void MENUS::render_background() { //gfx_clear(1,1,1); //render_sunrays(0,0); if(texture_blob == -1) texture_blob = gfx_load_texture("blob.png", IMG_AUTO, 0); float sw = 300*gfx_screenaspect(); float sh = 300; gfx_mapscreen(0, 0, sw, sh); RECT s = *ui_screen(); // render background color gfx_texture_set(-1); gfx_quads_begin(); //vec4 bottom(gui_color.r*0.3f, gui_color.g*0.3f, gui_color.b*0.3f, 1.0f); //vec4 bottom(0, 0, 0, 1.0f); vec4 bottom(gui_color.r, gui_color.g, gui_color.b, 1.0f); vec4 top(gui_color.r, gui_color.g, gui_color.b, 1.0f); gfx_setcolorvertex(0, top.r, top.g, top.b, top.a); gfx_setcolorvertex(1, top.r, top.g, top.b, top.a); gfx_setcolorvertex(2, bottom.r, bottom.g, bottom.b, bottom.a); gfx_setcolorvertex(3, bottom.r, bottom.g, bottom.b, bottom.a); gfx_quads_drawTL(0, 0, sw, sh); gfx_quads_end(); // render the tiles gfx_texture_set(-1); gfx_quads_begin(); float size = 15.0f; float offset_time = fmod(client_localtime()*0.15f, 2.0f); for(int y = -2; y < (int)(sw/size); y++) for(int x = -2; x < (int)(sh/size); x++) { gfx_setcolor(0,0,0,0.045f); gfx_quads_drawTL((x-offset_time)*size*2+(y&1)*size, (y+offset_time)*size, size, size); } gfx_quads_end(); // render border fade gfx_texture_set(texture_blob); gfx_quads_begin(); gfx_setcolor(0,0,0,0.5f); gfx_quads_drawTL(-100, -100, sw+200, sh+200); gfx_quads_end(); // restore screen {RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);} }
static void mapscreen_to_group(float center_x, float center_y, MAPITEM_GROUP *group) { float points[4]; mapscreen_to_world(center_x, center_y, group->parallax_x/100.0f, group->parallax_y/100.0f, group->offset_x, group->offset_y, gfx_screenaspect(), 1.0f, points); gfx_mapscreen(points[0], points[1], points[2], points[3]); }
void BROADCAST::on_render() { gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300); if(time_get() < broadcast_time) { float w = gfx_text_width(0, 14, broadcast_text, -1); gfx_text(0, 150*gfx_screenaspect()-w/2, 35, 14, broadcast_text, -1); } }
void MENUS::render_loading(float percent) { static int64 last_load_render = 0; // make sure that we don't render for each little thing we load // because that will slow down loading if we have vsync if(time_get()-last_load_render < time_freq()/60) return; last_load_render = time_get(); // need up date this here to get correct vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); render_background(); float tw; float w = 700; float h = 200; float x = screen.w/2-w/2; float y = screen.h/2-h/2; gfx_blend_normal(); gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(0,0,0,0.50f); draw_round_rect(x, y, w, h, 40.0f); gfx_quads_end(); const char *caption = localize("Loading"); tw = gfx_text_width(0, 48.0f, caption, -1); RECT r; r.x = x; r.y = y+20; r.w = w; r.h = h; ui_do_label(&r, caption, 48.0f, 0, -1); gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(1,1,1,0.75f); draw_round_rect(x+40, y+h-75, (w-80)*percent, 25, 5.0f); gfx_quads_end(); gfx_swap(); }
void BROADCAST::on_render() { if(!config.cl_render_broadcast || config.cl_clear_all) return; gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300); if(time_get() < broadcast_time) { float w = gfx_text_width(0, 14, broadcast_text, -1); gfx_text(0, 150*gfx_screenaspect()-w/2, 35, 14, broadcast_text, -1); } }
void RECORD_STATE::on_render() { if (!demorec_isrecording()) return; if (client_tick()%50 < 25) return; gfx_texture_set(-1); float width = 300.0f * gfx_screenaspect(); gfx_mapscreen(0.0f, 0.0f, width, 300.0f); gfx_quads_begin(); gfx_setcolor(1.0f, 0.0f, 0.0f, 1.0f); draw_round_rect(width - 15.0f, 10.0f, 5.0f, 5.0f, 2.5f); gfx_quads_end(); }
void HUD::render_healthandammo() { //mapscreen_to_group(gacenter_x, center_y, layers_game_group()); float x = 5; float y = 5; // render ammo count // render gui stuff gfx_texture_set(data->images[IMAGE_GAME].id); gfx_mapscreen(0,0,width,300); gfx_quads_begin(); if(config.cl_render_ammo) { // if weaponstage is active, put a "glow" around the stage ammo select_sprite(data->weapons.id[gameclient.snap.local_character->weapon%NUM_WEAPONS].sprite_proj); for (int i = 0; i < min(gameclient.snap.local_character->ammocount, 10); i++) gfx_quads_drawTL(x+i*12,y+24,10,10); } gfx_quads_end(); gfx_quads_begin(); int h = 0; // render health if(config.cl_render_hp) { select_sprite(SPRITE_HEALTH_FULL); for(; h < gameclient.snap.local_character->health; h++) gfx_quads_drawTL(x+h*12,y,10,10); select_sprite(SPRITE_HEALTH_EMPTY); for(; h < 10; h++) gfx_quads_drawTL(x+h*12,y,10,10); // render armor meter h = 0; select_sprite(SPRITE_ARMOR_FULL); for(; h < gameclient.snap.local_character->armor; h++) gfx_quads_drawTL(x+h*12,y+12,10,10); select_sprite(SPRITE_ARMOR_EMPTY); for(; h < 10; h++) gfx_quads_drawTL(x+h*12,y+12,10,10); } gfx_quads_end(); }
