void GLSLESProgramPipeline::_useProgram(void)
{
    if (mLinked)
    {
#if GL_EXT_separate_shader_objects && OGRE_PLATFORM != OGRE_PLATFORM_NACL
        OGRE_CHECK_GL_ERROR(glBindProgramPipelineEXT(mGLProgramPipelineHandle));
#endif
    }
}
    //-----------------------------------------------------------------------
    void GLSLESProgramPipeline::activate(void)
    {
        if (!mLinked && !mTriedToLinkAndFailed)
        {
            glGetError(); // Clean up the error. Otherwise will flood log.
            
#if !OGRE_NO_GLES2_GLSL_OPTIMISER
            // Check CmdParams for each shader type to see if we should optimise
            if(mVertexProgram)
            {
                String paramStr = mVertexProgram->getGLSLProgram()->getParameter("use_optimiser");
                if((paramStr == "true") || paramStr.empty())
                {
                    GLSLESProgramPipelineManager::getSingleton().optimiseShaderSource(mVertexProgram);
                }
            }

            if(mFragmentProgram)
            {
                String paramStr = mFragmentProgram->getGLSLProgram()->getParameter("use_optimiser");
                if((paramStr == "true") || paramStr.empty())
                {
                    GLSLESProgramPipelineManager::getSingleton().optimiseShaderSource(mFragmentProgram);
                }
            }
#endif
            compileAndLink();

            extractLayoutQualifiers();

            buildGLUniformReferences();
        }

        if (mLinked)
        {
#if OGRE_PLATFORM != OGRE_PLATFORM_NACL
            OGRE_CHECK_GL_ERROR(glBindProgramPipelineEXT(mGLProgramPipelineHandle));
#endif
        }
    }
    void GLSLESProgramPipeline::compileAndLink()
    {
#if OGRE_PLATFORM != OGRE_PLATFORM_NACL
        GLint linkStatus = 0;
        
        OGRE_CHECK_GL_ERROR(glGenProgramPipelinesEXT(1, &mGLProgramPipelineHandle));
        OGRE_CHECK_GL_ERROR(glBindProgramPipelineEXT(mGLProgramPipelineHandle));

        // Compile and attach Vertex Program
        if(getVertexProgram())
        {
            if(getVertexProgram()->isLinked())
            {
                mLinked |= VERTEX_PROGRAM_LINKED;
            }
            else if(getMicrocodeFromCache(
                    getVertexProgram()->getName(),
                    getVertexProgram()->createGLProgramHandle()))
            {
                getVertexProgram()->setLinked(true);
                mLinked |= VERTEX_PROGRAM_LINKED;
                mTriedToLinkAndFailed = false;
            }
            else
            {
                if(!getVertexProgram()->compile(true)) {
                    LogManager::getSingleton().stream(LML_CRITICAL)
                            << "Vertex Program " << getVertexProgram()->getName()
                            << " failed to compile. See compile log above for details.";
                    mTriedToLinkAndFailed = true;
                    return;
                }
                GLuint programHandle = getVertexProgram()->getGLProgramHandle();

                bindFixedAttributes( programHandle );

                OGRE_CHECK_GL_ERROR(glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE));
                getVertexProgram()->attachToProgramObject(programHandle);
                OGRE_CHECK_GL_ERROR(glLinkProgram(programHandle));
                OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus));
                
                if(linkStatus)
                {
                    getVertexProgram()->setLinked(linkStatus);
                    mLinked |= VERTEX_PROGRAM_LINKED;
                }
                
                mTriedToLinkAndFailed = !linkStatus;
                
                GLSLES::logObjectInfo( getCombinedName() + String("GLSL vertex program result : "), programHandle );

                setSkeletalAnimationIncluded(getVertexProgram()->isSkeletalAnimationIncluded());
            }
        }
        
        // Compile and attach Fragment Program
        if(mFragmentProgram)
        {
            if(mFragmentProgram->isLinked())
            {
                mLinked |= FRAGMENT_PROGRAM_LINKED;
            }
            else if(getMicrocodeFromCache(
                    mFragmentProgram->getName(),
                    mFragmentProgram->createGLProgramHandle()))
            {
                mFragmentProgram->setLinked(true);
                mLinked |= FRAGMENT_PROGRAM_LINKED;
                mTriedToLinkAndFailed = false;
            }
            else
            {
                if(!mFragmentProgram->compile(true)) {
                    LogManager::getSingleton().stream(LML_CRITICAL)
                            << "Fragment Program " << mFragmentProgram->getName()
                            << " failed to compile. See compile log above for details.";
                    mTriedToLinkAndFailed = true;
                    return;
                }

                GLuint programHandle = mFragmentProgram->getGLProgramHandle();
                OGRE_CHECK_GL_ERROR(glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE));
                mFragmentProgram->attachToProgramObject(programHandle);
                OGRE_CHECK_GL_ERROR(glLinkProgram(programHandle));
                OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus));

                if(linkStatus)
                {
                    mFragmentProgram->setLinked(linkStatus);
                    mLinked |= FRAGMENT_PROGRAM_LINKED;
                }

                mTriedToLinkAndFailed = !linkStatus;

