Esempio n. 1
0
static void notify_send_message (ui_object *obj, void *arg)
{
	entity
		*target;
		
	const char
		*text;
		
	target = get_local_entity_safe_ptr (get_ui_object_item_number (chat_send_button));

	if (target)
	{
		text = get_ui_object_text (chat_current_text);

		if (text)
		{
			if (strlen (text) > 0)
			{
				send_text_message (get_pilot_entity (), target, MESSAGE_TEXT_PILOT_STRING, text);

				return;
			}
		}
	}
}
Esempio n. 2
0
static void chat_input_function (ui_object *obj, void *arg)
{
	entity 	// Jabberwock 040213 Chat send after Enter
		*target;
		
	const char
		*text;
		
	text = get_ui_object_text (chat_input);

	if (text)
	{
		if (strlen (text) > 0)
		{
			set_ui_object_text (chat_current_text, get_ui_object_text (chat_input));

			// Jabberwock 040213 Chat send after Enter
			target = get_local_entity_safe_ptr (get_ui_object_item_number (chat_send_button));
		
			if (target)
			{
				send_text_message (get_pilot_entity (), target, MESSAGE_TEXT_PILOT_STRING, text);
			}
			// Jabberwock 040202 ends
		}
	}

	set_ui_object_drawable (chat_current_text, TRUE);

	set_ui_object_drawable (chat_input, FALSE);
}
Esempio n. 3
0
crew_roles get_crew_role (void)
{
	entity
		*en;

	en = get_pilot_entity ();

	ASSERT (en);

	return (get_local_entity_int_value (en, INT_TYPE_CREW_ROLE));
}
Esempio n. 4
0
entity *get_player_task (entity *en)
{
	if (!en)
	{
		en = get_pilot_entity ();
	}

	ASSERT (en);

	ASSERT (get_local_entity_type (en) == ENTITY_TYPE_PILOT);

	return get_local_entity_parent (en, LIST_TYPE_PLAYER_TASK);
}
Esempio n. 5
0
static void dedicated_server_build_player_list (void)
{
	entity
		*force,
		*pilot;

	entity_sides
		side;

	rgb_colour
		col;

	ui_object_destroy_list_items (player_list);

	force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE);

	while (force)
	{
		pilot = get_local_entity_first_child (force, LIST_TYPE_PILOT);

		while (pilot)
		{
			if (pilot != get_pilot_entity ())
			{
				side = (entity_sides) get_local_entity_int_value (pilot, INT_TYPE_SIDE);

				col.r = 255;
				col.g = 255;
				col.b = 255;
				col.a = 255;

				add_to_pop_up_list (get_local_entity_string (pilot, STRING_TYPE_PILOTS_NAME), player_list, NULL, 0, UI_FONT_ARIAL_16, col);
			}
			
			pilot = get_local_entity_child_succ (pilot, LIST_TYPE_PILOT);
		}

		force = get_local_entity_child_succ (force, LIST_TYPE_FORCE);
	}
}
Esempio n. 6
0
void build_chat_target_list (void)
{
	ui_object
		*new_item;

	entity
		*force,
		*pilot,
		*current_target;

	static char
		s [128];

	current_target = get_local_entity_safe_ptr (get_ui_object_item_number (chat_send_button));

	ui_object_destroy_list_items (chat_target_list);

	sprintf (s, "%s", get_trans ("Side"));

	new_item = add_to_pop_up_list (s, chat_target_list, NULL, ENTITY_INDEX_DONT_CARE, UI_FONT_ARIAL_16, ui_ingame_dead_text_colour);

	//
	// All 
	//

	ASSERT (get_session_entity ());

	sprintf (s, "%s", get_trans ("CHAT_TARGET_ALL"));

	new_item = add_to_pop_up_list (s, chat_target_list, NULL, get_local_entity_safe_index (get_session_entity ()), UI_FONT_ARIAL_16, ui_ingame_live_text_colour);

	set_ingame_ui_object_mouse_over_properties (new_item);

	if (get_session_entity () == current_target)
	{
		set_ui_object_state (new_item, UI_OBJECT_STATE_ON);
	}

	//
	// Sides
	//

	force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE);

	while (force)
	{
		sprintf (s, "%s", get_local_entity_string (force, STRING_TYPE_FORCE_NAME));

		new_item = add_to_pop_up_list (s, chat_target_list, NULL, get_local_entity_safe_index (force), UI_FONT_ARIAL_16, ui_ingame_live_text_colour);

		set_ingame_ui_object_mouse_over_properties (new_item);

		if (force == current_target)
		{
			set_ui_object_state (new_item, UI_OBJECT_STATE_ON);
		}

		force = get_local_entity_child_succ (force, LIST_TYPE_FORCE);
	}

	//
	// Sides
	//

	sprintf (s, "%s", get_trans ("UI_PILOTS"));

	new_item = add_to_pop_up_list (s, chat_target_list, NULL, ENTITY_INDEX_DONT_CARE, UI_FONT_ARIAL_16, ui_ingame_dead_text_colour);

	force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE);

	while (force)
	{
		pilot = get_local_entity_first_child (force, LIST_TYPE_PILOT);

		while (pilot)
		{
			if (pilot != get_pilot_entity ())
			{
				sprintf (s, "%s", get_local_entity_string (pilot, STRING_TYPE_PILOTS_NAME));
	
				new_item = add_to_pop_up_list (s, chat_target_list, NULL, get_local_entity_safe_index (pilot), UI_FONT_ARIAL_16, ui_ingame_live_text_colour);
	
				set_ingame_ui_object_mouse_over_properties (new_item);
	
				if (pilot == current_target)
				{
					set_ui_object_state (new_item, UI_OBJECT_STATE_ON);
				}
			}
			
			pilot = get_local_entity_child_succ (pilot, LIST_TYPE_PILOT);
		}

		force = get_local_entity_child_succ (force, LIST_TYPE_FORCE);
	}
}
Esempio n. 7
0
entity *free_flight_auto_assign_gunship (void)
{
	vec3d
		*pos;

	entity
		*force,
		*new_task,
		*group,
		*member,
		**gunship_list,
		*en;

	entity_sub_types
		sub_type;

	int
		c,
		index,
		count;