void DEBUGHUD::render_netcorrections() { if(!config.debug || !gameclient.snap.local_character || !gameclient.snap.local_prev_character) return; gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300); /*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y), vec2(netobjects.local_character->x, netobjects.local_character->y));*/ float velspeed = length(vec2(gameclient.snap.local_character->vx/256.0f, gameclient.snap.local_character->vy/256.0f))*50; float ramp = velocity_ramp(velspeed, gameclient.tuning.velramp_start, gameclient.tuning.velramp_range, gameclient.tuning.velramp_curvature); char buf[512]; str_format(buf, sizeof(buf), "%.0f\n%.0f\n%.2f\n%d %s\n%d %d", velspeed, velspeed*ramp, ramp, netobj_num_corrections(), netobj_corrected_on(), gameclient.snap.local_character->x, gameclient.snap.local_character->y ); gfx_text(0, 150, 50, 12, buf, -1); }
void MOTD::on_render() { if(!is_active()) return; float width = 400*3.0f*gfx_screenaspect(); float height = 400*3.0f; gfx_mapscreen(0, 0, width, height); float h = 800.0f; float w = 650.0f; float x = width/2 - w/2; float y = 150.0f; gfx_blend_normal(); gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(0,0,0,0.5f); draw_round_rect(x, y, w, h, 40.0f); gfx_quads_end(); gfx_text(0, x+40.0f, y+40.0f, 32.0f, server_motd, (int)(w-80.0f)); }
void DEBUGHUD::render_tuning() { // render tuning debugging if(!config.dbg_tuning) return; TUNING_PARAMS standard_tuning; gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300); float y = 50.0f; int count = 0; for(int i = 0; i < gameclient.tuning.num(); i++) { char buf[128]; float current, standard; gameclient.tuning.get(i, ¤t); standard_tuning.get(i, &standard); if(standard == current) gfx_text_color(1,1,1,1.0f); else gfx_text_color(1,0.25f,0.25f,1.0f); float w; float x = 5.0f; str_format(buf, sizeof(buf), "%.2f", standard); x += 20.0f; w = gfx_text_width(0, 5, buf, -1); gfx_text(0x0, x-w, y+count*6, 5, buf, -1); str_format(buf, sizeof(buf), "%.2f", current); x += 20.0f; w = gfx_text_width(0, 5, buf, -1); gfx_text(0x0, x-w, y+count*6, 5, buf, -1); x += 5.0f; gfx_text(0x0, x, y+count*6, 5, gameclient.tuning.names[i], -1); count++; } y = y+count*6; gfx_texture_set(-1); gfx_blend_normal(); gfx_lines_begin(); float height = 50.0f; float pv = 1; for(int i = 0; i < 100; i++) { float speed = i/100.0f * 3000; float ramp = velocity_ramp(speed, gameclient.tuning.velramp_start, gameclient.tuning.velramp_range, gameclient.tuning.velramp_curvature); float rampedspeed = (speed * ramp)/1000.0f; gfx_lines_draw((i-1)*2, y+height-pv*height, i*2, y+height-rampedspeed*height); //gfx_lines_draw((i-1)*2, 200, i*2, 200); pv = rampedspeed; } gfx_lines_end(); gfx_text_color(1,1,1,1); }
int MENUS::render() { RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); static bool first = true; if(first) { if(config.ui_page == PAGE_INTERNET) client_serverbrowse_refresh(0); else if(config.ui_page == PAGE_LAN) client_serverbrowse_refresh(1); first = false; } if(client_state() == CLIENTSTATE_ONLINE) { color_tabbar_inactive = color_tabbar_inactive_ingame; color_tabbar_active = color_tabbar_active_ingame; } else { render_background(); color_tabbar_inactive = color_tabbar_inactive_outgame; color_tabbar_active = color_tabbar_active_outgame; } RECT tab_bar; RECT main_view; // some margin around the screen ui_margin(&screen, 10.0f, &screen); if(popup == POPUP_NONE) { // do tab bar ui_hsplit_t(&screen, 24.0f, &tab_bar, &main_view); ui_vmargin(&tab_bar, 20.0f, &tab_bar); render_menubar(tab_bar); // news is not implemented yet if(config.ui_page <= PAGE_NEWS || config.ui_page > PAGE_SETTINGS || (client_state() == CLIENTSTATE_OFFLINE && config.ui_page >= PAGE_GAME && config.ui_page <= PAGE_CALLVOTE)) { client_serverbrowse_refresh(BROWSETYPE_INTERNET); config.ui_page = PAGE_INTERNET; } // render current page if(client_state() != CLIENTSTATE_OFFLINE) { if(game_page == PAGE_GAME) render_game(main_view); else if(game_page == PAGE_SERVER_INFO) render_serverinfo(main_view); else if(game_page == PAGE_CALLVOTE) render_servercontrol(main_view); else if(game_page == PAGE_SETTINGS) render_settings(main_view); } else if(config.ui_page == PAGE_NEWS) render_news(main_view); else if(config.ui_page == PAGE_INTERNET) render_serverbrowser(main_view); else if(config.ui_page == PAGE_LAN) render_serverbrowser(main_view); else if(config.ui_page == PAGE_DEMOS) render_demolist(main_view); else if(config.ui_page == PAGE_FAVORITES) render_serverbrowser(main_view); else if(config.ui_page == PAGE_SETTINGS) render_settings(main_view); // else if(config.ui_page == PAGE_TEE-NG) // renger_settings(main_teeng); } else { // make sure that other windows doesn't do anything funnay! //ui_set_hot_item(0); //ui_set_active_item(0); char buf[128]; const char *title = ""; const char *extra_text = ""; const char *button_text = ""; int extra_align = 0; if(popup == POPUP_MESSAGE) { title = message_topic; extra_text = message_body; button_text = message_button; } else if(popup == POPUP_CONNECTING) { title = localize("Connecting to"); extra_text = config.ui_server_address; // TODO: query the client about the address button_text = localize("Abort"); if(client_mapdownload_totalsize() > 0) { title = localize("Downloading map"); str_format(buf, sizeof(buf), "%d/%d KiB", client_mapdownload_amount()/1024, client_mapdownload_totalsize()/1024); extra_text = buf; } } else if(popup == POPUP_DISCONNECTED) { title = localize("Disconnected"); extra_text = client_error_string(); button_text = localize("Ok"); extra_align = -1; } else if(popup == POPUP_PURE) { title = localize("Disconnected"); extra_text = localize("The server is running a non-standard tuning on a pure game type."); button_text = localize("Ok"); extra_align = -1; } else if(popup == POPUP_PASSWORD) { title = localize("Password Incorrect"); extra_text = client_error_string(); button_text = localize("Try again"); } else if(popup == POPUP_QUIT) { title = localize("Quit"); extra_text = localize("Are you sure that you want to quit?"); } else if(popup == POPUP_FIRST_LAUNCH) { title = localize("Welcome to Teeworlds"); extra_text = localize("As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server."); button_text = localize("Ok"); extra_align = -1; } RECT box, part; box = screen; ui_vmargin(&box, 150.0f, &box); ui_hmargin(&box, 150.0f, &box); // render the box ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f); ui_hsplit_t(&box, 20.f, &part, &box); ui_hsplit_t(&box, 24.f, &part, &box); ui_do_label(&part, title, 24.f, 0); ui_hsplit_t(&box, 20.f, &part, &box); ui_hsplit_t(&box, 24.f, &part, &box); ui_vmargin(&part, 20.f, &part); if(extra_align == -1) ui_do_label(&part, extra_text, 20.f, -1, (int)part.w); else ui_do_label(&part, extra_text, 20.f, 0, -1); if(popup == POPUP_QUIT) { RECT yes, no; ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 80.0f, &part); ui_vsplit_mid(&part, &no, &yes); ui_vmargin(&yes, 20.0f, &yes); ui_vmargin(&no, 20.0f, &no); static int button_abort = 0; if(ui_do_button(&button_abort, localize("No"), 0, &no, ui_draw_menu_button, 0) || escape_pressed) popup = POPUP_NONE; static int button_tryagain = 0; if(ui_do_button(&button_tryagain, localize("Yes"), 0, &yes, ui_draw_menu_button, 0) || enter_pressed) client_quit(); } else if(popup == POPUP_PASSWORD) { RECT label, textbox, tryagain, abort; ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 80.0f, &part); ui_vsplit_mid(&part, &abort, &tryagain); ui_vmargin(&tryagain, 20.0f, &tryagain); ui_vmargin(&abort, 20.0f, &abort); static int button_abort = 0; if(ui_do_button(&button_abort, localize("Abort"), 0, &abort, ui_draw_menu_button, 0) || escape_pressed) { if(config.cl_autoconnect) config.cl_autoconnect == 0; else popup = POPUP_NONE; } static int button_tryagain = 0; if(ui_do_button(&button_tryagain, localize("Try again"), 0, &tryagain, ui_draw_menu_button, 0) || enter_pressed) { client_connect(config.ui_server_address); } ui_hsplit_b(&box, 60.