// Normalized attributes
void ShaderProgram::setNormalizedAttribute(GLint index, GLubyte v1, GLubyte v2, GLubyte v3, GLubyte v4) 
{
	glVertexAttrib4Nub(index, v1, v2, v3, v4);
}
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL20_nglVertexAttrib4Nub(JNIEnv *env, jclass clazz, jint index, jbyte x, jbyte y, jbyte z, jbyte w, jlong function_pointer) {
	glVertexAttrib4NubPROC glVertexAttrib4Nub = (glVertexAttrib4NubPROC)((intptr_t)function_pointer);
	glVertexAttrib4Nub(index, x, y, z, w);
}