	//
	// Auto assign a helicopter for free flight
	//

	ASSERT (get_comms_model () == COMMS_MODEL_SERVER);

	ASSERT (get_game_type () == GAME_TYPE_FREE_FLIGHT);

	ASSERT (get_pilot_entity ());

	if (get_gunship_entity ())
	{
		return NULL;
	}

	force = get_local_entity_parent (get_pilot_entity (), LIST_TYPE_PILOT);

	ASSERT (force);

	//
	// Count up candidates
	//

	count = 0;

	en = get_local_entity_first_child (force, LIST_TYPE_AIR_REGISTRY);

	while (en)
	{
		if (get_local_entity_int_value (en, INT_TYPE_GROUP_MODE) == GROUP_MODE_IDLE)
		{
			member = get_local_entity_first_child (en, LIST_TYPE_MEMBER);

			while (member)
			{
				sub_type = get_local_entity_int_value (member, INT_TYPE_ENTITY_SUB_TYPE);

				if ((sub_type == ENTITY_SUB_TYPE_AIRCRAFT_RAH66_COMANCHE) || (sub_type == ENTITY_SUB_TYPE_AIRCRAFT_KA52_HOKUM_B))
				{
					if (get_local_entity_suitable_for_player (member, get_pilot_entity ()))
					{
						count ++;
					}
				}

				member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER);
			}
		}

		en = get_local_entity_child_succ (en, LIST_TYPE_AIR_REGISTRY);
	}

	if (count == 0)
	{
		return NULL;
	}

	//
	// Create list of candidates
	//

	gunship_list = safe_malloc (sizeof (entity *) * count);

	count = 0;

	en = get_local_entity_first_child (force, LIST_TYPE_AIR_REGISTRY);

	while (en)
	{
		if (get_local_entity_int_value (en, INT_TYPE_GROUP_MODE) == GROUP_MODE_IDLE)
		{
			member = get_local_entity_first_child (en, LIST_TYPE_MEMBER);

			while (member)
			{
				sub_type = get_local_entity_int_value (member, INT_TYPE_ENTITY_SUB_TYPE);

				if ((sub_type == ENTITY_SUB_TYPE_AIRCRAFT_RAH66_COMANCHE) || (sub_type == ENTITY_SUB_TYPE_AIRCRAFT_KA52_HOKUM_B))
				{
					if (get_local_entity_suitable_for_player (member, get_pilot_entity ()))
					{
						gunship_list [count] = member;

						count ++;
					}
				}

				member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER);
			}
		}

		en = get_local_entity_child_succ (en, LIST_TYPE_AIR_REGISTRY);
	}

	//
	// Pick one...
	//

	ASSERT (count > 0);

	index = rand16 () % count;

	for (c = 0; c < count; c ++)
	{
		en = gunship_list [index];

		group = get_local_entity_parent (en, LIST_TYPE_MEMBER);

		pos = get_local_entity_vec3d_ptr (en, VEC3D_TYPE_POSITION);

		new_task = create_user_task (en, ENTITY_SUB_TYPE_TASK_FREE_FLIGHT, pos, NULL, NULL);

		set_assign_create_waypoint_route (FALSE);

		if (assign_primary_task_to_group (group, new_task))
		{
			set_gunship_entity (en);

			set_view_mode (VIEW_MODE_COCKPIT_PANEL_LEVEL_AHEAD);

			safe_free (gunship_list);

			initialise_free_flight_screen_map_page_objects ();

			return en;
		}
		else
		{
			debug_log ("FLIGHT: can't assign user to Created task");

			destroy_client_server_entity (new_task);
		}

		set_assign_create_waypoint_route (TRUE);

		index ++;

		if (index == count)
		{
			index = 0;
		}
	}

	safe_free (gunship_list);

	return NULL;
}
Esempio n. 8
0
void get_kiowa_crew_viewpoint (void)
{
	object_3d_sub_object_search_data
		search_head,
		search_viewpoint;

	viewpoint
		vp;

	float
		head_pitch_datum;

	//
	// select head
	//

	if (get_local_entity_int_value (get_pilot_entity (), INT_TYPE_CREW_ROLE) == CREW_ROLE_PILOT)
	{
		search_head.sub_object_index = OBJECT_3D_SUB_OBJECT_PILOT_HEAD;

		search_viewpoint.sub_object_index = OBJECT_3D_SUB_OBJECT_PILOT_VIEWPOINT;

		head_pitch_datum = pilot_head_pitch_datum;
	}
	else
	{
		search_head.sub_object_index = OBJECT_3D_SUB_OBJECT_WSO_HEAD;

		search_viewpoint.sub_object_index = OBJECT_3D_SUB_OBJECT_WSO_VIEWPOINT;

		head_pitch_datum = co_pilot_head_pitch_datum;
	}

	//
	// rotate head
	//

	search_head.search_depth = 0;
	search_head.search_object = virtual_cockpit_inst3d;

	if (find_object_3d_sub_object (&search_head) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		search_head.result_sub_object->relative_heading = -pilot_head_heading;
		search_head.result_sub_object->relative_pitch = head_pitch_datum - pilot_head_pitch;

		if ((command_line_TIR_6DOF == TRUE)&&(query_TIR_active() == TRUE))	// Retro 6Feb2005
			search_head.result_sub_object->relative_roll = TIR_GetRoll() / 16383. * PI / 2.;	// Retro 6Feb2005
		else
			search_head.result_sub_object->relative_roll = 0.0;
	}
	else
	{
		debug_fatal ("Failed to locate crew's head in virtual cockpit");
	}