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vsplit_l(&part, 60.0f, 0, &label); ui_vsplit_l(&label, 100.0f, 0, &textbox); ui_vsplit_l(&textbox, 20.0f, 0, &textbox); ui_vsplit_r(&textbox, 60.0f, &textbox, 0); ui_do_label(&label, localize("Password"), 20, -1); ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), 14.0f, true); } else if(popup == POPUP_FIRST_LAUNCH) { RECT label, textbox; ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 80.0f, &part); static int enter_button = 0; if(ui_do_button(&enter_button, localize("Enter"), 0, &part, ui_draw_menu_button, 0) || enter_pressed) popup = POPUP_NONE; ui_hsplit_b(&box, 40.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vsplit_l(&part, 60.0f, 0, &label); ui_vsplit_l(&label, 100.0f, 0, &textbox); ui_vsplit_l(&textbox, 20.0f, 0, &textbox); ui_vsplit_r(&textbox, 60.0f, &textbox, 0); ui_do_label(&label, localize("Nickname"), 20, -1); ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name), 14.0f); } else { ui_hsplit_b(&box, 20.f, &box, &part); ui_hsplit_b(&box, 24.f, &box, &part); ui_vmargin(&part, 120.0f, &part); static int button = 0; if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || escape_pressed || enter_pressed) { if(popup == POPUP_CONNECTING) client_disconnect(); popup = POPUP_NONE; } } } return 0; }
void SCOREBOARD::on_render() { bool do_scoreboard = false; // if we activly wanna look on the scoreboard if(active) do_scoreboard = true; if(gameclient.snap.local_info && gameclient.snap.local_info->team != -1) { // we are not a spectator, check if we are ead if(!gameclient.snap.local_character || gameclient.snap.local_character->health < 0) do_scoreboard = true; } // if we the game is over if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over) do_scoreboard = true; // we're looking at the stats, don't show the scoreboard if(gameclient.teecomp_stats->is_active()) do_scoreboard = false; if(!do_scoreboard) return; // if the score board is active, then we should clear the motd message aswell if(active) gameclient.motd->clear(); float width = 400*3.0f*gfx_screenaspect(); float height = 400*3.0f; gfx_mapscreen(0, 0, width, height); float w = 650.0f; if(gameclient.snap.gameobj && !(gameclient.snap.gameobj->flags&GAMEFLAG_TEAMS)) { render_scoreboard(width/2-w/2, 150.0f, w, 0, 0); //render_scoreboard(gameobj, 0, 0, -1, 0); } else { char text[32]; if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over) { str_copy(text, "DRAW!", sizeof(text)); if(gameclient.snap.gameobj->teamscore_red > gameclient.snap.gameobj->teamscore_blue) { if(gameclient.snap.local_info->team == 1 && config.tc_colored_tees_method == 1) str_format(text, sizeof(text), "%s Team Wins!", TeecompUtils::rgb_to_name(config.tc_colored_tees_team2)); else str_format(text, sizeof(text), "%s Team Wins!", TeecompUtils::rgb_to_name(config.tc_colored_tees_team1)); } else if(gameclient.snap.gameobj->teamscore_blue > gameclient.snap.gameobj->teamscore_red) { if(gameclient.snap.local_info->team == 1 && config.tc_colored_tees_method == 1) str_format(text, sizeof(text), "%s Team Wins!", TeecompUtils::rgb_to_name(config.tc_colored_tees_team1)); else str_format(text, sizeof(text), "%s Team Wins!", TeecompUtils::rgb_to_name(config.tc_colored_tees_team2)); } float w = gfx_text_width(0, 92.0f, text, -1); gfx_text(0, width/2-w/2, 45, 92.0f, text, -1); } if(gameclient.snap.local_info && gameclient.snap.local_info->team == 1 && config.tc_colored_tees_method == 1) str_format(text, sizeof(text), "%s Team", TeecompUtils::rgb_to_name(config.tc_colored_tees_team2)); else str_format(text, sizeof(text), "%s Team", TeecompUtils::rgb_to_name(config.tc_colored_tees_team1)); render_scoreboard(width/2-w-20, 150.0f, w, 0, text); if(gameclient.snap.local_info && gameclient.snap.local_info->team == 1 && config.tc_colored_tees_method == 1) str_format(text, sizeof(text), "%s Team", TeecompUtils::rgb_to_name(config.tc_colored_tees_team1)); else str_format(text, sizeof(text), "%s Team", TeecompUtils::rgb_to_name(config.tc_colored_tees_team2)); render_scoreboard(width/2 + 20, 150.0f, w, 1, text); } render_goals(width/2-w/2, 150+750+25, w); render_spectators(width/2-w/2, 150+750+25+50+25, w); }
