M(void, glRasterPos2iv, jobject v) { glRasterPos2iv(BUFF(GLint, v)); }
template< > inline void glRasterPos2v< Vector3i > ( const Vector3i v ) { glRasterPos2iv((int*)&v); };
void __glXDisp_RasterPos2iv(GLbyte *pc) { glRasterPos2iv( (GLint *)(pc + 0) ); }