                GLSLES::logObjectInfo( getCombinedName() + String("GLSL fragment program result : "), programHandle );
            }
        }
        
        if(mLinked)
        {
            if(getVertexProgram() && getVertexProgram()->isLinked())
            {
                OGRE_CHECK_GL_ERROR(glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_VERTEX_SHADER_BIT_EXT, getVertexProgram()->getGLProgramHandle()));
                _writeToCache(getVertexProgram()->getName(), getVertexProgram()->getGLProgramHandle());
            }
            if(mFragmentProgram && mFragmentProgram->isLinked())
            {
                OGRE_CHECK_GL_ERROR(glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_FRAGMENT_SHADER_BIT_EXT, mFragmentProgram->getGLProgramHandle()));
                _writeToCache(mFragmentProgram->getName(), mFragmentProgram->getGLProgramHandle());
            }

            // Validate pipeline
            GLSLES::logObjectInfo( getCombinedName() + String("GLSL program pipeline result : "), mGLProgramPipelineHandle );
            if(getVertexProgram() && mFragmentProgram && Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(RSC_DEBUG))
            {
                glLabelObjectEXT(GL_PROGRAM_PIPELINE_OBJECT_EXT, mGLProgramPipelineHandle, 0,
                             (getVertexProgram()->getName() + "/" + mFragmentProgram->getName()).c_str());
            }
        }
#endif
    }
JNIEXPORT void JNICALL Java_org_lwjgl_opengles_EXTSeparateShaderObjects_glBindProgramPipelineEXT(JNIEnv *__env, jclass clazz, jint pipeline) {
    glBindProgramPipelineEXTPROC glBindProgramPipelineEXT = (glBindProgramPipelineEXTPROC)tlsGetFunction(485);
    UNUSED_PARAM(clazz)
    glBindProgramPipelineEXT(pipeline);
}
    void GLSLESProgramPipeline::compileAndLink()
	{
#if GL_EXT_separate_shader_objects
        GLint linkStatus = 0;
        
        glGenProgramPipelinesEXT(1, &mGLProgramPipelineHandle);
        GL_CHECK_ERROR
        glBindProgramPipelineEXT(mGLProgramPipelineHandle);
        GL_CHECK_ERROR

		// Compile and attach Vertex Program
        if(mVertexProgram && !mVertexProgram->isLinked())
        {
            if (!mVertexProgram->getGLSLProgram()->compile(true))
            {
                mTriedToLinkAndFailed = true;
                return;
            }
            GLuint programHandle = mVertexProgram->getGLSLProgram()->getGLProgramHandle();
            glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE);
            GL_CHECK_ERROR
            mVertexProgram->getGLSLProgram()->attachToProgramObject(programHandle);
            glLinkProgram(programHandle);
            GL_CHECK_ERROR
            glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus);
            GL_CHECK_ERROR
            
            if(linkStatus)
            {
                mVertexProgram->setLinked(linkStatus);
                mLinked |= VERTEX_PROGRAM_LINKED;
            }
            
            GL_CHECK_ERROR
            // TODO: Just fail out here if the program doesn't link?
            mTriedToLinkAndFailed = !linkStatus;
            
            logObjectInfo( getCombinedName() + String("GLSL vertex program result : "), programHandle );
            
            setSkeletalAnimationIncluded(mVertexProgram->isSkeletalAnimationIncluded());
        }
        
		// Compile and attach Fragment Program
        if(mFragmentProgram && !mFragmentProgram->isLinked())
        {
            if (!mFragmentProgram->getGLSLProgram()->compile(true))
            {
                mTriedToLinkAndFailed = true;
                return;
            }

            GLuint programHandle = mFragmentProgram->getGLSLProgram()->getGLProgramHandle();
            glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE);
            GL_CHECK_ERROR
            mFragmentProgram->getGLSLProgram()->attachToProgramObject(programHandle);
            glLinkProgram(programHandle);
            GL_CHECK_ERROR
            glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus);
            GL_CHECK_ERROR
            
            if(linkStatus)
            {
                mFragmentProgram->setLinked(linkStatus);
                mLinked |= FRAGMENT_PROGRAM_LINKED;
            }
            
            mTriedToLinkAndFailed = !linkStatus;
            
            logObjectInfo( getCombinedName() + String("GLSL fragment program result : "), programHandle );
        }
        
		if(mLinked)
		{
			if ( GpuProgramManager::getSingleton().getSaveMicrocodesToCache() )
			{
				// Add to the microcode to the cache
				String name;
				name = getCombinedName();

				// Get buffer size
				GLint binaryLength = 0;

#if GL_OES_get_program_binary
				glGetProgramiv(mGLHandle, GL_PROGRAM_BINARY_LENGTH_OES, &binaryLength);
                GL_CHECK_ERROR;
#endif