void KILLMESSAGES::on_render() { if(config.cl_render_kill && !config.cl_clear_all) { float width = 400*3.0f*gfx_screenaspect(); float height = 400*3.0f; gfx_mapscreen(0, 0, width*1.5f, height*1.5f); float startx = width*1.5f-10.0f; float y = 20.0f; for(int i = 0; i < killmsg_max; i++) { int r = (killmsg_current+i+1)%killmsg_max; if(client_tick() > killmsgs[r].tick+50*10) continue; float font_size = 36.0f; float killername_w = gfx_text_width(0, font_size, gameclient.clients[killmsgs[r].killer].name, -1); float victimname_w = gfx_text_width(0, font_size, gameclient.clients[killmsgs[r].victim].name, -1); float x = startx; // render victim name x -= victimname_w; gfx_text(0, x, y, font_size, gameclient.clients[killmsgs[r].victim].name, -1); // render victim tee x -= 24.0f; if(gameclient.snap.gameobj && gameclient.snap.gameobj->flags&GAMEFLAG_FLAGS) { if(killmsgs[r].mode_special&1) { gfx_blend_normal(); if(config.tc_colored_flags) gfx_texture_set(data->images[IMAGE_GAME_GRAY].id); else gfx_texture_set(data->images[IMAGE_GAME].id); gfx_quads_begin(); if(gameclient.clients[killmsgs[r].victim].team == 0) select_sprite(SPRITE_FLAG_BLUE); else select_sprite(SPRITE_FLAG_RED); if(config.tc_colored_flags) { vec3 col = TeecompUtils::getTeamColor(1-gameclient.clients[killmsgs[r].victim].team, gameclient.snap.local_info->team, config.tc_colored_tees_team1, config.tc_colored_tees_team2, config.tc_colored_tees_method); gfx_setcolor(col.r, col.g, col.b, 1.0f); } float size = 56.0f; gfx_quads_drawTL(x, y-16, size/2, size); gfx_quads_end(); } } // anti rainbow TEE_RENDER_INFO victim = gameclient.clients[killmsgs[r].victim].render_info; if(config.cl_anti_rainbow && (gameclient.clients[killmsgs[r].victim].color_change_count > config.cl_anti_rainbow_count)) { if(config.tc_force_skin_team1) victim.texture = gameclient.skins->get(max(0, gameclient.skins->find(config.tc_forced_skin1)))->org_texture; else victim.texture = gameclient.skins->get(gameclient.clients[killmsgs[r].victim].skin_id)->org_texture; victim.color_body = vec4(1,1,1,1); victim.color_feet = vec4(1,1,1,1); } render_tee(ANIMSTATE::get_idle(), &victim, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28)); x -= 32.0f; // render weapon x -= 44.0f; if (killmsgs[r].weapon >= 0) { gfx_texture_set(data->images[IMAGE_GAME].id); gfx_quads_begin(); select_sprite(data->weapons.id[killmsgs[r].weapon].sprite_body); draw_sprite(x, y+28, 96); gfx_quads_end(); } x -= 52.0f; if(killmsgs[r].victim != killmsgs[r].killer) { if(gameclient.snap.gameobj && gameclient.snap.gameobj->flags&GAMEFLAG_FLAGS) { if(killmsgs[r].mode_special&2) { gfx_blend_normal(); if(config.tc_colored_flags) gfx_texture_set(data->images[IMAGE_GAME_GRAY].id); else gfx_texture_set(data->images[IMAGE_GAME].id); gfx_quads_begin(); if(gameclient.clients[killmsgs[r].killer].team == 0) select_sprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X); else select_sprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); if(config.tc_colored_flags) { vec3 col = TeecompUtils::getTeamColor(1-gameclient.clients[killmsgs[r].killer].team, gameclient.snap.local_info->team, config.tc_colored_tees_team1, config.tc_colored_tees_team2, config.tc_colored_tees_method); gfx_setcolor(col.r, col.g, col.b, 1.0f); } float size = 56.0f; gfx_quads_drawTL(x-56, y-16, size/2, size); gfx_quads_end(); } } // anti rainbow TEE_RENDER_INFO killer = gameclient.clients[killmsgs[r].killer].render_info; if(config.cl_anti_rainbow && (gameclient.clients[killmsgs[r].killer].color_change_count > config.cl_anti_rainbow_count)) { if(config.tc_force_skin_team1) killer.texture = gameclient.skins->get(max(0, gameclient.skins->find(config.tc_forced_skin1)))->org_texture; else killer.texture = gameclient.skins->get(gameclient.clients[killmsgs[r].killer].skin_id)->org_texture; killer.color_body = vec4(1,1,1,1); killer.color_feet = vec4(1,1,1,1); } // render killer tee x -= 24.0f; render_tee(ANIMSTATE::get_idle(), &killer, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28)); x -= 32.0f; // render killer name x -= killername_w; gfx_text(0, x, y, font_size, gameclient.clients[killmsgs[r].killer].name, -1); } y += 44; } } }