	//
	// get viewpoint (avoid jitter)
	//

	search_viewpoint.search_object = virtual_cockpit_inst3d;
	search_viewpoint.search_depth = 0;

	if (find_object_3d_sub_object (&search_viewpoint) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		virtual_cockpit_inst3d->vp.x = 0.0;
		virtual_cockpit_inst3d->vp.y = 0.0;
		virtual_cockpit_inst3d->vp.z = 0.0;

		get_local_entity_attitude_matrix (get_gunship_entity (), virtual_cockpit_inst3d->vp.attitude);

		get_3d_sub_object_world_viewpoint (search_viewpoint.result_sub_object, &vp);

		get_local_entity_vec3d (get_gunship_entity (), VEC3D_TYPE_POSITION, &pilot_head_vp.position);

		pilot_head_vp.x += vp.x;
		pilot_head_vp.y += vp.y;
		pilot_head_vp.z += vp.z;

		if ((command_line_TIR_6DOF == TRUE)&&(query_TIR_active() == TRUE))	// Retro 6Feb2005 (whole block)
		{
			matrix3x3 invAttitude;
			vec3d
				shiftVP, shiftWorld;

			// First lets find out the displacement the user wants.. this is in the user's viewsystem coords !!
			// Now store this info in a temp vect3d..
			shiftVP.x = current_custom_cockpit_viewpoint.x;
			shiftVP.y = current_custom_cockpit_viewpoint.y;
			shiftVP.z = current_custom_cockpit_viewpoint.z;

			// Now we need to convert our vec3d into world coords.. for this we need the inverse of the viewpoint attitude matrix..
			get_inverse_matrix (invAttitude, vp.attitude);
			// And rotate ! Voila, the result vec3d is now in world coords..
			multiply_transpose_matrix3x3_vec3d (&shiftWorld, invAttitude, &shiftVP);
			// Now apply that displacement.. BUT ONLY TO THE HEAD !!
			pilot_head_vp.x -= shiftWorld.x;
			pilot_head_vp.y -= shiftWorld.y;
			pilot_head_vp.z -= shiftWorld.z;
		}

		memcpy (pilot_head_vp.attitude, vp.attitude, sizeof (matrix3x3));

		vp.x = -vp.x;
		vp.y = -vp.y;
		vp.z = -vp.z;

		multiply_transpose_matrix3x3_vec3d (&virtual_cockpit_inst3d->vp.position, pilot_head_vp.attitude, &vp.position);

		if ((command_line_TIR_6DOF == TRUE)&&(query_TIR_active() == TRUE))	// Retro 6Feb2005 (whole block)
		{
			// Now shift the viewpoint (AND the model) by the positive displacement.. puts the cockpit back were it belongs..
			// but the viewpoint (the head) is in another place.. fini
			virtual_cockpit_inst3d->vp.x += current_custom_cockpit_viewpoint.x;
			virtual_cockpit_inst3d->vp.y += current_custom_cockpit_viewpoint.y;
			virtual_cockpit_inst3d->vp.z += current_custom_cockpit_viewpoint.z;
		}

	}
	else
	{
		debug_fatal ("Failed to locate crew's viewpoint in virtual cockpit");
	}
}
Esempio n. 9
0
void get_hokum_crew_viewpoint (void)
{
	object_3d_sub_object_search_data
		search_head,
		search_viewpoint;

	viewpoint
		vp;

	float
		head_pitch_datum;

	//
	// select head
	//

	if (get_local_entity_int_value (get_pilot_entity (), INT_TYPE_CREW_ROLE) == CREW_ROLE_PILOT)
	{
		search_head.sub_object_index = OBJECT_3D_SUB_OBJECT_PILOT_HEAD;

		search_viewpoint.sub_object_index = OBJECT_3D_SUB_OBJECT_PILOT_VIEWPOINT;

		head_pitch_datum = pilot_head_pitch_datum;
	}
	else
	{
		search_head.sub_object_index = OBJECT_3D_SUB_OBJECT_WSO_HEAD;

		search_viewpoint.sub_object_index = OBJECT_3D_SUB_OBJECT_WSO_VIEWPOINT;

		head_pitch_datum = co_pilot_head_pitch_datum;
	}

	//
	// rotate head
	//

	search_head.search_depth = 0;
	search_head.search_object = virtual_cockpit_inst3d;

	if (find_object_3d_sub_object (&search_head) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		search_head.result_sub_object->relative_heading = -pilot_head_heading;
		search_head.result_sub_object->relative_pitch = head_pitch_datum - pilot_head_pitch;
		search_head.result_sub_object->relative_roll = 0.0;
	}
	else
	{
		debug_fatal ("Failed to locate crew's head in virtual cockpit");
	}

	//
	// get viewpoint (avoid jitter)
	//

	search_viewpoint.search_object = virtual_cockpit_inst3d;
	search_viewpoint.search_depth = 0;

	if (find_object_3d_sub_object (&search_viewpoint) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
	{
		virtual_cockpit_inst3d->vp.x = 0.0;
		virtual_cockpit_inst3d->vp.y = 0.0;
		virtual_cockpit_inst3d->vp.z = 0.0;

		get_local_entity_attitude_matrix (get_gunship_entity (), virtual_cockpit_inst3d->vp.attitude);

		get_3d_sub_object_world_viewpoint (search_viewpoint.result_sub_object, &vp);

		get_local_entity_vec3d (get_gunship_entity (), VEC3D_TYPE_POSITION, &pilot_head_vp.position);

		pilot_head_vp.x += vp.x;
		pilot_head_vp.y += vp.y;
		pilot_head_vp.z += vp.z;

		memcpy (pilot_head_vp.attitude, vp.attitude, sizeof (matrix3x3));

		vp.x = -vp.x;
		vp.y = -vp.y;
		vp.z = -vp.z;

		multiply_transpose_matrix3x3_vec3d (&virtual_cockpit_inst3d->vp.position, pilot_head_vp.attitude, &vp.position);
	}
	else
	{
		debug_fatal ("Failed to locate crew's viewpoint in virtual cockpit");
	}
}
Esempio n. 10
0
void comms_process_data (void)
{

	session_list_data_type
		*current_session;

	connection_list_type
		*this_connection,
		*connection;

	char
		*received_data;

	int
		planner_event,
		frame_id,
		packet_id,
		receive_flag,
		received_size;

