void glopEnableDisable(GLContext *c,GLParam *p) { int code=p[1].i; int v=p[2].i; switch(code) { case GL_CULL_FACE: c->cull_face_enabled=v; break; case GL_LIGHTING: c->lighting_enabled=v; break; case GL_COLOR_MATERIAL: c->color_material_enabled=v; break; case GL_TEXTURE_2D: c->texture_2d_enabled=v; break; case GL_NORMALIZE: c->normalize_enabled=v; break; case GL_DEPTH_TEST: c->depth_test = v; break; case GL_POLYGON_OFFSET_FILL: if (v) c->offset_states |= TGL_OFFSET_FILL; else c->offset_states &= ~TGL_OFFSET_FILL; break; case GL_POLYGON_OFFSET_POINT: if (v) c->offset_states |= TGL_OFFSET_POINT; else c->offset_states &= ~TGL_OFFSET_POINT; break; case GL_POLYGON_OFFSET_LINE: if (v) c->offset_states |= TGL_OFFSET_LINE; else c->offset_states &= ~TGL_OFFSET_LINE; break; default: if (code>=GL_LIGHT0 && code<GL_LIGHT0+MAX_LIGHTS) { gl_enable_disable_light(c,code - GL_LIGHT0, v); } else { /* fprintf(stderr,"glEnableDisable: 0x%X not supported.\n",code); */ } break; } }
void glopEnableDisable(GLContext *c, GLParam *p) { int code = p[1].i; int v = p[2].i; switch (code) { case TGL_CULL_FACE: c->cull_face_enabled = v; break; case TGL_LIGHTING: c->lighting_enabled = v; break; case TGL_COLOR_MATERIAL: c->color_material_enabled = v; break; case TGL_TEXTURE_2D: c->texture_2d_enabled = v; break; case TGL_NORMALIZE: c->normalize_enabled = v; break; case TGL_DEPTH_TEST: c->depth_test = v; c->fb->enableDepthTest(v); break; case TGL_ALPHA_TEST: c->fb->enableAlphaTest(v); break; case TGL_BLEND: c->fb->enableBlending(v); break; case TGL_POLYGON_OFFSET_FILL: if (v) c->offset_states |= TGL_OFFSET_FILL; else c->offset_states &= ~TGL_OFFSET_FILL; break; case TGL_POLYGON_OFFSET_POINT: if (v) c->offset_states |= TGL_OFFSET_POINT; else c->offset_states &= ~TGL_OFFSET_POINT; break; case TGL_POLYGON_OFFSET_LINE: if (v) c->offset_states |= TGL_OFFSET_LINE; else c->offset_states &= ~TGL_OFFSET_LINE; break; case TGL_SHADOW_MASK_MODE: if (v) c->shadow_mode |= 1; else c->shadow_mode &= ~1; break; case TGL_SHADOW_MODE: if (v) c->shadow_mode |= 2; else c->shadow_mode &= ~2; break; default: if (code >= TGL_LIGHT0 && code < TGL_LIGHT0 + T_MAX_LIGHTS) { gl_enable_disable_light(c, code - TGL_LIGHT0, v); } else { //warning("glEnableDisable: 0x%X not supported.", code); } break; } }