void MENUS::on_render() { /* // text rendering test stuff render_background(); TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, 10, 10, 20, TEXTFLAG_RENDER); gfx_text_ex(&cursor, "ようこそ - ガイド", -1); gfx_text_set_cursor(&cursor, 10, 30, 15, TEXTFLAG_RENDER); gfx_text_ex(&cursor, "ようこそ - ガイド", -1); //gfx_texture_set(-1); gfx_quads_begin(); gfx_quads_drawTL(60, 60, 5000, 5000); gfx_quads_end(); return;*/ if(client_state() != CLIENTSTATE_ONLINE && client_state() != CLIENTSTATE_DEMOPLAYBACK) set_active(true); if(client_state() == CLIENTSTATE_DEMOPLAYBACK) { RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); render_demoplayer(screen); } if(client_state() == CLIENTSTATE_ONLINE && gameclient.servermode == gameclient.SERVERMODE_PUREMOD) { client_disconnect(); set_active(true); popup = POPUP_PURE; } if(!is_active()) { escape_pressed = false; enter_pressed = false; num_inputevents = 0; return; } // update colors vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); color_tabbar_inactive_outgame = vec4(0,0,0,0.25f); color_tabbar_active_outgame = vec4(0,0,0,0.5f); float color_ingame_scale_i = 0.5f; float color_ingame_scale_a = 0.2f; color_tabbar_inactive_ingame = vec4( gui_color.r*color_ingame_scale_i, gui_color.g*color_ingame_scale_i, gui_color.b*color_ingame_scale_i, gui_color.a*0.8f); color_tabbar_active_ingame = vec4( gui_color.r*color_ingame_scale_a, gui_color.g*color_ingame_scale_a, gui_color.b*color_ingame_scale_a, gui_color.a); // update the ui RECT *screen = ui_screen(); float mx = (mouse_pos.x/(float)gfx_screenwidth())*screen->w; float my = (mouse_pos.y/(float)gfx_screenheight())*screen->h; int buttons = 0; if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1; if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2; if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4; ui_update(mx,my,mx*3.0f,my*3.0f,buttons); // render if(client_state() != CLIENTSTATE_DEMOPLAYBACK) render(); // render cursor gfx_texture_set(data->images[IMAGE_CURSOR].id); gfx_quads_begin(); gfx_setcolor(1,1,1,1); gfx_quads_drawTL(mx,my,24,24); gfx_quads_end(); // render debug information if(config.debug) { RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); char buf[512]; str_format(buf, sizeof(buf), "%p %p %p", ui_hot_item(), ui_active_item(), ui_last_active_item()); TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, 10, 10, 10, TEXTFLAG_RENDER); gfx_text_ex(&cursor, buf, -1); } escape_pressed = false; enter_pressed = false; num_inputevents = 0; }
void HUD::render_goals() { // TODO: split this up into these: // render_gametimer // render_suddendeath // render_scorehud // render_warmuptimer int gameflags = gameclient.snap.gameobj->flags; float whole = 300*gfx_screenaspect(); float half = whole/2.0f; gfx_mapscreen(0,0,300*gfx_screenaspect(),300); if(!gameclient.snap.gameobj->sudden_death) { char buf[32]; int time = 0; if(gameclient.snap.gameobj->time_limit) { time = gameclient.snap.gameobj->time_limit*60 - ((client_tick()-gameclient.snap.gameobj->round_start_tick)/client_tickspeed()); if(gameclient.snap.gameobj->game_over) time = 0; } else time = (client_tick()-gameclient.snap.gameobj->round_start_tick)/client_tickspeed(); if(config.cl_render_time && !config.cl_clear_hud && !config.cl_clear_all) { str_format(buf, sizeof(buf), "%d:%02d", time /60, time %60); float w = gfx_text_width(0, 16, buf, -1); gfx_text(0, half-w/2, 2, 16, buf, -1); } } if((config.cl_render_time && !config.cl_clear_hud && !config.cl_clear_all) && gameclient.snap.gameobj->sudden_death) { const char *text = "Sudden Death"; float w = gfx_text_width(0, 16, text, -1); gfx_text(0, half-w/2, 2, 16, text, -1); } // render small score hud if((config.cl_render_score && !config.cl_clear_hud && !config.cl_clear_all) && !(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over) && (gameflags&GAMEFLAG_TEAMS)) { for(int t = 0; t < 2; t++) { gfx_blend_normal(); gfx_texture_set(-1); gfx_quads_begin(); if(!config.tc_hud_match) { if(t == 0) gfx_setcolor(1,0,0,0.25f); else gfx_setcolor(0,0,1,0.25f); } else { vec3 col = TeecompUtils::getTeamColor(t, gameclient.snap.local_info->team, config.tc_colored_tees_team1, config.tc_colored_tees_team2, config.tc_colored_tees_method); gfx_setcolor(col.r, col.g, col.b, 0.25f); } draw_round_rect(whole-40, 300-40-15+t*20, 50, 18, 5.0f); gfx_quads_end(); char buf[32]; str_format(buf, sizeof(buf), "%d", t?gameclient.snap.gameobj->teamscore_blue:gameclient.snap.gameobj->teamscore_red); float w = gfx_text_width(0, 