Esempio n. 1
0
gboolean
gimp_paint_core_start (GimpPaintCore     *core,
                       GimpDrawable      *drawable,
                       GimpPaintOptions  *paint_options,
                       const GimpCoords  *coords,
                       GError           **error)
{
  GimpImage   *image;
  GimpItem    *item;
  GimpChannel *mask;

  g_return_val_if_fail (GIMP_IS_PAINT_CORE (core), FALSE);
  g_return_val_if_fail (GIMP_IS_DRAWABLE (drawable), FALSE);
  g_return_val_if_fail (gimp_item_is_attached (GIMP_ITEM (drawable)), FALSE);
  g_return_val_if_fail (GIMP_IS_PAINT_OPTIONS (paint_options), FALSE);
  g_return_val_if_fail (coords != NULL, FALSE);
  g_return_val_if_fail (error == NULL || *error == NULL, FALSE);

  item  = GIMP_ITEM (drawable);
  image = gimp_item_get_image (item);

  if (core->stroke_buffer)
    {
      g_array_free (core->stroke_buffer, TRUE);
      core->stroke_buffer = NULL;
    }

  core->stroke_buffer = g_array_sized_new (TRUE, TRUE,
                                           sizeof (GimpCoords),
                                           STROKE_BUFFER_INIT_SIZE);

  /* remember the last stroke's endpoint for later undo */
  core->start_coords = core->last_coords;

  core->cur_coords = *coords;

  if (! GIMP_PAINT_CORE_GET_CLASS (core)->start (core, drawable,
                                                 paint_options,
                                                 coords, error))
    {
      return FALSE;
    }

  /*  Allocate the undo structure  */
  if (core->undo_buffer)
    g_object_unref (core->undo_buffer);

  core->undo_buffer = gegl_buffer_dup (gimp_drawable_get_buffer (drawable));

  /*  Allocate the saved proj structure  */
  if (core->saved_proj_buffer)
    {
      g_object_unref (core->saved_proj_buffer);
      core->saved_proj_buffer = NULL;
    }

  if (core->use_saved_proj)
    {
      GeglBuffer *buffer = gimp_pickable_get_buffer (GIMP_PICKABLE (image));

      core->saved_proj_buffer = gegl_buffer_dup (buffer);
    }

  /*  Allocate the canvas blocks structure  */
  if (core->canvas_buffer)
    g_object_unref (core->canvas_buffer);

  core->canvas_buffer =
    gegl_buffer_new (GEGL_RECTANGLE (0, 0,
                                     gimp_item_get_width  (item),
                                     gimp_item_get_height (item)),
                     babl_format ("Y float"));

  /*  Get the initial undo extents  */

  core->x1 = core->x2 = core->cur_coords.x;
  core->y1 = core->y2 = core->cur_coords.y;

  core->last_paint.x = -1e6;
  core->last_paint.y = -1e6;

  mask = gimp_image_get_mask (image);

  /*  don't apply the mask to itself and don't apply an empty mask  */
  if (GIMP_DRAWABLE (mask) != drawable && ! gimp_channel_is_empty (mask))
    {
      GeglBuffer *mask_buffer;
      gint        offset_x;
      gint        offset_y;

      mask_buffer = gimp_drawable_get_buffer (GIMP_DRAWABLE (mask));
      gimp_item_get_offset (item, &offset_x, &offset_y);

      core->mask_buffer   = g_object_ref (mask_buffer);
      core->mask_x_offset = -offset_x;
      core->mask_y_offset = -offset_y;
    }
  else
    {
      core->mask_buffer = NULL;
    }

  core->linear_mode = gimp_drawable_get_linear (drawable);

  if (paint_options->use_applicator)
    {
      core->applicator = gimp_applicator_new (NULL, core->linear_mode);

      if (core->mask_buffer)
        {
          gimp_applicator_set_mask_buffer (core->applicator,
                                           core->mask_buffer);
          gimp_applicator_set_mask_offset (core->applicator,
                                           core->mask_x_offset,
                                           core->mask_y_offset);
        }

      gimp_applicator_set_affect (core->applicator,
                                  gimp_drawable_get_active_mask (drawable));
      gimp_applicator_set_dest_buffer (core->applicator,
                                       gimp_drawable_get_buffer (drawable));
    }
  else
    {
      if (core->comp_buffer)
        {
          g_object_unref (core->comp_buffer);
          core->comp_buffer = NULL;
        }