                // Create microcode
                GpuProgramManager::Microcode newMicrocode = 
                    GpuProgramManager::getSingleton().createMicrocode((unsigned long)binaryLength + sizeof(GLenum));

#if GL_OES_get_program_binary
				// Get binary
				glGetProgramBinaryOES(mGLHandle, binaryLength, NULL, (GLenum *)newMicrocode->getPtr(), newMicrocode->getPtr() + sizeof(GLenum));
                GL_CHECK_ERROR;
#endif

        		// Add to the microcode to the cache
				GpuProgramManager::getSingleton().addMicrocodeToCache(name, newMicrocode);
			}
            if(mVertexProgram && mVertexProgram->isLinked())
            {
                glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_VERTEX_SHADER_BIT_EXT, mVertexProgram->getGLSLProgram()->getGLProgramHandle());
                GL_CHECK_ERROR
            }
            if(mFragmentProgram && mFragmentProgram->isLinked())
            {
                glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_FRAGMENT_SHADER_BIT_EXT, mFragmentProgram->getGLSLProgram()->getGLProgramHandle());
                GL_CHECK_ERROR
            }
void GLSLESProgramPipeline::compileAndLink()
{
#if GL_EXT_separate_shader_objects && OGRE_PLATFORM != OGRE_PLATFORM_NACL
    GLint linkStatus = 0;

    OGRE_CHECK_GL_ERROR(glGenProgramPipelinesEXT(1, &mGLProgramPipelineHandle));
    OGRE_CHECK_GL_ERROR(glBindProgramPipelineEXT(mGLProgramPipelineHandle));

    // Compile and attach Vertex Program
    if(mVertexProgram && !mVertexProgram->isLinked())
    {
        try
        {
            mVertexProgram->getGLSLProgram()->compile(true);
        }
        catch (Exception& e)
        {
            LogManager::getSingleton().stream() << e.getDescription();
            mTriedToLinkAndFailed = true;
            return;
        }
        GLuint programHandle = mVertexProgram->getGLSLProgram()->getGLProgramHandle();
        OGRE_CHECK_GL_ERROR(glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE));
        mVertexProgram->getGLSLProgram()->attachToProgramObject(programHandle);
        OGRE_CHECK_GL_ERROR(glLinkProgram(programHandle));
        OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus));

        if(linkStatus)
        {
            mVertexProgram->setLinked(linkStatus);
            mLinked |= VERTEX_PROGRAM_LINKED;
        }

        mTriedToLinkAndFailed = !linkStatus;

        logObjectInfo( getCombinedName() + String("GLSL vertex program result : "), programHandle );

        setSkeletalAnimationIncluded(mVertexProgram->isSkeletalAnimationIncluded());
    }

    // Compile and attach Fragment Program
    if(mFragmentProgram && !mFragmentProgram->isLinked())
    {
        try
        {
            mFragmentProgram->getGLSLProgram()->compile(true);
        }
        catch (Exception& e)
        {
            LogManager::getSingleton().stream() << e.getDescription();
            mTriedToLinkAndFailed = true;
            return;
        }

        GLuint programHandle = mFragmentProgram->getGLSLProgram()->getGLProgramHandle();
        OGRE_CHECK_GL_ERROR(glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE));
        mFragmentProgram->getGLSLProgram()->attachToProgramObject(programHandle);
        OGRE_CHECK_GL_ERROR(glLinkProgram(programHandle));
        OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus));

        if(linkStatus)
        {
            mFragmentProgram->setLinked(linkStatus);
            mLinked |= FRAGMENT_PROGRAM_LINKED;
        }

        mTriedToLinkAndFailed = !linkStatus;

        logObjectInfo( getCombinedName() + String("GLSL fragment program result : "), programHandle );
    }

    if(mLinked)
    {
        if(mVertexProgram && mVertexProgram->isLinked())
        {
            OGRE_CHECK_GL_ERROR(glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_VERTEX_SHADER_BIT_EXT, mVertexProgram->getGLSLProgram()->getGLProgramHandle()));
        }
        if(mFragmentProgram && mFragmentProgram->isLinked())
        {
            OGRE_CHECK_GL_ERROR(glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_FRAGMENT_SHADER_BIT_EXT, mFragmentProgram->getGLSLProgram()->getGLProgramHandle()));
        }

        // Validate pipeline
        logObjectInfo( getCombinedName() + String("GLSL program pipeline result : "), mGLProgramPipelineHandle );
#if GL_EXT_debug_label && OGRE_PLATFORM != OGRE_PLATFORM_NACL
        if(mVertexProgram && mFragmentProgram)
            OGRE_IF_IOS_VERSION_IS_GREATER_THAN(5.0)
            glLabelObjectEXT(GL_PROGRAM_PIPELINE_OBJECT_EXT, mGLProgramPipelineHandle, 0,
                             (mVertexProgram->getName() + "/" + mFragmentProgram->getName()).c_str());
#endif
    }
#endif
}