static void hugsprim_glEvalCoord1fv_8(HugsStackPtr hugs_root) { HsPtr arg1; arg1 = hugs->getPtr(); glEvalCoord1fv(arg1); hugs->returnIO(hugs_root,0); }
///////////////////////////////////////////////////////// // Render // void GEMglEvalCoord1fv :: render(GemState *state) { glEvalCoord1fv (v); }
M(void, glEvalCoord1fv, jobject u) { glEvalCoord1fv(BUFF(GLfloat, u)); }
void __glXDisp_EvalCoord1fv(GLbyte *pc) { glEvalCoord1fv( (GLfloat *)(pc + 0) ); }