	GUID
		received_id = 0;

	entity
		*member;

	send_types
		send_type;

	packet_types
		type;

	// receive all packets in queue

	current_session = get_current_game_session ();

	received_size = MAX_RECEIVE_SIZE;

	connection = get_connection_list_head ();

	while (connection)
	{

		this_connection = connection;

		connection = connection->next;

		send_type = SEND_TYPE_GROUP;

		while (send_type >= SEND_TYPE_PERSONAL)
		{

			receive_flag = TRUE;

			while (receive_flag)
			{

				type = process_packet_list (send_type, this_connection, &received_id, &received_data, &received_size);

				switch (type)
				{

					///////////////////////////////////////////////////////////////////////////////////////////////
					//
					// System packets, used internally
					//
					///////////////////////////////////////////////////////////////////////////////////////////////

					case PACKET_TYPE_INVALID:
					{

						receive_flag = FALSE;

						if (get_comms_model () == COMMS_MODEL_SERVER)
						{

							if (this_connection->packet_rerequested > command_line_comms_packet_rerequest_limit)
							{

								debug_log ("COMM_MAN: REJECTING CONNECTION. CONNECTION TOO BAD (re-request limit %d reached)", command_line_comms_packet_rerequest_limit);

								send_packet (this_connection->connection_id, PACKET_TYPE_SERVER_REJECTED, NULL, 0, SEND_TYPE_PERSONAL);
							}
						}

						break;
					}

					case PACKET_TYPE_RESEND_PACKET:
					{

						send_types
							resend_send_type;

						frame_id = get_list_item (received_data, int);

						packet_id = get_list_item (received_data, int);

						resend_send_type = get_list_item (received_data, send_types);

						#if DEBUG_MODULE

						if (this_connection->pilot_entity)
						{

							debug_log ("COMMS MAN: received RESEND PACKET for frame %d packet %d from %s (dpid %d)",
											frame_id, packet_id,
											get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME),
											received_id);
						}
						else
						{

							debug_log ("COMMS MAN: received RESEND PACKET by unknown (pdid %d)",
											received_id);
						}

						#endif

						resend_packet (received_id, frame_id, packet_id, resend_send_type);

						break;
					}

					///////////////////////////////////////////////////////////////////////////////////////////////
					//
					// Packets for initialisation and joining
					//
					///////////////////////////////////////////////////////////////////////////////////////////////

					case PACKET_TYPE_SESSION_QUERY:
					{

						char
							*ptr;

						int
							server_version_number,
							player_count,
							size;

						connection_list_type
							*new_connection;

						if (get_comms_model () == COMMS_MODEL_SERVER)
						{

							#if DEBUG_MODULE

							if (this_connection->pilot_entity)
							{

								debug_log ("COMMS MAN: RECEIVED SESSION QUERY from %s (dpid %d)",
												get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME),
												received_id);
							}
							else
							{

								debug_log ("COMMS MAN: RECEIVED SESSION QUERY from %d", received_id);
							}

							#endif

							new_connection = get_connection_list_item (received_id);

							if (!new_connection->already_sent_query_data)
							{

								new_connection->already_sent_query_data = TRUE;

								while (TRUE)
								{

									ptr = new_connection->connection_receive_buffer;

									size = 0;

									/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
									//
									// Check both client and server are running same campaign data
									//
									server_version_number = get_local_entity_int_value (get_session_entity (), INT_TYPE_VERSION_NUMBER);

									quick_set_list_item (ptr, int, server_version_number);

									size += sizeof (int);
									//
									/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

									// map details

									quick_set_list_item (ptr, int, NUM_MAP_X_SECTORS);

									quick_set_list_item (ptr, int, NUM_MAP_Z_SECTORS);

									quick_set_list_item (ptr, int, SECTOR_SIDE_LENGTH);

									size += sizeof (int) * 3;

									// data path

									strcpy (ptr, current_session->data_path);

									ptr += strlen (current_session->data_path) + 1;

									size += strlen (current_session->data_path) + 1;

									// population_placement filename

									if (population_placement_filename)
									{

										strcpy (ptr, population_placement_filename);

										ptr += strlen (population_placement_filename) + 1;

										size += strlen (population_placement_filename) + 1;
									}
									else
									{

										strcpy (ptr, "\0");

										ptr += strlen ("\0") + 1;

										size += strlen ("\0") + 1;
									}

									//

									// side_data filename

									if (side_data_filename)
									{

										strcpy (ptr, side_data_filename);

										ptr += strlen (side_data_filename) + 1;

										size += strlen (side_data_filename) + 1;
									}
									else
									{

										strcpy (ptr, "\0");

										ptr += strlen ("\0") + 1;

										size += strlen ("\0") + 1;
									}

									// campaign_population filename

									if (campaign_population_filename)
									{

										strcpy (ptr, campaign_population_filename);

										ptr += strlen (campaign_population_filename) + 1;

										size += strlen (campaign_population_filename) + 1;
									}
									else
									{

										strcpy (ptr, "\0");

										ptr += strlen ("\0") + 1;

										size += strlen ("\0") + 1;
									}

									//
									// planner position and zoom
									//

//									quick_set_list_item (ptr, float, planner_map_data.centre_map_x);

//									quick_set_list_item (ptr, float, planner_map_data.centre_map_z);

//									size += sizeof (float) * 2;

//									quick_set_list_item (ptr, int, planner_map_data.map_zoom);

//									size += sizeof (int);

									//
									// Pilots
									//

									player_count = get_number_of_connected_players ();

									quick_set_list_item (ptr, int, player_count);

									size += sizeof (int);