      /* Allocate the scratch buffer if there's a component mask */
      if (gimp_drawable_get_active_mask (drawable) != GIMP_COMPONENT_ALL)
        {
          const Babl *format;

          if (core->linear_mode)
            format = babl_format ("RGBA float");
          else
            format = babl_format ("R'G'B'A float");

          core->comp_buffer =
            gegl_buffer_new (GEGL_RECTANGLE (0, 0,
                                             gimp_item_get_width  (item),
                                             gimp_item_get_height (item)),
                             format);
        }
    }

  /*  Freeze the drawable preview so that it isn't constantly updated.  */
  gimp_viewable_preview_freeze (GIMP_VIEWABLE (drawable));

  return TRUE;
}
Esempio n. 2
0
void
gimp_drawable_real_apply_buffer (GimpDrawable         *drawable,
                                 GeglBuffer           *buffer,
                                 const GeglRectangle  *buffer_region,
                                 gboolean              push_undo,
                                 const gchar          *undo_desc,
                                 gdouble               opacity,
                                 GimpLayerModeEffects  mode,
                                 GeglBuffer           *base_buffer,
                                 gint                  base_x,
                                 gint                  base_y)
{
  GimpItem          *item  = GIMP_ITEM (drawable);
  GimpImage         *image = gimp_item_get_image (item);
  GimpChannel       *mask  = gimp_image_get_mask (image);
  GimpApplicator    *applicator;
  gint               x, y, width, height;
  gint               offset_x, offset_y;

  /*  don't apply the mask to itself and don't apply an empty mask  */
  if (GIMP_DRAWABLE (mask) == drawable || gimp_channel_is_empty (mask))
    mask = NULL;

  if (! base_buffer)
    base_buffer = gimp_drawable_get_buffer (drawable);

  /*  get the layer offsets  */
  gimp_item_get_offset (item, &offset_x, &offset_y);

  /*  make sure the image application coordinates are within drawable bounds  */
  gimp_rectangle_intersect (base_x, base_y,
                            buffer_region->width, buffer_region->height,
                            0, 0,
                            gimp_item_get_width  (item),
                            gimp_item_get_height (item),
                            &x, &y, &width, &height);

  if (mask)
    {
      GimpItem *mask_item = GIMP_ITEM (mask);

      /*  make sure coordinates are in mask bounds ...
       *  we need to add the layer offset to transform coords
       *  into the mask coordinate system
       */
      gimp_rectangle_intersect (x, y, width, height,
                                -offset_x, -offset_y,
                                gimp_item_get_width  (mask_item),
                                gimp_item_get_height (mask_item),
                                &x, &y, &width, &height);
    }

  if (push_undo)
    {
      GimpDrawableUndo *undo;

      gimp_drawable_push_undo (drawable, undo_desc,
                               NULL, x, y, width, height);

      undo = GIMP_DRAWABLE_UNDO (gimp_image_undo_get_fadeable (image));

      if (undo)
        {
          undo->paint_mode = mode;
          undo->opacity    = opacity;

          undo->applied_buffer =
            gegl_buffer_new (GEGL_RECTANGLE (0, 0, width, height),
                             gegl_buffer_get_format (buffer));

          gegl_buffer_copy (buffer,
                            GEGL_RECTANGLE (buffer_region->x + (x - base_x),
                                            buffer_region->y + (y - base_y),
                                            width, height),
                            undo->applied_buffer,
                            GEGL_RECTANGLE (0, 0, width, height));
        }
    }

  applicator = gimp_applicator_new (NULL, gimp_drawable_get_linear (drawable),
                                    FALSE);

  if (mask)
    {
      GeglBuffer *mask_buffer;

      mask_buffer = gimp_drawable_get_buffer (GIMP_DRAWABLE (mask));

      gimp_applicator_set_mask_buffer (applicator, mask_buffer);
      gimp_applicator_set_mask_offset (applicator, -offset_x, -offset_y);
    }

  gimp_applicator_set_src_buffer (applicator, base_buffer);
  gimp_applicator_set_dest_buffer (applicator,
                                   gimp_drawable_get_buffer (drawable));

  gimp_applicator_set_apply_buffer (applicator, buffer);
  gimp_applicator_set_apply_offset (applicator,
                                    base_x - buffer_region->x,
                                    base_y - buffer_region->y);

  gimp_applicator_set_mode (applicator, opacity, mode);
  gimp_applicator_set_affect (applicator,
                              gimp_drawable_get_active_mask (drawable));

  gimp_applicator_blit (applicator, GEGL_RECTANGLE (x, y, width, height));

  g_object_unref (applicator);
}