void GLSLESProgramPipeline::_useProgram(void) { if (mLinked) { #if GL_EXT_separate_shader_objects && OGRE_PLATFORM != OGRE_PLATFORM_NACL OGRE_CHECK_GL_ERROR(glBindProgramPipelineEXT(mGLProgramPipelineHandle)); #endif } }
//----------------------------------------------------------------------- void GLSLESProgramPipeline::activate(void) { if (!mLinked && !mTriedToLinkAndFailed) { glGetError(); // Clean up the error. Otherwise will flood log. #if !OGRE_NO_GLES2_GLSL_OPTIMISER // Check CmdParams for each shader type to see if we should optimise if(mVertexProgram) { String paramStr = mVertexProgram->getGLSLProgram()->getParameter("use_optimiser"); if((paramStr == "true") || paramStr.empty()) { GLSLESProgramPipelineManager::getSingleton().optimiseShaderSource(mVertexProgram); } } if(mFragmentProgram) { String paramStr = mFragmentProgram->getGLSLProgram()->getParameter("use_optimiser"); if((paramStr == "true") || paramStr.empty()) { GLSLESProgramPipelineManager::getSingleton().optimiseShaderSource(mFragmentProgram); } } #endif compileAndLink(); extractLayoutQualifiers(); buildGLUniformReferences(); } if (mLinked) { #if OGRE_PLATFORM != OGRE_PLATFORM_NACL OGRE_CHECK_GL_ERROR(glBindProgramPipelineEXT(mGLProgramPipelineHandle)); #endif } }
void GLSLESProgramPipeline::compileAndLink() { #if OGRE_PLATFORM != OGRE_PLATFORM_NACL GLint linkStatus = 0; OGRE_CHECK_GL_ERROR(glGenProgramPipelinesEXT(1, &mGLProgramPipelineHandle)); OGRE_CHECK_GL_ERROR(glBindProgramPipelineEXT(mGLProgramPipelineHandle)); // Compile and attach Vertex Program if(getVertexProgram()) { if(getVertexProgram()->isLinked()) { mLinked |= VERTEX_PROGRAM_LINKED; } else if(getMicrocodeFromCache( getVertexProgram()->getName(), getVertexProgram()->createGLProgramHandle())) { getVertexProgram()->setLinked(true); mLinked |= VERTEX_PROGRAM_LINKED; mTriedToLinkAndFailed = false; } else { if(!getVertexProgram()->compile(true)) { LogManager::getSingleton().stream(LML_CRITICAL) << "Vertex Program " << getVertexProgram()->getName() << " failed to compile. See compile log above for details."; mTriedToLinkAndFailed = true; return; } GLuint programHandle = getVertexProgram()->getGLProgramHandle(); bindFixedAttributes( programHandle ); OGRE_CHECK_GL_ERROR(glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE)); getVertexProgram()->attachToProgramObject(programHandle); OGRE_CHECK_GL_ERROR(glLinkProgram(programHandle)); OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus)); if(linkStatus) { getVertexProgram()->setLinked(linkStatus); mLinked |= VERTEX_PROGRAM_LINKED; } mTriedToLinkAndFailed = !linkStatus; GLSLES::logObjectInfo( getCombinedName() + String("GLSL vertex program result : "), programHandle ); setSkeletalAnimationIncluded(getVertexProgram()->isSkeletalAnimationIncluded()); } } // Compile and attach Fragment Program if(mFragmentProgram) { if(mFragmentProgram->isLinked()) { mLinked |= FRAGMENT_PROGRAM_LINKED; } else if(getMicrocodeFromCache( mFragmentProgram->getName(), mFragmentProgram->createGLProgramHandle())) { mFragmentProgram->setLinked(true); mLinked |= FRAGMENT_PROGRAM_LINKED; mTriedToLinkAndFailed = false; } else { if(!mFragmentProgram->compile(true)) { LogManager::getSingleton().stream(LML_CRITICAL) << "Fragment Program " << mFragmentProgram->getName() << " failed to compile. See compile log above for details."; mTriedToLinkAndFailed = true; return; } GLuint programHandle = mFragmentProgram->getGLProgramHandle(); OGRE_CHECK_GL_ERROR(glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE)); mFragmentProgram->attachToProgramObject(programHandle); OGRE_CHECK_GL_ERROR(glLinkProgram(programHandle)); OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus)); if(linkStatus) { mFragmentProgram->setLinked(linkStatus); mLinked |= FRAGMENT_PROGRAM_LINKED; } mTriedToLinkAndFailed = !linkStatus; GLSLES::logObjectInfo( getCombinedName() + String("GLSL fragment program result : "), programHandle ); } } if(mLinked) { if(getVertexProgram() && getVertexProgram()->isLinked()) { OGRE_CHECK_GL_ERROR(glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_VERTEX_SHADER_BIT_EXT, getVertexProgram()->getGLProgramHandle())); _writeToCache(getVertexProgram()->getName(), getVertexProgram()->getGLProgramHandle()); } if(mFragmentProgram && mFragmentProgram->isLinked()) { OGRE_CHECK_GL_ERROR(glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_FRAGMENT_SHADER_BIT_EXT, mFragmentProgram->getGLProgramHandle())); _writeToCache(mFragmentProgram->getName(), mFragmentProgram->getGLProgramHandle()); } // Validate pipeline GLSLES::logObjectInfo( getCombinedName() + String("GLSL program pipeline result : "), mGLProgramPipelineHandle ); if(getVertexProgram() && mFragmentProgram && Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(RSC_DEBUG)) { glLabelObjectEXT(GL_PROGRAM_PIPELINE_OBJECT_EXT, mGLProgramPipelineHandle, 0, (getVertexProgram()->getName() + "/" + mFragmentProgram->getName()).c_str()); } } #endif }
JNIEXPORT void JNICALL Java_org_lwjgl_opengles_EXTSeparateShaderObjects_glBindProgramPipelineEXT(JNIEnv *__env, jclass clazz, jint pipeline) { glBindProgramPipelineEXTPROC glBindProgramPipelineEXT = (glBindProgramPipelineEXTPROC)tlsGetFunction(485); UNUSED_PARAM(clazz) glBindProgramPipelineEXT(pipeline); }
void GLSLESProgramPipeline::compileAndLink() { #if GL_EXT_separate_shader_objects GLint linkStatus = 0; glGenProgramPipelinesEXT(1, &mGLProgramPipelineHandle); GL_CHECK_ERROR glBindProgramPipelineEXT(mGLProgramPipelineHandle); GL_CHECK_ERROR // Compile and attach Vertex Program if(mVertexProgram && !mVertexProgram->isLinked()) { if (!mVertexProgram->getGLSLProgram()->compile(true)) { mTriedToLinkAndFailed = true; return; } GLuint programHandle = mVertexProgram->getGLSLProgram()->getGLProgramHandle(); glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE); GL_CHECK_ERROR mVertexProgram->getGLSLProgram()->attachToProgramObject(programHandle); glLinkProgram(programHandle); GL_CHECK_ERROR glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus); GL_CHECK_ERROR if(linkStatus) { mVertexProgram->setLinked(linkStatus); mLinked |= VERTEX_PROGRAM_LINKED; } GL_CHECK_ERROR // TODO: Just fail out here if the program doesn't link? mTriedToLinkAndFailed = !linkStatus; logObjectInfo( getCombinedName() + String("GLSL vertex program result : "), programHandle ); setSkeletalAnimationIncluded(mVertexProgram->isSkeletalAnimationIncluded()); } // Compile and attach Fragment Program if(mFragmentProgram && !mFragmentProgram->isLinked()) { if (!mFragmentProgram->getGLSLProgram()->compile(true)) { mTriedToLinkAndFailed = true; return; } GLuint programHandle = mFragmentProgram->getGLSLProgram()->getGLProgramHandle(); glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE); GL_CHECK_ERROR mFragmentProgram->getGLSLProgram()->attachToProgramObject(programHandle); glLinkProgram(programHandle); GL_CHECK_ERROR glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus); GL_CHECK_ERROR if(linkStatus) { mFragmentProgram->setLinked(linkStatus); mLinked |= FRAGMENT_PROGRAM_LINKED; } mTriedToLinkAndFailed = !linkStatus; logObjectInfo( getCombinedName() + String("GLSL fragment program result : "), programHandle ); } if(mLinked) { if ( GpuProgramManager::getSingleton().getSaveMicrocodesToCache() ) { // Add to the microcode to the cache String name; name = getCombinedName(); // Get buffer size GLint binaryLength = 0; #if GL_OES_get_program_binary glGetProgramiv(mGLHandle, GL_PROGRAM_BINARY_LENGTH_OES, &binaryLength); GL_CHECK_ERROR; #endif // Create microcode GpuProgramManager::Microcode newMicrocode = GpuProgramManager::getSingleton().createMicrocode((unsigned long)binaryLength + sizeof(GLenum)); #if GL_OES_get_program_binary // Get binary glGetProgramBinaryOES(mGLHandle, binaryLength, NULL, (GLenum *)newMicrocode->getPtr(), newMicrocode->getPtr() + sizeof(GLenum)); GL_CHECK_ERROR; #endif // Add to the microcode to the cache GpuProgramManager::getSingleton().addMicrocodeToCache(name, newMicrocode); } if(mVertexProgram && mVertexProgram->isLinked()) { glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_VERTEX_SHADER_BIT_EXT, mVertexProgram->getGLSLProgram()->getGLProgramHandle()); GL_CHECK_ERROR } if(mFragmentProgram && mFragmentProgram->isLinked()) { glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_FRAGMENT_SHADER_BIT_EXT, mFragmentProgram->getGLSLProgram()->getGLProgramHandle()); GL_CHECK_ERROR }
void GLSLESProgramPipeline::compileAndLink() { #if GL_EXT_separate_shader_objects && OGRE_PLATFORM != OGRE_PLATFORM_NACL GLint linkStatus = 0; OGRE_CHECK_GL_ERROR(glGenProgramPipelinesEXT(1, &mGLProgramPipelineHandle)); OGRE_CHECK_GL_ERROR(glBindProgramPipelineEXT(mGLProgramPipelineHandle)); // Compile and attach Vertex Program if(mVertexProgram && !mVertexProgram->isLinked()) { try { mVertexProgram->getGLSLProgram()->compile(true); } catch (Exception& e) { LogManager::getSingleton().stream() << e.getDescription(); mTriedToLinkAndFailed = true; return; } GLuint programHandle = mVertexProgram->getGLSLProgram()->getGLProgramHandle(); OGRE_CHECK_GL_ERROR(glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE)); mVertexProgram->getGLSLProgram()->attachToProgramObject(programHandle); OGRE_CHECK_GL_ERROR(glLinkProgram(programHandle)); OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus)); if(linkStatus) { mVertexProgram->setLinked(linkStatus); mLinked |= VERTEX_PROGRAM_LINKED; } mTriedToLinkAndFailed = !linkStatus; logObjectInfo( getCombinedName() + String("GLSL vertex program result : "), programHandle ); setSkeletalAnimationIncluded(mVertexProgram->isSkeletalAnimationIncluded()); } // Compile and attach Fragment Program if(mFragmentProgram && !mFragmentProgram->isLinked()) { try { mFragmentProgram->getGLSLProgram()->compile(true); } catch (Exception& e) { LogManager::getSingleton().stream() << e.getDescription(); mTriedToLinkAndFailed = true; return; } GLuint programHandle = mFragmentProgram->getGLSLProgram()->getGLProgramHandle(); OGRE_CHECK_GL_ERROR(glProgramParameteriEXT(programHandle, GL_PROGRAM_SEPARABLE_EXT, GL_TRUE)); mFragmentProgram->getGLSLProgram()->attachToProgramObject(programHandle); OGRE_CHECK_GL_ERROR(glLinkProgram(programHandle)); OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus)); if(linkStatus) { mFragmentProgram->setLinked(linkStatus); mLinked |= FRAGMENT_PROGRAM_LINKED; } mTriedToLinkAndFailed = !linkStatus; logObjectInfo( getCombinedName() + String("GLSL fragment program result : "), programHandle ); } if(mLinked) { if(mVertexProgram && mVertexProgram->isLinked()) { OGRE_CHECK_GL_ERROR(glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_VERTEX_SHADER_BIT_EXT, mVertexProgram->getGLSLProgram()->getGLProgramHandle())); } if(mFragmentProgram && mFragmentProgram->isLinked()) { OGRE_CHECK_GL_ERROR(glUseProgramStagesEXT(mGLProgramPipelineHandle, GL_FRAGMENT_SHADER_BIT_EXT, mFragmentProgram->getGLSLProgram()->getGLProgramHandle())); } // Validate pipeline logObjectInfo( getCombinedName() + String("GLSL program pipeline result : "), mGLProgramPipelineHandle ); #if GL_EXT_debug_label && OGRE_PLATFORM != OGRE_PLATFORM_NACL if(mVertexProgram && mFragmentProgram) OGRE_IF_IOS_VERSION_IS_GREATER_THAN(5.0) glLabelObjectEXT(GL_PROGRAM_PIPELINE_OBJECT_EXT, mGLProgramPipelineHandle, 0, (mVertexProgram->getName() + "/" + mFragmentProgram->getName()).c_str()); #endif } #endif }