									//
									//
									//

									#if DEBUG_MODULE

									debug_log ("COMM_MAN: sending data path %s, population placement %s, side data %s, campaign_pop file %s",
													current_session->data_path, population_placement_filename, side_data_filename, campaign_population_filename);

									#endif

									new_connection->connection_receive_buffer_size -= size;

									if (!pack_session (ptr, &new_connection->connection_receive_buffer_size, PACK_MODE_BROWSE_SESSION))
									{

										break;
									}

									new_connection->connection_receive_buffer_size *= 2;

									#if DEBUG_MODULE

									debug_log ("COMMS MAN: Browse: connection_receive_buffer too small, mallocing to %d", new_connection->connection_receive_buffer_size);

									#endif

									free_mem (new_connection->connection_receive_buffer);

									new_connection->connection_receive_buffer = malloc_heap_mem (new_connection->connection_receive_buffer_size);
								}

								//
								//
								//

								send_packet (received_id, PACKET_TYPE_SESSION_INFO, new_connection->connection_receive_buffer, new_connection->connection_receive_buffer_size + size, SEND_TYPE_PERSONAL);

								/*
								{

									FILE
										*test_ptr;

									test_ptr = fopen ("out.txt", "wb");

									fwrite (new_connection->connection_receive_buffer, 1, new_connection->connection_receive_buffer_size + size, test_ptr);

									fclose (test_ptr);
								}
								*/
							}
							else
							{

								debug_log ("COMM_MAN: not resending query data");
							}
						}

						break;
					}

					case PACKET_TYPE_CONNECTION_VALIDATION:
					{

						debug_log ("COMM_MAN: received CONNECTION_VALIDATION, sending RESPONSE");

						send_packet (received_id, PACKET_TYPE_CONNECTION_RESPONSE, NULL, 0, SEND_TYPE_PERSONAL);

						break;
					}

					case PACKET_TYPE_CONNECTION_RESPONSE:
					{

						connection_list_type
							*connection;

						connection = get_connection_list_item (received_id);

						connection->validation_count = 0;

						debug_log ("COMM_MAN: received CONNECTION_RESPONSE, connection still alive");

						break;
					}

					case PACKET_TYPE_SESSION_INFO:
					{

						entity
							*force,
							*pilot;

						int
							client_version_number,
							server_version_number;

						int
							size,
							x_size,
							z_size,
							sector_size,
							player_count,
							loop;

						char
							*ptr,
							warzone_ffp_filename [256],
							temp_campaign_population_filename [256],
							temp_population_placement_filename [256],
							temp_side_data_filename [256],
							buffer [128];

						session_data = FALSE;

						reinitialise_entity_system ();

						ptr = received_data;

						size = 0;

						set_ui_object_redraw (gunships_screen, TRUE);

						ui_force_update ();

						/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
						//
						// Check both client and server are running same campaign data
						//
						client_version_number = get_global_version_number ();

						server_version_number = get_list_item (ptr, int);

						size += sizeof (int);

						if (client_version_number != server_version_number)
						{

							debug_fatal ("COMM_MAN: Incorrect version. Server Version No. %d, Client Version No. %d", server_version_number, client_version_number);
						}
						//
						/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

						// map details

						x_size = get_list_item (ptr, int);

						z_size = get_list_item (ptr, int);

						sector_size = get_list_item (ptr, int);

						size += (sizeof (int) * 3);

						set_entity_world_map_size (x_size, z_size, sector_size);

						// data path

						strncpy (current_session->data_path, ptr, sizeof (current_session->data_path));

						ptr += strlen (current_session->data_path) + 1;

						size += strlen (current_session->data_path) + 1;

						// population_placement_filename

						strncpy (temp_population_placement_filename, ptr, sizeof (temp_population_placement_filename));

						ptr += strlen (temp_population_placement_filename) + 1;

						size += strlen (temp_population_placement_filename) + 1;

						if (population_placement_filename)
						{

							free_mem (population_placement_filename);
						}

						if (strlen (temp_population_placement_filename) > 0)
						{

							population_placement_filename = (char *) malloc_heap_mem (strlen (temp_population_placement_filename) + 1);

							sprintf (population_placement_filename, "%s", temp_population_placement_filename);
						}
						else
						{

							population_placement_filename = NULL;
						}

						// side_data filename

						strncpy (temp_side_data_filename, ptr, sizeof (temp_side_data_filename));

						ptr += strlen (temp_side_data_filename) + 1;

						size += strlen (temp_side_data_filename) + 1;

						if (side_data_filename)
						{

							free_mem (side_data_filename);
						}

						if (strlen (temp_side_data_filename) > 0)
						{

							side_data_filename = (char *) malloc_heap_mem (strlen (temp_side_data_filename) + 1);

							sprintf (side_data_filename, "%s", temp_side_data_filename);
						}
						else
						{

							side_data_filename = NULL;
						}

						// campaign_population_filename

						strncpy (temp_campaign_population_filename, ptr, sizeof (temp_campaign_population_filename));

						ptr += strlen (temp_campaign_population_filename) + 1;

						size += strlen (temp_campaign_population_filename) + 1;

						if (campaign_population_filename)
						{

							free_mem (campaign_population_filename);
						}

						if (strlen (temp_campaign_population_filename) > 0)
						{

							campaign_population_filename = (char *) malloc_heap_mem (strlen (temp_campaign_population_filename) + 1);

							sprintf (campaign_population_filename, "%s", temp_campaign_population_filename);
						}
						else
						{

							campaign_population_filename = NULL;
						}

						//
						//
						//

						player_count = get_list_item (ptr, int);

						size += sizeof (int);

						//
						//
						//

						received_size -= size;

						#if DEBUG_MODULE

						debug_log ("COMM_MAN: data path %s population placement filename %s, side data filename %s", current_session->data_path, population_placement_filename, side_data_filename);

						debug_log ("COMM_MAN: campaign data path = %s", current_session->data_path);

