffer, new_connection->connection_receive_buffer_size, SEND_TYPE_PERSONAL); memset (new_connection->connection_receive_buffer, 0, new_connection->connection_receive_buffer_size); // // send group frame id // SDL_Delay (100); index_number = get_group_frame_id (); //send_packet (received_id, PACKET_TYPE_FRAME_ID, (void *) &index_number, 4, SEND_TYPE_PERSONAL); zero_average_pack_size (); } break; } case PACKET_TYPE_CLIENT_FRAME_ID: { int loop1, loop2, index_number; stub_packet_type *stub_packet; connection_list_type *new_connection; index_number = get_list_item (received_data, int); new_connection = get_connection_list_item (received_id); //#if DEBUG_MODULE if (new_connection) { debug_log ("COMMS MAN: received CLIENT FRAME ID (%d) by %d %s", index_number, received_id, direct_play_get_player_name (received_id)); } //#endif // // send all packets between when the client started to join and when it actually joined. // for (loop1 = index_number; loop1 < get_group_frame_id () - 1; loop1 ++) { //#if DEBUG_MODULE debug_log ("COMMS MAN: sending packet %d frame %d to recently joined client", loop1, 0); //#endif stub_packet = resend_packet (received_id, loop1, 1, SEND_TYPE_GROUP); ASSERT (stub_packet); for (loop2 = 2; loop2 <= stub_packet->packet->number_of_packets; loop2 ++) { //#if DEBUG_MODULE debug_log ("COMMS MAN: sending packet %d frame %d to recently joined client", loop1, loop2); //#endif stub_packet = resend_packet (received_id, loop1, loop2, SEND_TYPE_GROUP); } } break; } case PACKET_TYPE_GUNSHIP_REQUEST_REFUSED: { // #if DEBUG_MODULE debug_log ("COMMS MAN: Gunship refused"); // #endif set_server_response (SERVER_RESPONSE_REFUSE); break; } case PACKET_TYPE_GUNSHIP_REQUEST_ACCEPTED: { entity *gunship; int index_number; // #if DEBUG_MODULE debug_log ("COMMS MAN: received GUNSHIP ACCEPTED by %d", received_id); // #endif // // set gunship // index_number = get_list_item (received_data, int); ASSERT (get_pilot_entity ()); gunship = get_local_entity_safe_ptr (index_number); debug_filtered_log ("COMM_MAN: setting gunship"); planner_event = FALSE; if (get_event_stack_head_function() == ingame_screen_set_events) { pop_event (ingame_screen_set_events); planner_event = TRUE; } assign_entity_to_user (gunship); if (planner_event) { push_event (ingame_screen_set_events, "ingame screen events"); } debug_filtered_log ("COMM_MAN: gunship set"); //////////////////////////////////////////////////////////////////////// break; } case PACKET_TYPE_PILOT_REQUEST_ACCEPTED: { int index_number; ASSERT (get_comms_model () == COMMS_MODEL_CLIENT); // #if DEBUG_MODULE debug_log ("COMMS MAN: received PILOT ACCEPTED by %d", received_id); // #endif index_number = get_list_item (received_data, int); set_pilot_entity (get_local_entity_safe_ptr (index_number)); break; } case PACKET_TYPE_MISSION_DATA: { #if DEBUG_MODULE debug_log ("COMMS MAN: received MISSION DATA by %d", received_id); #endif set_mouse_graphic_off (); // // LOAD TERRAIN DATA // load_3d_terrain_game_data (); initialise_population_name_database (); load_route_data (); // might need to send what route filename to load... // // Initialise stuff // create_local_only_entities (PACK_MODE_CLIENT_SESSION); ///////////////////////////////////////////////////////////////// if (strstr ((char*) stoupper (side_data_filename), "SID")) { read_sector_side_file (side_data_filename); } else if (strstr ((char*) stoupper (side_data_filename), "DAT")) { load_ai_sector_data (side_data_filename); } ///////////////////////////////////////////////////////////////// deinitialise_formation_database (); initialise_formation_database (); deinitialise_formation_component_database (); initialise_formation_component_database (); if (unpack_session (received_data, received_size - 4, PACK_MODE_CLIENT_SESSION)) { debug_fatal ("COMMS MAN: received size overflow"); } /* force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE); while (force) { create_frontline (force); force = get_local_entity_child_succ (force, LIST_TYPE_FORCE); } */ { int index_number; connection_list_type *new_connection; received_data += received_size - 4; index_number = get_list_item (received_data, int); new_connection = get_connection_list_item (received_id); new_connection->receive_group_frame_id = index_number; send_packet (get_server_id (), PACKET_TYPE_CLIENT_FRAME_ID, (void *) &index_number, 4, SEND_TYPE_PERSONAL); } session_data = TRUE; //direct_play_join_group (); set_gunship_waiting_for_connection ( FALSE ); zero_average_pack_size (); set_mouse_graphic_on (); break; } case PACKET_TYPE_FRAME_ID: { int index_number; connection_list_type *new_connection; index_number = get_list_item (received_data, int); #if DEBUG_MODULE debug_log ("COMMS MAN: received FRAME ID (%d) by %d", index_number, received_id); #endif new_connection = get_connection_list_item (received_id); new_connection->receive_group_frame_id = index_number; send_packet (get_server_id (), PACKET_TYPE_CLIENT_FRAME_ID, (void *) &index_number, 4, SEND_TYPE_PERSONAL); break; } /////////////////////////////////////////////////////////////////////////////////////////////// // // In game packets // /////////////////////////////////////////////////////////////////////////////////////////////// case PACKET_TYPE_AI_DATA: { int //padding, data_size; #if DEBUG_MODULE >= 2 debug_log ("COMMS MAN: received AI DATA by %d", received_id); #endif if (get_comms_model () == COMMS_MODEL_CLIENT) { ASSERT (session_data); } data_size = get_list_item (received_data, int); //debug //padding = get_list_item (received_data, int); //end open_unpack_buffer (received_data, received_size); process_received_entity_comms_messages (); ASSERT (!get_unpack_buffer_overflow ()); close_unpack_buffer (); //debug //padding = get_list_item (received_data, int); //end memset (received_data, 0, this_connection->connection_receive_buffer_size); break; } case PACKET_TYPE_END_GAME: { debug_log ("COMMS MAN: received END GAME from %d", received_id); if (get_comms_model () == COMMS_MODEL_SERVER) { if (this_connection->gunship_entity) { set_client_server_entity_int_value (this_connection->gunship_entity, INT_TYPE_PLAYER, ENTITY_PLAYER_AI); } if (this_connection->pilot_entity) { debug_log (" from %s ", get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME)); } unregister_connection (received_id); } else { if (received_id == get_server_id ()) { //setup_campaign_over_screen (get_local_force_entity (get_global_gunship_side ()), CAMPAIGN_RESULT_STALEMATE); start_game_exit (GAME_EXIT_KICKOUT, FALSE); } } receive_flag = FALSE; break; } case PACKET_TYPE_SERVER_REJECTED: { debug_log ("COMMS MAN: received SERVER REJECTED (server id %d)", received_id); //setup_campaign_over_screen (get_local_force_entity (get_global_gunship_side ()), CAMPAIGN_RESULT_SERVER_REJECTED); start_game_exit (GAME_EXIT_KICKOUT, FALSE); break; } default: { debug_fatal ("ERROR: Data Exchange, unknown packet type %d", type); break; } } } send_type --; } } }