14, buf, -1); if(gameflags&GAMEFLAG_FLAGS) { gfx_text(0, whole-20-w/2+5, 300-40-15+t*20, 14, buf, -1); if(gameclient.snap.flags[t]) { if(gameclient.snap.flags[t]->carried_by == -2 || (gameclient.snap.flags[t]->carried_by == -1 && ((client_tick()/10)&1))) { gfx_blend_normal(); if(config.tc_colored_flags) gfx_texture_set(data->images[IMAGE_GAME_GRAY].id); else gfx_texture_set(data->images[IMAGE_GAME].id); gfx_quads_begin(); if(t == 0) select_sprite(SPRITE_FLAG_RED); else select_sprite(SPRITE_FLAG_BLUE); if(config.tc_colored_flags) { vec3 col = TeecompUtils::getTeamColor(t, gameclient.snap.local_info->team, config.tc_colored_tees_team1, config.tc_colored_tees_team2, config.tc_colored_tees_method); gfx_setcolor(col.r, col.g, col.b, 1.0f); } float size = 16; gfx_quads_drawTL(whole-40+5, 300-40-15+t*20+1, size/2, size); gfx_quads_end(); } else if(gameclient.snap.flags[t]->carried_by >= 0) { int id = gameclient.snap.flags[t]->carried_by%MAX_CLIENTS; const char *name = gameclient.clients[id].name; float w = gfx_text_width(0, 10, name, -1); gfx_text(0, whole-40-5-w, 300-40-15+t*20+2, 10, name, -1); TEE_RENDER_INFO info = gameclient.clients[id].render_info; info.size = 18.0f; render_tee(ANIMSTATE::get_idle(), &info, EMOTE_NORMAL, vec2(1,0), vec2(whole-40+10, 300-40-15+9+t*20+1)); } } } else gfx_text(0, whole-20-w/2, 300-40-15+t*20, 14, buf, -1); } } // render warmup timer if((config.cl_render_warmup && !config.cl_clear_all) && gameclient.snap.gameobj->warmup) { char buf[256]; float w = gfx_text_width(0, 24, "Warmup", -1); gfx_text(0, 150*gfx_screenaspect()+-w/2, 50, 24, "Warmup", -1); int seconds = gameclient.snap.gameobj->warmup/SERVER_TICK_SPEED; if(seconds < 5) str_format(buf, sizeof(buf), "%d.%d", seconds, (gameclient.snap.gameobj->warmup*10/SERVER_TICK_SPEED)%10); else str_format(buf, sizeof(buf), "%d", seconds); w = gfx_text_width(0, 24, buf, -1); gfx_text(0, 150*gfx_screenaspect()+-w/2, 75, 24, buf, -1); } }
void CHAT::on_render() { gfx_mapscreen(0,0,300*gfx_screenaspect(),300); float x = 10.0f; float y = 300.0f-20.0f; if(mode != MODE_NONE) { // render chat input TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, x, y, 8.0f, TEXTFLAG_RENDER); cursor.line_width = 200.0f; if(mode == MODE_ALL) gfx_text_ex(&cursor, "All: ", -1); else if(mode == MODE_TEAM) gfx_text_ex(&cursor, "Team: ", -1); else gfx_text_ex(&cursor, "Chat: ", -1); gfx_text_ex(&cursor, input.get_string(), input.cursor_offset()); TEXT_CURSOR marker = cursor; gfx_text_ex(&marker, "|", -1); gfx_text_ex(&cursor, input.get_string()+input.cursor_offset(), -1); } y -= 8; int i; for(i = 0; i < MAX_LINES; i++) { int r = ((current_line-i)+MAX_LINES)%MAX_LINES; if(time_get() > lines[r].time+15*time_freq()) break; float begin = x; float fontsize = 7.0f; // get the y offset TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, begin, 0, fontsize, 0); cursor.line_width = 200.0f; gfx_text_ex(&cursor, lines[r].name, -1); gfx_text_ex(&cursor, lines[r].text, -1); y -= cursor.y + cursor.font_size; // cut off if msgs waste too much space if(y < 200.0f) break; // reset the cursor gfx_text_set_cursor(&cursor, begin, y, fontsize, TEXTFLAG_RENDER); cursor.line_width = 200.0f; // render name vec3 tcolor; gfx_text_color(0.8f,0.8f,0.8f,1); if(lines[r].client_id == -1) gfx_text_color(1,1,0.5f,1); // system else if(lines[r].team) gfx_text_color(0.45f,0.9f,0.45f,1); // team message else if(lines[r].name_color == 0) { if(!gameclient.snap.local_info) gfx_text_color(1.0f,0.5f,0.5f,1); // red else { tcolor = TeecompUtils::getTeamColor(0, gameclient.snap.local_info->team, config.tc_colored_tees_team1, config.tc_colored_tees_team2, config.tc_colored_tees_method); gfx_text_color(tcolor.r, tcolor.g, tcolor.b, 1); } } else if(lines[r].name_color == 1) { if(!gameclient.snap.local_info) gfx_text_color(0.7f,0.7f,1.0f,1); // blue else { tcolor = TeecompUtils::getTeamColor(1, gameclient.snap.local_info->team, config.tc_colored_tees_team1, config.tc_colored_tees_team2, config.tc_colored_tees_method); gfx_text_color(tcolor.r, tcolor.g, tcolor.b, 1); } } else if(lines[r].name_color == -1) gfx_text_color(0.75f,0.5f,0.75f, 1); // spectator // render name gfx_text_ex(&cursor, lines[r].name, -1); // render line gfx_text_color(1,1,1,1); if(lines[r].client_id == -1) gfx_text_color(1,1,0.5f,1); // system else if(lines[r].team) gfx_text_color(0.65f,1,0.65f,1); // team message gfx_text_ex(&cursor, lines[r].text, -1); } gfx_text_color(1,1,1,1); }