						#endif

						//
						// check we have the correct warzone locally
						//

						sprintf (warzone_ffp_filename, "%s\\terrain\\terrain.ffp", current_session->data_path);

						if (!file_exist (warzone_ffp_filename))
						{

							add_to_pop_up_list_with_word_wrap (get_trans ("UNRECOGNISED_WARZONE"), session_info_list, NULL, 0, UI_FONT_ARIAL_10, sys_col_white);
							//add_to_pop_up_list (get_trans ("Server using unrecognised warzone"), session_info_list, NULL, 0, UI_FONT_ARIAL_10, sys_col_white);

							break;
						}

						//
						//
						//

						create_local_only_entities (PACK_MODE_BROWSE_SESSION);

						if (unpack_session (ptr, received_size, PACK_MODE_BROWSE_SESSION))
						{

							debug_fatal ("COMMS MAN: browse: received size overflow");
						}

						#if DEBUG_MODULE

						if (this_connection->pilot_entity)
						{

							debug_log ("COMMS MAN: received SESSION INFO from %s (dpid %d) (setting server id)",
											get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME),
											received_id);
						}
						else
						{

							debug_log ("COMMS MAN: RECEIVED SESSION INFO from %d", received_id);
						}

						debug_log ("COMMS MAN: session info: time of day = %f",
										get_local_entity_float_value (get_session_entity (), FLOAT_TYPE_TIME_OF_DAY));

						debug_log ("COMMS MAN: map dimensions %d, %d, sector size %d", x_size, z_size, sector_size);

						#endif

						set_ui_object_drawable (session_screen_next_button, TRUE);

						//
						// Display game info
						//

						ui_object_destroy_list_items (session_info_list);

						if (get_local_entity_int_value (get_session_entity (), INT_TYPE_CAMPAIGN_REQUIRES_APACHE_HAVOC))
						{

							// campaign requires apache havoc to be installed
							// check it is...

							if (!get_global_apache_havoc_installed ())
							{

								add_to_pop_up_list_with_word_wrap (get_trans ("REQUIRES_APACHE_HAVOC"), session_info_list, NULL, 0, UI_FONT_ARIAL_10, sys_col_white);

								set_ui_object_drawable (session_screen_next_button, FALSE);

								break;
							}
						}

						loop = 3;

						sprintf (buffer, "%s : %d", get_trans ("Players"), player_count);

						add_to_pop_up_list_with_word_wrap (buffer, session_info_list, NULL, 0, UI_FONT_ARIAL_10, sys_col_white);

						force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE);

						while (force)
						{

							pilot = get_local_entity_first_child (force, LIST_TYPE_PILOT);

							while (pilot)
							{
								{
									rgb_colour
										col;

									sprintf (buffer, "%2d  ", loop - 2);

									strncat (buffer, get_local_entity_string (pilot, STRING_TYPE_PILOTS_NAME), 64);

									switch (get_local_entity_int_value (pilot, INT_TYPE_SIDE))
									{
										case ENTITY_SIDE_BLUE_FORCE:
										{
											col.r = 120;
											col.g = 158;
											col.b = 255;
											col.a = 255;

											break;
										}
										case ENTITY_SIDE_RED_FORCE:
										{
											col.r = 255;
											col.g = 120;
											col.b = 80;
											col.a = 255;

											break;
										}
										default:
										{
									      col = ui_colour_white;

											break;
										}
									}

									add_to_pop_up_list_with_word_wrap (buffer, session_info_list, NULL, 0, UI_FONT_ARIAL_10, col);

									loop ++;
								}

								pilot = get_local_entity_child_succ (pilot, LIST_TYPE_PILOT);
							}

							force = get_local_entity_child_succ (force, LIST_TYPE_FORCE);
						}

						set_server_id (received_id);

						//
						// destroy all entities created by browse info
						//

						reinitialise_entity_system ();

						break;
					}

					case PACKET_TYPE_CLIENT_PILOT_REQUEST:
					{

						connection_list_type
							*new_connection;

						client_pilot_request_data
							pilot_data;

						entity
							*new_pilot;

						int
							index;

						ASSERT (get_comms_model () == COMMS_MODEL_SERVER);

//						#if DEBUG_MODULE

						debug_log ("COMMS MAN: RECEIVED PILOT REQUEST from %d", received_id);

//						#endif

						//
						// unpack name
						//

						memcpy (&pilot_data, (client_pilot_request_data *) received_data, sizeof (client_pilot_request_data));

						new_pilot = create_new_pilot_entity
										(
											pilot_data.name,
											pilot_data.side,
											pilot_data.rank,
											pilot_data.sub_type,
											pilot_data.unique_id,
											pilot_data.difficulty
										);

						ASSERT (new_pilot);

						index = get_local_entity_safe_index (new_pilot);

						new_connection = get_connection_list_item (received_id);

						transmit_entity_comms_message (ENTITY_COMMS_PILOT_REQUEST_ACCEPTED, NULL, received_id, index);

						new_connection->pilot_entity = new_pilot;

						break;
					}

					case PACKET_TYPE_CLIENT_GUNSHIP_REQUEST:
					{

						connection_list_type
							*new_connection;

						client_gunship_request_data
							pilot_data;

						int
							index_number,
							buffer [2];

						if (get_comms_model () == COMMS_MODEL_SERVER)
						{

//							#if DEBUG_MODULE

							if (this_connection->pilot_entity)
							{

								debug_log ("COMMS MAN: RECEIVED GUNSHIP REQUEST from %s (dpid %d)",
												get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME),
												received_id);
							}
							else
							{

								debug_log ("COMMS MAN: RECEIVED GUNSHIP REQUEST from %d", received_id);
							}

//							#endif

							memcpy (&pilot_data, (client_gunship_request_data *) received_data, sizeof (client_gunship_request_data));

							index_number = pilot_data.gunship_index;

							ASSERT (index_number != ENTITY_INDEX_DONT_CARE);

							member = get_local_entity_safe_ptr (index_number);

							if (!member)
							{
//								#if DEBUG_MODULE

								if (this_connection->pilot_entity)
								{

									debug_log ("COMMS MAN: REFUSING GUNSHIP FOR PLAYER %s (dpid %d) for helicopter %d",
													get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME),
													received_id, pilot_data.gunship_index);
								}
								else
								{

									debug_log ("COMMS MAN: Refusing gunship for player %d to helicopter %d", received_id, pilot_data.gunship_index);
								}

//								#endif

								send_packet (received_id, PACKET_TYPE_GUNSHIP_REQUEST_REFUSED, NULL, 0, SEND_TYPE_PERSONAL);

								break;
							}

							new_connection = get_connection_list_item (received_id);

							//
							// send acceptance
							//

							buffer [0] = index_number;

//							#if DEBUG_MODULE

							debug_log ("COMMS MAN: sending gunship request accepted for gunship %d pilot id %d", index_number, received_id);

//							#endif

							send_packet (received_id, PACKET_TYPE_GUNSHIP_REQUEST_ACCEPTED, (void *) &buffer, 4, SEND_TYPE_PERSONAL);

							new_connection->gunship_number = pilot_data.gunship_index;

							new_connection->gunship_entity = member;
						}

						break;
					}

					case PACKET_TYPE_CLIENT_CAMPAIGN_DATA_REQUEST:
					{

						connection_list_type
							*new_connection;

						int
							index_number;

						if (get_comms_model () == COMMS_MODEL_SERVER)
						{

							#if DEBUG_MODULE

							if (this_connection->pilot_entity)
							{

								debug_log ("COMMS MAN: RECEIVED JOIN REQUEST by %s (dpid %d)",
												get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME),
												received_id);
							}
							else
							{

								debug_log ("COMMS MAN: received JOIN REQUEST by %d", received_id);
							}

							#endif

							//
							// flush group send buffer
							//

							send_comms_data ();

							//
							// pack mission data into packet
							//

							new_connection = get_connection_list_item (received_id);

							//
							// Store entity data
							//

							while (pack_session (new_connection->connection_receive_buffer, &new_connection->connection_receive_buffer_size, PACK_MODE_CLIENT_SESSION))
							{

								new_connection->connection_receive_buffer_size *= 2;

								#if DEBUG_MODULE

								debug_log ("COMMS MAN: Mission data: connection_receive_buffer too small, mallocing to %d", new_connection->connection_receive_buffer_size);

								#endif

								free_mem (new_connection->connection_receive_buffer);

								new_connection->connection_receive_buffer = malloc_heap_mem (new_connection->connection_receive_buffer_size);

								memset (new_connection->connection_receive_buffer, 0, new_connection->connection_receive_buffer_size);
							}

							// add frame id
							index_number = get_group_frame_id ();
							memcpy (&new_connection->connection_receive_buffer [new_connection->connection_receive_buffer_size], (void *) &index_number, sizeof (int));
							new_connection->connection_receive_buffer_size += sizeof (int);

							send_packet (received_id, PACKET_TYPE_MISSION_DATA, new_connection->connection_receive_buffer, new_connection->connection_receive_buffer_size, SEND_TYPE_PERSONAL);

							memset (new_connection->connection_receive_buffer, 0, new_connection->connection_receive_buffer_size);

							//
							// send group frame id
							//

							SDL_Delay (100);

							index_number = get_group_frame_id ();

							//send_packet (received_id, PACKET_TYPE_FRAME_ID, (void *) &index_number, 4, SEND_TYPE_PERSONAL);

							zero_average_pack_size ();
						}

						break;
					}

					case PACKET_TYPE_CLIENT_FRAME_ID:
					{

						int
							loop1,
							loop2,
							index_number;

						stub_packet_type
							*stub_packet;

						connection_list_type
							*new_connection;

						index_number = get_list_item (received_data, int);

						new_connection = get_connection_list_item (received_id);

						//#if DEBUG_MODULE

						if (new_connection)
						{

							debug_log ("COMMS MAN: received CLIENT FRAME ID (%d) by %d %s", index_number, received_id, direct_play_get_player_name (received_id));
						}

						//#endif

						//
						// send all packets between when the client started to join and when it actually joined.
						//

						for (loop1 = index_number; loop1 < get_group_frame_id () - 1; loop1 ++)
						{

							//#if DEBUG_MODULE

							debug_log ("COMMS MAN: sending packet %d frame %d to recently joined client", loop1, 0);

							//#endif

							stub_packet = resend_packet (received_id, loop1, 1, SEND_TYPE_GROUP);

							ASSERT (stub_packet);

							for (loop2 = 2; loop2 <= stub_packet->packet->number_of_packets; loop2 ++)
							{

								//#if DEBUG_MODULE

								debug_log ("COMMS MAN: sending packet %d frame %d to recently joined client", loop1, loop2);

								//#endif

								stub_packet = resend_packet (received_id, loop1, loop2, SEND_TYPE_GROUP);
							}
						}

						break;
					}

					case PACKET_TYPE_GUNSHIP_REQUEST_REFUSED:
					{

//						#if DEBUG_MODULE

						debug_log ("COMMS MAN: Gunship refused");

//						#endif

						set_server_response (SERVER_RESPONSE_REFUSE);

						break;
					}

					case PACKET_TYPE_GUNSHIP_REQUEST_ACCEPTED:
					{

						entity
							*gunship;

						int
							index_number;

//						#if DEBUG_MODULE

						debug_log ("COMMS MAN: received GUNSHIP ACCEPTED by %d", received_id);

//						#endif

						//
						// set gunship
						//

						index_number = get_list_item (received_data, int);