void CONSOLE::on_render() { RECT screen = *ui_screen(); float console_max_height = screen.h*3/5.0f; float console_height; float progress = (time_now()-(state_change_end-state_change_duration))/float(state_change_duration); if (progress >= 1.0f) { if (console_state == CONSOLE_CLOSING) console_state = CONSOLE_CLOSED; else if (console_state == CONSOLE_OPENING) console_state = CONSOLE_OPEN; progress = 1.0f; } if (console_state == CONSOLE_CLOSED) return; if (console_state == CONSOLE_OPEN) inp_mouse_mode_absolute(); float console_height_scale; if (console_state == CONSOLE_OPENING) console_height_scale = console_scale_func(progress); else if (console_state == CONSOLE_CLOSING) console_height_scale = console_scale_func(1.0f-progress); else //if (console_state == CONSOLE_OPEN) console_height_scale = console_scale_func(1.0f); console_height = console_height_scale*console_max_height; gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); // do console shadow gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolorvertex(0, 0,0,0, 0.5f); gfx_setcolorvertex(1, 0,0,0, 0.5f); gfx_setcolorvertex(2, 0,0,0, 0.0f); gfx_setcolorvertex(3, 0,0,0, 0.0f); gfx_quads_drawTL(0,console_height,screen.w,10.0f); gfx_quads_end(); // do background gfx_texture_set(data->images[IMAGE_CONSOLE_BG].id); gfx_quads_begin(); gfx_setcolor(0.2f, 0.2f, 0.2f,0.9f); if(console_type != 0) gfx_setcolor(0.4f, 0.2f, 0.2f,0.9f); gfx_quads_setsubset(0,-console_height*0.075f,screen.w*0.075f*0.5f,0); gfx_quads_drawTL(0,0,screen.w,console_height); gfx_quads_end(); // do small bar shadow gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolorvertex(0, 0,0,0, 0.0f); gfx_setcolorvertex(1, 0,0,0, 0.0f); gfx_setcolorvertex(2, 0,0,0, 0.25f); gfx_setcolorvertex(3, 0,0,0, 0.25f); gfx_quads_drawTL(0,console_height-20,screen.w,10); gfx_quads_end(); // do the lower bar gfx_texture_set(data->images[IMAGE_CONSOLE_BAR].id); gfx_quads_begin(); gfx_setcolor(1.0f, 1.0f, 1.0f, 0.9f); gfx_quads_setsubset(0,0.1f,screen.w*0.015f,1-0.1f); gfx_quads_drawTL(0,console_height-10.0f,screen.w,10.0f); gfx_quads_end(); console_height -= 22.0f; INSTANCE *console = current_console(); { float font_size = 10.0f; float row_height = font_size*1.25f; float x = 3; float y = console_height - row_height - 2; // render prompt TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, x, y, font_size, TEXTFLAG_RENDER); RENDERINFO info; info.wanted_completion = console->completion_chosen; info.enum_count = 0; info.current_cmd = console->completion_buffer; gfx_text_set_cursor(&info.cursor, x, y+12.0f, font_size, TEXTFLAG_RENDER); const char *prompt = "> "; if(console_type) { if(client_state() == CLIENTSTATE_ONLINE) { if(client_rcon_authed()) prompt = "rcon> "; else prompt = "ENTER PASSWORD> "; } else prompt = "NOT CONNECTED> "; } gfx_text_ex(&cursor, prompt, -1); // render console input gfx_text_ex(&cursor, console->input.get_string(), console->input.cursor_offset()); TEXT_CURSOR marker = cursor; gfx_text_ex(&marker, "|", -1); gfx_text_ex(&cursor, console->input.get_string()+console->input.cursor_offset(), -1); // render version char buf[128]; str_format(buf, sizeof(buf), "v%s", GAME_VERSION); float version_width = gfx_text_width(0, font_size, buf, -1); gfx_text(0, screen.w-version_width-5, y, font_size, buf, -1); // render possible commands if(console->input.get_string()[0] != 0) { console_possible_commands(console->completion_buffer, console->completion_flagmask, possible_commands_render_callback, &info); if(info.enum_count <= 0) { if(console->command) { char buf[512]; str_format(buf, sizeof(buf), "Help: %s ", console->command->help); gfx_text_ex(&info.cursor, buf, -1); gfx_text_color(0.75f, 0.75f, 0.75f, 1); str_format(buf, sizeof(buf), "Syntax: %s %s", console->command->name, console->command->params); gfx_text_ex(&info.cursor, buf, -1); } } } gfx_text_color(1,1,1,1); // render log y -= row_height; char *entry = (char *)ringbuf_last(console->backlog); while (y > 0.0f && entry) { gfx_text(0, x, y, font_size, entry, -1); y -= row_height; entry = (char *)ringbuf_prev(console->backlog, entry); } } }