						ASSERT (get_pilot_entity ());

						gunship = get_local_entity_safe_ptr (index_number);

						debug_filtered_log ("COMM_MAN: setting gunship");

						planner_event = FALSE;

						if (get_event_stack_head_function() == ingame_screen_set_events)
						{

							pop_event (ingame_screen_set_events);

							planner_event = TRUE;
						}

						assign_entity_to_user (gunship);

						if (planner_event)
						{

							push_event (ingame_screen_set_events, "ingame screen events");
						}

						debug_filtered_log ("COMM_MAN: gunship set");

						////////////////////////////////////////////////////////////////////////

						break;
					}

					case PACKET_TYPE_PILOT_REQUEST_ACCEPTED:
					{

						int
							index_number;

						ASSERT (get_comms_model () == COMMS_MODEL_CLIENT);

//						#if DEBUG_MODULE

						debug_log ("COMMS MAN: received PILOT ACCEPTED by %d", received_id);

//						#endif

						index_number = get_list_item (received_data, int);

						set_pilot_entity (get_local_entity_safe_ptr (index_number));

						break;
					}

					case PACKET_TYPE_MISSION_DATA:
					{

						#if DEBUG_MODULE

						debug_log ("COMMS MAN: received MISSION DATA by %d", received_id);

						#endif

						set_mouse_graphic_off ();

						//
						// LOAD TERRAIN DATA
						//

						load_3d_terrain_game_data ();

						initialise_population_name_database ();

						load_route_data (); // might need to send what route filename to load...

						//
						// Initialise stuff
						//

						create_local_only_entities (PACK_MODE_CLIENT_SESSION);

						/////////////////////////////////////////////////////////////////
						if (strstr ((char*) stoupper (side_data_filename), "SID"))
						{

							read_sector_side_file (side_data_filename);
						}
						else if (strstr ((char*) stoupper (side_data_filename), "DAT"))
						{

							load_ai_sector_data (side_data_filename);
						}
						/////////////////////////////////////////////////////////////////

						deinitialise_formation_database ();

						initialise_formation_database ();

						deinitialise_formation_component_database ();

						initialise_formation_component_database ();

						if (unpack_session (received_data, received_size - 4, PACK_MODE_CLIENT_SESSION))
						{

							debug_fatal ("COMMS MAN: received size overflow");
						}
/*
						force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE);

						while (force)
						{

							create_frontline (force);

							force = get_local_entity_child_succ (force, LIST_TYPE_FORCE);
						}

*/
						{
							int
								index_number;

							connection_list_type
								*new_connection;

							received_data += received_size - 4;
							index_number = get_list_item (received_data, int);

							new_connection = get_connection_list_item (received_id);

							new_connection->receive_group_frame_id = index_number;

							send_packet (get_server_id (), PACKET_TYPE_CLIENT_FRAME_ID, (void *) &index_number, 4, SEND_TYPE_PERSONAL);
						}

						session_data = TRUE;

						//direct_play_join_group ();

						set_gunship_waiting_for_connection ( FALSE );

						zero_average_pack_size ();

						set_mouse_graphic_on ();

						break;
					}

					case PACKET_TYPE_FRAME_ID:
					{

						int
							index_number;

						connection_list_type
							*new_connection;

						index_number = get_list_item (received_data, int);

						#if DEBUG_MODULE

						debug_log ("COMMS MAN: received FRAME ID (%d) by %d", index_number, received_id);

						#endif

						new_connection = get_connection_list_item (received_id);

						new_connection->receive_group_frame_id = index_number;

						send_packet (get_server_id (), PACKET_TYPE_CLIENT_FRAME_ID, (void *) &index_number, 4, SEND_TYPE_PERSONAL);

						break;
					}

					///////////////////////////////////////////////////////////////////////////////////////////////
					//
					// In game packets
					//
					///////////////////////////////////////////////////////////////////////////////////////////////

					case PACKET_TYPE_AI_DATA:
					{

						int
							//padding,
							data_size;

						#if DEBUG_MODULE >= 2

						debug_log ("COMMS MAN: received AI DATA by %d", received_id);

						#endif

						if (get_comms_model () == COMMS_MODEL_CLIENT)
						{

							ASSERT (session_data);
						}

						data_size = get_list_item (received_data, int);

						//debug
						//padding = get_list_item (received_data, int);
						//end

						open_unpack_buffer (received_data, received_size);

						process_received_entity_comms_messages ();

						ASSERT (!get_unpack_buffer_overflow ());

						close_unpack_buffer ();

						//debug
						//padding = get_list_item (received_data, int);
						//end

						memset (received_data, 0, this_connection->connection_receive_buffer_size);

						break;
					}

					case PACKET_TYPE_END_GAME:
					{

						debug_log ("COMMS MAN: received END GAME from %d", received_id);

						if (get_comms_model () == COMMS_MODEL_SERVER)
						{
							if (this_connection->gunship_entity)
							{

								set_client_server_entity_int_value (this_connection->gunship_entity, INT_TYPE_PLAYER, ENTITY_PLAYER_AI);
							}

							if (this_connection->pilot_entity)
							{

								debug_log ("	from %s ", get_local_entity_string (this_connection->pilot_entity, STRING_TYPE_PILOTS_NAME));
							}

							unregister_connection (received_id);
						}
						else
						{

							if (received_id == get_server_id ())
							{

								//setup_campaign_over_screen (get_local_force_entity (get_global_gunship_side ()), CAMPAIGN_RESULT_STALEMATE);

								start_game_exit (GAME_EXIT_KICKOUT, FALSE);
							}
						}

						receive_flag = FALSE;

						break;
					}

					case PACKET_TYPE_SERVER_REJECTED:
					{

						debug_log ("COMMS MAN: received SERVER REJECTED (server id %d)", received_id);

						//setup_campaign_over_screen (get_local_force_entity (get_global_gunship_side ()), CAMPAIGN_RESULT_SERVER_REJECTED);

						start_game_exit (GAME_EXIT_KICKOUT, FALSE);

						break;
					}

					default:
					{

						debug_fatal ("ERROR: Data Exchange, unknown packet type %d", type);

						break;
					}
				}
			}

			send_type --;
		}
	}
}